[core] split off render layers

This commit is contained in:
Ivo van Dongen
2017-04-21 09:19:47 -07:00
committed by Ivo van Dongen
parent ea8ec38df1
commit 3c175adf30
104 changed files with 1717 additions and 1116 deletions

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@@ -154,6 +154,8 @@ set(MBGL_CORE_FILES
# renderer
src/mbgl/renderer/bucket.hpp
src/mbgl/renderer/bucket_parameters.cpp
src/mbgl/renderer/bucket_parameters.hpp
src/mbgl/renderer/circle_bucket.cpp
src/mbgl/renderer/circle_bucket.hpp
src/mbgl/renderer/debug_bucket.cpp
@@ -162,6 +164,8 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/fill_bucket.hpp
src/mbgl/renderer/frame_history.cpp
src/mbgl/renderer/frame_history.hpp
src/mbgl/renderer/group_by_layout.cpp
src/mbgl/renderer/group_by_layout.hpp
src/mbgl/renderer/line_bucket.cpp
src/mbgl/renderer/line_bucket.hpp
src/mbgl/renderer/paint_parameters.hpp
@@ -177,8 +181,26 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/painter_symbol.cpp
src/mbgl/renderer/raster_bucket.cpp
src/mbgl/renderer/raster_bucket.hpp
src/mbgl/renderer/render_background_layer.cpp
src/mbgl/renderer/render_background_layer.hpp
src/mbgl/renderer/render_circle_layer.cpp
src/mbgl/renderer/render_circle_layer.hpp
src/mbgl/renderer/render_custom_layer.cpp
src/mbgl/renderer/render_custom_layer.hpp
src/mbgl/renderer/render_fill_extrusion_layer.cpp
src/mbgl/renderer/render_fill_extrusion_layer.hpp
src/mbgl/renderer/render_fill_layer.cpp
src/mbgl/renderer/render_fill_layer.hpp
src/mbgl/renderer/render_item.hpp
src/mbgl/renderer/render_layer.cpp
src/mbgl/renderer/render_layer.hpp
src/mbgl/renderer/render_line_layer.cpp
src/mbgl/renderer/render_line_layer.hpp
src/mbgl/renderer/render_pass.hpp
src/mbgl/renderer/render_raster_layer.cpp
src/mbgl/renderer/render_raster_layer.hpp
src/mbgl/renderer/render_symbol_layer.cpp
src/mbgl/renderer/render_symbol_layer.hpp
src/mbgl/renderer/render_tile.cpp
src/mbgl/renderer/render_tile.hpp
src/mbgl/renderer/symbol_bucket.cpp
@@ -247,22 +269,19 @@ set(MBGL_CORE_FILES
include/mbgl/style/filter_evaluator.hpp
include/mbgl/style/image.hpp
include/mbgl/style/layer.hpp
include/mbgl/style/layer_type.hpp
include/mbgl/style/property_value.hpp
include/mbgl/style/query.hpp
include/mbgl/style/source.hpp
include/mbgl/style/transition_options.hpp
include/mbgl/style/types.hpp
include/mbgl/style/undefined.hpp
src/mbgl/style/bucket_parameters.cpp
src/mbgl/style/bucket_parameters.hpp
src/mbgl/style/cascade_parameters.hpp
src/mbgl/style/class_dictionary.cpp
src/mbgl/style/class_dictionary.hpp
src/mbgl/style/cross_faded_property_evaluator.cpp
src/mbgl/style/cross_faded_property_evaluator.hpp
src/mbgl/style/data_driven_property_evaluator.hpp
src/mbgl/style/group_by_layout.cpp
src/mbgl/style/group_by_layout.hpp
src/mbgl/style/image.cpp
src/mbgl/style/layer.cpp
src/mbgl/style/layer_impl.cpp
@@ -285,6 +304,8 @@ set(MBGL_CORE_FILES
src/mbgl/style/source_observer.hpp
src/mbgl/style/style.cpp
src/mbgl/style/style.hpp
src/mbgl/style/style.hpp
src/mbgl/style/style.hpp
src/mbgl/style/tile_source_impl.cpp
src/mbgl/style/tile_source_impl.hpp
src/mbgl/style/types.cpp

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@@ -41,6 +41,9 @@ set(MBGL_TEST_FILES
# programs
test/programs/binary_program.test.cpp
# renderer
test/renderer/group_by_layout.test.cpp
# sprite
test/sprite/sprite_atlas.test.cpp
test/sprite/sprite_parser.test.cpp
@@ -90,7 +93,6 @@ set(MBGL_TEST_FILES
test/style/function/source_function.test.cpp
# style
test/style/group_by_layout.test.cpp
test/style/paint_property.test.cpp
test/style/source.test.cpp
test/style/style.test.cpp

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@@ -2,6 +2,7 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/any.hpp>
#include <mbgl/style/layer_type.hpp>
#include <mbgl/style/types.hpp>
#include <memory>
@@ -36,23 +37,16 @@ class FillExtrusionLayer;
* auto circleLayer = std::make_unique<CircleLayer>("my-circle-layer");
*/
class Layer : public mbgl::util::noncopyable {
protected:
enum class Type {
Fill,
Line,
Circle,
Symbol,
Raster,
Background,
Custom,
FillExtrusion,
};
public:
class Impl;
const Type type;
Layer(Type, std::unique_ptr<Impl>);
protected:
const LayerType type;
Layer(LayerType, std::unique_ptr<Impl>);
public:
virtual ~Layer();
// Check whether this layer is of the given subtype.
@@ -85,21 +79,21 @@ public:
template <class V>
auto accept(V&& visitor) {
switch (type) {
case Type::Fill:
case LayerType::Fill:
return visitor(*as<FillLayer>());
case Type::Line:
case LayerType::Line:
return visitor(*as<LineLayer>());
case Type::Circle:
case LayerType::Circle:
return visitor(*as<CircleLayer>());
case Type::Symbol:
case LayerType::Symbol:
return visitor(*as<SymbolLayer>());
case Type::Raster:
case LayerType::Raster:
return visitor(*as<RasterLayer>());
case Type::Background:
case LayerType::Background:
return visitor(*as<BackgroundLayer>());
case Type::Custom:
case LayerType::Custom:
return visitor(*as<CustomLayer>());
case Type::FillExtrusion:
case LayerType::FillExtrusion:
return visitor(*as<FillExtrusionLayer>());
}
}
@@ -123,8 +117,6 @@ public:
// object here, so that separately-obtained references to this object share
// identical platform-native peers.
any peer;
friend std::string layoutKey(const Layer&);
};
} // namespace style

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@@ -0,0 +1,18 @@
#pragma once
namespace mbgl {
namespace style {
enum class LayerType {
Fill,
Line,
Circle,
Symbol,
Raster,
Background,
Custom,
FillExtrusion,
};
} // namespace style
} // namespace mbgl

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@@ -50,7 +50,7 @@ public:
template <>
inline bool Layer::is<BackgroundLayer>() const {
return type == Type::Background;
return type == LayerType::Background;
}
} // namespace style

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@@ -100,7 +100,7 @@ public:
template <>
inline bool Layer::is<CircleLayer>() const {
return type == Type::Circle;
return type == LayerType::Circle;
}
} // namespace style

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@@ -82,7 +82,7 @@ public:
template <>
inline bool Layer::is<FillExtrusionLayer>() const {
return type == Type::FillExtrusion;
return type == LayerType::FillExtrusion;
}
} // namespace style

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@@ -82,7 +82,7 @@ public:
template <>
inline bool Layer::is<FillLayer>() const {
return type == Type::Fill;
return type == LayerType::Fill;
}
} // namespace style

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@@ -75,7 +75,7 @@ public:
template <>
inline bool Layer::is<<%- camelize(type) %>Layer>() const {
return type == Type::<%- camelize(type) %>;
return type == LayerType::<%- camelize(type) %>;
}
} // namespace style

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@@ -120,7 +120,7 @@ public:
template <>
inline bool Layer::is<LineLayer>() const {
return type == Type::Line;
return type == LayerType::Line;
}
} // namespace style

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@@ -77,7 +77,7 @@ public:
template <>
inline bool Layer::is<RasterLayer>() const {
return type == Type::Raster;
return type == LayerType::Raster;
}
} // namespace style

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@@ -264,7 +264,7 @@ public:
template <>
inline bool Layer::is<SymbolLayer>() const {
return type == Type::Symbol;
return type == LayerType::Symbol;
}
} // namespace style

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@@ -1,8 +1,7 @@
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/math.hpp>
@@ -61,7 +60,7 @@ static int16_t getAdditionalQueryRadius(const RenderedQueryOptions& queryOptions
// Determine the additional radius needed factoring in property functions
float additionalRadius = 0;
auto getQueryRadius = [&](const style::Layer& layer) {
auto getQueryRadius = [&](const RenderLayer& layer) {
auto bucket = tile.getBucket(layer);
if (bucket) {
additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(layer) * pixelsToTileUnits);
@@ -70,13 +69,13 @@ static int16_t getAdditionalQueryRadius(const RenderedQueryOptions& queryOptions
if (queryOptions.layerIDs) {
for (const auto& layerID : *queryOptions.layerIDs) {
style::Layer* layer = style.getLayer(layerID);
RenderLayer* layer = style.getRenderLayer(layerID);
if (layer) {
getQueryRadius(*layer);
}
}
} else {
for (const style::Layer* layer : style.getLayers()) {
for (const RenderLayer* layer : style.getRenderLayers()) {
getQueryRadius(*layer);
}
}
@@ -156,10 +155,10 @@ void FeatureIndex::addFeature(
continue;
}
auto styleLayer = style.getLayer(layerID);
if (!styleLayer ||
(!styleLayer->is<style::SymbolLayer>() &&
!styleLayer->baseImpl->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits))) {
auto renderLayer = style.getRenderLayer(layerID);
if (!renderLayer ||
(!renderLayer->is<RenderSymbolLayer>() &&
!renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits))) {
continue;
}

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@@ -3,8 +3,8 @@
#include <mbgl/layout/clip_lines.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/text/get_anchors.hpp>
@@ -22,6 +22,7 @@
#include <mbgl/math/log2.hpp>
#include <mbgl/util/platform.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mapbox/polylabel.hpp>
@@ -38,7 +39,7 @@ static bool has(const style::SymbolLayoutProperties::PossiblyEvaluated& layout)
}
SymbolLayout::SymbolLayout(const BucketParameters& parameters,
const std::vector<const Layer*>& layers,
const std::vector<const RenderLayer*>& layers,
const GeometryTileLayer& sourceLayer,
IconDependencies& iconDependencies,
uintptr_t _spriteAtlasMapIndex,
@@ -51,11 +52,11 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
spriteAtlasMapIndex(_spriteAtlasMapIndex),
tileSize(util::tileSize * overscaling),
tilePixelRatio(float(util::EXTENT) / tileSize),
textSize(layers.at(0)->as<SymbolLayer>()->impl->layout.unevaluated.get<TextSize>()),
iconSize(layers.at(0)->as<SymbolLayer>()->impl->layout.unevaluated.get<IconSize>())
textSize(layers.at(0)->as<RenderSymbolLayer>()->impl->layout.unevaluated.get<TextSize>()),
iconSize(layers.at(0)->as<RenderSymbolLayer>()->impl->layout.unevaluated.get<IconSize>())
{
const SymbolLayer::Impl& leader = *layers.at(0)->as<SymbolLayer>()->impl;
const SymbolLayer::Impl& leader = *layers.at(0)->as<RenderSymbolLayer>()->impl;
layout = leader.layout.evaluate(PropertyEvaluationParameters(zoom));
@@ -89,8 +90,8 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
for (const auto& layer : layers) {
layerPaintProperties.emplace(layer->getID(), std::make_pair(
layer->as<SymbolLayer>()->impl->iconPaintProperties(),
layer->as<SymbolLayer>()->impl->textPaintProperties()
layer->as<RenderSymbolLayer>()->iconPaintProperties(),
layer->as<RenderSymbolLayer>()->textPaintProperties()
));
}

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@@ -15,21 +15,20 @@
namespace mbgl {
class GeometryTileLayer;
class BucketParameters;
class CollisionTile;
class SymbolBucket;
class Anchor;
class RenderLayer;
namespace style {
class BucketParameters;
class Filter;
class Layer;
} // namespace style
class SymbolLayout {
public:
SymbolLayout(const style::BucketParameters&,
const std::vector<const style::Layer*>&,
SymbolLayout(const BucketParameters&,
const std::vector<const RenderLayer*>&,
const GeometryTileLayer&,
IconDependencies&,
uintptr_t,

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@@ -13,6 +13,7 @@
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <cmath>

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@@ -3,6 +3,7 @@
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <atomic>
#include <string>
@@ -36,11 +37,11 @@ public:
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).
virtual void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) = 0;
virtual void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) = 0;
virtual bool hasData() const = 0;
virtual float getQueryRadius(const style::Layer&) const {
virtual float getQueryRadius(const RenderLayer&) const {
return 0;
};

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@@ -0,0 +1,5 @@
#include <mbgl/renderer/bucket_parameters.hpp>
namespace mbgl {
} // namespace mbgl

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@@ -4,7 +4,6 @@
#include <mbgl/tile/tile_id.hpp>
namespace mbgl {
namespace style {
class BucketParameters {
public:
@@ -12,5 +11,4 @@ public:
const MapMode mode;
};
} // namespace style
} // namespace mbgl

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@@ -1,9 +1,9 @@
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/renderer/render_circle_layer.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/math.hpp>
@@ -11,14 +11,14 @@ namespace mbgl {
using namespace style;
CircleBucket::CircleBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers)
CircleBucket::CircleBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
: mode(parameters.mode) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,
std::forward_as_tuple(layer->getID()),
std::forward_as_tuple(
layer->as<CircleLayer>()->impl->paint.evaluated,
layer->as<RenderCircleLayer>()->evaluated,
parameters.tileID.overscaledZ));
}
}
@@ -36,9 +36,9 @@ void CircleBucket::upload(gl::Context& context) {
void CircleBucket::render(Painter& painter,
PaintParameters& parameters,
const Layer& layer,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderCircle(parameters, *this, *layer.as<CircleLayer>(), tile);
painter.renderCircle(parameters, *this, *layer.as<RenderCircleLayer>(), tile);
}
bool CircleBucket::hasData() const {
@@ -99,24 +99,24 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
}
template <class Property>
static float get(const CircleLayer& layer, const std::map<std::string, CircleProgram::PaintPropertyBinders>& paintPropertyBinders) {
static float get(const RenderCircleLayer& layer, const std::map<std::string, CircleProgram::PaintPropertyBinders>& paintPropertyBinders) {
auto it = paintPropertyBinders.find(layer.getID());
if (it == paintPropertyBinders.end() || !it->second.statistics<Property>().max()) {
return layer.impl->paint.evaluated.get<Property>().constantOr(Property::defaultValue());
return layer.evaluated.get<Property>().constantOr(Property::defaultValue());
} else {
return *it->second.statistics<Property>().max();
}
}
float CircleBucket::getQueryRadius(const style::Layer& layer) const {
if (!layer.is<CircleLayer>()) {
float CircleBucket::getQueryRadius(const RenderLayer& layer) const {
if (!layer.is<RenderCircleLayer>()) {
return 0;
}
auto circleLayer = layer.as<CircleLayer>();
auto circleLayer = layer.as<RenderCircleLayer>();
float radius = get<CircleRadius>(*circleLayer, paintPropertyBinders);
auto translate = circleLayer->impl->paint.evaluated.get<CircleTranslate>();
auto translate = circleLayer->evaluated.get<CircleTranslate>();
return radius + util::length(translate[0], translate[1]);
}

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@@ -11,22 +11,20 @@
namespace mbgl {
namespace style {
class BucketParameters;
} // namespace style
class CircleBucket : public Bucket {
public:
CircleBucket(const style::BucketParameters&, const std::vector<const style::Layer*>&);
CircleBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
void addFeature(const GeometryTileFeature&,
const GeometryCollection&) override;
bool hasData() const override;
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const style::Layer&) const override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<CircleLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;

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@@ -1,9 +1,9 @@
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/renderer/render_fill_layer.hpp>
#include <mbgl/util/math.hpp>
#include <mapbox/earcut.hpp>
@@ -28,13 +28,13 @@ using namespace style;
struct GeometryTooLongException : std::exception {};
FillBucket::FillBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers) {
FillBucket::FillBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,
std::forward_as_tuple(layer->getID()),
std::forward_as_tuple(
layer->as<FillLayer>()->impl->paint.evaluated,
layer->as<RenderFillLayer>()->evaluated,
parameters.tileID.overscaledZ));
}
}
@@ -123,21 +123,21 @@ void FillBucket::upload(gl::Context& context) {
void FillBucket::render(Painter& painter,
PaintParameters& parameters,
const Layer& layer,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderFill(parameters, *this, *layer.as<FillLayer>(), tile);
painter.renderFill(parameters, *this, *layer.as<RenderFillLayer>(), tile);
}
bool FillBucket::hasData() const {
return !triangleSegments.empty() || !lineSegments.empty();
}
float FillBucket::getQueryRadius(const style::Layer& layer) const {
if (!layer.is<FillLayer>()) {
float FillBucket::getQueryRadius(const RenderLayer& layer) const {
if (!layer.is<RenderFillLayer>()) {
return 0;
}
const std::array<float, 2>& translate = layer.as<FillLayer>()->impl->paint.evaluated.get<FillTranslate>();
const std::array<float, 2>& translate = layer.as<RenderFillLayer>()->evaluated.get<FillTranslate>();
return util::length(translate[0], translate[1]);
}

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@@ -12,22 +12,20 @@
namespace mbgl {
namespace style {
class BucketParameters;
} // namespace style
class FillBucket : public Bucket {
public:
FillBucket(const style::BucketParameters&, const std::vector<const style::Layer*>&);
FillBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
void addFeature(const GeometryTileFeature&,
const GeometryCollection&) override;
bool hasData() const override;
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const style::Layer&) const override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillLayoutVertex> vertices;
gl::IndexVector<gl::Lines> lines;

