rename llmr => mbgl

This commit is contained in:
Konstantin Käfer
2014-07-16 18:53:56 -07:00
parent c1a64dc5fa
commit 4ea281c750
236 changed files with 1199 additions and 1198 deletions

2
.gitignore vendored
View File

@@ -12,7 +12,7 @@
/config/constants_local.cpp
/build
/bin/node_modules
/include/llmr/shader/shaders.hpp
/include/mbgl/shader/shaders.hpp
/src/shader/shaders_gl.cpp
/src/shader/shaders_gles2.cpp
/bin/style.bin.js

View File

@@ -12,9 +12,9 @@ config.gypi:
./setup-libraries.sh
# Builds the regular library
llmr: config.gypi llmr.gyp node
deps/run_gyp llmr.gyp --depth=. -Goutput_dir=.. --generator-output=./build/llmr -f make
$(MAKE) -C build/llmr BUILDTYPE=$(BUILDTYPE) V=$(V) llmr-x86
mbgl: config.gypi mbgl.gyp node
deps/run_gyp mbgl.gyp --depth=. -Goutput_dir=.. --generator-output=./build/mbgl -f make
$(MAKE) -C build/mbgl BUILDTYPE=$(BUILDTYPE) V=$(V) mbgl-x86
node:
@if [ ! `which node` ]; then echo 'error: depends on node.js. please make sure node is on your PATH'; exit 1; fi;
@@ -40,8 +40,8 @@ xtest: config.gypi clear_xcode_cache node
# Builds the linux app with make. This is also used by Travis CI
linux: config.gypi linux/llmr-app.gyp node
deps/run_gyp linux/llmr-app.gyp --depth=. -Goutput_dir=.. --generator-output=./build/linux -f make
linux: config.gypi linux/mbgl-app.gyp node
deps/run_gyp linux/mbgl-app.gyp --depth=. -Goutput_dir=.. --generator-output=./build/linux -f make
$(MAKE) -C build/linux BUILDTYPE=$(BUILDTYPE) V=$(V) linuxapp
# Executes the Linux binary
@@ -51,8 +51,8 @@ run-linux: linux
# Builds the OS X app with make.
osx: config.gypi macosx/llmr-app.gyp node
deps/run_gyp macosx/llmr-app.gyp --depth=. -Goutput_dir=.. --generator-output=./build/macosx -f make
osx: config.gypi macosx/mbgl-app.gyp node
deps/run_gyp macosx/mbgl-app.gyp --depth=. -Goutput_dir=.. --generator-output=./build/macosx -f make
$(MAKE) -C build/macosx BUILDTYPE=$(BUILDTYPE) V=$(V) osxapp
# Executes the OS X binary
@@ -65,27 +65,27 @@ clear_xcode_cache:
@CUSTOM_DD=`defaults read com.apple.dt.Xcode IDECustomDerivedDataLocation 2>/dev/null`; \
if [[ $$CUSTOM_DD ]]; then \
echo clearing files in $$CUSTOM_DD older than one day; \
find $$CUSTOM_DD/llmr-app-* -mtime +1 | xargs rm -rf; \
find $$CUSTOM_DD/mbgl-app-* -mtime +1 | xargs rm -rf; \
fi; \
if [[ -d ~/Library/Developer/Xcode/DerivedData/ ]] && [[ ! $$CUSTOM_DD ]]; then \
echo 'clearing files in ~/Library/Developer/Xcode/DerivedData/llmr-app-* older than one day'; \
find ~/Library/Developer/Xcode/DerivedData/llmr-app-* -mtime +1 | xargs rm -rf; \
echo 'clearing files in ~/Library/Developer/Xcode/DerivedData/mbgl-app-* older than one day'; \
find ~/Library/Developer/Xcode/DerivedData/mbgl-app-* -mtime +1 | xargs rm -rf; \
fi
# build Mac OS X project for Xcode
xproj: config.gypi macosx/llmr-app.gyp clear_xcode_cache node
deps/run_gyp macosx/llmr-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/macosx/llmr-app.xcodeproj
xproj: config.gypi macosx/mbgl-app.gyp clear_xcode_cache node
deps/run_gyp macosx/mbgl-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/macosx/mbgl-app.xcodeproj
# build iOS project for Xcode
iproj: config.gypi ios/mapbox-gl-cocoa/app/llmr-app.gyp clear_xcode_cache node
deps/run_gyp ios/mapbox-gl-cocoa/app/llmr-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/ios/mapbox-gl-cocoa/app/llmr-app.xcodeproj
iproj: config.gypi ios/mapbox-gl-cocoa/app/mbgl-app.gyp clear_xcode_cache node
deps/run_gyp ios/mapbox-gl-cocoa/app/mbgl-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/ios/mapbox-gl-cocoa/app/mbgl-app.xcodeproj
# build Linux project for Xcode (Runs on Mac OS X too, but without platform-specific code)
lproj: config.gypi linux/llmr-app.gyp clear_xcode_cache node
deps/run_gyp linux/llmr-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/linux/llmr-app.xcodeproj
lproj: config.gypi linux/mbgl-app.gyp clear_xcode_cache node
deps/run_gyp linux/mbgl-app.gyp --depth=. --generator-output=./build -f xcode
open ./build/linux/mbgl-app.xcodeproj
##### Maintenace operations ####################################################
@@ -101,4 +101,4 @@ distclean: clean
-rm -rf ./config.gypi
-rm -rf ./mapnik-packaging/osx/out/
.PHONY: llmr test linux
.PHONY: mbgl test linux

