Commit Graph

101 Commits

Author SHA1 Message Date
Konstantin Käfer
6b0ad899b3 [node] adhere to node module naming requirements
https://nodejs.org/api/addons.html#addons_building specifies that "The module_name must match the filename of the final binary (excluding the .node suffix).". While the mismatch between `mapbox-gl-native` and `mapbox_gl_native` hasn't caused issues so far, we should play by the book.
2017-02-23 22:15:57 +01:00
Konstantin Käfer
5b24b14741 [build] use node-cmake 2.x
- Removes need to run `npm install` before invoking cmake
2017-02-22 18:22:18 +01:00
John Firebaugh
694159c49e [core] Nestable BackendScope 2017-02-20 12:04:21 -08:00
John Firebaugh
b6e5edc268 [core] Restore support for *-transition properties 2017-02-09 15:08:51 -06:00
John Firebaugh
94a3c272ff [core] Update gl-js; fix $id filters with GeoJSON source 2017-02-08 19:07:53 -06:00
Konstantin Käfer
bb931505c5 [build] Remove Mason submodule in favor of CMake mason 2017-02-08 19:07:16 +01:00
John Firebaugh
150b938b49 [build, ios, macos] Simplify version portion of user agent string
The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency.
2017-02-08 10:59:59 -06:00
John Firebaugh
74eb8b3609 [core] Use cpp files for shader source 2017-02-07 11:27:36 -06:00
John Firebaugh
9f2f7ddd12 [core] Check in generated shader code
One step toward eliminating the node/npm dependency for platforms other than node.
2017-02-07 11:27:36 -06:00
Ivo van Dongen
8a5bff8ee6 [core] default value support in categorical function conversion 2017-02-02 09:44:42 -08:00
John Firebaugh
141e995806 [core] Add support for data-driven styling 2017-02-02 09:44:42 -08:00
Konstantin Käfer
a253a15a7c [linux] update CA bundle and add script for automated updates
also removes the ca-bundle.crt from the Android build, since it's entirely unused
2017-01-27 14:52:21 +01:00
Bruno de Oliveira Abinader
88b7fc3929 [Qt] Implement mapbox::sqlite::{Database,Statement} using QtSql 2017-01-23 19:06:53 +02:00
Konstantin Käfer
dbd7186bc5 [build] Run submodule update on every build, and npm install when the package.json changed
We're now running a submodule update as part of every build, and when the project files are generated. We also run an npm install whenever the package.json was updated, both during project generation and as part of every build.
2017-01-19 10:50:07 +01:00
Bruno de Oliveira Abinader
49da57393a [core] Remove platform-specific main.cpp from MBGL_TEST_FILES 2017-01-18 19:06:32 +01:00
John Firebaugh
531a1c3070 [core] Fix calculation of delayed transitions 2017-01-17 15:18:14 -06:00
Konstantin Käfer
b6c1119172 [core] harden Glyph PBF parsing 2017-01-17 19:23:20 +01:00
Konstantin Käfer
3b8e50a2a9 [core] add tests for function parsing 2017-01-16 10:28:21 +01:00
John Firebaugh
e7778509c5 [core] Fix flickering caused by regression in #7586
It should be safe to invoke GeometryTileWorker::setData multiple times without invoking GeometryTileWorker::setLayers. Therefore GeometryTileWorker::redoLayout() must not consume the layers.
2017-01-10 10:15:22 -08:00
John Firebaugh
0c0064c050 [core] Get rid of user-specified refs 2017-01-04 17:38:33 -08:00
John Firebaugh
317b2bf42f [build] Use a submodule for mapbox-gl-js rather than an npm dependency 2016-12-22 15:41:10 -08:00
John Firebaugh
bcf2c3ff9e [core] Polylabel-based "pole of inaccessibility" symbol placement 2016-12-21 13:42:30 -08:00
John Firebaugh
ceeded2932 [core] Obtain shaders from gl-js monorepo 2016-12-14 10:02:30 -08:00
Bruno de Oliveira Abinader
ce5ed9e649 [build] ICU is now configured per platform 2016-12-12 22:34:52 +02:00
John Firebaugh
3b2a4216a2 [core] Implement circle-stroke properties
Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
2016-12-09 09:35:21 -08:00
Konstantin Käfer
dc1bda435f [core] add util::isURL() for checking whether a string starts with a URL scheme 2016-12-07 10:46:43 +01:00
John Firebaugh
cc6e5c9df9 [core] Move CrossFadedPropertyEvaluator to its own file 2016-12-06 15:05:45 -08:00
John Firebaugh
05b0dcd0f8 [core] Move evaluation algorithm to Function 2016-12-06 15:05:45 -08:00
Konstantin Käfer
7104a358f8 [build] trigger shader rebuild when build-shaders.js changed 2016-11-29 17:12:42 -08:00
Konstantin Käfer
4577c56745 [core] remove unused umbrella header in favor of individual includes 2016-11-22 20:58:51 +01:00
Konstantin Käfer
e76de05402 [build] move logging to util 2016-11-22 20:58:51 +01:00
Konstantin Käfer
117863f111 [build] move headless rendering files to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e [build] move default ThreadPool implementation to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
67ed3ae3eb [build] move GLFW-related files to platform/glfw 2016-11-22 20:58:51 +01:00
Konstantin Käfer
9353fcbf4c [build] move default_styles to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
a71868fc8d [build] move Reachability to platform/darwin 2016-11-22 20:58:51 +01:00
Konstantin Käfer
398344addc [build] use scripts/generate-core-files.sh to auto-generate core-files.cmake 2016-11-22 20:58:51 +01:00
Konstantin Käfer
bf7ab7ba2b [build] reduce framework size for Release builds on macOS 2016-11-22 15:54:26 +01:00
John Firebaugh
38fcbe21d4 [core] Convert style properties to a tuple-based approach
This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md.

