update to mapbox-gl-shaders with vertex/fragment preludes (#6971)
This commit is contained in:
committed by
GitHub
parent
2b81dee8d3
commit
efc427f9bb
@@ -5,9 +5,11 @@ function(add_shader VAR name)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${shader_source_prefix}/${name}.hpp
|
||||
COMMAND ${shader_build_cmd} ${shader_file_prefix}/${name}.vertex.glsl ${shader_file_prefix}/${name}.fragment.glsl ${shader_source_prefix}/${name}.hpp
|
||||
COMMAND ${shader_build_cmd} ${name} ${shader_file_prefix} ${shader_source_prefix}
|
||||
DEPENDS ${shader_file_prefix}/${name}.vertex.glsl
|
||||
DEPENDS ${shader_file_prefix}/${name}.fragment.glsl
|
||||
DEPENDS ${shader_file_prefix}/_prelude.vertex.glsl
|
||||
DEPENDS ${shader_file_prefix}/_prelude.fragment.glsl
|
||||
VERBATIM
|
||||
)
|
||||
set(${VAR} ${${VAR}} ${shader_source_prefix}/${name}.hpp PARENT_SCOPE)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"ejs": "^2.4.1",
|
||||
"express": "^4.11.1",
|
||||
"lodash": "^4.16.4",
|
||||
"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#98a56d538b11fb331aa67a6d632d6ecd6821b007",
|
||||
"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#7f1c3bef3692f1d044035a22e65c8758b7630333",
|
||||
"mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#7f62a4fc9f21e619824d68abbc4b03cbc1685572",
|
||||
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#8d2d9cb86a7b4a15bc5a59bab531cd102257918d",
|
||||
"mkdirp": "^0.5.1",
|
||||
|
||||
@@ -4,24 +4,22 @@ var path = require('path');
|
||||
var fs = require('fs');
|
||||
var mkdirp = require('mkdirp');
|
||||
|
||||
var vertex_file = process.argv[2];
|
||||
var fragment_file = process.argv[3];
|
||||
var output_file = process.argv[4];
|
||||
var shaderName = process.argv[2];
|
||||
var inputPath = process.argv[3];
|
||||
var outputPath = process.argv[4];
|
||||
|
||||
if (!vertex_file || !fragment_file || !output_file) {
|
||||
console.warn('No input or output file given.');
|
||||
console.warn('Usage: %s input.vertex.glsl input.fragment.glsl output.hpp', path.basename(process.argv[1]));
|
||||
if (!shaderName || !inputPath || !outputPath) {
|
||||
console.warn('Not enough arguments.');
|
||||
console.warn('Usage: %s shaderName /path-to-shader-sources /output-path', path.basename(process.argv[1]));
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
var components = path.basename(vertex_file).split('.');
|
||||
var shader_name = components[0];
|
||||
var pragmaMapboxRe = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/;
|
||||
|
||||
var pragma_mapbox_regex = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/;
|
||||
|
||||
function source(file) {
|
||||
return '\n' + fs.readFileSync(file, 'utf8').split('\n').map(function(line) {
|
||||
var params = line.match(pragma_mapbox_regex);
|
||||
function applyPragmas(source) {
|
||||
return '\n' + source.split('\n').map(function(line) {
|
||||
var params = line.match(pragmaMapboxRe);
|
||||
if (params) {
|
||||
if (params[2] === 'define') {
|
||||
return params[1] + 'uniform ' + params[3] + 'p ' + params[4] + ' u_' + params[5] + ';';
|
||||
@@ -34,6 +32,11 @@ function source(file) {
|
||||
}).join('\n');
|
||||
}
|
||||
|
||||
var vertexPrelude = fs.readFileSync(path.join(inputPath, '_prelude.vertex.glsl'));
|
||||
var fragmentPrelude = fs.readFileSync(path.join(inputPath, '_prelude.fragment.glsl'));
|
||||
var vertexSource = vertexPrelude + fs.readFileSync(path.join(inputPath, shaderName + '.vertex.glsl'), 'utf8');
|
||||
var fragmentSource = fragmentPrelude + fs.readFileSync(path.join(inputPath, shaderName + '.fragment.glsl'), 'utf8');
|
||||
|
||||
var content = "#pragma once\n" +
|
||||
"\n" +
|
||||
"// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n" +
|
||||
@@ -43,15 +46,15 @@ var content = "#pragma once\n" +
|
||||
"namespace mbgl {\n" +
|
||||
"namespace shaders {\n" +
|
||||
"\n" +
|
||||
"class " + shader_name + " {\n" +
|
||||
"class " + shaderName + " {\n" +
|
||||
"public:\n" +
|
||||
" static constexpr const char* name = \"" + shader_name + "\";" +
|
||||
" static constexpr const char* vertexSource = R\"MBGL_SHADER(" + source(vertex_file) + ")MBGL_SHADER\";\n" +
|
||||
" static constexpr const char* fragmentSource = R\"MBGL_SHADER(" + source(fragment_file) + ")MBGL_SHADER\";\n" +
|
||||
" static constexpr const char* name = \"" + shaderName + "\";\n" +
|
||||
" static constexpr const char* vertexSource = R\"MBGL_SHADER(" + applyPragmas(vertexSource) + ")MBGL_SHADER\";\n" +
|
||||
" static constexpr const char* fragmentSource = R\"MBGL_SHADER(" + applyPragmas(fragmentSource) + ")MBGL_SHADER\";\n" +
|
||||
"};\n" +
|
||||
"\n" +
|
||||
"} // namespace shaders\n" +
|
||||
"} // namespace mbgl\n";
|
||||
|
||||
mkdirp.sync(path.dirname(output_file));
|
||||
fs.writeFileSync(output_file, content);
|
||||
mkdirp.sync(outputPath);
|
||||
fs.writeFileSync(path.join(outputPath, shaderName + '.hpp'), content);
|
||||
|
||||
Reference in New Issue
Block a user