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@@ -0,0 +1,48 @@
#include <mbgl/renderer/group_by_layout.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/conversion/stringify.hpp>
#include <mbgl/util/rapidjson.hpp>
#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>
#include <unordered_map>
namespace mbgl {
std::string layoutKey(const RenderLayer& layer) {
using namespace style::conversion;
rapidjson::StringBuffer s;
rapidjson::Writer<rapidjson::StringBuffer> writer(s);
writer.StartArray();
writer.Uint(static_cast<uint32_t>(layer.type));
writer.String(layer.baseImpl.source);
writer.String(layer.baseImpl.sourceLayer);
writer.Double(layer.baseImpl.minZoom);
writer.Double(layer.baseImpl.maxZoom);
writer.Uint(static_cast<uint32_t>(layer.baseImpl.visibility));
stringify(writer, layer.baseImpl.filter);
layer.baseImpl.stringifyLayout(writer);
writer.EndArray();
return s.GetString();
}
std::vector<std::vector<const RenderLayer*>> groupByLayout(const std::vector<std::unique_ptr<RenderLayer>>& layers) {
std::unordered_map<std::string, std::vector<const RenderLayer*>> map;
for (auto& layer : layers) {
map[layoutKey(*layer)].push_back(layer.get());
}
std::vector<std::vector<const RenderLayer*>> result;
for (auto& pair : map) {
result.push_back(pair.second);
}
return result;
}
} // namespace mbgl

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@@ -0,0 +1,12 @@
#pragma once
#include <vector>
#include <memory>
namespace mbgl {
class RenderLayer;
std::vector<std::vector<const RenderLayer*>> groupByLayout(const std::vector<std::unique_ptr<RenderLayer>>&);
} // namespace mbgl

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@@ -1,7 +1,7 @@
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/renderer/render_line_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/constants.hpp>
@@ -13,7 +13,7 @@ namespace mbgl {
using namespace style;
LineBucket::LineBucket(const BucketParameters& parameters,
const std::vector<const Layer*>& layers,
const std::vector<const RenderLayer*>& layers,
const style::LineLayoutProperties& layout_)
: layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
overscaling(parameters.tileID.overscaleFactor()) {
@@ -22,7 +22,7 @@ LineBucket::LineBucket(const BucketParameters& parameters,
std::piecewise_construct,
std::forward_as_tuple(layer->getID()),
std::forward_as_tuple(
layer->as<LineLayer>()->impl->paint.evaluated,
layer->as<RenderLineLayer>()->evaluated,
parameters.tileID.overscaledZ));
}
}
@@ -460,9 +460,9 @@ void LineBucket::upload(gl::Context& context) {
void LineBucket::render(Painter& painter,
PaintParameters& parameters,
const Layer& layer,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderLine(parameters, *this, *layer.as<LineLayer>(), tile);
painter.renderLine(parameters, *this, *layer.as<RenderLineLayer>(), tile);
}
bool LineBucket::hasData() const {
@@ -470,17 +470,17 @@ bool LineBucket::hasData() const {
}
template <class Property>
static float get(const LineLayer& layer, const std::map<std::string, LineProgram::PaintPropertyBinders>& paintPropertyBinders) {
static float get(const RenderLineLayer& layer, const std::map<std::string, LineProgram::PaintPropertyBinders>& paintPropertyBinders) {
auto it = paintPropertyBinders.find(layer.getID());
if (it == paintPropertyBinders.end() || !it->second.statistics<Property>().max()) {
return layer.impl->paint.evaluated.get<Property>().constantOr(Property::defaultValue());
return layer.evaluated.get<Property>().constantOr(Property::defaultValue());
} else {
return *it->second.statistics<Property>().max();
}
}
float LineBucket::getLineWidth(const style::LineLayer& layer) const {
float lineWidth = layer.impl->paint.evaluated.get<LineWidth>();
float LineBucket::getLineWidth(const RenderLineLayer& layer) const {
float lineWidth = layer.evaluated.get<LineWidth>();
float gapWidth = get<LineGapWidth>(layer, paintPropertyBinders);
if (gapWidth) {
@@ -490,15 +490,14 @@ float LineBucket::getLineWidth(const style::LineLayer& layer) const {
}
}
float LineBucket::getQueryRadius(const style::Layer& layer) const {
if (!layer.is<LineLayer>()) {
float LineBucket::getQueryRadius(const RenderLayer& layer) const {
if (!layer.is<RenderLineLayer>()) {
return 0;
}
auto lineLayer = layer.as<LineLayer>();
auto paint = lineLayer->impl->paint;
auto lineLayer = layer.as<RenderLineLayer>();
const std::array<float, 2>& translate = paint.evaluated.get<LineTranslate>();
const std::array<float, 2>& translate = lineLayer->evaluated.get<LineTranslate>();
float offset = get<LineOffset>(*lineLayer, paintPropertyBinders);
return getLineWidth(*lineLayer) / 2.0 + std::abs(offset) + util::length(translate[0], translate[1]);
}

View File

@@ -12,15 +12,13 @@
namespace mbgl {
namespace style {
class BucketParameters;
class LineLayer;
} // namespace style
class RenderLineLayer;
class LineBucket : public Bucket {
public:
LineBucket(const style::BucketParameters&,
const std::vector<const style::Layer*>&,
LineBucket(const BucketParameters&,
const std::vector<const RenderLayer*>&,
const style::LineLayoutProperties&);
void addFeature(const GeometryTileFeature&,
@@ -28,9 +26,9 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const style::Layer&) const override;
float getQueryRadius(const RenderLayer&) const override;
style::LineLayoutProperties::PossiblyEvaluated layout;
@@ -63,7 +61,7 @@ private:
const uint32_t overscaling;
float getLineWidth(const style::LineLayer& layer) const;
float getLineWidth(const RenderLineLayer& layer) const;
};
} // namespace mbgl

View File

@@ -13,8 +13,8 @@
#include <mbgl/style/style.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
@@ -279,16 +279,16 @@ void Painter::renderPass(PaintParameters& parameters,
currentLayer = i;
const auto& item = *it;
const Layer& layer = item.layer;
const RenderLayer& layer = item.layer;
if (!layer.baseImpl->hasRenderPass(pass))
if (!layer.hasRenderPass(pass))
continue;
if (layer.is<BackgroundLayer>()) {
if (layer.is<RenderBackgroundLayer>()) {
MBGL_DEBUG_GROUP(context, "background");
renderBackground(parameters, *layer.as<BackgroundLayer>());
} else if (layer.is<CustomLayer>()) {
MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
} else if (layer.is<RenderCustomLayer>()) {
MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom");
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
@@ -296,14 +296,14 @@ void Painter::renderPass(PaintParameters& parameters,
context.setStencilMode(gl::StencilMode::disabled());
context.setColorMode(colorModeForRenderPass());
layer.as<CustomLayer>()->impl->render(state);
layer.as<RenderCustomLayer>()->impl->render(state);
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
parameters.view.bind();
context.setDirtyState();
} else {
MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(item.tile->id));
MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(item.tile->id));
item.bucket->render(*this, parameters, layer, *item.tile);
}
}

View File

@@ -42,6 +42,13 @@ class CircleBucket;
class SymbolBucket;
class RasterBucket;
class RenderFillLayer;
class RenderLineLayer;
class RenderCircleLayer;
class RenderSymbolLayer;
class RenderRasterLayer;
class RenderBackgroundLayer;
class Programs;
class PaintParameters;
@@ -50,12 +57,6 @@ struct ClipID;
namespace style {
class Style;
class Source;
class FillLayer;
class LineLayer;
class CircleLayer;
class SymbolLayer;
class RasterLayer;
class BackgroundLayer;
} // namespace style
struct FrameData {
@@ -80,12 +81,12 @@ public:
void renderClippingMask(const UnwrappedTileID&, const ClipID&);
void renderTileDebug(const RenderTile&);
void renderFill(PaintParameters&, FillBucket&, const style::FillLayer&, const RenderTile&);
void renderLine(PaintParameters&, LineBucket&, const style::LineLayer&, const RenderTile&);
void renderCircle(PaintParameters&, CircleBucket&, const style::CircleLayer&, const RenderTile&);
void renderSymbol(PaintParameters&, SymbolBucket&, const style::SymbolLayer&, const RenderTile&);
void renderRaster(PaintParameters&, RasterBucket&, const style::RasterLayer&, const RenderTile&);
void renderBackground(PaintParameters&, const style::BackgroundLayer&);
void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const RenderTile&);
void renderBackground(PaintParameters&, const RenderBackgroundLayer&);
#ifndef NDEBUG
// Renders tile clip boundaries, using stencil buffer to calculate fill color.

View File

@@ -1,6 +1,6 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_program.hpp>
@@ -11,10 +11,10 @@ namespace mbgl {
using namespace style;
void Painter::renderBackground(PaintParameters& parameters, const BackgroundLayer& layer) {
void Painter::renderBackground(PaintParameters& parameters, const RenderBackgroundLayer& layer) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
const BackgroundPaintProperties::Evaluated& background = layer.impl->paint.evaluated;
const BackgroundPaintProperties::Evaluated& background = layer.evaluated;
style::FillPaintProperties::Evaluated properties;
properties.get<FillPattern>() = background.get<BackgroundPattern>();

View File

@@ -2,7 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/renderer/render_circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/circle_program.hpp>
@@ -14,13 +14,13 @@ using namespace style;
void Painter::renderCircle(PaintParameters& parameters,
CircleBucket& bucket,
const CircleLayer& layer,
const RenderCircleLayer& layer,
const RenderTile& tile) {
if (pass == RenderPass::Opaque) {
return;
}
const CirclePaintProperties::Evaluated& properties = layer.impl->paint.evaluated;
const CirclePaintProperties::Evaluated& properties = layer.evaluated;
const bool scaleWithMap = properties.get<CirclePitchScale>() == CirclePitchScaleType::Map;
parameters.programs.circle.draw(

View File

@@ -2,7 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/renderer/render_fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/programs/programs.hpp>
@@ -15,9 +15,9 @@ using namespace style;
void Painter::renderFill(PaintParameters& parameters,
FillBucket& bucket,
const FillLayer& layer,
const RenderFillLayer& layer,
const RenderTile& tile) {
const FillPaintProperties::Evaluated& properties = layer.impl->paint.evaluated;
const FillPaintProperties::Evaluated& properties = layer.evaluated;
if (!properties.get<FillPattern>().from.empty()) {
if (pass != RenderPass::Translucent) {
@@ -70,7 +70,7 @@ void Painter::renderFill(PaintParameters& parameters,
*bucket.triangleIndexBuffer,
bucket.triangleSegments);
if (!properties.get<FillAntialias>() || !layer.impl->paint.unevaluated.get<FillOutlineColor>().isUndefined()) {
if (!properties.get<FillAntialias>() || !layer.unevaluated.get<FillOutlineColor>().isUndefined()) {
return;
}
@@ -108,7 +108,7 @@ void Painter::renderFill(PaintParameters& parameters,
);
};
if (properties.get<FillAntialias>() && !layer.impl->paint.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
if (properties.get<FillAntialias>() && !layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
draw(2,
parameters.programs.fillOutline,
gl::Lines { 2.0f },
@@ -127,7 +127,7 @@ void Painter::renderFill(PaintParameters& parameters,
bucket.triangleSegments);
}
if (properties.get<FillAntialias>() && layer.impl->paint.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
if (properties.get<FillAntialias>() && layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
draw(2,
parameters.programs.fillOutline,
gl::Lines { 2.0f },

View File

@@ -2,7 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/renderer/render_line_layer.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/line_program.hpp>
@@ -15,13 +15,13 @@ using namespace style;
void Painter::renderLine(PaintParameters& parameters,
LineBucket& bucket,
const LineLayer& layer,
const RenderLineLayer& layer,
const RenderTile& tile) {
if (pass == RenderPass::Opaque) {
return;
}
const LinePaintProperties::Evaluated& properties = layer.impl->paint.evaluated;
const LinePaintProperties::Evaluated& properties = layer.evaluated;
auto draw = [&] (auto& program, auto&& uniformValues) {
program.draw(
@@ -57,7 +57,7 @@ void Painter::renderLine(PaintParameters& parameters,
pixelsToGLUnits,
posA,
posB,
layer.impl->dashLineWidth,
layer.dashLineWidth,
lineAtlas->getSize().width));
} else if (!properties.get<LinePattern>().from.empty()) {

View File

@@ -2,7 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/renderer/render_raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/raster_program.hpp>
@@ -41,14 +41,14 @@ static std::array<float, 3> spinWeights(float spin) {
void Painter::renderRaster(PaintParameters& parameters,
RasterBucket& bucket,
const RasterLayer& layer,
const RenderRasterLayer& layer,
const RenderTile& tile) {
if (pass != RenderPass::Translucent)
return;
if (!bucket.hasData())
return;
const RasterPaintProperties::Evaluated& properties = layer.impl->paint.evaluated;
const RasterPaintProperties::Evaluated& properties = layer.evaluated;
const RasterProgram::PaintPropertyBinders paintAttributeData(properties, 0);
assert(bucket.texture);

View File

@@ -2,7 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
@@ -20,7 +20,7 @@ using namespace style;
void Painter::renderSymbol(PaintParameters& parameters,
SymbolBucket& bucket,
const SymbolLayer& layer,
const RenderSymbolLayer& layer,
const RenderTile& tile) {
if (pass == RenderPass::Opaque) {
return;
@@ -64,8 +64,8 @@ void Painter::renderSymbol(PaintParameters& parameters,
};
if (bucket.hasIconData()) {
auto values = layer.impl->iconPropertyValues(layout);
auto paintPropertyValues = layer.impl->iconPaintProperties();
auto values = layer.iconPropertyValues(layout);
auto paintPropertyValues = layer.iconPaintProperties();
SpriteAtlas& atlas = *layer.impl->spriteAtlas;
const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 ||
@@ -110,8 +110,8 @@ void Painter::renderSymbol(PaintParameters& parameters,
if (bucket.hasTextData()) {
glyphAtlas->bind(context, 0);
auto values = layer.impl->textPropertyValues(layout);
auto paintPropertyValues = layer.impl->textPaintProperties();
auto values = layer.textPropertyValues(layout);
auto paintPropertyValues = layer.textPaintProperties();
const Size texsize = glyphAtlas->getSize();

View File

@@ -1,5 +1,5 @@
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/renderer/render_raster_layer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/gl/context.hpp>
@@ -18,9 +18,9 @@ void RasterBucket::upload(gl::Context& context) {
void RasterBucket::render(Painter& painter,
PaintParameters& parameters,
const Layer& layer,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderRaster(parameters, *this, *layer.as<RasterLayer>(), tile);
painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile);
}
bool RasterBucket::hasData() const {

View File

@@ -12,7 +12,7 @@ public:
RasterBucket(UnassociatedImage&&);
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
bool hasData() const override;
UnassociatedImage image;

View File

@@ -0,0 +1,35 @@
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
RenderBackgroundLayer::RenderBackgroundLayer(const style::BackgroundLayer::Impl& _impl)
: RenderLayer(style::LayerType::Background, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderBackgroundLayer::clone() const {
return std::make_unique<RenderBackgroundLayer>(*this);
}
std::unique_ptr<Bucket> RenderBackgroundLayer::createBucket(const BucketParameters &,
const std::vector<const RenderLayer *> &) const {
assert(false);
return nullptr;
}
void RenderBackgroundLayer::cascade(const style::CascadeParameters &parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderBackgroundLayer::evaluate(const style::PropertyEvaluationParameters &parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
: RenderPass::None;
return unevaluated.hasTransition();
}
}

View File

@@ -0,0 +1,34 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_properties.hpp>
namespace mbgl {
class RenderBackgroundLayer: public RenderLayer {
public:
RenderBackgroundLayer(const style::BackgroundLayer::Impl&);
~RenderBackgroundLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::BackgroundPaintProperties::Unevaluated unevaluated;
style::BackgroundPaintProperties::Evaluated evaluated;
const style::BackgroundLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderBackgroundLayer>() const {
return type == style::LayerType::Background;
}
}

View File

@@ -0,0 +1,65 @@
#include <mbgl/renderer/render_circle_layer.hpp>
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderCircleLayer::RenderCircleLayer(const style::CircleLayer::Impl& _impl)
: RenderLayer(style::LayerType::Circle, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderCircleLayer::clone() const {
return std::make_unique<RenderCircleLayer>(*this);
}
std::unique_ptr<Bucket> RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<CircleBucket>(parameters, layers);
}
void RenderCircleLayer::cascade(const style::CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderCircleLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
&& (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
return unevaluated.hasTransition();
}
bool RenderCircleLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
const float bearing,
const float pixelsToTileUnits) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::CircleTranslate>(),
evaluated.get<style::CircleTranslateAnchor>(),
bearing,
pixelsToTileUnits);
// Evaluate function
auto circleRadius = evaluated.get<style::CircleRadius>()
.evaluate(feature, zoom, style::CircleRadius::defaultValue())
* pixelsToTileUnits;
// Test intersection
return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius);
}
}

View File

@@ -0,0 +1,41 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
namespace mbgl {
class RenderCircleLayer: public RenderLayer {
public:
RenderCircleLayer(const style::CircleLayer::Impl&);
~RenderCircleLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::CirclePaintProperties::Unevaluated unevaluated;
style::CirclePaintProperties::Evaluated evaluated;
const style::CircleLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderCircleLayer>() const {
return type == style::LayerType::Circle;
}
}

View File

@@ -0,0 +1,26 @@
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
RenderCustomLayer::RenderCustomLayer(const style::CustomLayer::Impl& _impl)
: RenderLayer(style::LayerType::Custom, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderCustomLayer::clone() const {
return std::make_unique<RenderCustomLayer>(*this);
}
bool RenderCustomLayer::evaluate(const style::PropertyEvaluationParameters&) {
passes = RenderPass::Translucent;
return false;
}
std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false);
return nullptr;
}
}

View File

@@ -0,0 +1,29 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
namespace mbgl {
class RenderCustomLayer: public RenderLayer {
public:
RenderCustomLayer(const style::CustomLayer::Impl&);
~RenderCustomLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) final {}
bool evaluate(const style::PropertyEvaluationParameters&) final;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
const style::CustomLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderCustomLayer>() const {
return type == style::LayerType::Custom;
}
}