The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily.

Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
2016-11-17 15:13:38 -08:00
Chris Loer
bceeba29a3 [core] Add ICU package for Bidirectional text support and arabic text shaping.
Apply bidi and shaping in symbol_layout.
Add utility functions for converting to and from UTF-16.
2016-11-17 14:33:03 -08:00
Molly Lloyd
3380f0803a [core] update native for line property function shaders changes (#6658)
* [core] update shaders for line property functions

update deps, define device pixel ratio for all shaders

[core] create ShaderParameter struct to store pixel ratio and overdraw param

repair rebase errs

update shaders to include pixel ratio

make sure collision_box never overdraws

update test suite, move shaders to Painter::render so the correct pixel ratio is applied

move shader compiling back to the Painter constructor

rebase from shader --> program refactor

re-factor parameters for collisionBox and debug programs

remove unused vars from line-program, move blur math to shader

update core files

remove unecessary files

update shaders PR, remove comments

bump test suite sha

fix formatting, incorporate feedback

refactor program.hpp

* [core] remove line transformations that were moved to the shaders, bump shader sha

* [core] shorten ProgramParameter instantiation

* [core] bump shader+test suite shas
2016-11-16 17:34:33 -08:00
Minh Nguyễn
dbd2235744 [core] Line-break ideographic text by character (#6828)
* [core] Line-break ideographic text by character

Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present.

Fixes #1223.

* [core] Moved more character classing into util::i18n

* [core] Detect character properties by Unicode block

* [test] Reenabled ideographic breaking tests
2016-11-14 14:53:21 -08:00
Vladimir Agafonkin
efc427f9bb update to mapbox-gl-shaders with vertex/fragment preludes (#6971) 2016-11-08 15:01:53 -08:00
John Firebaugh
1db2ffbc1b [core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
2016-11-08 08:09:29 -08:00
John Firebaugh
66bdbc3b96 [core] Introduce gl::Program template 2016-11-08 08:09:29 -08:00
John Firebaugh
36210fe4e9 [core] Make attribute binding more similar to uniform binding 2016-11-08 08:09:28 -08:00
Bruno de Oliveira Abinader
687ee1e1c9 [build] Remove unused gl/implementation.hpp 2016-11-08 18:02:38 +02:00
Bruno de Oliveira Abinader
8e99ae44dd [build] Use mesa-13.0.0-glx in CI builds 2016-11-08 18:02:38 +02:00
Bruno de Oliveira Abinader
549929cefd [core] Set bucket segments to initialize empty 2016-11-02 18:12:28 +02:00
Bruno de Oliveira Abinader
38f536049a [core] Moved util::log2 to its own header
- Added util::{MIN,MAX}_ZOOM_F to avoid consecutive conversions from
double to float
- Move util::log2 to its own header (part of mbgl/math)
2016-10-31 16:53:07 +02:00