diff --git a/platform/default/mbgl/gl/headless_frontend.cpp b/platform/default/mbgl/gl/headless_frontend.cpp index 2cbb624bd..9df35657b 100644 --- a/platform/default/mbgl/gl/headless_frontend.cpp +++ b/platform/default/mbgl/gl/headless_frontend.cpp @@ -7,11 +7,11 @@ namespace mbgl { -HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional programCacheDir) - : HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir) { +HeadlessFrontend::HeadlessFrontend(float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional programCacheDir, GLContextMode mode) + : HeadlessFrontend({ 256, 256 }, pixelRatio_, fileSource, scheduler, programCacheDir, mode) { } -HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional programCacheDir) +HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fileSource, Scheduler& scheduler, const optional programCacheDir, GLContextMode mode) : size(size_), pixelRatio(pixelRatio_), backend({ static_cast(size.width * pixelRatio), @@ -22,7 +22,7 @@ HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, FileSource& fi renderer->render(*updateParameters); } }), - renderer(std::make_unique(backend, pixelRatio, fileSource, scheduler, GLContextMode::Unique, programCacheDir)) { + renderer(std::make_unique(backend, pixelRatio, fileSource, scheduler, mode, programCacheDir)) { } HeadlessFrontend::~HeadlessFrontend() = default; diff --git a/platform/default/mbgl/gl/headless_frontend.hpp b/platform/default/mbgl/gl/headless_frontend.hpp index 4d1116904..0530d84a2 100644 --- a/platform/default/mbgl/gl/headless_frontend.hpp +++ b/platform/default/mbgl/gl/headless_frontend.hpp @@ -1,5 +1,6 @@ #pragma once +#include #include #include #include @@ -18,8 +19,8 @@ class TransformState; class HeadlessFrontend : public RendererFrontend { public: - HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional programCacheDir = {}); - HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional programCacheDir = {}); + HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional programCacheDir = {}, GLContextMode mode = GLContextMode::Unique); + HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional programCacheDir = {}, GLContextMode mode = GLContextMode::Unique); ~HeadlessFrontend() override; void reset() override;