15 lines
364 B
C++
15 lines
364 B
C++
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/shaders/raster.hpp>
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#include <mbgl/shaders/source.hpp>
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namespace mbgl {
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namespace shaders {
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const char* raster::name = "raster";
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const char* raster::vertexSource = source() + 68497;
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const char* raster::fragmentSource = source() + 69310;
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} // namespace shaders
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} // namespace mbgl
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