[core] Make the OpenGL implementation platform specific

Split the headers, so each platform includes the most appropriated
header.
This commit is contained in:
Thiago Marcos P. Santos
2017-10-19 14:57:13 -07:00
parent 5fa4790fdc
commit 9d87dc8cf1
9 changed files with 74 additions and 28 deletions

View File

@@ -74,6 +74,7 @@ macro(mbgl_platform_core)
target_include_directories(mbgl-core
PUBLIC platform/default
PRIVATE platform/android
)
target_add_mason_package(mbgl-core PUBLIC nunicode)
@@ -346,6 +347,10 @@ macro(mbgl_platform_test)
platform/linux/src/headless_display_egl.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/android
)
target_compile_options(mbgl-test
PRIVATE -fvisibility=hidden
)

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@@ -0,0 +1,5 @@
#pragma once
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

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@@ -0,0 +1,16 @@
#pragma once
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_OS_MAC
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#error Unsupported Apple platform
#endif

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@@ -76,6 +76,7 @@ macro(mbgl_platform_core)
target_include_directories(mbgl-core
PRIVATE platform/default
PRIVATE platform/linux
)
target_add_mason_package(mbgl-core PUBLIC nunicode)
@@ -149,6 +150,10 @@ macro(mbgl_platform_test)
PRIVATE platform/default/mbgl/test/main.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/linux
)
set_source_files_properties(
platform/default/mbgl/test/main.cpp
PROPERTIES

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@@ -0,0 +1,11 @@
#pragma once
#if MBGL_USE_GLES2
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif

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@@ -133,6 +133,10 @@ macro(mbgl_platform_test)
PRIVATE platform/default/mbgl/test/main.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/macos
)
set_source_files_properties(
platform/default/mbgl/test/main.cpp
PROPERTIES

View File

@@ -20,6 +20,7 @@ macro(mbgl_platform_core)
target_include_directories(mbgl-core
PUBLIC platform/default
PRIVATE platform/qt
PRIVATE platform/qt/include
)
@@ -69,6 +70,10 @@ macro(mbgl_platform_test)
PRIVATE platform/qt/test/qmapboxgl.test.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/qt
)
set_source_files_properties(
platform/qt/test/main.cpp
PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"

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@@ -0,0 +1,21 @@
#pragma once
#include <QtGlobal>
// Qt4
#if QT_VERSION < 0x050000
#if MBGL_USE_GLES2
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
// Qt5
#else
#define GL_GLEXT_PROTOTYPES
#include <QtGui/qopengl.h>
#endif

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@@ -1,36 +1,10 @@
#pragma once
#include <mbgl/gl/gl_impl.hpp>
#include <stdexcept>
#include <limits>
#if __APPLE__
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_OS_MAC
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#error Unsupported Apple platform
#endif
#elif __ANDROID__ || MBGL_USE_GLES2
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#elif __QT__ && QT_VERSION >= 0x050000
#define GL_GLEXT_PROTOTYPES
#include <QtGui/qopengl.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
namespace mbgl {
namespace gl {