View File

@@ -0,0 +1,26 @@
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
namespace mbgl {
RenderFillExtrusionLayer::RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl& _impl)
: RenderLayer(style::LayerType::FillExtrusion, _impl) {
}
std::unique_ptr<RenderLayer> RenderFillExtrusionLayer::clone() const {
return std::make_unique<RenderFillExtrusionLayer>(*this);
}
std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
return nullptr;
}
void RenderFillExtrusionLayer::cascade(const style::CascadeParameters&) {
}
bool RenderFillExtrusionLayer::evaluate(const style::PropertyEvaluationParameters&) {
return false;
}
} // namespace mbgl

View File

@@ -0,0 +1,32 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
namespace mbgl {
class RenderFillExtrusionLayer: public RenderLayer {
public:
RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl&);
~RenderFillExtrusionLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::FillExtrusionPaintProperties::Unevaluated unevaluated;
style::FillExtrusionPaintProperties::Evaluated evaluated;
};
template <>
inline bool RenderLayer::is<RenderFillExtrusionLayer>() const {
return type == style::LayerType::FillExtrusion;
}
} // namespace mbgl

View File

@@ -0,0 +1,70 @@
#include <mbgl/renderer/render_fill_layer.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderFillLayer::RenderFillLayer(const style::FillLayer::Impl& _impl)
: RenderLayer(style::LayerType::Fill, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderFillLayer::clone() const {
return std::make_unique<RenderFillLayer>(*this);
}
std::unique_ptr<Bucket> RenderFillLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<FillBucket>(parameters, layers);
}
void RenderFillLayer::cascade(const style::CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderFillLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
}
passes = RenderPass::None;
if (evaluated.get<style::FillAntialias>()) {
passes |= RenderPass::Translucent;
}
if (!unevaluated.get<style::FillPattern>().isUndefined()
|| evaluated.get<style::FillColor>().constantOr(Color()).a < 1.0f
|| evaluated.get<style::FillOpacity>().constantOr(0) < 1.0f) {
passes |= RenderPass::Translucent;
} else {
passes |= RenderPass::Opaque;
}
return unevaluated.hasTransition();
}
bool RenderFillLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
const float bearing,
const float pixelsToTileUnits) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillTranslate>(),
evaluated.get<style::FillTranslateAnchor>(),
bearing,
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}
}

View File

@@ -0,0 +1,41 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
namespace mbgl {
class RenderFillLayer: public RenderLayer {
public:
RenderFillLayer(const style::FillLayer::Impl&);
~RenderFillLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
style::FillPaintProperties::Evaluated evaluated;
const style::FillLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderFillLayer>() const {
return type == style::LayerType::Fill;
}
} // namespace mbgl

View File

@@ -7,17 +7,17 @@
namespace mbgl {
class RenderLayer;
class RenderTile;
class Bucket;
namespace style {
class Layer;
class Source;
} // namespace style
class RenderItem {
public:
RenderItem(const style::Layer& layer_,
RenderItem(const RenderLayer& layer_,
const RenderTile* tile_ = nullptr,
Bucket* bucket_ = nullptr)
: tile(tile_), bucket(bucket_), layer(layer_) {
@@ -25,7 +25,7 @@ public:
const RenderTile* const tile;
Bucket* const bucket;
const style::Layer& layer;
const RenderLayer& layer;
};
class RenderData {

View File

@@ -0,0 +1,25 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/types.hpp>
namespace mbgl {
RenderLayer::RenderLayer(style::LayerType type_, const style::Layer::Impl& baseImpl_)
: type(type_), baseImpl(baseImpl_) {
}
const std::string& RenderLayer::getID() const {
return baseImpl.id;
}
bool RenderLayer::hasRenderPass(RenderPass pass) const {
return bool(passes & pass);
}
bool RenderLayer::needsRendering(float zoom) const {
return passes != RenderPass::None
&& baseImpl.visibility != style::VisibilityType::None
&& baseImpl.minZoom <= zoom
&& baseImpl.maxZoom >= zoom;
}
}

View File

@@ -0,0 +1,87 @@
#pragma once
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layer_type.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <memory>
#include <string>
namespace mbgl {
class Bucket;
class BucketParameters;
namespace style {
class CascadeParameters;
class PropertyEvaluationParameters;
} // namespace style
class RenderLayer {
protected:
RenderLayer(style::LayerType, const style::Layer::Impl&);
const style::LayerType type;
public:
virtual ~RenderLayer() = default;
// Create an identical copy of this layer.
virtual std::unique_ptr<RenderLayer> clone() const = 0;
// Partially evaluate paint properties based on a set of classes.
virtual void cascade(const style::CascadeParameters&) = 0;
// Fully evaluate cascaded paint properties based on a zoom level.
// Returns true if any paint properties have active transitions.
virtual bool evaluate(const style::PropertyEvaluationParameters&) = 0;
// Check whether this layer is of the given subtype.
template <class T>
bool is() const;
// Dynamically cast this layer to the given subtype.
template <class T>
T* as() {
return is<T>() ? reinterpret_cast<T*>(this) : nullptr;
}
template <class T>
const T* as() const {
return is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
}
const std::string& getID() const;
// Checks whether this layer needs to be rendered in the given render pass.
bool hasRenderPass(RenderPass) const;
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
// Check wether the given geometry intersects
// with the feature
virtual bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const { return false; };
virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0;
// Private implementation
const style::Layer::Impl& baseImpl;
friend std::string layoutKey(const RenderLayer&);
protected:
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
};
} // namespace mbgl

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@@ -0,0 +1,114 @@
#include <mbgl/renderer/render_line_layer.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderLineLayer::RenderLineLayer(const style::LineLayer::Impl& _impl)
: RenderLayer(style::LayerType::Line, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderLineLayer::clone() const {
return std::make_unique<RenderLineLayer>(*this);
}
std::unique_ptr<Bucket> RenderLineLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<LineBucket>(parameters, layers, impl->layout);
}
void RenderLineLayer::cascade(const style::CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderLineLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
// for scaling dasharrays
auto dashArrayParams = parameters;
dashArrayParams.z = std::floor(dashArrayParams.z);
dashLineWidth = unevaluated.evaluate<style::LineWidth>(dashArrayParams);
evaluated = unevaluated.evaluate(parameters);
passes = (evaluated.get<style::LineOpacity>().constantOr(1.0) > 0
&& evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
&& evaluated.get<style::LineWidth>() > 0)
? RenderPass::Translucent : RenderPass::None;
return unevaluated.hasTransition();
}
optional<GeometryCollection> offsetLine(const GeometryCollection& rings, const double offset) {
if (offset == 0) return {};
GeometryCollection newRings;
Point<double> zero(0, 0);
for (const auto& ring : rings) {
newRings.emplace_back();
auto& newRing = newRings.back();
for (auto i = ring.begin(); i != ring.end(); i++) {
auto& p = *i;
Point<double> aToB = i == ring.begin() ?
zero :
util::perp(util::unit(convertPoint<double>(p - *(i - 1))));
Point<double> bToC = i + 1 == ring.end() ?
zero :
util::perp(util::unit(convertPoint<double>(*(i + 1) - p)));
Point<double> extrude = util::unit(aToB + bToC);
const double cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y;
extrude *= (1.0 / cosHalfAngle);
newRing.push_back(convertPoint<int16_t>(extrude * offset) + p);
}
}
return newRings;
}
bool RenderLineLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
const float bearing,
const float pixelsToTileUnits) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::LineTranslate>(),
evaluated.get<style::LineTranslateAnchor>(),
bearing,
pixelsToTileUnits);
// Evaluate function
auto offset = evaluated.get<style::LineOffset>()
.evaluate(feature, zoom, style::LineOffset::defaultValue()) * pixelsToTileUnits;
// Apply offset to geometry
auto offsetGeometry = offsetLine(feature.getGeometries(), offset);
// Test intersection
const float halfWidth = getLineWidth(feature, zoom) / 2.0 * pixelsToTileUnits;
return util::polygonIntersectsBufferedMultiLine(
translatedQueryGeometry.value_or(queryGeometry),
offsetGeometry.value_or(feature.getGeometries()),
halfWidth);
}
float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom) const {
float lineWidth = evaluated.get<style::LineWidth>();
float gapWidth = evaluated.get<style::LineGapWidth>()
.evaluate(feature, zoom, style::LineGapWidth::defaultValue());
if (gapWidth) {
return gapWidth + 2 * lineWidth;
} else {
return lineWidth;
}
}
} // namespace mbgl

View File

@@ -0,0 +1,48 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
namespace mbgl {
class RenderLineLayer: public RenderLayer {
public:
RenderLineLayer(const style::LineLayer::Impl&);
~RenderLineLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::LinePaintProperties::Unevaluated unevaluated;
style::LinePaintProperties::Evaluated evaluated;
const style::LineLayer::Impl* const impl;
// Special case
float dashLineWidth = 1;
private:
float getLineWidth(const GeometryTileFeature&, const float) const;
};
template <>
inline bool RenderLayer::is<RenderLineLayer>() const {
return type == style::LayerType::Line;
}
} // namespace mbgl

View File

@@ -0,0 +1,33 @@
#include <mbgl/renderer/render_raster_layer.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
namespace mbgl {
RenderRasterLayer::RenderRasterLayer(const style::RasterLayer::Impl& _impl)
: RenderLayer(style::LayerType::Raster, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderRasterLayer::clone() const {
return std::make_unique<RenderRasterLayer>(*this);
}
std::unique_ptr<Bucket> RenderRasterLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false);
return nullptr;
}
void RenderRasterLayer::cascade(const style::CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderRasterLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
return unevaluated.hasTransition();
}
} // namespace mbgl

View File

@@ -0,0 +1,34 @@
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_properties.hpp>
namespace mbgl {
class RenderRasterLayer: public RenderLayer {
public:
RenderRasterLayer(const style::RasterLayer::Impl&);
~RenderRasterLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::RasterPaintProperties::Unevaluated unevaluated;
style::RasterPaintProperties::Evaluated evaluated;
const style::RasterLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderRasterLayer>() const {
return type == style::LayerType::Raster;
}
} // namespace mbgl

View File

@@ -0,0 +1,113 @@
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/property_evaluation_parameters.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
namespace mbgl {
RenderSymbolLayer::RenderSymbolLayer(const style::SymbolLayer::Impl& _impl)
: RenderLayer(style::LayerType::Symbol, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderSymbolLayer::clone() const {
return std::make_unique<RenderSymbolLayer>(*this);
}
std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false); // Should be calling createLayout() instead.
return nullptr;
}
std::unique_ptr<SymbolLayout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& group,
const GeometryTileLayer& layer,
GlyphDependencies& glyphDependencies,
IconDependencyMap& iconDependencyMap) const {
return std::make_unique<SymbolLayout>(parameters,
group,
layer,
iconDependencyMap[impl->spriteAtlas],
(uintptr_t) impl->spriteAtlas,
glyphDependencies);
}
void RenderSymbolLayer::cascade(const style::CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderSymbolLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
auto hasIconOpacity = evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0;
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
return unevaluated.hasTransition();
}
style::IconPaintProperties::Evaluated RenderSymbolLayer::iconPaintProperties() const {
return style::IconPaintProperties::Evaluated {
evaluated.get<style::IconOpacity>(),
evaluated.get<style::IconColor>(),
evaluated.get<style::IconHaloColor>(),
evaluated.get<style::IconHaloWidth>(),
evaluated.get<style::IconHaloBlur>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>()
};
}
style::TextPaintProperties::Evaluated RenderSymbolLayer::textPaintProperties() const {
return style::TextPaintProperties::Evaluated {
evaluated.get<style::TextOpacity>(),
evaluated.get<style::TextColor>(),
evaluated.get<style::TextHaloColor>(),
evaluated.get<style::TextHaloWidth>(),
evaluated.get<style::TextHaloBlur>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>()
};
}
style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return style::SymbolPropertyValues {
layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
layout_.get<style::IconRotationAlignment>(),
layout_.get<style::IconSize>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>(),
iconSize,
1.0f,
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::IconHaloWidth>().constantOr(1),
evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0
};
}
style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
layout_.get<style::TextSize>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>(),
textSize,
24.0f,
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::TextHaloWidth>().constantOr(1),
evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0
};
}
} // namespace mbgl

View File

@@ -0,0 +1,97 @@
#pragma once
#include <mbgl/text/glyph.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
namespace mbgl {
namespace style {
// {icon,text}-specific paint-property packs for use in the symbol Programs.
// Since each program deals either with icons or text, using a smaller property set
// lets us avoid unnecessarily binding attributes for properties the program wouldn't use.
class IconPaintProperties : public PaintProperties<
IconOpacity,
IconColor,
IconHaloColor,
IconHaloWidth,
IconHaloBlur,
IconTranslate,
IconTranslateAnchor
> {};
class TextPaintProperties : public PaintProperties<
TextOpacity,
TextColor,
TextHaloColor,
TextHaloWidth,
TextHaloBlur,
TextTranslate,
TextTranslateAnchor
> {};
// Repackaging evaluated values from SymbolLayoutProperties + SymbolPaintProperties
// for genericity over icons vs. text.
class SymbolPropertyValues {
public:
// Layout
AlignmentType pitchAlignment;
AlignmentType rotationAlignment;
PossiblyEvaluatedPropertyValue<float> layoutSize;
// Paint
std::array<float, 2> translate;
TranslateAnchorType translateAnchor;
float paintSize;
float sdfScale; // Constant (1.0 or 24.0)
bool hasHalo;
bool hasFill;
};
} // namespace style
class BucketParameters;
class SymbolLayout;
class GeometryTileLayer;
class RenderSymbolLayer: public RenderLayer {
public:
RenderSymbolLayer(const style::SymbolLayer::Impl&);
~RenderSymbolLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
style::IconPaintProperties::Evaluated iconPaintProperties() const;
style::TextPaintProperties::Evaluated textPaintProperties() const;
style::SymbolPropertyValues iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated&) const;
style::SymbolPropertyValues textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated&) const;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
std::unique_ptr<SymbolLayout> createLayout(const BucketParameters&, const std::vector<const RenderLayer*>&,
const GeometryTileLayer&, GlyphDependencies&, IconDependencyMap&) const;
// Paint properties
style::SymbolPaintProperties::Unevaluated unevaluated;
style::SymbolPaintProperties::Evaluated evaluated;
float iconSize = 1.0f;
float textSize = 16.0f;
const style::SymbolLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderSymbolLayer>() const {
return type == style::LayerType::Symbol;
}
} // namespace mbgl

View File

@@ -1,7 +1,7 @@
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
namespace mbgl {
@@ -61,9 +61,9 @@ void SymbolBucket::upload(gl::Context& context) {
void SymbolBucket::render(Painter& painter,
PaintParameters& parameters,
const Layer& layer,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderSymbol(parameters, *this, *layer.as<SymbolLayer>(), tile);
painter.renderSymbol(parameters, *this, *layer.as<RenderSymbolLayer>(), tile);
}
bool SymbolBucket::hasData() const {

View File

@@ -26,7 +26,7 @@ public:
bool iconsNeedLinear);
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
bool hasData() const override;
bool hasTextData() const;
bool hasIconData() const;

View File

@@ -1,7 +0,0 @@
#include <mbgl/style/bucket_parameters.hpp>
namespace mbgl {
namespace style {
} // namespace style
} // namespace mbgl

View File

@@ -1,50 +0,0 @@
#include <mbgl/style/group_by_layout.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/conversion/stringify.hpp>
#include <mbgl/util/rapidjson.hpp>
#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>
#include <unordered_map>
namespace mbgl {
namespace style {
std::string layoutKey(const Layer& layer) {
using namespace conversion;
rapidjson::StringBuffer s;
rapidjson::Writer<rapidjson::StringBuffer> writer(s);
writer.StartArray();
writer.Uint(static_cast<uint32_t>(layer.type));
writer.String(layer.baseImpl->source);
writer.String(layer.baseImpl->sourceLayer);
writer.Double(layer.baseImpl->minZoom);
writer.Double(layer.baseImpl->maxZoom);
writer.Uint(static_cast<uint32_t>(layer.baseImpl->visibility));
stringify(writer, layer.baseImpl->filter);
layer.baseImpl->stringifyLayout(writer);
writer.EndArray();
return s.GetString();
}
std::vector<std::vector<const Layer*>> groupByLayout(const std::vector<std::unique_ptr<Layer>>& layers) {
std::unordered_map<std::string, std::vector<const Layer*>> map;
for (auto& layer : layers) {
map[layoutKey(*layer)].push_back(layer.get());
}
std::vector<std::vector<const Layer*>> result;
for (auto& pair : map) {
result.push_back(pair.second);
}
return result;
}
} // namespace style
} // namespace mbgl

View File

@@ -1,14 +0,0 @@
#pragma once
#include <vector>
#include <memory>
namespace mbgl {
namespace style {
class Layer;
std::vector<std::vector<const Layer*>> groupByLayout(const std::vector<std::unique_ptr<Layer>>&);
} // namespace style
} // namespace mbgl

View File

@@ -1,10 +1,11 @@
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layer_type.hpp>
namespace mbgl {
namespace style {
Layer::Layer(Type type_, std::unique_ptr<Impl> baseImpl_)
Layer::Layer(LayerType type_, std::unique_ptr<Impl> baseImpl_)
: type(type_), baseImpl(std::move(baseImpl_)) {
}

View File

@@ -11,17 +11,6 @@ std::unique_ptr<Layer> Layer::Impl::copy(const std::string& id_,
return result;
}
bool Layer::Impl::hasRenderPass(RenderPass pass) const {
return bool(passes & pass);
}
bool Layer::Impl::needsRendering(float zoom) const {
return passes != RenderPass::None
&& visibility != VisibilityType::None
&& minZoom <= zoom
&& maxZoom >= zoom;
}
void Layer::Impl::setObserver(LayerObserver* observer_) {
observer = observer_;
}

