Leith Bade
703e0bc2ee
Ignore deactivate when no valid EGL display. Fixes #1435
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Initialise NativeMapView's EGL variables before Map
Fix hang
Add check for double pause
Add test for double pause
2015-05-09 12:02:39 +10:00
Konstantin Käfer
691c305467
add Map::isFullyLoaded()
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returns whether the Map is still loading/parsing any assets or whether everything is there and a render will likely be complete
2015-05-05 11:47:23 +02:00
John Firebaugh
00a1f44cfc
Ensure no GL commands are executed after pause
2015-05-04 18:27:48 -07:00
John Firebaugh
8bb7fc64ff
Move Environment to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
3bf0bf9538
Remove unused includes
2015-04-28 14:32:25 -04:00
John Firebaugh
f8db45f19a
Move still image callback to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
f0b229730f
Move style info to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
b5b58086a8
Combine update and triggerUpdate
2015-04-28 14:32:25 -04:00
John Firebaugh
230027e514
Resize view from map thread
2015-04-28 14:32:24 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
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Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
6c7a01a503
Following kkaefer's view changes
2015-04-28 14:32:22 -04:00
John Firebaugh
75ae956b0e
WIP: Use Thread<MapContext>
2015-04-28 14:32:22 -04:00
John Firebaugh
025eb013d7
Privatize remaining MapContext members
2015-04-28 14:32:21 -04:00
John Firebaugh
424dae0a2c
Move run() to MapContext
2015-04-28 14:32:21 -04:00
John Firebaugh
d67f862400
#include <atomic>
2015-04-28 14:32:21 -04:00
Konstantin Käfer
dae18cc7bc
remove some unused includes
2015-04-28 14:32:21 -04:00
Konstantin Käfer
b0a30943b4
move most private Map code to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
9dc51e7f80
move rendering mode enum to MapData object
2015-04-28 14:32:20 -04:00
Konstantin Käfer
fa272b3aaa
move asyncRender to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
f8600d8d97
move getSprite to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
9580ec7b08
move Style to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
f272d13dea
move worker to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
849febbfc4
remove unneeded headers
2015-04-28 14:32:19 -04:00
Konstantin Käfer
07525d5d50
move Sprite to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
9af7af3109
move GlyphStore to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
63acd5b0a1
move texturepool to context
2015-04-28 14:32:19 -04:00
Konstantin Käfer
9b64edd712
remove unused reference
2015-04-28 14:32:18 -04:00
Konstantin Käfer
ad0178fd45
move atlas/painter to map context
2015-04-28 14:32:18 -04:00
Konstantin Käfer
7c8c45edab
move activeSources to internal Map context
2015-04-28 14:32:18 -04:00
Konstantin Käfer
89167cbf8c
move Transform into MapData and make source unaware of the Map object
2015-04-28 14:32:18 -04:00
Konstantin Käfer
cc8f440c84
move TransformState to MapData object
2015-04-28 14:32:17 -04:00
John Firebaugh
c0b75f1af7
Remove Environment::terminate and associated code
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Fixes #1336
2015-04-28 09:16:26 -04:00
Konstantin Käfer
71d127220b
rename Mode::Static => Mode::Still
2015-04-17 17:55:24 +02:00
Konstantin Käfer
46bf226910
align static render mode and still image render mode
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- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object
- map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
2015-04-17 13:40:42 +02:00
Justin R. Miller
190709c6b1
fixes #1157 , #1255 : cache parsed tiles in memory
2015-04-16 01:15:41 -07:00
Mike Morris
5972a7d16e
make environment.hpp header public
2015-04-15 17:14:36 +02:00
John Firebaugh
6708959d12
Remove some uv.hpp includes
2015-04-09 15:30:58 -07:00
John Firebaugh
0c087603e6
Replace uv_messenger with AsyncQueue; rewrite remaining uv_* in C++
2015-04-09 15:30:58 -07:00
John Firebaugh
d8411f26d2
Tile::ID ⇢ TileID
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This allows making both Tile and TileID private.
2015-04-06 13:58:56 -07:00
John Firebaugh
7e0e55e542
Eliminate StyleSource
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Fixes #695
2015-04-06 10:30:01 -07:00
Minh Nguyễn
6a1e7d5707
Fixed race condition after setting access token
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`Map` should be able to deal with having no access token or JSON even while it’s running. Most of `Map` accounts for this situation, but `reloadStyle()` incorrectly assumes that one or the other is set. This change corrects the assumption in `reloadStyle()`.
Also expose the access token and style name to clients as ordinary KVO-compliant properties. Actually, they’re not so ordinary because they’re inspectable!
Ref #1070 , #1147
2015-04-03 12:07:53 -07:00
John Firebaugh
12c07b916b
Rework easing transition code
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This brings the easing transition code a bit closer to how easings work
in gl-js. Instead of having an array of individual transitions for scale,
rotate, and pan, there is a single transition function that does all the
required calculations. This permits us to:
* Eliminate the "timeout" transition. (Fixes #126 )
* Replace start/stopPanning() et al with setGestureInProgress(). Apps or
SDKs are expected to make paired calls to setGestureInProgress(). This
state will be ORed with the active easing state to determine when to
use texture interpolation. (Fixes #79 )
* Run style recalculations only when an ease transition that affects the
zoom is in progress. (Fixes #1155 )
2015-04-02 16:12:29 -07:00
John Firebaugh
9e38d7cc2b
Move Update to its own header file
2015-04-02 15:30:13 -07:00
John Firebaugh
9331acf8e6
Add typedefs for std::chrono::steady_clock types
2015-04-02 12:28:12 +02:00
John Firebaugh
5264982ba7
Eliminate StyleLayerGroup
2015-04-01 11:14:20 -07:00
Konstantin Käfer
a2629393b3
dispatch all AnnotationManager calls to the map thread
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calls that return a value block until the operation was executed
2015-03-27 12:56:41 +01:00
Justin R. Miller
10a30daed6
refs #894 , fixes #1074 : callout views for iOS
2015-03-24 18:43:24 -07:00
Justin R. Miller
c5597ad6f1
annotations perf improvements & iOS app testing
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squash of #1061
2015-03-23 20:49:02 -07:00
Justin R. Miller
486a385f98
Merge branch 'master' into 1022-annotations-thread-safety
2015-03-23 11:13:51 -07:00
Konstantin Käfer
d2faca1861
move style classes to MapData object and make thread safe
2015-03-23 11:02:21 +01:00