Konstantin Käfer
dbddd3c904
gyp fixes
2014-10-28 12:47:58 -04:00
Konstantin Käfer
10cb83579f
gcc fixes
2014-10-23 02:46:15 -07:00
Konstantin Käfer
214f99673f
fix variable shadowing
2014-10-22 18:19:01 +02:00
Konstantin Käfer
087d04292a
Merge branch 'master' of github.com:mapbox/mapbox-gl-native
2014-10-22 15:18:30 +02:00
John Firebaugh
4603ca037c
background-image support
2014-10-17 10:44:38 -07:00
Mike Morris
2d1219fa51
Merge branch 'master' into libuv-0.10-headless-display
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Conflicts:
common/curl_request.cpp
common/glfw_view.cpp
common/glfw_view.hpp
include/mbgl/platform/request.hpp
ios/mapbox-gl-cocoa
setup-libraries.sh
src/map/map.cpp
src/platform/request.cpp
test/fixtures/fixture_request.cpp
2014-10-10 12:24:45 -04:00
Konstantin Käfer
f26bb724dc
use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness
2014-09-24 16:14:09 +02:00
Mike Morris
89f54e8789
update Painter::deleteShaders
2014-09-10 19:00:28 -04:00
Leith Bade
71549e7b93
Adds the function Map::terminate() to allow all GL resources held
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by the map to be released immediately.
Map::terminate() will call any GL functions on the current thread
without blocking or defering to the rendering thread.
This function allows a GL context to be destroyed and recreated
safely without having to delete the Map object.
Fixes mapbox/mapbox-gl-native#341
Conflicts:
include/llmr/renderer/painter.hpp
test/headless.cpp
2014-09-10 18:31:20 -04:00
John Firebaugh
eb4f53cbed
SDF icon support ( fixes #404 )
2014-09-08 15:12:32 -07:00
John Firebaugh
f2391e25ea
TextShader ⇢ SDFShader
2014-09-04 17:59:22 -07:00
John Firebaugh
1fedf0918a
Less shader boilerplate
2014-09-04 16:22:25 -07:00
Lauren Budorick
71c31cee24
linepattern in progress
2014-09-03 18:12:40 -07:00
John Firebaugh
bfa0b7f009
Remove vtxMatrix state
2014-08-28 17:13:55 -07:00
John Firebaugh
c13cc4aa38
Record frame history in the correct place
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Fixes numerous issues with rendering tests.
2014-08-28 16:43:03 -07:00
John Firebaugh
9f734ee61d
background-opacity support
2014-08-28 10:43:53 -07:00
John Firebaugh
e2c2ab843e
Render background with plain shader
2014-08-27 18:22:20 -07:00
Konstantin Käfer
863b4577e4
compute unique clip ids per tile, taking covering children into account
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fixes #206
fixes #220
refs #229
2014-08-21 15:02:08 +02:00
Ansis Brammanis
32a1711d8c
remove support for composite layers
2014-08-15 15:52:53 +02:00
Konstantin Käfer
a81c2efba2
don't replace shaders on duplicate setup() call
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fixes #408
2014-08-15 13:36:14 +02:00
Konstantin Käfer
bfd1281285
only set changed glDepthRange values
2014-08-14 12:58:41 +02:00
Konstantin Käfer
18b1469e9e
use unified RenderPass type
2014-08-12 15:24:02 +02:00
Lauren Budorick
0263a9ffb7
minor access changes etc
2014-08-11 15:42:09 -07:00
Lauren Budorick
1ad2f26b9d
VICTORY
2014-08-11 12:13:23 -07:00
Lauren Budorick
df925fe0e5
nonworking prerendering attempts
2014-08-11 12:12:43 -07:00
Konstantin Käfer
04bab1af76
more include what you use
2014-07-23 13:18:03 +02:00
Konstantin Käfer
d47f11574e
do not explicitly render matte; we already cleared the background with glClear
2014-07-22 17:18:38 +02:00
Konstantin Käfer
4ea281c750
rename llmr => mbgl
2014-07-16 18:53:56 -07:00
Konstantin Käfer
ac57125bd5
fix background painting
2014-07-02 17:31:55 +02:00
Konstantin Käfer
d75f0075f3
even more refactoring
2014-06-27 16:42:44 +02:00
Konstantin Käfer
eb84492556
paint background when clearing
2014-06-24 16:47:55 +02:00
Konstantin Käfer
ba4294ae0c
saving current state
2014-06-23 18:05:25 +02:00
Justin R. Miller
30aa378731
use a black matte instead of yellow
2014-06-01 19:37:56 -07:00
Dane Springmeyer
f5394a7638
release mode: silent debug output + ifdef any potentially expensive calls
2014-05-29 18:07:19 -07:00
Konstantin Käfer
e304f6629f
only change pass parameters if we actually need to
2014-05-28 09:47:55 +02:00
Konstantin Käfer
889ef68b5b
first draft at blurring
2014-05-23 18:30:49 +02:00
Konstantin Käfer
67ab9ff6f5
add cleanup call for destroying framebuffers
2014-05-22 12:41:17 +02:00
Konstantin Käfer
53a6992728
fix alpha blending + add depth/stencil buffers
2014-05-21 18:34:41 +02:00
Konstantin Käfer
13939b26d9
first shot at composited blending
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still missing:
- stencil+depth mask
- alpha compositing
2014-05-21 10:55:09 +02:00
Konstantin Käfer
9bb0146875
Merge branch 'master' into outdoors-style
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Conflicts:
bin/style.js
2014-05-19 15:52:42 +02:00
Konstantin Käfer
01183a0a19
fix remaining cases of point => icon
2014-05-15 18:09:00 +02:00
Konstantin Käfer
fda64b67af
rename point => icon
2014-05-15 14:51:02 +02:00
Konstantin Käfer
51f523ec14
Merge branch 'master' into outdoors-style
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Conflicts:
bin/style.js
include/llmr/map/transform.hpp
src/renderer/painter.cpp
src/text/placement.cpp
2014-05-14 17:42:10 +02:00
Konstantin Käfer
a9d559fe51
return refs to avoid matrix allocation/deallocation for untranslated layers
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refs #189
2014-05-14 17:21:51 +02:00
Konstantin Käfer
a27f8798ff
add translate-anchor: viewport to lines + points
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refs #189
2014-05-14 17:17:47 +02:00
Konstantin Käfer
b167a79c22
always use std:: namespace for math functions
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fixes #201
2014-05-14 16:40:24 +02:00
Konstantin Käfer
24617da3ff
don't factor in the pixelratio to achieve the same look
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refs #189
2014-05-14 15:06:31 +02:00
Konstantin Käfer
22f70f9569
don't factor in the pixelratio to achieve the same look
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refs #189
2014-05-14 14:52:37 +02:00
Konstantin Käfer
3514538719
make text layers respect the translate-anchor
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you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"
refs #189
2014-05-14 10:31:57 +02:00
Konstantin Käfer
05a330f347
make translate property zoom independent
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if you want a zoom-dependent translation, you can use a function
refs #189
2014-05-14 10:31:57 +02:00