View File

@@ -4,9 +4,7 @@
#include <mbgl/style/types.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/layer_observer.hpp>
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>
@@ -17,14 +15,10 @@
namespace mbgl {
class Bucket;
class RenderLayer;
namespace style {
class CascadeParameters;
class PropertyEvaluationParameters;
class BucketParameters;
/**
* `Layer::Impl` contains the internal implementation of `Layer`: the details that need to be accessible to other parts
* of the code, but hidden from the public API. Like `Layer`, it is an abstract base class, with derived classes for
@@ -54,27 +48,7 @@ public:
// Utility function for automatic layer grouping.
virtual void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const = 0;
// Partially evaluate paint properties based on a set of classes.
virtual void cascade(const CascadeParameters&) = 0;
// Fully evaluate cascaded paint properties based on a zoom level.
// Returns true if any paint properties have active transitions.
virtual bool evaluate(const PropertyEvaluationParameters&) = 0;
virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const = 0;
// Checks whether this layer needs to be rendered in the given render pass.
bool hasRenderPass(RenderPass) const;
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
virtual bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const { return false; };
virtual std::unique_ptr<RenderLayer> createRenderLayer() const = 0;
void setObserver(LayerObserver*);
@@ -94,10 +68,6 @@ protected:
Impl() = default;
Impl(const Impl&) = default;
Impl& operator=(const Impl&) = delete;
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
};
} // namespace style

View File

@@ -8,13 +8,13 @@ namespace mbgl {
namespace style {
BackgroundLayer::BackgroundLayer(const std::string& layerID)
: Layer(Type::Background, std::make_unique<Impl>())
: Layer(LayerType::Background, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
}
BackgroundLayer::BackgroundLayer(const Impl& other)
: Layer(Type::Background, std::make_unique<Impl>(other))
: Layer(LayerType::Background, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -27,7 +27,7 @@ std::unique_ptr<Layer> BackgroundLayer::Impl::clone() const {
std::unique_ptr<Layer> BackgroundLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<BackgroundLayer>(*this);
result->impl->id = id_;
result->impl->paint = BackgroundPaintProperties();
result->impl->cascading = BackgroundPaintProperties::Cascading();
return std::move(result);
}
@@ -45,22 +45,22 @@ PropertyValue<Color> BackgroundLayer::getDefaultBackgroundColor() {
}
PropertyValue<Color> BackgroundLayer::getBackgroundColor(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundColor>(klass);
return impl->cascading.template get<BackgroundColor>().get(klass);
}
void BackgroundLayer::setBackgroundColor(PropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getBackgroundColor(klass))
return;
impl->paint.set<BackgroundColor>(value, klass);
impl->cascading.template get<BackgroundColor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void BackgroundLayer::setBackgroundColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<BackgroundColor>(value, klass);
impl->cascading.template get<BackgroundColor>().setTransition(value, klass);
}
TransitionOptions BackgroundLayer::getBackgroundColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<BackgroundColor>(klass);
return impl->cascading.template get<BackgroundColor>().getTransition(klass);
}
PropertyValue<std::string> BackgroundLayer::getDefaultBackgroundPattern() {
@@ -68,22 +68,22 @@ PropertyValue<std::string> BackgroundLayer::getDefaultBackgroundPattern() {
}
PropertyValue<std::string> BackgroundLayer::getBackgroundPattern(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundPattern>(klass);
return impl->cascading.template get<BackgroundPattern>().get(klass);
}
void BackgroundLayer::setBackgroundPattern(PropertyValue<std::string> value, const optional<std::string>& klass) {
if (value == getBackgroundPattern(klass))
return;
impl->paint.set<BackgroundPattern>(value, klass);
impl->cascading.template get<BackgroundPattern>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void BackgroundLayer::setBackgroundPatternTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<BackgroundPattern>(value, klass);
impl->cascading.template get<BackgroundPattern>().setTransition(value, klass);
}
TransitionOptions BackgroundLayer::getBackgroundPatternTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<BackgroundPattern>(klass);
return impl->cascading.template get<BackgroundPattern>().getTransition(klass);
}
PropertyValue<float> BackgroundLayer::getDefaultBackgroundOpacity() {
@@ -91,22 +91,22 @@ PropertyValue<float> BackgroundLayer::getDefaultBackgroundOpacity() {
}
PropertyValue<float> BackgroundLayer::getBackgroundOpacity(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundOpacity>(klass);
return impl->cascading.template get<BackgroundOpacity>().get(klass);
}
void BackgroundLayer::setBackgroundOpacity(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getBackgroundOpacity(klass))
return;
impl->paint.set<BackgroundOpacity>(value, klass);
impl->cascading.template get<BackgroundOpacity>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void BackgroundLayer::setBackgroundOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<BackgroundOpacity>(value, klass);
impl->cascading.template get<BackgroundOpacity>().setTransition(value, klass);
}
TransitionOptions BackgroundLayer::getBackgroundOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<BackgroundOpacity>(klass);
return impl->cascading.template get<BackgroundOpacity>().getTransition(klass);
}
} // namespace style

View File

@@ -1,24 +1,11 @@
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_background_layer.hpp>
namespace mbgl {
namespace style {
void BackgroundLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool BackgroundLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
passes = paint.evaluated.get<BackgroundOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> BackgroundLayer::Impl::createBucket(const BucketParameters&, const std::vector<const Layer*>&) const {
assert(false);
return nullptr;
std::unique_ptr<RenderLayer> BackgroundLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderBackgroundLayer>(*this);
}
} // namespace style

View File

@@ -13,12 +13,9 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
BackgroundPaintProperties paint;
BackgroundPaintProperties::Cascading cascading;
};
} // namespace style

View File

@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
CircleLayer::CircleLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Circle, std::make_unique<Impl>())
: Layer(LayerType::Circle, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
CircleLayer::CircleLayer(const Impl& other)
: Layer(Type::Circle, std::make_unique<Impl>(other))
: Layer(LayerType::Circle, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> CircleLayer::Impl::clone() const {
std::unique_ptr<Layer> CircleLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<CircleLayer>(*this);
result->impl->id = id_;
result->impl->paint = CirclePaintProperties();
result->impl->cascading = CirclePaintProperties::Cascading();
return std::move(result);
}
@@ -70,13 +70,13 @@ DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleRadius() {
}
DataDrivenPropertyValue<float> CircleLayer::getCircleRadius(const optional<std::string>& klass) const {
return impl->paint.get<CircleRadius>(klass);
return impl->cascading.template get<CircleRadius>().get(klass);
}
void CircleLayer::setCircleRadius(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getCircleRadius(klass))
return;
impl->paint.set<CircleRadius>(value, klass);
impl->cascading.template get<CircleRadius>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -85,11 +85,11 @@ void CircleLayer::setCircleRadius(DataDrivenPropertyValue<float> value, const op
}
void CircleLayer::setCircleRadiusTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleRadius>(value, klass);
impl->cascading.template get<CircleRadius>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleRadiusTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleRadius>(klass);
return impl->cascading.template get<CircleRadius>().getTransition(klass);
}
DataDrivenPropertyValue<Color> CircleLayer::getDefaultCircleColor() {
@@ -97,13 +97,13 @@ DataDrivenPropertyValue<Color> CircleLayer::getDefaultCircleColor() {
}
DataDrivenPropertyValue<Color> CircleLayer::getCircleColor(const optional<std::string>& klass) const {
return impl->paint.get<CircleColor>(klass);
return impl->cascading.template get<CircleColor>().get(klass);
}
void CircleLayer::setCircleColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getCircleColor(klass))
return;
impl->paint.set<CircleColor>(value, klass);
impl->cascading.template get<CircleColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -112,11 +112,11 @@ void CircleLayer::setCircleColor(DataDrivenPropertyValue<Color> value, const opt
}
void CircleLayer::setCircleColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleColor>(value, klass);
impl->cascading.template get<CircleColor>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleColor>(klass);
return impl->cascading.template get<CircleColor>().getTransition(klass);
}
DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleBlur() {
@@ -124,13 +124,13 @@ DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleBlur() {
}
DataDrivenPropertyValue<float> CircleLayer::getCircleBlur(const optional<std::string>& klass) const {
return impl->paint.get<CircleBlur>(klass);
return impl->cascading.template get<CircleBlur>().get(klass);
}
void CircleLayer::setCircleBlur(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getCircleBlur(klass))
return;
impl->paint.set<CircleBlur>(value, klass);
impl->cascading.template get<CircleBlur>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -139,11 +139,11 @@ void CircleLayer::setCircleBlur(DataDrivenPropertyValue<float> value, const opti
}
void CircleLayer::setCircleBlurTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleBlur>(value, klass);
impl->cascading.template get<CircleBlur>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleBlurTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleBlur>(klass);
return impl->cascading.template get<CircleBlur>().getTransition(klass);
}
DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleOpacity() {
@@ -151,13 +151,13 @@ DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleOpacity() {
}
DataDrivenPropertyValue<float> CircleLayer::getCircleOpacity(const optional<std::string>& klass) const {
return impl->paint.get<CircleOpacity>(klass);
return impl->cascading.template get<CircleOpacity>().get(klass);
}
void CircleLayer::setCircleOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getCircleOpacity(klass))
return;
impl->paint.set<CircleOpacity>(value, klass);
impl->cascading.template get<CircleOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -166,11 +166,11 @@ void CircleLayer::setCircleOpacity(DataDrivenPropertyValue<float> value, const o
}
void CircleLayer::setCircleOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleOpacity>(value, klass);
impl->cascading.template get<CircleOpacity>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleOpacity>(klass);
return impl->cascading.template get<CircleOpacity>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> CircleLayer::getDefaultCircleTranslate() {
@@ -178,22 +178,22 @@ PropertyValue<std::array<float, 2>> CircleLayer::getDefaultCircleTranslate() {
}
PropertyValue<std::array<float, 2>> CircleLayer::getCircleTranslate(const optional<std::string>& klass) const {
return impl->paint.get<CircleTranslate>(klass);
return impl->cascading.template get<CircleTranslate>().get(klass);
}
void CircleLayer::setCircleTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getCircleTranslate(klass))
return;
impl->paint.set<CircleTranslate>(value, klass);
impl->cascading.template get<CircleTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void CircleLayer::setCircleTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleTranslate>(value, klass);
impl->cascading.template get<CircleTranslate>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleTranslate>(klass);
return impl->cascading.template get<CircleTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> CircleLayer::getDefaultCircleTranslateAnchor() {
@@ -201,22 +201,22 @@ PropertyValue<TranslateAnchorType> CircleLayer::getDefaultCircleTranslateAnchor(
}
PropertyValue<TranslateAnchorType> CircleLayer::getCircleTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<CircleTranslateAnchor>(klass);
return impl->cascading.template get<CircleTranslateAnchor>().get(klass);
}
void CircleLayer::setCircleTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getCircleTranslateAnchor(klass))
return;
impl->paint.set<CircleTranslateAnchor>(value, klass);
impl->cascading.template get<CircleTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void CircleLayer::setCircleTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleTranslateAnchor>(value, klass);
impl->cascading.template get<CircleTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleTranslateAnchor>(klass);
return impl->cascading.template get<CircleTranslateAnchor>().getTransition(klass);
}
PropertyValue<CirclePitchScaleType> CircleLayer::getDefaultCirclePitchScale() {
@@ -224,22 +224,22 @@ PropertyValue<CirclePitchScaleType> CircleLayer::getDefaultCirclePitchScale() {
}
PropertyValue<CirclePitchScaleType> CircleLayer::getCirclePitchScale(const optional<std::string>& klass) const {
return impl->paint.get<CirclePitchScale>(klass);
return impl->cascading.template get<CirclePitchScale>().get(klass);
}
void CircleLayer::setCirclePitchScale(PropertyValue<CirclePitchScaleType> value, const optional<std::string>& klass) {
if (value == getCirclePitchScale(klass))
return;
impl->paint.set<CirclePitchScale>(value, klass);
impl->cascading.template get<CirclePitchScale>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void CircleLayer::setCirclePitchScaleTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CirclePitchScale>(value, klass);
impl->cascading.template get<CirclePitchScale>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCirclePitchScaleTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CirclePitchScale>(klass);
return impl->cascading.template get<CirclePitchScale>().getTransition(klass);
}
DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleStrokeWidth() {
@@ -247,13 +247,13 @@ DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleStrokeWidth() {
}
DataDrivenPropertyValue<float> CircleLayer::getCircleStrokeWidth(const optional<std::string>& klass) const {
return impl->paint.get<CircleStrokeWidth>(klass);
return impl->cascading.template get<CircleStrokeWidth>().get(klass);
}
void CircleLayer::setCircleStrokeWidth(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getCircleStrokeWidth(klass))
return;
impl->paint.set<CircleStrokeWidth>(value, klass);
impl->cascading.template get<CircleStrokeWidth>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -262,11 +262,11 @@ void CircleLayer::setCircleStrokeWidth(DataDrivenPropertyValue<float> value, con
}
void CircleLayer::setCircleStrokeWidthTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleStrokeWidth>(value, klass);
impl->cascading.template get<CircleStrokeWidth>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleStrokeWidthTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleStrokeWidth>(klass);
return impl->cascading.template get<CircleStrokeWidth>().getTransition(klass);
}
DataDrivenPropertyValue<Color> CircleLayer::getDefaultCircleStrokeColor() {
@@ -274,13 +274,13 @@ DataDrivenPropertyValue<Color> CircleLayer::getDefaultCircleStrokeColor() {
}
DataDrivenPropertyValue<Color> CircleLayer::getCircleStrokeColor(const optional<std::string>& klass) const {
return impl->paint.get<CircleStrokeColor>(klass);
return impl->cascading.template get<CircleStrokeColor>().get(klass);
}
void CircleLayer::setCircleStrokeColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getCircleStrokeColor(klass))
return;
impl->paint.set<CircleStrokeColor>(value, klass);
impl->cascading.template get<CircleStrokeColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -289,11 +289,11 @@ void CircleLayer::setCircleStrokeColor(DataDrivenPropertyValue<Color> value, con
}
void CircleLayer::setCircleStrokeColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleStrokeColor>(value, klass);
impl->cascading.template get<CircleStrokeColor>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleStrokeColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleStrokeColor>(klass);
return impl->cascading.template get<CircleStrokeColor>().getTransition(klass);
}
DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleStrokeOpacity() {
@@ -301,13 +301,13 @@ DataDrivenPropertyValue<float> CircleLayer::getDefaultCircleStrokeOpacity() {
}
DataDrivenPropertyValue<float> CircleLayer::getCircleStrokeOpacity(const optional<std::string>& klass) const {
return impl->paint.get<CircleStrokeOpacity>(klass);
return impl->cascading.template get<CircleStrokeOpacity>().get(klass);
}
void CircleLayer::setCircleStrokeOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getCircleStrokeOpacity(klass))
return;
impl->paint.set<CircleStrokeOpacity>(value, klass);
impl->cascading.template get<CircleStrokeOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -316,11 +316,11 @@ void CircleLayer::setCircleStrokeOpacity(DataDrivenPropertyValue<float> value, c
}
void CircleLayer::setCircleStrokeOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<CircleStrokeOpacity>(value, klass);
impl->cascading.template get<CircleStrokeOpacity>().setTransition(value, klass);
}
TransitionOptions CircleLayer::getCircleStrokeOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<CircleStrokeOpacity>(klass);
return impl->cascading.template get<CircleStrokeOpacity>().getTransition(klass);
}
} // namespace style

View File

@@ -1,52 +1,11 @@
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/renderer/render_circle_layer.hpp>
namespace mbgl {
namespace style {
void CircleLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool CircleLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
passes = ((paint.evaluated.get<CircleRadius>().constantOr(1) > 0 ||
paint.evaluated.get<CircleStrokeWidth>().constantOr(1) > 0)
&& (paint.evaluated.get<CircleColor>().constantOr(Color::black()).a > 0 ||
paint.evaluated.get<CircleStrokeColor>().constantOr(Color::black()).a > 0)
&& (paint.evaluated.get<CircleOpacity>().constantOr(1) > 0 ||
paint.evaluated.get<CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> CircleLayer::Impl::createBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers) const {
return std::make_unique<CircleBucket>(parameters, layers);
}
bool CircleLayer::Impl::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
const float bearing,
const float pixelsToTileUnits) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry, paint.evaluated.get<CircleTranslate>(), paint.evaluated.get<CircleTranslateAnchor>(), bearing, pixelsToTileUnits);
// Evaluate function
auto circleRadius = paint.evaluated.get<CircleRadius>()
.evaluate(feature, zoom, CircleRadius::defaultValue())
* pixelsToTileUnits;
// Test intersection
return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius);
std::unique_ptr<RenderLayer> CircleLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderCircleLayer>(*this);
}
} // namespace style

View File

@@ -13,19 +13,9 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
CirclePaintProperties paint;
CirclePaintProperties::Cascading cascading;
};
} // namespace style

View File

@@ -1,5 +1,6 @@
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
namespace style {
@@ -9,12 +10,13 @@ CustomLayer::CustomLayer(const std::string& layerID,
CustomLayerRenderFunction render,
CustomLayerDeinitializeFunction deinit,
void* context)
: Layer(Type::Custom, std::make_unique<Impl>(layerID, init, render, deinit, context))
: Layer(LayerType::Custom, std::make_unique<Impl>(layerID, init, render, deinit, context))
, impl(static_cast<Impl*>(baseImpl.get())) {
Log::Info(Event::General, "New custom layer: %s", layerID.c_str());
}
CustomLayer::CustomLayer(const Impl& other)
: Layer(Type::Custom, std::make_unique<Impl>(other))
: Layer(LayerType::Custom, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -22,7 +24,7 @@ CustomLayer::~CustomLayer() = default;
template <>
bool Layer::is<CustomLayer>() const {
return type == Type::Custom;
return type == LayerType::Custom;
}
} // namespace style

