[test] Lower memory ceiling
We gained a lot of overhead by reducing the initial SpriteAtlas size.
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@@ -159,7 +159,7 @@ TEST(Memory, Footprint) {
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RecordProperty("vectorFootprint", vectorFootprint);
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RecordProperty("rasterFootprint", rasterFootprint);
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ASSERT_LT(vectorFootprint, 65.2 * 1024 * 1024) << "\
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ASSERT_LT(vectorFootprint, 40 * 1024 * 1024) << "\
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mbgl::Map footprint over 65.2MB for vector styles.";
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ASSERT_LT(rasterFootprint, 25 * 1024 * 1024) << "\
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