align static render mode and still image render mode

- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object
- map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
This commit is contained in:
Konstantin Käfer
2015-04-16 10:34:30 +02:00
parent cd496645d4
commit 46bf226910
11 changed files with 301 additions and 120 deletions

View File

@@ -1,4 +1,5 @@
#include <mbgl/map/map.hpp>
#include <mbgl/map/still_image.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/io.hpp>
@@ -19,12 +20,13 @@
namespace po = boost::program_options;
#include <uv.h>
#include <cassert>
#include <cstdlib>
#include <iostream>
int main(int argc, char *argv[]) {
std::string style_path;
double lat = 0, lon = 0;
double zoom = 0;
@@ -33,7 +35,7 @@ int main(int argc, char *argv[]) {
int width = 512;
int height = 512;
double pixelRatio = 1.0;
std::string output = "out.png";
static std::string output = "out.png";
std::string cache_file = "cache.sqlite";
std::vector<std::string> classes;
std::string token;
@@ -81,6 +83,8 @@ int main(int argc, char *argv[]) {
HeadlessView view;
Map map(view, fileSource);
map.start(Map::Mode::Static);
// Set access token if present
if (token.size()) {
map.setAccessToken(std::string(token));
@@ -93,14 +97,24 @@ int main(int argc, char *argv[]) {
map.setLatLngZoom({ lat, lon }, zoom);
map.setBearing(bearing);
// Run the loop. It will terminate when we don't have any further listeners.
map.run();
uv_async_t *async = new uv_async_t;
uv_async_init(uv_default_loop(), async, [](uv_async_t *as, int) {
std::unique_ptr<const StillImage> image(reinterpret_cast<const StillImage *>(as->data));
uv_close(reinterpret_cast<uv_handle_t *>(as), [](uv_handle_t *handle) {
delete reinterpret_cast<uv_async_t *>(handle);
});
// Get the data from the GPU.
auto pixels = view.readPixels();
const std::string png = util::compress_png(image->width, image->height, image->pixels.get());
util::write_file(output, png);
});
const unsigned int w = width * pixelRatio;
const unsigned int h = height * pixelRatio;
const std::string image = util::compress_png(w, h, pixels.get());
util::write_file(output, image);
map.renderStill([async](std::unique_ptr<const StillImage> image) {
async->data = const_cast<StillImage *>(image.release());
uv_async_send(async);
});
// This loop will terminate once the async was fired.
uv_run(uv_default_loop(), UV_RUN_DEFAULT);
map.stop();
}

View File

@@ -28,15 +28,18 @@
'variables' : {
'cflags_cc': [
'<@(glfw3_cflags)',
'<@(uv_cflags)',
'<@(boost_cflags)',
],
'ldflags': [
'<@(glfw3_ldflags)',
'<@(uv_ldflags)',
'<@(boost_ldflags)',
'-lboost_program_options'
],
'libraries': [
'<@(glfw3_static_libs)',
'<@(uv_static_libs)',
],
},

View File

@@ -42,16 +42,24 @@ class EnvironmentScope;
class AnnotationManager;
class MapData;
class Worker;
class StillImage;
class Map : private util::noncopyable {
friend class View;
public:
enum class Mode : uint8_t {
None, // we're not doing any processing
Continuous, // continually updating map
Static, // a once-off static image.
};
explicit Map(View&, FileSource&);
~Map();
// Start the map render thread. It is asynchronous.
void start(bool startPaused = false);
void start(bool startPaused = false, Mode mode = Mode::Continuous);
inline void start(Mode renderMode) { start(false, renderMode); }
// Stop the map render thread. This call will block until the map rendering thread stopped.
// The optional callback function will be invoked repeatedly until the map thread is stopped.
@@ -65,10 +73,8 @@ public:
// Resumes a paused render thread
void resume();
// Runs the map event loop. ONLY run this function when you want to get render a single frame
// with this map object. It will *not* spawn a separate thread and instead block until the
// frame is completely rendered.
void run();
using StillImageCallback = std::function<void(std::unique_ptr<const StillImage>)>;
void renderStill(StillImageCallback callback);
// Triggers a synchronous or asynchronous render.
void renderSync();
@@ -167,6 +173,11 @@ public:
inline AnnotationManager& getAnnotationManager() const { return *annotationManager; }
private:
// Runs the map event loop. ONLY run this function when you want to get render a single frame
// with this map object. It will *not* spawn a separate thread and instead block until the
// frame is completely rendered.
void run();
// This may only be called by the View object.
void resize(uint16_t width, uint16_t height, float ratio = 1);
void resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight);
@@ -203,12 +214,6 @@ private:
size_t sourceCacheSize;
enum class Mode : uint8_t {
None, // we're not doing any processing
Continuous, // continually updating map
Static, // a once-off static image.
};
Mode mode = Mode::None;
const std::unique_ptr<Environment> env;
@@ -260,6 +265,7 @@ private:
std::mutex mutexTask;
std::queue<std::function<void()>> tasks;
StillImageCallback callback;
};
}