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@@ -83,10 +83,10 @@ module.exports = function(shader_type, prefix, suffix) {
}
var header = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n\n';
header += '#ifndef LLMR_SHADER_SHADERS\n';
header += '#define LLMR_SHADER_SHADERS\n';
header += '#ifndef MBGL_SHADER_SHADERS\n';
header += '#define MBGL_SHADER_SHADERS\n';
header += '\n';
header += 'namespace llmr {\n';
header += 'namespace mbgl {\n';
header += '\n';
header += 'struct shader_source {\n';
header += ' const char *vertex;\n';
@@ -106,18 +106,19 @@ module.exports = function(shader_type, prefix, suffix) {
var code = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n';
code += '#include <llmr/platform/gl.hpp>\n';
code += '#include <mbgl/platform/gl.hpp>\n';
code += prefix + '\n';
code += '#include <llmr/shader/shaders.hpp>\n';
code += '#include <mbgl/shader/shaders.hpp>\n';
code += '\n';
code += 'using namespace llmr;\n';
code += 'namespace mbgl {\n';
code += '\n';
code += 'const shader_source llmr::shaders[SHADER_COUNT] = {\n';
code += 'const shader_source shaders[SHADER_COUNT] = {\n';
code += lines.join(',\n');
code += '\n};\n';
code += '\n}\n';
code += suffix + '\n';
var header_path = path.join(process.argv[2], 'include/llmr/shader/shaders.hpp');
var header_path = path.join(process.argv[2], 'include/mbgl/shader/shaders.hpp');
mkdirp.sync(path.dirname(header_path));
fs.writeFileSync(header_path, header);
console.warn('wrote file ' + header_path);

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@@ -1,5 +1,5 @@
{
"name": "llmr-native",
"name": "mbgl-native",
"version": "0.0.1",
"dependencies": {
"glsl-optimizer": "git://github.com/kkaefer/glsl-optimizer.git#amalgamation"

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@@ -1,8 +1,8 @@
#include <llmr/platform/platform.hpp>
#include <llmr/platform/request.hpp>
#include <llmr/util/uv.hpp>
#include <llmr/util/std.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/request.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/std.hpp>
#include <queue>
#include <boost/lockfree/queue.hpp>
@@ -47,7 +47,7 @@
See http://nikhilm.github.com/uvbook/ for more information on libuv.
*/
namespace llmr {
namespace mbgl {
namespace platform {
namespace request {
@@ -66,8 +66,8 @@ static uv_async_t async_cancel;
// Stores pointers (!) to shared_ptrs. We use shared_ptrs so that request objects don't get
// auto-destructed while they're in progress. The TileData object retains a weak_ptr to this
// request, so we have to use a shared_ptr here to ensure that this object stays alive.
static boost::lockfree::queue<std::shared_ptr<llmr::platform::Request> *> add_queue(8);
static boost::lockfree::queue<std::shared_ptr<llmr::platform::Request> *> cancel_queue(8);
static boost::lockfree::queue<std::shared_ptr<mbgl::platform::Request> *> add_queue(8);
static boost::lockfree::queue<std::shared_ptr<mbgl::platform::Request> *> cancel_queue(8);
// Used as the CURL timer function to periodically check for socket updates.
static uv_timer_t timeout;
@@ -85,10 +85,10 @@ static CURLSH *curl_share = nullptr;
static std::queue<CURL *> curl_handle_cache;
class CURLRequest : public llmr::platform::Request {
class CURLRequest : public mbgl::platform::Request {
public:
CURLRequest(const std::string &url,
std::function<void(llmr::platform::Response *)> callback,
std::function<void(mbgl::platform::Response *)> callback,
std::shared_ptr<uv::loop> loop)
: Request(url, callback, loop) {}
@@ -380,4 +380,4 @@ void platform::cancel_request_http(const std::shared_ptr<Request> &req) {
uv_async_send(&async_cancel);
}
}
} // end namespace llmr
} // end namespace mbgl

