[core] Expose GLContextMode in HeadlessFrontend

This commit is contained in:
Bruno de Oliveira Abinader
2017-10-30 16:07:46 +02:00
parent 1262659b8d
commit 388610d6aa
2 changed files with 7 additions and 6 deletions

View File

@@ -7,11 +7,11 @@
namespace mbgl {
HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir)
: HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir) {
HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode)
: HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir, mode) {
}
HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir)
HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode)
: size(size_),
pixelRatio(pixelRatio_),
backend({ static_cast<uint32_t>(size.width * pixelRatio),
@@ -22,7 +22,7 @@ HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fi
renderer->render(*updateParameters);
}
}),
renderer(std::make_unique<Renderer>(backend, pixelRatio, fileSource, scheduler, GLContextMode::Unique, programCacheDir)) {
renderer(std::make_unique<Renderer>(backend, pixelRatio, fileSource, scheduler, mode, programCacheDir)) {
}
HeadlessFrontend::~HeadlessFrontend() = default;

View File

@@ -1,5 +1,6 @@
#pragma once
#include <mbgl/renderer/mode.hpp>
#include <mbgl/renderer/renderer_frontend.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/util/async_task.hpp>
@@ -18,8 +19,8 @@ class TransformState;
class HeadlessFrontend : public RendererFrontend {
public:
HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {});
HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {});
HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
~HeadlessFrontend() override;
void reset() override;