View File

@@ -0,0 +1,21 @@
#ifndef MBGL_MAP_STILL_IMAGE
#define MBGL_MAP_STILL_IMAGE
#include <mbgl/util/noncopyable.hpp>
#include <string>
#include <cstdint>
namespace mbgl {
class StillImage : util::noncopyable {
public:
uint16_t width = 0;
uint16_t height = 0;
using Pixel = uint32_t;
std::unique_ptr<Pixel[]> pixels;
};
}
#endif

View File

@@ -1,6 +1,8 @@
#ifndef MBGL_MAP_UPDATE
#define MBGL_MAP_UPDATE
#include <cstdint>
namespace mbgl {
using UpdateType = uint32_t;
@@ -12,6 +14,7 @@ enum class Update : UpdateType {
DefaultTransitionDuration = 1 << 2,
Classes = 1 << 3,
Zoom = 1 << 4,
RenderStill = 1 << 5,
};
}

View File

@@ -3,9 +3,12 @@
#include <mbgl/util/chrono.hpp>
#include <memory>
namespace mbgl {
class Map;
class StillImage;
enum MapChange : uint8_t {
MapChangeRegionWillChange = 0,
@@ -40,6 +43,14 @@ public:
// (i.e. map->renderSync() or map->renderAsync() must be called as a result of this)
virtual void invalidate() = 0;
// Called from the render (=GL) thread. Signals that the contents of the contents
// may be discarded. The default is a no-op.
virtual void discard();
// Reads the pixel data from the current framebuffer. If your View implementation
// doesn't support reading from the framebuffer, return a null pointer.
virtual std::unique_ptr<StillImage> readStillImage();
// Notifies a watcher of map x/y/scale/rotation changes.
// Must only be called from the same thread that caused the change.
// Must not be called from the render thread.

View File

@@ -24,32 +24,47 @@ class HeadlessDisplay;
class HeadlessView : public View {
public:
HeadlessView();
HeadlessView(std::shared_ptr<HeadlessDisplay> display);
HeadlessView(uint16_t width = 256, uint16_t height = 256, float pixelRatio = 1);
HeadlessView(std::shared_ptr<HeadlessDisplay> display, uint16_t width = 256, uint16_t height = 256, float pixelRatio = 1);
~HeadlessView();
void createContext();
void loadExtensions();
void resize(uint16_t width, uint16_t height, float pixelRatio);
std::unique_ptr<uint32_t[]> readPixels();
void activate() override;
void deactivate() override;
void notify() override;
void invalidate() override;
void discard() override;
std::unique_ptr<StillImage> readStillImage() override;
private:
void createContext();
void loadExtensions();
void clearBuffers();
bool isActive();
private:
std::shared_ptr<HeadlessDisplay> display_;
uint16_t width_;
uint16_t height_;
float pixelRatio_;
std::shared_ptr<HeadlessDisplay> display;
struct Dimensions {
inline Dimensions(uint16_t width = 0, uint16_t height = 0, float pixelRatio = 0);
inline uint16_t pixelWidth() const { return width * pixelRatio; }
inline uint16_t pixelHeight() const { return height * pixelRatio; }
uint16_t width = 0;
uint16_t height = 0;
float pixelRatio = 0;
};
// These are the values that represent the state of the current framebuffer.
Dimensions current;
// These are the values that will be used after the next discard() event.
std::mutex prospectiveMutex;
Dimensions prospective;
#if MBGL_USE_CGL
CGLContextObj glContext;
CGLContextObj glContext = nullptr;
#endif
#if MBGL_USE_GLX
@@ -64,6 +79,8 @@ private:
GLuint fbo = 0;
GLuint fboDepthStencil = 0;
GLuint fboColor = 0;
std::thread::id thread;
};
}

