Aleksandar Stojiljkovic
3cd8c6c1fd
[core] Refactor HeadlessFrontend/Backend: GL separation and factory ( #14692 )
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Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).
2019-05-21 07:37:49 +03:00
Thiago Marcos P. Santos
06f1dc48a2
[core] Make the BackgroundScheduler a singleton
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- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
2019-05-10 14:20:38 +03:00
Sudarsana Babu Nagineni
7af00a404f
[core] Include pixelRatio property in MapOptions
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Move pixelRatio property from Map constructor to MapOptions.
2019-03-28 16:41:15 +02:00
Sudarsana Babu Nagineni
1cc1d4ea08
[core] Add setter/getter for size property in MapOptions
2019-03-28 16:41:15 +02:00
Bruno de Oliveira Abinader
d5868d3da8
[core] Remove file source from public Map ctor
2019-03-20 21:30:08 +02:00
Bruno de Oliveira Abinader
8cc100bfd5
[core] Get FileSource via UpdateParameters in Renderer::Impl
2019-03-13 17:56:44 +02:00
Sudarsana Babu Nagineni
5e2b6bf636
[core] Add MapOptions to define properties of Map
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To simplify the Map constructor, introduce MapOptions
interface to define the properties that can be set on
a Map.
2019-03-08 18:20:55 +02:00
Bruno de Oliveira Abinader
f5f10ec119
[core] Remove map zoom setters/getters
2019-03-04 14:45:32 +02:00
Ansis Brammanis
22c07596a0
[core] Split MapMode::Still into Static and Tile
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`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
John Firebaugh
32bd1d54fa
[node, tests] Consolidate headless rendering logic in HeadlessFrontend
2017-07-26 09:50:38 -07:00
Ivo van Dongen
a5a0558bde
[test] allow only a single shared display to avoid egl errors
2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7
[core] rename backend to renderer backend
2017-07-18 10:45:12 +02:00
Ivo van Dongen
3832f8d0d8
[core] renderer interface
2017-07-18 10:45:12 +02:00
Ivo van Dongen
57351c068b
[core] split backend from mapobserver
2017-07-18 10:45:12 +02:00
John Firebaugh
40e4755621
[core] Move setStyleJSON/URL to Style; add Map::setStyle
2017-06-22 08:04:39 -07:00
John Firebaugh
6cf9d5cfbf
[test] Lower memory ceiling
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We gained a lot of overhead by reducing the initial SpriteAtlas size.
2017-05-26 11:21:56 -07:00
Bruno de Oliveira Abinader
c6eb4afe0e
[tidy] modernize-deprecated-headers
2017-05-12 18:07:36 +03:00
Konstantin Käfer
8e5214144e
[core] Ensure that a BackendScope exists when doing GL calls
2017-03-23 14:50:11 -07:00
John Firebaugh
84aac92b4e
[test] Increase memory test ceiling slightly
2017-03-08 13:10:38 -08:00
Anand Thakker
4b81c924cc
[core] Log Memory.Footprint test results ( #8170 )
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* Log Memory.Footprint test output
* On CI, only run Memory.Footprint test with libjemalloc
2017-02-28 14:11:35 -08:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e
[build] move default ThreadPool implementation to platform/default
2016-11-22 20:58:51 +01:00
Bruno de Oliveira Abinader
50f0f919c3
[test] Use shared headless display
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Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00
Konstantin Käfer
62b56b799a
[core] change std::array<uint16_t, 2> to mbgl::Size
2016-10-27 18:30:58 -07:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
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Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Konstantin Käfer
3f3fc7b772
[test] add .test.cpp suffix to test case files
2016-09-28 16:34:22 +02:00