View File

@@ -1,15 +1,20 @@
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
namespace style {
std::unique_ptr<RenderLayer> CustomLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderCustomLayer>(*this);
}
CustomLayer::Impl::Impl(const std::string& id_,
CustomLayerInitializeFunction initializeFn_,
CustomLayerRenderFunction renderFn_,
CustomLayerDeinitializeFunction deinitializeFn_,
void* context_) {
Log::Info(Event::General, "New custom layer Impl: %s", id_.c_str());
id = id_;
initializeFn = initializeFn_;
renderFn = renderFn_;
@@ -17,8 +22,8 @@ CustomLayer::Impl::Impl(const std::string& id_,
context = context_;
}
CustomLayer::Impl::Impl(const CustomLayer::Impl& other)
: Layer::Impl(other) {
CustomLayer::Impl::Impl(const CustomLayer::Impl &other)
: Layer::Impl(other) {
id = other.id;
// Don't copy anything else.
}
@@ -65,15 +70,5 @@ void CustomLayer::Impl::render(const TransformState& state) const {
renderFn(context, parameters);
}
bool CustomLayer::Impl::evaluate(const PropertyEvaluationParameters&) {
passes = RenderPass::Translucent;
return false;
}
std::unique_ptr<Bucket> CustomLayer::Impl::createBucket(const BucketParameters&, const std::vector<const Layer*>&) const {
assert(false);
return nullptr;
}
} // namespace style
} // namespace mbgl

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@@ -29,10 +29,7 @@ private:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) final {}
bool evaluate(const PropertyEvaluationParameters&) final;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const final;
std::unique_ptr<RenderLayer> createRenderLayer() const final;
CustomLayerInitializeFunction initializeFn = nullptr;
CustomLayerRenderFunction renderFn = nullptr;

View File

@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
FillExtrusionLayer::FillExtrusionLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::FillExtrusion, std::make_unique<Impl>())
: Layer(LayerType::FillExtrusion, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
FillExtrusionLayer::FillExtrusionLayer(const Impl& other)
: Layer(Type::FillExtrusion, std::make_unique<Impl>(other))
: Layer(LayerType::FillExtrusion, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> FillExtrusionLayer::Impl::clone() const {
std::unique_ptr<Layer> FillExtrusionLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<FillExtrusionLayer>(*this);
result->impl->id = id_;
result->impl->paint = FillExtrusionPaintProperties();
result->impl->cascading = FillExtrusionPaintProperties::Cascading();
return std::move(result);
}
@@ -70,22 +70,22 @@ PropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionOpacity() {
}
PropertyValue<float> FillExtrusionLayer::getFillExtrusionOpacity(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionOpacity>(klass);
return impl->cascading.template get<FillExtrusionOpacity>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionOpacity(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getFillExtrusionOpacity(klass))
return;
impl->paint.set<FillExtrusionOpacity>(value, klass);
impl->cascading.template get<FillExtrusionOpacity>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillExtrusionLayer::setFillExtrusionOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionOpacity>(value, klass);
impl->cascading.template get<FillExtrusionOpacity>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionOpacity>(klass);
return impl->cascading.template get<FillExtrusionOpacity>().getTransition(klass);
}
DataDrivenPropertyValue<Color> FillExtrusionLayer::getDefaultFillExtrusionColor() {
@@ -93,13 +93,13 @@ DataDrivenPropertyValue<Color> FillExtrusionLayer::getDefaultFillExtrusionColor(
}
DataDrivenPropertyValue<Color> FillExtrusionLayer::getFillExtrusionColor(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionColor>(klass);
return impl->cascading.template get<FillExtrusionColor>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getFillExtrusionColor(klass))
return;
impl->paint.set<FillExtrusionColor>(value, klass);
impl->cascading.template get<FillExtrusionColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -108,11 +108,11 @@ void FillExtrusionLayer::setFillExtrusionColor(DataDrivenPropertyValue<Color> va
}
void FillExtrusionLayer::setFillExtrusionColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionColor>(value, klass);
impl->cascading.template get<FillExtrusionColor>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionColor>(klass);
return impl->cascading.template get<FillExtrusionColor>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> FillExtrusionLayer::getDefaultFillExtrusionTranslate() {
@@ -120,22 +120,22 @@ PropertyValue<std::array<float, 2>> FillExtrusionLayer::getDefaultFillExtrusionT
}
PropertyValue<std::array<float, 2>> FillExtrusionLayer::getFillExtrusionTranslate(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionTranslate>(klass);
return impl->cascading.template get<FillExtrusionTranslate>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getFillExtrusionTranslate(klass))
return;
impl->paint.set<FillExtrusionTranslate>(value, klass);
impl->cascading.template get<FillExtrusionTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillExtrusionLayer::setFillExtrusionTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionTranslate>(value, klass);
impl->cascading.template get<FillExtrusionTranslate>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionTranslate>(klass);
return impl->cascading.template get<FillExtrusionTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> FillExtrusionLayer::getDefaultFillExtrusionTranslateAnchor() {
@@ -143,22 +143,22 @@ PropertyValue<TranslateAnchorType> FillExtrusionLayer::getDefaultFillExtrusionTr
}
PropertyValue<TranslateAnchorType> FillExtrusionLayer::getFillExtrusionTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionTranslateAnchor>(klass);
return impl->cascading.template get<FillExtrusionTranslateAnchor>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getFillExtrusionTranslateAnchor(klass))
return;
impl->paint.set<FillExtrusionTranslateAnchor>(value, klass);
impl->cascading.template get<FillExtrusionTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillExtrusionLayer::setFillExtrusionTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionTranslateAnchor>(value, klass);
impl->cascading.template get<FillExtrusionTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionTranslateAnchor>(klass);
return impl->cascading.template get<FillExtrusionTranslateAnchor>().getTransition(klass);
}
PropertyValue<std::string> FillExtrusionLayer::getDefaultFillExtrusionPattern() {
@@ -166,22 +166,22 @@ PropertyValue<std::string> FillExtrusionLayer::getDefaultFillExtrusionPattern()
}
PropertyValue<std::string> FillExtrusionLayer::getFillExtrusionPattern(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionPattern>(klass);
return impl->cascading.template get<FillExtrusionPattern>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionPattern(PropertyValue<std::string> value, const optional<std::string>& klass) {
if (value == getFillExtrusionPattern(klass))
return;
impl->paint.set<FillExtrusionPattern>(value, klass);
impl->cascading.template get<FillExtrusionPattern>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillExtrusionLayer::setFillExtrusionPatternTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionPattern>(value, klass);
impl->cascading.template get<FillExtrusionPattern>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionPatternTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionPattern>(klass);
return impl->cascading.template get<FillExtrusionPattern>().getTransition(klass);
}
DataDrivenPropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionHeight() {
@@ -189,13 +189,13 @@ DataDrivenPropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionHeight
}
DataDrivenPropertyValue<float> FillExtrusionLayer::getFillExtrusionHeight(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionHeight>(klass);
return impl->cascading.template get<FillExtrusionHeight>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionHeight(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getFillExtrusionHeight(klass))
return;
impl->paint.set<FillExtrusionHeight>(value, klass);
impl->cascading.template get<FillExtrusionHeight>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -204,11 +204,11 @@ void FillExtrusionLayer::setFillExtrusionHeight(DataDrivenPropertyValue<float> v
}
void FillExtrusionLayer::setFillExtrusionHeightTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionHeight>(value, klass);
impl->cascading.template get<FillExtrusionHeight>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionHeightTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionHeight>(klass);
return impl->cascading.template get<FillExtrusionHeight>().getTransition(klass);
}
DataDrivenPropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionBase() {
@@ -216,13 +216,13 @@ DataDrivenPropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionBase()
}
DataDrivenPropertyValue<float> FillExtrusionLayer::getFillExtrusionBase(const optional<std::string>& klass) const {
return impl->paint.get<FillExtrusionBase>(klass);
return impl->cascading.template get<FillExtrusionBase>().get(klass);
}
void FillExtrusionLayer::setFillExtrusionBase(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getFillExtrusionBase(klass))
return;
impl->paint.set<FillExtrusionBase>(value, klass);
impl->cascading.template get<FillExtrusionBase>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -231,11 +231,11 @@ void FillExtrusionLayer::setFillExtrusionBase(DataDrivenPropertyValue<float> val
}
void FillExtrusionLayer::setFillExtrusionBaseTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillExtrusionBase>(value, klass);
impl->cascading.template get<FillExtrusionBase>().setTransition(value, klass);
}
TransitionOptions FillExtrusionLayer::getFillExtrusionBaseTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillExtrusionBase>(klass);
return impl->cascading.template get<FillExtrusionBase>().getTransition(klass);
}
} // namespace style

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@@ -1,18 +1,11 @@
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
namespace mbgl {
namespace style {
void FillExtrusionLayer::Impl::cascade(const CascadeParameters&) {
}
bool FillExtrusionLayer::Impl::evaluate(const PropertyEvaluationParameters&) {
return false;
}
std::unique_ptr<Bucket> FillExtrusionLayer::Impl::createBucket(const BucketParameters&, const std::vector<const Layer*>&) const {
return nullptr;
std::unique_ptr<RenderLayer> FillExtrusionLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderFillExtrusionLayer>(*this);
}
} // namespace style

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@@ -13,12 +13,11 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
FillExtrusionPaintProperties::Cascading cascading;
FillExtrusionPaintProperties paint;
//style::FillExtrusionLayer::Impl* const impl;
};
} // namespace style

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@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
FillLayer::FillLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Fill, std::make_unique<Impl>())
: Layer(LayerType::Fill, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
FillLayer::FillLayer(const Impl& other)
: Layer(Type::Fill, std::make_unique<Impl>(other))
: Layer(LayerType::Fill, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> FillLayer::Impl::clone() const {
std::unique_ptr<Layer> FillLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<FillLayer>(*this);
result->impl->id = id_;
result->impl->paint = FillPaintProperties();
result->impl->cascading = FillPaintProperties::Cascading();
return std::move(result);
}
@@ -70,22 +70,22 @@ PropertyValue<bool> FillLayer::getDefaultFillAntialias() {
}
PropertyValue<bool> FillLayer::getFillAntialias(const optional<std::string>& klass) const {
return impl->paint.get<FillAntialias>(klass);
return impl->cascading.template get<FillAntialias>().get(klass);
}
void FillLayer::setFillAntialias(PropertyValue<bool> value, const optional<std::string>& klass) {
if (value == getFillAntialias(klass))
return;
impl->paint.set<FillAntialias>(value, klass);
impl->cascading.template get<FillAntialias>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillLayer::setFillAntialiasTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillAntialias>(value, klass);
impl->cascading.template get<FillAntialias>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillAntialiasTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillAntialias>(klass);
return impl->cascading.template get<FillAntialias>().getTransition(klass);
}
DataDrivenPropertyValue<float> FillLayer::getDefaultFillOpacity() {
@@ -93,13 +93,13 @@ DataDrivenPropertyValue<float> FillLayer::getDefaultFillOpacity() {
}
DataDrivenPropertyValue<float> FillLayer::getFillOpacity(const optional<std::string>& klass) const {
return impl->paint.get<FillOpacity>(klass);
return impl->cascading.template get<FillOpacity>().get(klass);
}
void FillLayer::setFillOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getFillOpacity(klass))
return;
impl->paint.set<FillOpacity>(value, klass);
impl->cascading.template get<FillOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -108,11 +108,11 @@ void FillLayer::setFillOpacity(DataDrivenPropertyValue<float> value, const optio
}
void FillLayer::setFillOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillOpacity>(value, klass);
impl->cascading.template get<FillOpacity>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillOpacity>(klass);
return impl->cascading.template get<FillOpacity>().getTransition(klass);
}
DataDrivenPropertyValue<Color> FillLayer::getDefaultFillColor() {
@@ -120,13 +120,13 @@ DataDrivenPropertyValue<Color> FillLayer::getDefaultFillColor() {
}
DataDrivenPropertyValue<Color> FillLayer::getFillColor(const optional<std::string>& klass) const {
return impl->paint.get<FillColor>(klass);
return impl->cascading.template get<FillColor>().get(klass);
}
void FillLayer::setFillColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getFillColor(klass))
return;
impl->paint.set<FillColor>(value, klass);
impl->cascading.template get<FillColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -135,11 +135,11 @@ void FillLayer::setFillColor(DataDrivenPropertyValue<Color> value, const optiona
}
void FillLayer::setFillColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillColor>(value, klass);
impl->cascading.template get<FillColor>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillColor>(klass);
return impl->cascading.template get<FillColor>().getTransition(klass);
}
DataDrivenPropertyValue<Color> FillLayer::getDefaultFillOutlineColor() {
@@ -147,13 +147,13 @@ DataDrivenPropertyValue<Color> FillLayer::getDefaultFillOutlineColor() {
}
DataDrivenPropertyValue<Color> FillLayer::getFillOutlineColor(const optional<std::string>& klass) const {
return impl->paint.get<FillOutlineColor>(klass);
return impl->cascading.template get<FillOutlineColor>().get(klass);
}
void FillLayer::setFillOutlineColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getFillOutlineColor(klass))
return;
impl->paint.set<FillOutlineColor>(value, klass);
impl->cascading.template get<FillOutlineColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -162,11 +162,11 @@ void FillLayer::setFillOutlineColor(DataDrivenPropertyValue<Color> value, const
}
void FillLayer::setFillOutlineColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillOutlineColor>(value, klass);
impl->cascading.template get<FillOutlineColor>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillOutlineColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillOutlineColor>(klass);
return impl->cascading.template get<FillOutlineColor>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> FillLayer::getDefaultFillTranslate() {
@@ -174,22 +174,22 @@ PropertyValue<std::array<float, 2>> FillLayer::getDefaultFillTranslate() {
}
PropertyValue<std::array<float, 2>> FillLayer::getFillTranslate(const optional<std::string>& klass) const {
return impl->paint.get<FillTranslate>(klass);
return impl->cascading.template get<FillTranslate>().get(klass);
}
void FillLayer::setFillTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getFillTranslate(klass))
return;
impl->paint.set<FillTranslate>(value, klass);
impl->cascading.template get<FillTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillLayer::setFillTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillTranslate>(value, klass);
impl->cascading.template get<FillTranslate>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillTranslate>(klass);
return impl->cascading.template get<FillTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> FillLayer::getDefaultFillTranslateAnchor() {
@@ -197,22 +197,22 @@ PropertyValue<TranslateAnchorType> FillLayer::getDefaultFillTranslateAnchor() {
}
PropertyValue<TranslateAnchorType> FillLayer::getFillTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<FillTranslateAnchor>(klass);
return impl->cascading.template get<FillTranslateAnchor>().get(klass);
}
void FillLayer::setFillTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getFillTranslateAnchor(klass))
return;
impl->paint.set<FillTranslateAnchor>(value, klass);
impl->cascading.template get<FillTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillLayer::setFillTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillTranslateAnchor>(value, klass);
impl->cascading.template get<FillTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillTranslateAnchor>(klass);
return impl->cascading.template get<FillTranslateAnchor>().getTransition(klass);
}
PropertyValue<std::string> FillLayer::getDefaultFillPattern() {
@@ -220,22 +220,22 @@ PropertyValue<std::string> FillLayer::getDefaultFillPattern() {
}
PropertyValue<std::string> FillLayer::getFillPattern(const optional<std::string>& klass) const {
return impl->paint.get<FillPattern>(klass);
return impl->cascading.template get<FillPattern>().get(klass);
}
void FillLayer::setFillPattern(PropertyValue<std::string> value, const optional<std::string>& klass) {
if (value == getFillPattern(klass))
return;
impl->paint.set<FillPattern>(value, klass);
impl->cascading.template get<FillPattern>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void FillLayer::setFillPatternTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<FillPattern>(value, klass);
impl->cascading.template get<FillPattern>().setTransition(value, klass);
}
TransitionOptions FillLayer::getFillPatternTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<FillPattern>(klass);
return impl->cascading.template get<FillPattern>().getTransition(klass);
}
} // namespace style

View File

@@ -1,55 +1,11 @@
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/renderer/render_fill_layer.hpp>
namespace mbgl {
namespace style {
void FillLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool FillLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
if (paint.unevaluated.get<FillOutlineColor>().isUndefined()) {
paint.evaluated.get<FillOutlineColor>() = paint.evaluated.get<FillColor>();
}
passes = RenderPass::None;
if (paint.evaluated.get<FillAntialias>()) {
passes |= RenderPass::Translucent;
}
if (!paint.unevaluated.get<FillPattern>().isUndefined()
|| paint.evaluated.get<FillColor>().constantOr(Color()).a < 1.0f
|| paint.evaluated.get<FillOpacity>().constantOr(0) < 1.0f) {
passes |= RenderPass::Translucent;
} else {
passes |= RenderPass::Opaque;
}
return paint.hasTransition();
}
std::unique_ptr<Bucket> FillLayer::Impl::createBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers) const {
return std::make_unique<FillBucket>(parameters, layers);
}
bool FillLayer::Impl::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
const float bearing,
const float pixelsToTileUnits) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry, paint.evaluated.get<FillTranslate>(), paint.evaluated.get<FillTranslateAnchor>(), bearing, pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
std::unique_ptr<RenderLayer> FillLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderFillLayer>(*this);
}
} // namespace style

View File

@@ -13,19 +13,9 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
FillPaintProperties paint;
FillPaintProperties::Cascading cascading;
};
} // namespace style

View File

@@ -14,13 +14,13 @@ namespace style {
<% if (type === 'background') { -%>
<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const std::string& layerID)
: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>())
: Layer(LayerType::<%- camelize(type) %>, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
}
<% } else { -%>
<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>())
: Layer(LayerType::<%- camelize(type) %>, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
@@ -28,7 +28,7 @@ namespace style {
<% } -%>
<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const Impl& other)
: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>(other))
: Layer(LayerType::<%- camelize(type) %>, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -41,7 +41,7 @@ std::unique_ptr<Layer> <%- camelize(type) %>Layer::Impl::clone() const {
std::unique_ptr<Layer> <%- camelize(type) %>Layer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<<%- camelize(type) %>Layer>(*this);
result->impl->id = id_;
result->impl->paint = <%- camelize(type) %>PaintProperties();
result->impl->cascading = <%- camelize(type) %>PaintProperties::Cascading();
return std::move(result);
}
@@ -109,13 +109,13 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
}
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>(const optional<std::string>& klass) const {
return impl->paint.get<<%- camelize(property.name) %>>(klass);
return impl->cascading.template get<<%- camelize(property.name) %>>().get(klass);
}
void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyValueType(property) %> value, const optional<std::string>& klass) {
if (value == get<%- camelize(property.name) %>(klass))
return;
impl->paint.set<<%- camelize(property.name) %>>(value, klass);
impl->cascading.template get<<%- camelize(property.name) %>>().set(value, klass);
<% if (isDataDriven(property)) { -%>
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
@@ -128,11 +128,11 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
}
void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>Transition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<<%- camelize(property.name) %>>(value, klass);
impl->cascading.template get<<%- camelize(property.name) %>>().setTransition(value, klass);
}
TransitionOptions <%- camelize(type) %>Layer::get<%- camelize(property.name) %>Transition(const optional<std::string>& klass) const {
return impl->paint.getTransition<<%- camelize(property.name) %>>(klass);
return impl->cascading.template get<<%- camelize(property.name) %>>().getTransition(klass);
}
<% } -%>