View File

@@ -1,7 +1,10 @@
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/map/still_image.hpp>
#include <mbgl/util/std.hpp>
#include <stdexcept>
@@ -36,17 +39,17 @@ CGLProc CGLGetProcAddress(const char *proc) {
namespace mbgl {
HeadlessView::HeadlessView()
: display_(std::make_shared<HeadlessDisplay>()) {
createContext();
loadExtensions();
HeadlessView::HeadlessView(uint16_t width, uint16_t height, float pixelRatio)
: display(std::make_shared<HeadlessDisplay>()) {
resize(width, height, pixelRatio);
}
HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display)
: display_(display) {
createContext();
loadExtensions();
HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display_,
uint16_t width,
uint16_t height,
float pixelRatio)
: display(display_) {
resize(width, height, pixelRatio);
}
void HeadlessView::loadExtensions() {
@@ -54,8 +57,6 @@ void HeadlessView::loadExtensions() {
return;
}
activate();
pthread_once(&loadGLExtensions, [] {
const char *extensionPtr = reinterpret_cast<const char *>(MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS)));
@@ -95,17 +96,15 @@ void HeadlessView::loadExtensions() {
gl::isDepth24Supported = true;
extensionsLoaded = true;
deactivate();
}
void HeadlessView::createContext() {
if (!display_) {
if (!display) {
throw std::runtime_error("Display is not set");
}
#if MBGL_USE_CGL
CGLError error = CGLCreateContext(display_->pixelFormat, NULL, &glContext);
CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
}
@@ -117,8 +116,8 @@ void HeadlessView::createContext() {
#endif
#if MBGL_USE_GLX
xDisplay = display_->xDisplay;
fbConfigs = display_->fbConfigs;
xDisplay = display->xDisplay;
fbConfigs = display->fbConfigs;
if (!glContext) {
// Try to create a legacy context
@@ -147,17 +146,34 @@ void HeadlessView::createContext() {
#endif
}
bool HeadlessView::isActive() {
return std::this_thread::get_id() == thread;
}
void HeadlessView::resize(const uint16_t width, const uint16_t height, const float pixelRatio) {
std::lock_guard<std::mutex> lock(prospectiveMutex);
prospective = { width, height, pixelRatio };
}
HeadlessView::Dimensions::Dimensions(uint16_t width_, uint16_t height_, float pixelRatio_)
: width(width_), height(height_), pixelRatio(pixelRatio_) {
}
void HeadlessView::discard() {
assert(isActive());
{ // Obtain the new values.
std::lock_guard<std::mutex> lock(prospectiveMutex);
if (current.pixelWidth() == prospective.pixelWidth() && current.pixelHeight() == prospective.pixelHeight()) {
return;
}
current = prospective;
}
clearBuffers();
width_ = width;
height_ = height;
pixelRatio_ = pixelRatio;
const unsigned int w = width_ * pixelRatio_;
const unsigned int h = height_ * pixelRatio_;
activate();
const unsigned int w = current.width * current.pixelRatio;
const unsigned int h = current.height * current.pixelRatio;
// Create depth/stencil buffer
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
@@ -193,35 +209,36 @@ void HeadlessView::resize(const uint16_t width, const uint16_t height, const flo
throw std::runtime_error(error.str());
}
View::resize(width, height, pixelRatio, w, h);
deactivate();
View::resize(current.width, current.height, current.pixelRatio, w, h);
}
std::unique_ptr<uint32_t[]> HeadlessView::readPixels() {
const unsigned int w = width_ * pixelRatio_;
const unsigned int h = height_ * pixelRatio_;
std::unique_ptr<StillImage> HeadlessView::readStillImage() {
assert(isActive());
auto pixels = util::make_unique<uint32_t[]>(w * h);
const unsigned int w = current.pixelWidth();
const unsigned int h = current.pixelHeight();
activate();
MBGL_CHECK_ERROR(glReadPixels(0, 0, width_, height_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()));
deactivate();
auto image = util::make_unique<StillImage>();
image->width = w;
image->height = h;
image->pixels = util::make_unique<uint32_t[]>(w * h);
MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels.get()));
const int stride = w * 4;
auto tmp = util::make_unique<char[]>(stride);
char *rgba = reinterpret_cast<char *>(pixels.get());
for (int i = 0, j = height_ - 1; i < j; i++, j--) {
char *rgba = reinterpret_cast<char *>(image->pixels.get());
for (int i = 0, j = h - 1; i < j; i++, j--) {
std::memcpy(tmp.get(), rgba + i * stride, stride);
std::memcpy(rgba + i * stride, rgba + j * stride, stride);
std::memcpy(rgba + j * stride, tmp.get(), stride);
}
return pixels;
return image;
}
void HeadlessView::clearBuffers() {
activate();
assert(isActive());
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
@@ -239,12 +256,12 @@ void HeadlessView::clearBuffers() {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
fboDepthStencil = 0;
}
deactivate();
}
HeadlessView::~HeadlessView() {
activate();
clearBuffers();
deactivate();
#if MBGL_USE_CGL
CGLDestroyContext(glContext);
@@ -265,6 +282,15 @@ void HeadlessView::notify() {
}
void HeadlessView::activate() {
if (thread != std::thread::id()) {
throw std::runtime_error("OpenGL context was already current");
}
thread = std::this_thread::get_id();
if (!glContext) {
createContext();
}
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(glContext);
if (error != kCGLNoError) {
@@ -277,9 +303,17 @@ void HeadlessView::activate() {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
#endif
loadExtensions();
discard();
}
void HeadlessView::deactivate() {
if (thread == std::thread::id()) {
throw std::runtime_error("OpenGL context was not current");
}
thread = std::thread::id();
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(nullptr);
if (error != kCGLNoError) {

