[gcc4.9] Keep compatibility with GCC + Android
Needed by Qt builds on Android.
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@@ -92,8 +92,8 @@ public:
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const double t2z = tileSize * std::pow(2, zoom);
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Point<double> pt = project_(point, t2z);
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// Flip y coordinate
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auto x = std::round(std::min(pt.x, t2z));
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auto y = std::round(std::min(t2z - pt.y, t2z));
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auto x = ::round(std::min(pt.x, t2z));
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auto y = ::round(std::min(t2z - pt.y, t2z));
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return { x, y };
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}
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private:
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@@ -182,10 +182,10 @@ uint64_t tileCount(const LatLngBounds& bounds, uint8_t zoom, uint16_t tileSize_)
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auto y1 = floor(sw.y/ tileSize_);
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auto y2 = floor((ne.y - 1) / tileSize_);
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auto minX = std::fmax(std::min(x1, x2), 0);
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auto minX = ::fmax(std::min(x1, x2), 0);
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auto maxX = std::max(x1, x2);
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auto minY = (std::pow(2, zoom) - 1) - std::max(y1, y2);
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auto maxY = (std::pow(2, zoom) - 1) - std::fmax(std::min(y1, y2), 0);
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auto maxY = (std::pow(2, zoom) - 1) - ::fmax(std::min(y1, y2), 0);
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return (maxX - minX + 1) * (maxY - minY + 1);
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}
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