View File

@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
LineLayer::LineLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Line, std::make_unique<Impl>())
: Layer(LayerType::Line, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
LineLayer::LineLayer(const Impl& other)
: Layer(Type::Line, std::make_unique<Impl>(other))
: Layer(LayerType::Line, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> LineLayer::Impl::clone() const {
std::unique_ptr<Layer> LineLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<LineLayer>(*this);
result->impl->id = id_;
result->impl->paint = LinePaintProperties();
result->impl->cascading = LinePaintProperties::Cascading();
return std::move(result);
}
@@ -127,13 +127,13 @@ DataDrivenPropertyValue<float> LineLayer::getDefaultLineOpacity() {
}
DataDrivenPropertyValue<float> LineLayer::getLineOpacity(const optional<std::string>& klass) const {
return impl->paint.get<LineOpacity>(klass);
return impl->cascading.template get<LineOpacity>().get(klass);
}
void LineLayer::setLineOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getLineOpacity(klass))
return;
impl->paint.set<LineOpacity>(value, klass);
impl->cascading.template get<LineOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -142,11 +142,11 @@ void LineLayer::setLineOpacity(DataDrivenPropertyValue<float> value, const optio
}
void LineLayer::setLineOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineOpacity>(value, klass);
impl->cascading.template get<LineOpacity>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineOpacity>(klass);
return impl->cascading.template get<LineOpacity>().getTransition(klass);
}
DataDrivenPropertyValue<Color> LineLayer::getDefaultLineColor() {
@@ -154,13 +154,13 @@ DataDrivenPropertyValue<Color> LineLayer::getDefaultLineColor() {
}
DataDrivenPropertyValue<Color> LineLayer::getLineColor(const optional<std::string>& klass) const {
return impl->paint.get<LineColor>(klass);
return impl->cascading.template get<LineColor>().get(klass);
}
void LineLayer::setLineColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getLineColor(klass))
return;
impl->paint.set<LineColor>(value, klass);
impl->cascading.template get<LineColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -169,11 +169,11 @@ void LineLayer::setLineColor(DataDrivenPropertyValue<Color> value, const optiona
}
void LineLayer::setLineColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineColor>(value, klass);
impl->cascading.template get<LineColor>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineColor>(klass);
return impl->cascading.template get<LineColor>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> LineLayer::getDefaultLineTranslate() {
@@ -181,22 +181,22 @@ PropertyValue<std::array<float, 2>> LineLayer::getDefaultLineTranslate() {
}
PropertyValue<std::array<float, 2>> LineLayer::getLineTranslate(const optional<std::string>& klass) const {
return impl->paint.get<LineTranslate>(klass);
return impl->cascading.template get<LineTranslate>().get(klass);
}
void LineLayer::setLineTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getLineTranslate(klass))
return;
impl->paint.set<LineTranslate>(value, klass);
impl->cascading.template get<LineTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void LineLayer::setLineTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineTranslate>(value, klass);
impl->cascading.template get<LineTranslate>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineTranslate>(klass);
return impl->cascading.template get<LineTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> LineLayer::getDefaultLineTranslateAnchor() {
@@ -204,22 +204,22 @@ PropertyValue<TranslateAnchorType> LineLayer::getDefaultLineTranslateAnchor() {
}
PropertyValue<TranslateAnchorType> LineLayer::getLineTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<LineTranslateAnchor>(klass);
return impl->cascading.template get<LineTranslateAnchor>().get(klass);
}
void LineLayer::setLineTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getLineTranslateAnchor(klass))
return;
impl->paint.set<LineTranslateAnchor>(value, klass);
impl->cascading.template get<LineTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void LineLayer::setLineTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineTranslateAnchor>(value, klass);
impl->cascading.template get<LineTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineTranslateAnchor>(klass);
return impl->cascading.template get<LineTranslateAnchor>().getTransition(klass);
}
PropertyValue<float> LineLayer::getDefaultLineWidth() {
@@ -227,22 +227,22 @@ PropertyValue<float> LineLayer::getDefaultLineWidth() {
}
PropertyValue<float> LineLayer::getLineWidth(const optional<std::string>& klass) const {
return impl->paint.get<LineWidth>(klass);
return impl->cascading.template get<LineWidth>().get(klass);
}
void LineLayer::setLineWidth(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getLineWidth(klass))
return;
impl->paint.set<LineWidth>(value, klass);
impl->cascading.template get<LineWidth>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void LineLayer::setLineWidthTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineWidth>(value, klass);
impl->cascading.template get<LineWidth>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineWidthTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineWidth>(klass);
return impl->cascading.template get<LineWidth>().getTransition(klass);
}
DataDrivenPropertyValue<float> LineLayer::getDefaultLineGapWidth() {
@@ -250,13 +250,13 @@ DataDrivenPropertyValue<float> LineLayer::getDefaultLineGapWidth() {
}
DataDrivenPropertyValue<float> LineLayer::getLineGapWidth(const optional<std::string>& klass) const {
return impl->paint.get<LineGapWidth>(klass);
return impl->cascading.template get<LineGapWidth>().get(klass);
}
void LineLayer::setLineGapWidth(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getLineGapWidth(klass))
return;
impl->paint.set<LineGapWidth>(value, klass);
impl->cascading.template get<LineGapWidth>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -265,11 +265,11 @@ void LineLayer::setLineGapWidth(DataDrivenPropertyValue<float> value, const opti
}
void LineLayer::setLineGapWidthTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineGapWidth>(value, klass);
impl->cascading.template get<LineGapWidth>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineGapWidthTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineGapWidth>(klass);
return impl->cascading.template get<LineGapWidth>().getTransition(klass);
}
DataDrivenPropertyValue<float> LineLayer::getDefaultLineOffset() {
@@ -277,13 +277,13 @@ DataDrivenPropertyValue<float> LineLayer::getDefaultLineOffset() {
}
DataDrivenPropertyValue<float> LineLayer::getLineOffset(const optional<std::string>& klass) const {
return impl->paint.get<LineOffset>(klass);
return impl->cascading.template get<LineOffset>().get(klass);
}
void LineLayer::setLineOffset(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getLineOffset(klass))
return;
impl->paint.set<LineOffset>(value, klass);
impl->cascading.template get<LineOffset>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -292,11 +292,11 @@ void LineLayer::setLineOffset(DataDrivenPropertyValue<float> value, const option
}
void LineLayer::setLineOffsetTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineOffset>(value, klass);
impl->cascading.template get<LineOffset>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineOffsetTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineOffset>(klass);
return impl->cascading.template get<LineOffset>().getTransition(klass);
}
DataDrivenPropertyValue<float> LineLayer::getDefaultLineBlur() {
@@ -304,13 +304,13 @@ DataDrivenPropertyValue<float> LineLayer::getDefaultLineBlur() {
}
DataDrivenPropertyValue<float> LineLayer::getLineBlur(const optional<std::string>& klass) const {
return impl->paint.get<LineBlur>(klass);
return impl->cascading.template get<LineBlur>().get(klass);
}
void LineLayer::setLineBlur(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getLineBlur(klass))
return;
impl->paint.set<LineBlur>(value, klass);
impl->cascading.template get<LineBlur>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -319,11 +319,11 @@ void LineLayer::setLineBlur(DataDrivenPropertyValue<float> value, const optional
}
void LineLayer::setLineBlurTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineBlur>(value, klass);
impl->cascading.template get<LineBlur>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineBlurTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineBlur>(klass);
return impl->cascading.template get<LineBlur>().getTransition(klass);
}
PropertyValue<std::vector<float>> LineLayer::getDefaultLineDasharray() {
@@ -331,22 +331,22 @@ PropertyValue<std::vector<float>> LineLayer::getDefaultLineDasharray() {
}
PropertyValue<std::vector<float>> LineLayer::getLineDasharray(const optional<std::string>& klass) const {
return impl->paint.get<LineDasharray>(klass);
return impl->cascading.template get<LineDasharray>().get(klass);
}
void LineLayer::setLineDasharray(PropertyValue<std::vector<float>> value, const optional<std::string>& klass) {
if (value == getLineDasharray(klass))
return;
impl->paint.set<LineDasharray>(value, klass);
impl->cascading.template get<LineDasharray>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void LineLayer::setLineDasharrayTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LineDasharray>(value, klass);
impl->cascading.template get<LineDasharray>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLineDasharrayTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LineDasharray>(klass);
return impl->cascading.template get<LineDasharray>().getTransition(klass);
}
PropertyValue<std::string> LineLayer::getDefaultLinePattern() {
@@ -354,22 +354,22 @@ PropertyValue<std::string> LineLayer::getDefaultLinePattern() {
}
PropertyValue<std::string> LineLayer::getLinePattern(const optional<std::string>& klass) const {
return impl->paint.get<LinePattern>(klass);
return impl->cascading.template get<LinePattern>().get(klass);
}
void LineLayer::setLinePattern(PropertyValue<std::string> value, const optional<std::string>& klass) {
if (value == getLinePattern(klass))
return;
impl->paint.set<LinePattern>(value, klass);
impl->cascading.template get<LinePattern>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void LineLayer::setLinePatternTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<LinePattern>(value, klass);
impl->cascading.template get<LinePattern>().setTransition(value, klass);
}
TransitionOptions LineLayer::getLinePatternTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<LinePattern>(klass);
return impl->cascading.template get<LinePattern>().getTransition(klass);
}
} // namespace style

View File

@@ -1,102 +1,11 @@
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/style/property_evaluation_parameters.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/renderer/render_line_layer.hpp>
namespace mbgl {
namespace style {
void LineLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool LineLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
// for scaling dasharrays
PropertyEvaluationParameters dashArrayParams = parameters;
dashArrayParams.z = std::floor(dashArrayParams.z);
dashLineWidth = paint.evaluate<LineWidth>(dashArrayParams);
paint.evaluate(parameters);
passes = (paint.evaluated.get<LineOpacity>().constantOr(1.0) > 0
&& paint.evaluated.get<LineColor>().constantOr(Color::black()).a > 0
&& paint.evaluated.get<LineWidth>() > 0)
? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> LineLayer::Impl::createBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers) const {
return std::make_unique<LineBucket>(parameters, layers, layout);
}
float LineLayer::Impl::getLineWidth(const GeometryTileFeature& feature, const float zoom) const {
float lineWidth = paint.evaluated.get<LineWidth>();
float gapWidth = paint.evaluated.get<LineGapWidth>()
.evaluate(feature, zoom, LineGapWidth::defaultValue());
if (gapWidth) {
return gapWidth + 2 * lineWidth;
} else {
return lineWidth;
}
}
optional<GeometryCollection> offsetLine(const GeometryCollection& rings, const double offset) {
if (offset == 0) return {};
GeometryCollection newRings;
Point<double> zero(0, 0);
for (const auto& ring : rings) {
newRings.emplace_back();
auto& newRing = newRings.back();
for (auto i = ring.begin(); i != ring.end(); i++) {
auto& p = *i;
Point<double> aToB = i == ring.begin() ?
zero :
util::perp(util::unit(convertPoint<double>(p - *(i - 1))));
Point<double> bToC = i + 1 == ring.end() ?
zero :
util::perp(util::unit(convertPoint<double>(*(i + 1) - p)));
Point<double> extrude = util::unit(aToB + bToC);
const double cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y;
extrude *= (1.0 / cosHalfAngle);
newRing.push_back(convertPoint<int16_t>(extrude * offset) + p);
}
}
return newRings;
}
bool LineLayer::Impl::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
const float bearing,
const float pixelsToTileUnits) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry, paint.evaluated.get<LineTranslate>(), paint.evaluated.get<LineTranslateAnchor>(), bearing, pixelsToTileUnits);
// Evaluate function
auto offset = paint.evaluated.get<LineOffset>().evaluate(feature, zoom, LineOffset::defaultValue()) * pixelsToTileUnits;
// Apply offset to geometry
auto offsetGeometry = offsetLine(feature.getGeometries(), offset);
// Test intersection
const float halfWidth = getLineWidth(feature, zoom) / 2.0 * pixelsToTileUnits;
return util::polygonIntersectsBufferedMultiLine(
translatedQueryGeometry.value_or(queryGeometry),
offsetGeometry.value_or(feature.getGeometries()),
halfWidth);
std::unique_ptr<RenderLayer> LineLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderLineLayer>(*this);
}
} // namespace style

View File

@@ -13,26 +13,10 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
LineLayoutProperties layout;
LinePaintProperties paint;
// Special case
float dashLineWidth = 1;
private:
float getLineWidth(const GeometryTileFeature&, const float) const;
LinePaintProperties::Cascading cascading;
};
} // namespace style

View File

@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
RasterLayer::RasterLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Raster, std::make_unique<Impl>())
: Layer(LayerType::Raster, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
RasterLayer::RasterLayer(const Impl& other)
: Layer(Type::Raster, std::make_unique<Impl>(other))
: Layer(LayerType::Raster, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> RasterLayer::Impl::clone() const {
std::unique_ptr<Layer> RasterLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<RasterLayer>(*this);
result->impl->id = id_;
result->impl->paint = RasterPaintProperties();
result->impl->cascading = RasterPaintProperties::Cascading();
return std::move(result);
}
@@ -52,22 +52,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterOpacity() {
}
PropertyValue<float> RasterLayer::getRasterOpacity(const optional<std::string>& klass) const {
return impl->paint.get<RasterOpacity>(klass);
return impl->cascading.template get<RasterOpacity>().get(klass);
}
void RasterLayer::setRasterOpacity(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterOpacity(klass))
return;
impl->paint.set<RasterOpacity>(value, klass);
impl->cascading.template get<RasterOpacity>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterOpacity>(value, klass);
impl->cascading.template get<RasterOpacity>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterOpacity>(klass);
return impl->cascading.template get<RasterOpacity>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterHueRotate() {
@@ -75,22 +75,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterHueRotate() {
}
PropertyValue<float> RasterLayer::getRasterHueRotate(const optional<std::string>& klass) const {
return impl->paint.get<RasterHueRotate>(klass);
return impl->cascading.template get<RasterHueRotate>().get(klass);
}
void RasterLayer::setRasterHueRotate(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterHueRotate(klass))
return;
impl->paint.set<RasterHueRotate>(value, klass);
impl->cascading.template get<RasterHueRotate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterHueRotateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterHueRotate>(value, klass);
impl->cascading.template get<RasterHueRotate>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterHueRotateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterHueRotate>(klass);
return impl->cascading.template get<RasterHueRotate>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMin() {
@@ -98,22 +98,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMin() {
}
PropertyValue<float> RasterLayer::getRasterBrightnessMin(const optional<std::string>& klass) const {
return impl->paint.get<RasterBrightnessMin>(klass);
return impl->cascading.template get<RasterBrightnessMin>().get(klass);
}
void RasterLayer::setRasterBrightnessMin(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterBrightnessMin(klass))
return;
impl->paint.set<RasterBrightnessMin>(value, klass);
impl->cascading.template get<RasterBrightnessMin>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterBrightnessMinTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterBrightnessMin>(value, klass);
impl->cascading.template get<RasterBrightnessMin>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterBrightnessMinTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterBrightnessMin>(klass);
return impl->cascading.template get<RasterBrightnessMin>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMax() {
@@ -121,22 +121,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMax() {
}
PropertyValue<float> RasterLayer::getRasterBrightnessMax(const optional<std::string>& klass) const {
return impl->paint.get<RasterBrightnessMax>(klass);
return impl->cascading.template get<RasterBrightnessMax>().get(klass);
}
void RasterLayer::setRasterBrightnessMax(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterBrightnessMax(klass))
return;
impl->paint.set<RasterBrightnessMax>(value, klass);
impl->cascading.template get<RasterBrightnessMax>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterBrightnessMaxTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterBrightnessMax>(value, klass);
impl->cascading.template get<RasterBrightnessMax>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterBrightnessMaxTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterBrightnessMax>(klass);
return impl->cascading.template get<RasterBrightnessMax>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterSaturation() {
@@ -144,22 +144,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterSaturation() {
}
PropertyValue<float> RasterLayer::getRasterSaturation(const optional<std::string>& klass) const {
return impl->paint.get<RasterSaturation>(klass);
return impl->cascading.template get<RasterSaturation>().get(klass);
}
void RasterLayer::setRasterSaturation(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterSaturation(klass))
return;
impl->paint.set<RasterSaturation>(value, klass);
impl->cascading.template get<RasterSaturation>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterSaturationTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterSaturation>(value, klass);
impl->cascading.template get<RasterSaturation>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterSaturationTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterSaturation>(klass);
return impl->cascading.template get<RasterSaturation>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterContrast() {
@@ -167,22 +167,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterContrast() {
}
PropertyValue<float> RasterLayer::getRasterContrast(const optional<std::string>& klass) const {
return impl->paint.get<RasterContrast>(klass);
return impl->cascading.template get<RasterContrast>().get(klass);
}
void RasterLayer::setRasterContrast(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterContrast(klass))
return;
impl->paint.set<RasterContrast>(value, klass);
impl->cascading.template get<RasterContrast>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterContrastTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterContrast>(value, klass);
impl->cascading.template get<RasterContrast>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterContrastTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterContrast>(klass);
return impl->cascading.template get<RasterContrast>().getTransition(klass);
}
PropertyValue<float> RasterLayer::getDefaultRasterFadeDuration() {
@@ -190,22 +190,22 @@ PropertyValue<float> RasterLayer::getDefaultRasterFadeDuration() {
}
PropertyValue<float> RasterLayer::getRasterFadeDuration(const optional<std::string>& klass) const {
return impl->paint.get<RasterFadeDuration>(klass);
return impl->cascading.template get<RasterFadeDuration>().get(klass);
}
void RasterLayer::setRasterFadeDuration(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getRasterFadeDuration(klass))
return;
impl->paint.set<RasterFadeDuration>(value, klass);
impl->cascading.template get<RasterFadeDuration>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void RasterLayer::setRasterFadeDurationTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<RasterFadeDuration>(value, klass);
impl->cascading.template get<RasterFadeDuration>().setTransition(value, klass);
}
TransitionOptions RasterLayer::getRasterFadeDurationTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<RasterFadeDuration>(klass);
return impl->cascading.template get<RasterFadeDuration>().getTransition(klass);
}
} // namespace style