View File

@@ -2,6 +2,7 @@
#include <mbgl/map/environment.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/map/still_image.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/renderer/painter.hpp>
@@ -79,7 +80,7 @@ Map::Map(View& view_, FileSource& fileSource_)
}
Map::~Map() {
if (mode == Mode::Continuous) {
if (mode != Mode::None) {
stop();
}
@@ -111,13 +112,13 @@ Worker& Map::getWorker() {
return *workers;
}
void Map::start(bool startPaused) {
void Map::start(bool startPaused, Mode renderMode) {
assert(Environment::currentlyOn(ThreadType::Main));
assert(mode == Mode::None);
// When starting map rendering in another thread, we perform async/continuously
// updated rendering. Only in these cases, we attach the async handlers.
mode = Mode::Continuous;
mode = renderMode;
// Reset the flag.
isStopped = false;
@@ -143,6 +144,10 @@ void Map::start(bool startPaused) {
});
asyncUpdate = util::make_unique<uv::async>(env->loop, [this] {
// Whenever we call triggerUpdate(), we ref() the asyncUpdate handle to make sure that all
// of the calls actually get triggered.
asyncUpdate->unref();
update();
});
@@ -184,15 +189,15 @@ void Map::start(bool startPaused) {
triggerUpdate();
}
void Map::stop(std::function<void ()> callback) {
void Map::stop(std::function<void ()> cb) {
assert(Environment::currentlyOn(ThreadType::Main));
assert(mode == Mode::Continuous);
assert(mode != Mode::None);
asyncTerminate->send();
resume();
if (callback) {
if (cb) {
// Wait until the render thread stopped. We are using this construct instead of plainly
// relying on the thread_join because the system might need to run things in the current
// thread that is required for the render thread to terminate correctly. This is for example
@@ -200,7 +205,7 @@ void Map::stop(std::function<void ()> callback) {
// thread (== main thread) is blocked. The callback function should use an efficient waiting
// function to avoid a busy waiting loop.
while (!isStopped) {
callback();
cb();
}
}
@@ -231,7 +236,7 @@ void Map::pause(bool waitForPause) {
void Map::resume() {
assert(Environment::currentlyOn(ThreadType::Main));
assert(mode == Mode::Continuous);
assert(mode != Mode::None);
mutexRun.lock();
pausing = false;
@@ -239,21 +244,28 @@ void Map::resume() {
mutexRun.unlock();
}
void Map::run() {
ThreadType threadType = ThreadType::Map;
std::string threadName("Map");
void Map::renderStill(StillImageCallback fn) {
assert(Environment::currentlyOn(ThreadType::Main));
if (mode == Mode::None) {
mode = Mode::Static;
// FIXME: Threads should have only one purpose. When running on Static mode,
// we are currently not spawning a Map thread and running the code on the
// Main thread, thus, the Main thread in this case is both Main and Map thread.
threadType = static_cast<ThreadType>(static_cast<uint8_t>(threadType) | static_cast<uint8_t>(ThreadType::Main));
threadName += "andMain";
if (mode != Mode::Static) {
throw util::Exception("Map is not in static render mode");
}
EnvironmentScope mapScope(*env, threadType, threadName);
if (callback) {
throw util::Exception("Map is currently rendering an image");
}
assert(mode == Mode::Static);
callback = std::move(fn);
triggerUpdate(Update::RenderStill);
}
void Map::run() {
EnvironmentScope mapScope(*env, ThreadType::Map, "Map");
assert(Environment::currentlyOn(ThreadType::Map));
assert(mode != Mode::None);
if (mode == Mode::Continuous) {
