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b30ec535bf14aee90f62c488ad59eece549f6838
MapLibreParticleLab/platform
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Ivo van Dongen b30ec535bf [android] encapsulate gl surfaceview rendering specifics in map renderer subclass
- preparation for re-introduction of texture view
2017-11-02 19:55:46 +02:00
..
android
[android] encapsulate gl surfaceview rendering specifics in map renderer subclass
2017-11-02 19:55:46 +02:00
darwin
[darwin] MGLMapSnapshot - add missing EXPORT
2017-11-01 10:46:23 +02:00
default
[core] Expose GLContextMode in HeadlessFrontend
2017-11-01 17:45:37 +02:00
glfw
[core, node] Support axonometric rendering
2017-10-14 03:15:34 +02:00
ios
[core] Move GLContextMode to its own Renderer header
2017-11-01 17:45:37 +02:00
linux
[core] Make the OpenGL implementation platform specific
2017-10-25 18:08:28 +03:00
macos
[darwin][ios][macos] map snapshotter - add MGLMapSnapshot wrapper
2017-10-31 19:52:08 +02:00
node
Add support for 'sleep' operation in render tests (#10282)
2017-10-25 16:36:43 -04:00
qt
[qt] Fix build on some archs
2017-10-31 15:58:59 +02:00
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