View File

@@ -1,24 +1,11 @@
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_raster_layer.hpp>
namespace mbgl {
namespace style {
void RasterLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool RasterLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
passes = paint.evaluated.get<RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> RasterLayer::Impl::createBucket(const BucketParameters&, const std::vector<const Layer*>&) const {
assert(false);
return nullptr;
std::unique_ptr<RenderLayer> RasterLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderRasterLayer>(*this);
}
} // namespace style

View File

@@ -13,12 +13,9 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
RasterPaintProperties paint;
RasterPaintProperties::Cascading cascading;
};
} // namespace style

View File

@@ -8,14 +8,14 @@ namespace mbgl {
namespace style {
SymbolLayer::SymbolLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Symbol, std::make_unique<Impl>())
: Layer(LayerType::Symbol, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
SymbolLayer::SymbolLayer(const Impl& other)
: Layer(Type::Symbol, std::make_unique<Impl>(other))
: Layer(LayerType::Symbol, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
@@ -28,7 +28,7 @@ std::unique_ptr<Layer> SymbolLayer::Impl::clone() const {
std::unique_ptr<Layer> SymbolLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<SymbolLayer>(*this);
result->impl->id = id_;
result->impl->paint = SymbolPaintProperties();
result->impl->cascading = SymbolPaintProperties::Cascading();
return std::move(result);
}
@@ -547,13 +547,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultIconOpacity() {
}
DataDrivenPropertyValue<float> SymbolLayer::getIconOpacity(const optional<std::string>& klass) const {
return impl->paint.get<IconOpacity>(klass);
return impl->cascading.template get<IconOpacity>().get(klass);
}
void SymbolLayer::setIconOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getIconOpacity(klass))
return;
impl->paint.set<IconOpacity>(value, klass);
impl->cascading.template get<IconOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -562,11 +562,11 @@ void SymbolLayer::setIconOpacity(DataDrivenPropertyValue<float> value, const opt
}
void SymbolLayer::setIconOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconOpacity>(value, klass);
impl->cascading.template get<IconOpacity>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconOpacity>(klass);
return impl->cascading.template get<IconOpacity>().getTransition(klass);
}
DataDrivenPropertyValue<Color> SymbolLayer::getDefaultIconColor() {
@@ -574,13 +574,13 @@ DataDrivenPropertyValue<Color> SymbolLayer::getDefaultIconColor() {
}
DataDrivenPropertyValue<Color> SymbolLayer::getIconColor(const optional<std::string>& klass) const {
return impl->paint.get<IconColor>(klass);
return impl->cascading.template get<IconColor>().get(klass);
}
void SymbolLayer::setIconColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getIconColor(klass))
return;
impl->paint.set<IconColor>(value, klass);
impl->cascading.template get<IconColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -589,11 +589,11 @@ void SymbolLayer::setIconColor(DataDrivenPropertyValue<Color> value, const optio
}
void SymbolLayer::setIconColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconColor>(value, klass);
impl->cascading.template get<IconColor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconColor>(klass);
return impl->cascading.template get<IconColor>().getTransition(klass);
}
DataDrivenPropertyValue<Color> SymbolLayer::getDefaultIconHaloColor() {
@@ -601,13 +601,13 @@ DataDrivenPropertyValue<Color> SymbolLayer::getDefaultIconHaloColor() {
}
DataDrivenPropertyValue<Color> SymbolLayer::getIconHaloColor(const optional<std::string>& klass) const {
return impl->paint.get<IconHaloColor>(klass);
return impl->cascading.template get<IconHaloColor>().get(klass);
}
void SymbolLayer::setIconHaloColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getIconHaloColor(klass))
return;
impl->paint.set<IconHaloColor>(value, klass);
impl->cascading.template get<IconHaloColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -616,11 +616,11 @@ void SymbolLayer::setIconHaloColor(DataDrivenPropertyValue<Color> value, const o
}
void SymbolLayer::setIconHaloColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconHaloColor>(value, klass);
impl->cascading.template get<IconHaloColor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconHaloColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconHaloColor>(klass);
return impl->cascading.template get<IconHaloColor>().getTransition(klass);
}
DataDrivenPropertyValue<float> SymbolLayer::getDefaultIconHaloWidth() {
@@ -628,13 +628,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultIconHaloWidth() {
}
DataDrivenPropertyValue<float> SymbolLayer::getIconHaloWidth(const optional<std::string>& klass) const {
return impl->paint.get<IconHaloWidth>(klass);
return impl->cascading.template get<IconHaloWidth>().get(klass);
}
void SymbolLayer::setIconHaloWidth(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getIconHaloWidth(klass))
return;
impl->paint.set<IconHaloWidth>(value, klass);
impl->cascading.template get<IconHaloWidth>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -643,11 +643,11 @@ void SymbolLayer::setIconHaloWidth(DataDrivenPropertyValue<float> value, const o
}
void SymbolLayer::setIconHaloWidthTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconHaloWidth>(value, klass);
impl->cascading.template get<IconHaloWidth>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconHaloWidthTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconHaloWidth>(klass);
return impl->cascading.template get<IconHaloWidth>().getTransition(klass);
}
DataDrivenPropertyValue<float> SymbolLayer::getDefaultIconHaloBlur() {
@@ -655,13 +655,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultIconHaloBlur() {
}
DataDrivenPropertyValue<float> SymbolLayer::getIconHaloBlur(const optional<std::string>& klass) const {
return impl->paint.get<IconHaloBlur>(klass);
return impl->cascading.template get<IconHaloBlur>().get(klass);
}
void SymbolLayer::setIconHaloBlur(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getIconHaloBlur(klass))
return;
impl->paint.set<IconHaloBlur>(value, klass);
impl->cascading.template get<IconHaloBlur>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -670,11 +670,11 @@ void SymbolLayer::setIconHaloBlur(DataDrivenPropertyValue<float> value, const op
}
void SymbolLayer::setIconHaloBlurTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconHaloBlur>(value, klass);
impl->cascading.template get<IconHaloBlur>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconHaloBlurTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconHaloBlur>(klass);
return impl->cascading.template get<IconHaloBlur>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultIconTranslate() {
@@ -682,22 +682,22 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultIconTranslate() {
}
PropertyValue<std::array<float, 2>> SymbolLayer::getIconTranslate(const optional<std::string>& klass) const {
return impl->paint.get<IconTranslate>(klass);
return impl->cascading.template get<IconTranslate>().get(klass);
}
void SymbolLayer::setIconTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getIconTranslate(klass))
return;
impl->paint.set<IconTranslate>(value, klass);
impl->cascading.template get<IconTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void SymbolLayer::setIconTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconTranslate>(value, klass);
impl->cascading.template get<IconTranslate>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconTranslate>(klass);
return impl->cascading.template get<IconTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultIconTranslateAnchor() {
@@ -705,22 +705,22 @@ PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultIconTranslateAnchor()
}
PropertyValue<TranslateAnchorType> SymbolLayer::getIconTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<IconTranslateAnchor>(klass);
return impl->cascading.template get<IconTranslateAnchor>().get(klass);
}
void SymbolLayer::setIconTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getIconTranslateAnchor(klass))
return;
impl->paint.set<IconTranslateAnchor>(value, klass);
impl->cascading.template get<IconTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void SymbolLayer::setIconTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<IconTranslateAnchor>(value, klass);
impl->cascading.template get<IconTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getIconTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<IconTranslateAnchor>(klass);
return impl->cascading.template get<IconTranslateAnchor>().getTransition(klass);
}
DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextOpacity() {
@@ -728,13 +728,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextOpacity() {
}
DataDrivenPropertyValue<float> SymbolLayer::getTextOpacity(const optional<std::string>& klass) const {
return impl->paint.get<TextOpacity>(klass);
return impl->cascading.template get<TextOpacity>().get(klass);
}
void SymbolLayer::setTextOpacity(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getTextOpacity(klass))
return;
impl->paint.set<TextOpacity>(value, klass);
impl->cascading.template get<TextOpacity>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -743,11 +743,11 @@ void SymbolLayer::setTextOpacity(DataDrivenPropertyValue<float> value, const opt
}
void SymbolLayer::setTextOpacityTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextOpacity>(value, klass);
impl->cascading.template get<TextOpacity>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextOpacityTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextOpacity>(klass);
return impl->cascading.template get<TextOpacity>().getTransition(klass);
}
DataDrivenPropertyValue<Color> SymbolLayer::getDefaultTextColor() {
@@ -755,13 +755,13 @@ DataDrivenPropertyValue<Color> SymbolLayer::getDefaultTextColor() {
}
DataDrivenPropertyValue<Color> SymbolLayer::getTextColor(const optional<std::string>& klass) const {
return impl->paint.get<TextColor>(klass);
return impl->cascading.template get<TextColor>().get(klass);
}
void SymbolLayer::setTextColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getTextColor(klass))
return;
impl->paint.set<TextColor>(value, klass);
impl->cascading.template get<TextColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -770,11 +770,11 @@ void SymbolLayer::setTextColor(DataDrivenPropertyValue<Color> value, const optio
}
void SymbolLayer::setTextColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextColor>(value, klass);
impl->cascading.template get<TextColor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextColor>(klass);
return impl->cascading.template get<TextColor>().getTransition(klass);
}
DataDrivenPropertyValue<Color> SymbolLayer::getDefaultTextHaloColor() {
@@ -782,13 +782,13 @@ DataDrivenPropertyValue<Color> SymbolLayer::getDefaultTextHaloColor() {
}
DataDrivenPropertyValue<Color> SymbolLayer::getTextHaloColor(const optional<std::string>& klass) const {
return impl->paint.get<TextHaloColor>(klass);
return impl->cascading.template get<TextHaloColor>().get(klass);
}
void SymbolLayer::setTextHaloColor(DataDrivenPropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getTextHaloColor(klass))
return;
impl->paint.set<TextHaloColor>(value, klass);
impl->cascading.template get<TextHaloColor>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -797,11 +797,11 @@ void SymbolLayer::setTextHaloColor(DataDrivenPropertyValue<Color> value, const o
}
void SymbolLayer::setTextHaloColorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextHaloColor>(value, klass);
impl->cascading.template get<TextHaloColor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextHaloColorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextHaloColor>(klass);
return impl->cascading.template get<TextHaloColor>().getTransition(klass);
}
DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextHaloWidth() {
@@ -809,13 +809,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextHaloWidth() {
}
DataDrivenPropertyValue<float> SymbolLayer::getTextHaloWidth(const optional<std::string>& klass) const {
return impl->paint.get<TextHaloWidth>(klass);
return impl->cascading.template get<TextHaloWidth>().get(klass);
}
void SymbolLayer::setTextHaloWidth(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getTextHaloWidth(klass))
return;
impl->paint.set<TextHaloWidth>(value, klass);
impl->cascading.template get<TextHaloWidth>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -824,11 +824,11 @@ void SymbolLayer::setTextHaloWidth(DataDrivenPropertyValue<float> value, const o
}
void SymbolLayer::setTextHaloWidthTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextHaloWidth>(value, klass);
impl->cascading.template get<TextHaloWidth>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextHaloWidthTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextHaloWidth>(klass);
return impl->cascading.template get<TextHaloWidth>().getTransition(klass);
}
DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextHaloBlur() {
@@ -836,13 +836,13 @@ DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextHaloBlur() {
}
DataDrivenPropertyValue<float> SymbolLayer::getTextHaloBlur(const optional<std::string>& klass) const {
return impl->paint.get<TextHaloBlur>(klass);
return impl->cascading.template get<TextHaloBlur>().get(klass);
}
void SymbolLayer::setTextHaloBlur(DataDrivenPropertyValue<float> value, const optional<std::string>& klass) {
if (value == getTextHaloBlur(klass))
return;
impl->paint.set<TextHaloBlur>(value, klass);
impl->cascading.template get<TextHaloBlur>().set(value, klass);
if (value.isDataDriven()) {
impl->observer->onLayerDataDrivenPaintPropertyChanged(*this);
} else {
@@ -851,11 +851,11 @@ void SymbolLayer::setTextHaloBlur(DataDrivenPropertyValue<float> value, const op
}
void SymbolLayer::setTextHaloBlurTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextHaloBlur>(value, klass);
impl->cascading.template get<TextHaloBlur>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextHaloBlurTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextHaloBlur>(klass);
return impl->cascading.template get<TextHaloBlur>().getTransition(klass);
}
PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultTextTranslate() {
@@ -863,22 +863,22 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultTextTranslate() {
}
PropertyValue<std::array<float, 2>> SymbolLayer::getTextTranslate(const optional<std::string>& klass) const {
return impl->paint.get<TextTranslate>(klass);
return impl->cascading.template get<TextTranslate>().get(klass);
}
void SymbolLayer::setTextTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
if (value == getTextTranslate(klass))
return;
impl->paint.set<TextTranslate>(value, klass);
impl->cascading.template get<TextTranslate>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void SymbolLayer::setTextTranslateTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextTranslate>(value, klass);
impl->cascading.template get<TextTranslate>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextTranslateTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextTranslate>(klass);
return impl->cascading.template get<TextTranslate>().getTransition(klass);
}
PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultTextTranslateAnchor() {
@@ -886,22 +886,22 @@ PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultTextTranslateAnchor()
}
PropertyValue<TranslateAnchorType> SymbolLayer::getTextTranslateAnchor(const optional<std::string>& klass) const {
return impl->paint.get<TextTranslateAnchor>(klass);
return impl->cascading.template get<TextTranslateAnchor>().get(klass);
}
void SymbolLayer::setTextTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
if (value == getTextTranslateAnchor(klass))
return;
impl->paint.set<TextTranslateAnchor>(value, klass);
impl->cascading.template get<TextTranslateAnchor>().set(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
void SymbolLayer::setTextTranslateAnchorTransition(const TransitionOptions& value, const optional<std::string>& klass) {
impl->paint.setTransition<TextTranslateAnchor>(value, klass);
impl->cascading.template get<TextTranslateAnchor>().setTransition(value, klass);
}
TransitionOptions SymbolLayer::getTextTranslateAnchorTransition(const optional<std::string>& klass) const {
return impl->paint.getTransition<TextTranslateAnchor>(klass);
return impl->cascading.template get<TextTranslateAnchor>().getTransition(klass);
}
} // namespace style

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@@ -1,101 +1,11 @@
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/property_evaluation_parameters.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
namespace mbgl {
namespace style {
void SymbolLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool SymbolLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
auto hasIconOpacity = paint.evaluated.get<IconColor>().constantOr(Color::black()).a > 0 ||
paint.evaluated.get<IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = paint.evaluated.get<TextColor>().constantOr(Color::black()).a > 0 ||
paint.evaluated.get<TextHaloColor>().constantOr(Color::black()).a > 0;
passes = ((paint.evaluated.get<IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (paint.evaluated.get<TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> SymbolLayer::Impl::createBucket(const BucketParameters&, const std::vector<const Layer*>&) const {
assert(false); // Should be calling createLayout() instead.
return nullptr;
}
std::unique_ptr<SymbolLayout> SymbolLayer::Impl::createLayout(const BucketParameters& parameters,
const std::vector<const Layer*>& group,
const GeometryTileLayer& layer,
GlyphDependencies& glyphDependencies,
IconDependencyMap& iconDependencyMap) const {
return std::make_unique<SymbolLayout>(parameters,
group,
layer,
iconDependencyMap[spriteAtlas],
(uintptr_t)spriteAtlas,
glyphDependencies);
}
IconPaintProperties::Evaluated SymbolLayer::Impl::iconPaintProperties() const {
return IconPaintProperties::Evaluated {
paint.evaluated.get<IconOpacity>(),
paint.evaluated.get<IconColor>(),
paint.evaluated.get<IconHaloColor>(),
paint.evaluated.get<IconHaloWidth>(),
paint.evaluated.get<IconHaloBlur>(),
paint.evaluated.get<IconTranslate>(),
paint.evaluated.get<IconTranslateAnchor>()
};
}
TextPaintProperties::Evaluated SymbolLayer::Impl::textPaintProperties() const {
return TextPaintProperties::Evaluated {
paint.evaluated.get<TextOpacity>(),
paint.evaluated.get<TextColor>(),
paint.evaluated.get<TextHaloColor>(),
paint.evaluated.get<TextHaloWidth>(),
paint.evaluated.get<TextHaloBlur>(),
paint.evaluated.get<TextTranslate>(),
paint.evaluated.get<TextTranslateAnchor>()
};
}
SymbolPropertyValues SymbolLayer::Impl::iconPropertyValues(const SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return SymbolPropertyValues {
layout_.get<IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
layout_.get<IconRotationAlignment>(),
layout_.get<IconSize>(),
paint.evaluated.get<IconTranslate>(),
paint.evaluated.get<IconTranslateAnchor>(),
iconSize,
1.0f,
paint.evaluated.get<IconHaloColor>().constantOr(Color::black()).a > 0 &&
paint.evaluated.get<IconHaloWidth>().constantOr(1),
paint.evaluated.get<IconColor>().constantOr(Color::black()).a > 0
};
}
SymbolPropertyValues SymbolLayer::Impl::textPropertyValues(const SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return SymbolPropertyValues {
layout_.get<TextPitchAlignment>(),
layout_.get<TextRotationAlignment>(),
layout_.get<TextSize>(),
paint.evaluated.get<TextTranslate>(),
paint.evaluated.get<TextTranslateAnchor>(),
textSize,
24.0f,
paint.evaluated.get<TextHaloColor>().constantOr(Color::black()).a > 0 &&
paint.evaluated.get<TextHaloWidth>().constantOr(1),
paint.evaluated.get<TextColor>().constantOr(Color::black()).a > 0
};
std::unique_ptr<RenderLayer> SymbolLayer::Impl::createRenderLayer() const {
return std::make_unique<RenderSymbolLayer>(*this);
}
} // namespace style