checkForPause();
@@ -261,11 +273,8 @@ void Map::run() {
auto styleInfo = data->getStyleInfo();
if (mode == Mode::Static && !style && (styleInfo.url.empty() && styleInfo.json.empty())) {
throw util::Exception("Style is not set");
}
view.activate();
view.discard();
workers = util::make_unique<Worker>(env->loop, 4);
@@ -274,24 +283,47 @@ void Map::run() {
if (mode == Mode::Continuous) {
terminating = false;
while(!terminating) {
while (!terminating) {
uv_run(env->loop, UV_RUN_DEFAULT);
checkForPause();
}
} else if (mode == Mode::Static) {
terminating = false;
while (!terminating) {
uv_run(env->loop, UV_RUN_DEFAULT);
// After the loop terminated, these async handles may have been deleted if the terminate()
// callback was fired. In this case, we are exiting the loop.
if (asyncTerminate && asyncUpdate) {
// Otherwise, loop termination means that we have acquired and parsed all resources
// required for this map image and we can now proceed to rendering.
render();
auto image = view.readStillImage();
// We are moving the callback out of the way and empty it in case the callback function
// starts the next map image render.
assert(callback);
StillImageCallback cb;
std::swap(cb, callback);
// Now we can finally invoke the callback function with the map image we rendered.
cb(std::move(image));
// To prepare for the next event loop run, we have to make sure the async handles keep
// the loop alive.
asyncTerminate->ref();
asyncUpdate->ref();
asyncInvoke->ref();
asyncRender->ref();
}
}
} else {
uv_run(env->loop, UV_RUN_DEFAULT);
abort();
}
// Run the event loop once more to make sure our async delete handlers are called.
uv_run(env->loop, UV_RUN_ONCE);
// If the map rendering wasn't started asynchronously, we perform one render
// *after* all events have been processed.
if (mode == Mode::Static) {
render();
mode = Mode::None;
}
view.deactivate();
}
@@ -309,14 +341,14 @@ void Map::renderSync() {
void Map::triggerUpdate(const Update u) {
updated |= static_cast<UpdateType>(u);
if (mode == Mode::Static) {
prepare();
} else if (asyncUpdate) {
if (asyncUpdate) {
asyncUpdate->ref();
asyncUpdate->send();
}
}
void Map::triggerRender() {
assert(mode == Mode::Continuous);
assert(asyncRender);
asyncRender->send();
}
@@ -328,12 +360,8 @@ void Map::invokeTask(std::function<void()>&& fn) {
tasks.emplace(::std::forward<std::function<void()>>(fn));
}
// TODO: Once we have aligned static and continuous rendering, this should always dispatch
// to the async queue.
if (asyncInvoke) {
asyncInvoke->send();
} else {
processTasks();
}
}
@@ -775,6 +803,16 @@ void Map::prepare() {
painter->setDebug(data->getDebug());
}
if (u & static_cast<UpdateType>(Update::RenderStill)) {
// Whenever we trigger an image render, we are unrefing all async handles so the loop will
// eventually terminate. However, it'll stay alive as long as there are pending requests
// (like work requests or HTTP requests).
asyncTerminate->unref();
asyncUpdate->unref();
asyncInvoke->unref();
asyncRender->unref();
}
if (style) {
if (u & static_cast<UpdateType>(Update::DefaultTransitionDuration)) {
style->setDefaultTransitionDuration(data->getDefaultTransitionDuration());
@@ -805,6 +843,8 @@ void Map::prepare() {
void Map::render() {
assert(Environment::currentlyOn(ThreadType::Map));
view.discard();
// Cleanup OpenGL objects that we abandoned since the last render call.
env->performCleanup();

