[core] Expose GLContextMode in HeadlessFrontend
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@@ -7,11 +7,11 @@
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namespace mbgl {
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HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir)
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: HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir) {
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HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode)
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: HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir, mode) {
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}
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HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir)
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HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode)
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: size(size_),
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pixelRatio(pixelRatio_),
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backend({ static_cast<uint32_t>(size.width * pixelRatio),
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@@ -22,7 +22,7 @@ HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fi
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renderer->render(*updateParameters);
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}
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}),
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renderer(std::make_unique<Renderer>(backend, pixelRatio, fileSource, scheduler, GLContextMode::Unique, programCacheDir)) {
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renderer(std::make_unique<Renderer>(backend, pixelRatio, fileSource, scheduler, mode, programCacheDir)) {
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}
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HeadlessFrontend::~HeadlessFrontend() = default;
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@@ -1,5 +1,6 @@
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#pragma once
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#include <mbgl/renderer/mode.hpp>
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#include <mbgl/renderer/renderer_frontend.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/util/async_task.hpp>
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@@ -18,8 +19,8 @@ class TransformState;
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class HeadlessFrontend : public RendererFrontend {
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public:
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HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {});
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HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {});
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HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
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HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
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~HeadlessFrontend() override;
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void reset() override;
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