[qt] Fix build on some archs

When building for certain platforms, don't redefine OpenGL constants
we use.
This commit is contained in:
Thiago Marcos P. Santos
2017-10-31 15:21:39 +02:00
parent c65465c02e
commit a815c16ab3

View File

@@ -19,8 +19,13 @@
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#ifndef GL_RGBA8_OES
#define GL_RGBA8_OES GL_RGBA8
#endif
#ifndef GL_DEPTH24_STENCIL8_OES
#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8
#endif
#define glActiveTexture(...) QOpenGLContext::currentContext()->functions()->glActiveTexture(__VA_ARGS__)
#define glAttachShader(...) QOpenGLContext::currentContext()->functions()->glAttachShader(__VA_ARGS__)