View File

@@ -1,5 +1,6 @@
#include <mbgl/map/view.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/still_image.hpp>
namespace mbgl {
@@ -8,6 +9,14 @@ void View::initialize(Map *map_) {
map = map_;
}
void View::discard() {
// no-op
}
std::unique_ptr<StillImage> View::readStillImage() {
return nullptr;
}
void View::resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight) {
assert(map);
map->resize(width, height, ratio, fbWidth, fbHeight);

View File

@@ -2,6 +2,7 @@
#include "../fixtures/fixture_log_observer.hpp"
#include <mbgl/map/map.hpp>
#include <mbgl/map/still_image.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/std.hpp>
@@ -15,6 +16,8 @@
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <uv.h>
#include <dirent.h>
void rewriteLocalScheme(rapidjson::Value &value, rapidjson::Document::AllocatorType &allocator) {
@@ -142,6 +145,8 @@ TEST_P(HeadlessTest, render) {
DefaultFileSource fileSource(nullptr);
Map map(view, fileSource);
map.start(Map::Mode::Static);
map.setClasses(classes);
map.setStyleJSON(style, "test/suite");
@@ -149,16 +154,34 @@ TEST_P(HeadlessTest, render) {
map.setLatLngZoom(mbgl::LatLng(latitude, longitude), zoom);
map.setBearing(bearing);
// Run the loop. It will terminate when we don't have any further listeners.
map.run();
struct Data {
std::string path;
std::unique_ptr<const StillImage> image;
};
const unsigned int w = width * pixelRatio;
const unsigned int h = height * pixelRatio;
uv_async_t *async = new uv_async_t;
async->data = new Data { "test/suite/tests/" + base + "/" + name + "/actual.png", nullptr };
uv_async_init(uv_default_loop(), async, [](uv_async_t *as, int) {
auto data = std::unique_ptr<Data>(reinterpret_cast<Data *>(as->data));
as->data = nullptr;
uv_close(reinterpret_cast<uv_handle_t *>(as), [](uv_handle_t *handle) {
delete reinterpret_cast<uv_async_t *>(handle);
});
auto pixels = view.readPixels();
assert(data);
const std::string png = util::compress_png(data->image->width, data->image->height, data->image->pixels.get());
util::write_file(data->path, png);
});
const std::string image = util::compress_png(w, h, pixels.get());
util::write_file(actual_image, image);
map.renderStill([async](std::unique_ptr<const StillImage> image) {
reinterpret_cast<Data *>(async->data)->image = std::move(image);
uv_async_send(async);
});
// This loop will terminate once the async was fired.
uv_run(uv_default_loop(), UV_RUN_DEFAULT);
map.stop();
}
}