minor access changes etc
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@@ -45,7 +45,6 @@ public:
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// Triggers a lazy rerender: only performs a render when the map is not clean.
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void rerender();
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void renderLayers(std::shared_ptr<StyleLayerGroup> group);
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enum RenderPass { Opaque, Translucent };
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void renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
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@@ -154,6 +153,7 @@ private:
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// Unconditionally performs a render with the current map state.
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void render();
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void renderLayers(std::shared_ptr<StyleLayerGroup> group);
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private:
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bool async = false;
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@@ -178,10 +178,10 @@ private:
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public:
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View &view;
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TransformState state;
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private:
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Transform transform;
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TransformState state;
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std::shared_ptr<FileSource> fileSource;
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@@ -129,7 +129,6 @@ public:
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void depthMask(bool value);
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public:
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// mat4 matrix;
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mat4 vtxMatrix;
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mat4 projMatrix;
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mat4 nativeMatrix;
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@@ -101,8 +101,8 @@ std::unique_ptr<Bucket> TileParser::createBucket(std::shared_ptr<StyleBucket> bu
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if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
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auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
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const VectorTileLayer &layer = layer_it->second;
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if (layer_it != vector_data.layers.end()) {
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const VectorTileLayer &layer = layer_it->second;
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if (bucket_desc->render.is<StyleBucketFill>()) {
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return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>());
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} else if (bucket_desc->render.is<StyleBucketLine>()) {
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@@ -164,8 +164,6 @@ void Painter::setStrata(float value) {
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}
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void Painter::prepareTile(const Tile& tile) {
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// matrix = tile.matrix;
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GLint id = (GLint)tile.clip.mask.to_ulong();
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GLuint mask = clipMask[tile.clip.length];
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glStencilFunc(GL_EQUAL, id, mask);
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@@ -496,11 +496,6 @@ std::shared_ptr<StyleLayer> StyleParser::createLayer(JSVal value) {
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layer_id, std::move(styles));
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if (value.HasMember("layers")) {
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if (value.HasMember("type")) {
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JSVal type = value["type"];
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if (std::string { type.GetString(), type.GetStringLength() } == "raster") {
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}
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}
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layer->layers = createLayers(value["layers"]);
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}
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