* Add simple unit tests for SymbolSizeBinder
* Fix bug in symbol size uniform value calculation
For camera functions we were setting the zoom levels in "covering ranges" to
`[(zoom stop <= tile zoom), (zoom stop >= 1 + tile zoom)]`, but then evaluating
the function at `[tile_zoom, tile_zoom + 1]`.
* Check for it != end() before accessing it->first
Introduce a second level of immutability, over each of the collections held by a style: sources, images, and layers. Tracking immutability at this level allows us to short-circuit significant portions of the RenderStyle update logic via a simple equality check, greatly improving performance.
* Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends.
* Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method
* Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method
* Remove Style& dependency TODO from GeometryTile and TileParameters
This adds a `convertJSON` template, to be used like:
Error error
optional<Foo> foo = convertJSON<Foo>(string, error);
Internally, it parses the string with RapidJSON and then calls `convert<Foo>(parsed, error)`.
While here, rationalize GeoJSON converters and fix error handling for Tileset conversion in OfflineDownload.
Combine Style::cascade, recalculate, relayout, and updateTiles into a single method. This allows multiple loops over sources and layers to be consolidated and prepares for additional Style-Map decoupling: rather than tracking pending updates via a set of Update flags held by the Map and passed to the Style, the Style can use its own data to determine what to update.
Moves the following to the renderer directory and out of the style namespace:
* CascadeParameters
* PropertyEvaluationParameters
* UpdateParameters
* PropertyEvaluator
* DataDrivenPropertyEvaluator
* CrossFadedPropertyEvaluator
* PaintPropertyBinder
* PaintProperyStatistics
* PossiblyEvaluatedPropertyValue
* TransitioningLight
* EvaluatedLight
- Expose glyph and icon information to workers via message interface.
- Glyph/SpriteAtlas track which tiles have outstanding requests
and send messages to them when glyphs/icons become available.
- Remove obsolete "updateSymbolDependentTiles" pathway
- Symbol preparation for a tile now depends on all glyphs becoming
available before it can start.
- Start tracking individual icons needed for a tile, although we don't
do anything with the information yet.
- Introduce typedef for GlyphID