[build] move default ThreadPool implementation to platform/default

This commit is contained in:
Konstantin Käfer
2016-11-22 13:16:21 +01:00
parent 67ed3ae3eb
commit 3bc79e316e
28 changed files with 32 additions and 28 deletions

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@@ -4,7 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/storage/network_status.hpp>

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@@ -5,7 +5,7 @@
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#pragma GCC diagnostic push

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@@ -141,7 +141,6 @@ set(MBGL_CORE_FILES
include/mbgl/platform/default/headless_backend.hpp
include/mbgl/platform/default/headless_display.hpp
include/mbgl/platform/default/offscreen_view.hpp
include/mbgl/platform/default/thread_pool.hpp
# programs
src/mbgl/programs/attributes.hpp

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@@ -56,11 +56,12 @@ macro(mbgl_platform_core)
# TODO
# Thread pool
PRIVATE platform/default/thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
)
target_include_directories(mbgl-core
PRIVATE platform/default
PUBLIC platform/default
)
target_add_mason_package(mbgl-core PUBLIC sqlite)

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@@ -4,7 +4,7 @@
#include <mbgl/map/view.hpp>
#include <mbgl/map/backend.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <string>

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@@ -1,4 +1,4 @@
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/actor/mailbox.hpp>
namespace mbgl {

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@@ -4,7 +4,7 @@
#include <mbgl/util/default_styles.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <signal.h>

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@@ -48,7 +48,8 @@ macro(mbgl_platform_core)
PRIVATE platform/default/offscreen_view.cpp
# Thread pool
PRIVATE platform/default/thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
)
target_add_mason_package(mbgl-core PUBLIC geojson)

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@@ -14,7 +14,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/storage/reachability.h>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/storage/network_status.hpp>
#include <mbgl/style/transition_options.hpp>

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@@ -82,7 +82,8 @@ macro(mbgl_platform_core)
PRIVATE platform/default/offscreen_view.cpp
# Thread pool
PRIVATE platform/default/thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
)
target_include_directories(mbgl-core

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@@ -48,7 +48,8 @@ macro(mbgl_platform_core)
PRIVATE platform/default/offscreen_view.cpp
# Thread pool
PRIVATE platform/default/thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
)
target_add_mason_package(mbgl-core PUBLIC geojson)

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@@ -22,7 +22,7 @@
#import <mbgl/annotation/annotation.hpp>
#import <mbgl/map/camera.hpp>
#import <mbgl/storage/reachability.h>
#import <mbgl/platform/default/thread_pool.hpp>
#import <mbgl/util/default_thread_pool.hpp>
#import <mbgl/gl/extension.hpp>
#import <mbgl/gl/context.hpp>
#import <mbgl/map/backend.hpp>

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@@ -31,7 +31,8 @@ set(MBGL_QT_FILES
PRIVATE platform/default/log_stderr.cpp
# Thread pool
PRIVATE platform/default/thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
# Platform integration
PRIVATE platform/qt/src/async_task.cpp

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@@ -5,7 +5,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/geo.hpp>

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@@ -1,5 +1,5 @@
#include <mbgl/actor/actor.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/test/util.hpp>

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@@ -1,5 +1,5 @@
#include <mbgl/actor/actor.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/test/util.hpp>

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@@ -1,7 +1,7 @@
#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/map/map.hpp>

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@@ -6,7 +6,7 @@
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/storage/online_file_source.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/run_loop.hpp>

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@@ -4,7 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>

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@@ -1,7 +1,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/util.hpp>

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@@ -4,7 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>

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@@ -4,7 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>

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@@ -6,7 +6,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/storage/network_status.hpp>
#include <mbgl/storage/default_file_source.hpp>

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@@ -11,7 +11,7 @@
#include <mbgl/util/string.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/tileset.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/map/transform.hpp>

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@@ -3,7 +3,7 @@
#include <mbgl/tile/raster_tile.hpp>
#include <mbgl/tile/tile_loader_impl.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/style/style.hpp>

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@@ -3,7 +3,7 @@
#include <mbgl/tile/vector_tile.hpp>
#include <mbgl/tile/tile_loader_impl.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/style/style.hpp>

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@@ -4,7 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>