minor access changes etc

This commit is contained in:
Lauren Budorick
2014-08-11 15:42:09 -07:00
parent 41165452bc
commit 0263a9ffb7
5 changed files with 3 additions and 11 deletions

View File

@@ -45,7 +45,6 @@ public:
// Triggers a lazy rerender: only performs a render when the map is not clean.
void rerender();
void renderLayers(std::shared_ptr<StyleLayerGroup> group);
enum RenderPass { Opaque, Translucent };
void renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
@@ -154,6 +153,7 @@ private:
// Unconditionally performs a render with the current map state.
void render();
void renderLayers(std::shared_ptr<StyleLayerGroup> group);
private:
bool async = false;
@@ -178,10 +178,10 @@ private:
public:
View &view;
TransformState state;
private:
Transform transform;
TransformState state;
std::shared_ptr<FileSource> fileSource;

View File

@@ -129,7 +129,6 @@ public:
void depthMask(bool value);
public:
// mat4 matrix;
mat4 vtxMatrix;
mat4 projMatrix;
mat4 nativeMatrix;

View File

@@ -101,8 +101,8 @@ std::unique_ptr<Bucket> TileParser::createBucket(std::shared_ptr<StyleBucket> bu
if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
const VectorTileLayer &layer = layer_it->second;
if (layer_it != vector_data.layers.end()) {
const VectorTileLayer &layer = layer_it->second;
if (bucket_desc->render.is<StyleBucketFill>()) {
return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>());
} else if (bucket_desc->render.is<StyleBucketLine>()) {

View File

@@ -164,8 +164,6 @@ void Painter::setStrata(float value) {
}
void Painter::prepareTile(const Tile& tile) {
// matrix = tile.matrix;
GLint id = (GLint)tile.clip.mask.to_ulong();
GLuint mask = clipMask[tile.clip.length];
glStencilFunc(GL_EQUAL, id, mask);

View File

@@ -496,11 +496,6 @@ std::shared_ptr<StyleLayer> StyleParser::createLayer(JSVal value) {
layer_id, std::move(styles));
if (value.HasMember("layers")) {
if (value.HasMember("type")) {
JSVal type = value["type"];
if (std::string { type.GetString(), type.GetStringLength() } == "raster") {
}
}
layer->layers = createLayers(value["layers"]);
}