View File

@@ -1,7 +1,5 @@
#pragma once
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
@@ -9,53 +7,7 @@
namespace mbgl {
class SymbolLayout;
namespace style {
// {icon,text}-specific paint-property packs for use in the symbol Programs.
// Since each program deals either with icons or text, using a smaller property set
// lets us avoid unnecessarily binding attributes for properties the program wouldn't use.
class IconPaintProperties : public PaintProperties<
IconOpacity,
IconColor,
IconHaloColor,
IconHaloWidth,
IconHaloBlur,
IconTranslate,
IconTranslateAnchor
> {};
class TextPaintProperties : public PaintProperties<
TextOpacity,
TextColor,
TextHaloColor,
TextHaloWidth,
TextHaloBlur,
TextTranslate,
TextTranslateAnchor
> {};
// Repackaging evaluated values from SymbolLayoutProperties + SymbolPaintProperties
// for genericity over icons vs. text.
class SymbolPropertyValues {
public:
// Layout
AlignmentType pitchAlignment;
AlignmentType rotationAlignment;
PossiblyEvaluatedPropertyValue<float> layoutSize;
// Paint
std::array<float, 2> translate;
TranslateAnchorType translateAnchor;
float paintSize;
float sdfScale; // Constant (1.0 or 24.0)
bool hasHalo;
bool hasFill;
};
class SymbolLayer::Impl : public Layer::Impl {
public:
@@ -63,24 +15,10 @@ public:
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const override;
std::unique_ptr<SymbolLayout> createLayout(const BucketParameters&, const std::vector<const Layer*>&,
const GeometryTileLayer&, GlyphDependencies&, IconDependencyMap&) const;
IconPaintProperties::Evaluated iconPaintProperties() const;
TextPaintProperties::Evaluated textPaintProperties() const;
SymbolPropertyValues iconPropertyValues(const SymbolLayoutProperties::PossiblyEvaluated&) const;
SymbolPropertyValues textPropertyValues(const SymbolLayoutProperties::PossiblyEvaluated&) const;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
SymbolLayoutProperties layout;
SymbolPaintProperties paint;
float iconSize = 1.0f;
float textSize = 16.0f;
SymbolPaintProperties::Cascading cascading;
SpriteAtlas* spriteAtlas = nullptr;
};

View File

@@ -203,62 +203,44 @@ public:
class Unevaluated : public Tuple<UnevaluatedTypes> {
public:
using Tuple<UnevaluatedTypes>::Tuple;
bool hasTransition() const {
bool result = false;
util::ignore({ result |= this->template get<Ps>().hasTransition()... });
return result;
}
template <class P>
auto evaluate(const PropertyEvaluationParameters& parameters) {
using Evaluator = typename P::EvaluatorType;
return this->template get<P>().evaluate(
Evaluator(parameters, P::defaultValue()),
parameters.now
);
}
Evaluated evaluate(const PropertyEvaluationParameters& parameters) {
return Evaluated {
evaluate<Ps>(parameters)...
};
}
};
class Cascading : public Tuple<CascadingTypes> {
public:
using Tuple<CascadingTypes>::Tuple;
Unevaluated cascade(const CascadeParameters& parameters, Unevaluated&& prior) const {
return Unevaluated {
this->template get<Ps>().cascade(
parameters,
std::move(prior.template get<Ps>())
)...
};
}
};
template <class P>
auto get(const optional<std::string>& klass) const {
return cascading.template get<P>().get(klass);
}
template <class P>
void set(const typename P::ValueType& value, const optional<std::string>& klass) {
cascading.template get<P>().set(value, klass);
}
template <class P>
void setTransition(const TransitionOptions& value, const optional<std::string>& klass) {
cascading.template get<P>().setTransition(value, klass);
}
template <class P>
auto getTransition(const optional<std::string>& klass) const {
return cascading.template get<P>().getTransition(klass);
}
void cascade(const CascadeParameters& parameters) {
unevaluated = Unevaluated {
cascading.template get<Ps>().cascade(parameters,
std::move(unevaluated.template get<Ps>()))...
};
}
template <class P>
auto evaluate(const PropertyEvaluationParameters& parameters) {
using Evaluator = typename P::EvaluatorType;
return unevaluated.template get<P>()
.evaluate(Evaluator(parameters, P::defaultValue()), parameters.now);
}
void evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = Evaluated {
evaluate<Ps>(parameters)...
};
}
bool hasTransition() const {
bool result = false;
util::ignore({ result |= unevaluated.template get<Ps>().hasTransition()... });
return result;
}
Cascading cascading;
Unevaluated unevaluated;
Evaluated evaluated;
};
} // namespace style

View File

@@ -24,6 +24,14 @@
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/renderer/render_circle_layer.hpp>
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/render_fill_layer.hpp>
#include <mbgl/renderer/render_line_layer.hpp>
#include <mbgl/renderer/render_raster_layer.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/geometry.hpp>
@@ -104,6 +112,7 @@ TransitionOptions Style::getTransitionOptions() const {
void Style::setJSON(const std::string& json) {
sources.clear();
layers.clear();
renderLayers.clear();
classes.clear();
transitionOptions = {};
updateBatch = {};
@@ -226,7 +235,9 @@ Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> befor
layer->baseImpl->setObserver(this);
return layers.emplace(before ? findLayer(*before) : layers.end(), std::move(layer))->get();
auto added = layers.emplace(before ? findLayer(*before) : layers.end(), std::move(layer))->get();
renderLayers.emplace(before ? findRenderLayer(*before) : renderLayers.end(), added->baseImpl->createRenderLayer());
return std::move(added);
}
std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
@@ -244,9 +255,49 @@ std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
}
layers.erase(it);
removeRenderLayer(id);
return layer;
}
std::vector<const RenderLayer*> Style::getRenderLayers() const {
std::vector<const RenderLayer*> result;
result.reserve(renderLayers.size());
for (const auto& layer : renderLayers) {
result.push_back(layer.get());
}
return result;
}
std::vector<RenderLayer*> Style::getRenderLayers() {
std::vector<RenderLayer*> result;
result.reserve(renderLayers.size());
for (auto& layer : renderLayers) {
result.push_back(layer.get());
}
return result;
}
std::vector<std::unique_ptr<RenderLayer>>::const_iterator Style::findRenderLayer(const std::string& id) const {
return std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) {
return layer->baseImpl.id == id;
});
}
RenderLayer* Style::getRenderLayer(const std::string& id) const {
auto it = findRenderLayer(id);
return it != renderLayers.end() ? it->get() : nullptr;
}
void Style::removeRenderLayer(const std::string& id) {
auto it = std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) {
return layer->baseImpl.id == id;
});
if (it != renderLayers.end()) {
renderLayers.erase(it);
}
}
std::string Style::getName() const {
return name;
}
@@ -304,8 +355,8 @@ void Style::cascade(const TimePoint& timePoint, MapMode mode) {
mode == MapMode::Continuous ? transitionOptions : immediateTransition
};
for (const auto& layer : layers) {
layer->baseImpl->cascade(parameters);
for (const auto& layer : renderLayers) {
layer->cascade(parameters);
}
}
@@ -326,17 +377,17 @@ void Style::recalculate(float z, const TimePoint& timePoint, MapMode mode) {
};
hasPendingTransitions = false;
for (const auto& layer : layers) {
hasPendingTransitions |= layer->baseImpl->evaluate(parameters);
for (const auto& layer : renderLayers) {
hasPendingTransitions |= layer->evaluate(parameters);
// Disable this layer if it doesn't need to be rendered.
const bool needsRendering = layer->baseImpl->needsRendering(zoomHistory.lastZoom);
const bool needsRendering = layer->needsRendering(zoomHistory.lastZoom);
if (!needsRendering) {
continue;
}
// If this layer has a source, make sure that it gets loaded.
if (Source* source = getSource(layer->baseImpl->source)) {
if (Source* source = getSource(layer->baseImpl.source)) {
source->baseImpl->enabled = true;
if (!source->baseImpl->loaded) {
source->baseImpl->loadDescription(fileSource);
@@ -409,19 +460,19 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const
}
}
for (const auto& layer : layers) {
if (!layer->baseImpl->needsRendering(zoomHistory.lastZoom)) {
for (const auto& layer : renderLayers) {
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
if (const BackgroundLayer* background = layer->as<BackgroundLayer>()) {
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
if (debugOptions & MapDebugOptions::Overdraw) {
// We want to skip glClear optimization in overdraw mode.
result.order.emplace_back(*layer);
continue;
}
const BackgroundPaintProperties::Evaluated& paint = background->impl->paint.evaluated;
if (layer.get() == layers[0].get() && paint.get<BackgroundPattern>().from.empty()) {
const BackgroundPaintProperties::Evaluated& paint = background->evaluated;
if (layer.get() == renderLayers[0].get() && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
@@ -431,19 +482,19 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const
continue;
}
if (layer->is<CustomLayer>()) {
if (layer->is<RenderCustomLayer>()) {
result.order.emplace_back(*layer);
continue;
}
Source* source = getSource(layer->baseImpl->source);
Source* source = getSource(layer->baseImpl.source);
if (!source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->baseImpl->id.c_str());
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->baseImpl.id.c_str());
continue;
}
auto& renderTiles = source->baseImpl->getRenderTiles();
const bool symbolLayer = layer->is<SymbolLayer>();
const bool symbolLayer = layer->is<RenderSymbolLayer>();
// Sort symbol tiles in opposite y position, so tiles with overlapping
// symbols are drawn on top of each other, with lower symbols being
@@ -529,11 +580,11 @@ std::vector<Feature> Style::queryRenderedFeatures(const ScreenLineString& geomet
}
// Combine all results based on the style layer order.
for (const auto& layer : layers) {
if (!layer->baseImpl->needsRendering(zoomHistory.lastZoom)) {
for (const auto& layer : renderLayers) {
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(layer->baseImpl->id);
auto it = resultsByLayer.find(layer->baseImpl.id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}

View File

@@ -5,6 +5,7 @@
#include <mbgl/style/source_observer.hpp>
#include <mbgl/style/layer_observer.hpp>
#include <mbgl/style/update_batch.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/text/glyph_atlas_observer.hpp>
#include <mbgl/sprite/sprite_atlas_observer.hpp>
#include <mbgl/map/mode.hpp>
@@ -31,6 +32,7 @@ class RenderData;
class TransformState;
class RenderedQueryOptions;
class Scheduler;
class RenderLayer;
namespace style {
@@ -80,6 +82,11 @@ public:
optional<std::string> beforeLayerID = {});
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
// Should be moved to Impl eventually
std::vector<const RenderLayer*> getRenderLayers() const;
std::vector<RenderLayer*> getRenderLayers();
RenderLayer* getRenderLayer(const std::string& id) const;
std::string getName() const;
LatLng getDefaultLatLng() const;
double getDefaultZoom() const;
@@ -116,6 +123,7 @@ public:
private:
std::vector<std::unique_ptr<Source>> sources;
std::vector<std::unique_ptr<Layer>> layers;
std::vector<std::unique_ptr<RenderLayer>> renderLayers;
std::vector<std::string> classes;
TransitionOptions transitionOptions;
@@ -127,6 +135,7 @@ private:
double defaultPitch = 0;
std::vector<std::unique_ptr<Layer>>::const_iterator findLayer(const std::string& layerID) const;
std::vector<std::unique_ptr<RenderLayer>>::const_iterator findRenderLayer(const std::string&) const;
void reloadLayerSource(Layer&);
// GlyphStoreObserver implementation.
@@ -161,6 +170,7 @@ private:
ZoomHistory zoomHistory;
bool hasPendingTransitions = false;
void removeRenderLayer(const std::string& layerID);
public:
bool loaded = false;
};

View File

@@ -6,7 +6,9 @@
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/geometry/feature_index.hpp>
@@ -159,9 +161,9 @@ void GeometryTile::getIcons(IconDependencyMap iconDependencyMap) {
}
}
Bucket* GeometryTile::getBucket(const Layer& layer) const {
const auto& buckets = layer.is<SymbolLayer>() ? symbolBuckets : nonSymbolBuckets;
const auto it = buckets.find(layer.baseImpl->id);
Bucket* GeometryTile::getBucket(const RenderLayer& layer) const {
const auto& buckets = layer.is<RenderSymbolLayer>() ? symbolBuckets : nonSymbolBuckets;
const auto it = buckets.find(layer.baseImpl.id);
if (it == buckets.end()) {
return nullptr;
}

View File

@@ -18,10 +18,10 @@ namespace mbgl {
class GeometryTileData;
class FeatureIndex;
class CollisionTile;
class RenderLayer;
namespace style {
class Style;
class Layer;
class UpdateParameters;
class SourceQueryOptions;
} // namespace style
@@ -46,7 +46,7 @@ public:
void getGlyphs(GlyphDependencies);
void getIcons(IconDependencyMap);
Bucket* getBucket(const style::Layer&) const override;
Bucket* getBucket(const RenderLayer&) const override;
void queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,

View File

@@ -4,12 +4,12 @@
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/group_by_layout.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/group_by_layout.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/renderer/render_symbol_layer.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/constants.hpp>
@@ -252,6 +252,28 @@ void GeometryTileWorker::requestNewIcons(const IconDependencyMap &iconDependenci
}
}
static std::vector<std::unique_ptr<RenderLayer>> toRenderLayers(const std::vector<std::unique_ptr<style::Layer>>& layers, float zoom) {
std::vector<std::unique_ptr<RenderLayer>> renderLayers;
renderLayers.reserve(layers.size());
for (auto& layer : layers) {
renderLayers.push_back(layer->baseImpl->createRenderLayer());
renderLayers.back()->cascade(style::CascadeParameters {
{ ClassID::Default },
Clock::time_point::max(),
TransitionOptions()
});
renderLayers.back()->evaluate(style::PropertyEvaluationParameters {
zoom,
Clock::time_point::max(),
ZoomHistory(),
Duration(0)
});
}
return renderLayers;
}
void GeometryTileWorker::redoLayout() {
if (!data || !layers) {
return;
@@ -272,7 +294,10 @@ void GeometryTileWorker::redoLayout() {
GlyphDependencies glyphDependencies;
IconDependencyMap iconDependencyMap;
std::vector<std::vector<const Layer*>> groups = groupByLayout(*layers);
// Create render layers and group by layout
std::vector<std::unique_ptr<RenderLayer>> renderLayers = toRenderLayers(*layers, id.overscaledZ);
std::vector<std::vector<const RenderLayer*>> groups = groupByLayout(renderLayers);
for (auto& group : groups) {
if (obsolete) {
return;
@@ -282,9 +307,9 @@ void GeometryTileWorker::redoLayout() {
continue; // Tile has no data.
}
const Layer& leader = *group.at(0);
const RenderLayer& leader = *group.at(0);
auto geometryLayer = (*data)->getLayer(leader.baseImpl->sourceLayer);
auto geometryLayer = (*data)->getLayer(leader.baseImpl.sourceLayer);
if (!geometryLayer) {
continue;
}
@@ -296,13 +321,13 @@ void GeometryTileWorker::redoLayout() {
featureIndex->setBucketLayerIDs(leader.getID(), layerIDs);
if (leader.is<SymbolLayer>()) {
if (leader.is<RenderSymbolLayer>()) {
symbolLayoutMap.emplace(leader.getID(),
leader.as<SymbolLayer>()->impl->createLayout(parameters, group, *geometryLayer, glyphDependencies, iconDependencyMap));
leader.as<RenderSymbolLayer>()->createLayout(parameters, group, *geometryLayer, glyphDependencies, iconDependencyMap));
} else {
const Filter& filter = leader.baseImpl->filter;
const std::string& sourceLayerID = leader.baseImpl->sourceLayer;
std::shared_ptr<Bucket> bucket = leader.baseImpl->createBucket(parameters, group);
const Filter& filter = leader.baseImpl.filter;
const std::string& sourceLayerID = leader.baseImpl.sourceLayer;
std::shared_ptr<Bucket> bucket = leader.createBucket(parameters, group);
for (std::size_t i = 0; !obsolete && i < geometryLayer->featureCount(); i++) {
std::unique_ptr<GeometryTileFeature> feature = geometryLayer->getFeature(i);

View File

@@ -17,6 +17,7 @@ class GeometryTile;
class GeometryTileData;
class GlyphAtlas;
class SymbolLayout;
class RenderLayer;
namespace style {
class Layer;

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@@ -55,7 +55,7 @@ void RasterTile::onError(std::exception_ptr err) {
observer->onTileError(*this, err);
}
Bucket* RasterTile::getBucket(const style::Layer&) const {
Bucket* RasterTile::getBucket(const RenderLayer&) const {
return bucket.get();
}

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@@ -29,7 +29,7 @@ public:
optional<Timestamp> expires_);
void cancel() override;
Bucket* getBucket(const style::Layer&) const override;
Bucket* getBucket(const RenderLayer&) const override;
void onParsed(std::unique_ptr<Bucket> result);
void onError(std::exception_ptr);

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@@ -22,9 +22,9 @@ class TransformState;
class TileObserver;
class PlacementConfig;
class RenderedQueryOptions;
class RenderLayer;
namespace style {
class Layer;
class SourceQueryOptions;
} // namespace style
@@ -47,7 +47,7 @@ public:
// Mark this tile as no longer needed and cancel any pending work.
virtual void cancel() = 0;
virtual Bucket* getBucket(const style::Layer&) const = 0;
virtual Bucket* getBucket(const RenderLayer&) const = 0;
virtual void setPlacementConfig(const PlacementConfig&) {}
virtual void redoLayout() {}

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@@ -4,7 +4,7 @@
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/map/mode.hpp>

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