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@@ -9,9 +9,9 @@
#include <memory>
#include <string>
#include <functional>
#include <llmr/platform/request.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/util/std.hpp>
#include <mbgl/platform/request.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/std.hpp>
#include <uv.h>
uv_once_t request_initialize = UV_ONCE_INIT;
@@ -37,10 +37,10 @@ void request_initialize_cb() {
// We're using a child class to make sure ARC is working correctly, as well as to add activity
// indicators on iOS.
class FoundationRequest : public llmr::platform::Request {
class FoundationRequest : public mbgl::platform::Request {
public:
FoundationRequest(const std::string &url,
std::function<void(llmr::platform::Response *)> callback,
std::function<void(mbgl::platform::Response *)> callback,
std::shared_ptr<uv::loop> loop)
: Request(url, callback, loop) {
#if TARGET_OS_IPHONE
@@ -65,8 +65,8 @@ public:
NSURLSessionDataTask *task = nullptr;
};
std::shared_ptr<llmr::platform::Request>
llmr::platform::request_http(const std::string &url,
std::shared_ptr<mbgl::platform::Request>
mbgl::platform::request_http(const std::string &url,
std::function<void(Response *)> callback,
std::shared_ptr<uv::loop> loop) {
uv_once(&request_initialize, request_initialize_cb);
@@ -109,7 +109,7 @@ llmr::platform::request_http(const std::string &url,
return req;
}
void llmr::platform::cancel_request_http(const std::shared_ptr<Request> &req) {
void mbgl::platform::cancel_request_http(const std::shared_ptr<Request> &req) {
if (req) {
[((FoundationRequest *)(req.get()))->task cancel];
}

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@@ -8,7 +8,7 @@ GLFWView::GLFWView(bool fullscreen) : fullscreen(fullscreen) {
GLFWView::~GLFWView() { glfwTerminate(); }
void GLFWView::initialize(llmr::Map *map) {
void GLFWView::initialize(mbgl::Map *map) {
View::initialize(map);
if (!glfwInit()) {
@@ -34,7 +34,7 @@ void GLFWView::initialize(llmr::Map *map) {
glfwWindowHint(GLFW_STENCIL_BITS, 8);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow(1024, 768, "llmr", monitor, NULL);
window = glfwCreateWindow(1024, 768, "Mapbox GL", monitor, NULL);
if (!window) {
glfwTerminate();
fprintf(stderr, "Failed to initialize window\n");
@@ -194,7 +194,7 @@ void GLFWView::swap() {
glfwPostEmptyEvent();
}
void GLFWView::notify_map_change(llmr::MapChange change, llmr::timestamp delay) {
void GLFWView::notify_map_change(mbgl::MapChange change, mbgl::timestamp delay) {
// no-op
}
@@ -212,7 +212,7 @@ void GLFWView::fps() {
}
}
namespace llmr {
namespace mbgl {
namespace platform {
double elapsed() { return glfwGetTime(); }

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@@ -1,8 +1,8 @@
#ifndef LLMR_COMMON_GLFW_VIEW
#define LLMR_COMMON_GLFW_VIEW
#ifndef MBGL_COMMON_GLFW_VIEW
#define MBGL_COMMON_GLFW_VIEW
#include <llmr/llmr.hpp>
#include <llmr/util/time.hpp>
#include <mbgl/mbgl.hpp>
#include <mbgl/util/time.hpp>
#ifdef NVIDIA
#define GLFW_INCLUDE_ES2
@@ -11,15 +11,15 @@
#include <uv.h>
class GLFWView : public llmr::View {
class GLFWView : public mbgl::View {
public:
GLFWView(bool fullscreen = false);
~GLFWView();
void initialize(llmr::Map *map);
void initialize(mbgl::Map *map);
void swap();
void make_active();
void notify_map_change(llmr::MapChange change, llmr::timestamp delay = 0);
void notify_map_change(mbgl::MapChange change, mbgl::timestamp delay = 0);
static void key(GLFWwindow *window, int key, int scancode, int action, int mods);
static void scroll(GLFWwindow *window, double xoffset, double yoffset);

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@@ -1,10 +1,10 @@
#include "headless_view.hpp"
#include <llmr/util/timer.hpp>
#include <mbgl/util/timer.hpp>
namespace llmr {
namespace mbgl {
HeadlessView::HeadlessView() {
#if LLMR_USE_CGL
#if MBGL_USE_CGL
// TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
// If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
CGLPixelFormatAttribute attributes[] = {
@@ -30,7 +30,7 @@ HeadlessView::HeadlessView() {
}
#endif
#if LLMR_USE_GLX
#if MBGL_USE_GLX
x_display = XOpenDisplay(0);
if (x_display == nullptr) {
@@ -66,7 +66,7 @@ HeadlessView::HeadlessView() {
void HeadlessView::resize(int width, int height) {
clear_buffers();
#if LLMR_USE_CGL
#if MBGL_USE_CGL
make_active();
// Create depth/stencil buffer
@@ -101,7 +101,7 @@ void HeadlessView::resize(int width, int height) {
}
#endif
#if LLMR_USE_GLX
#if MBGL_USE_GLX
x_pixmap = XCreatePixmap(x_display, DefaultRootWindow(x_display), width, height, 32);
glx_pixmap = glXCreateGLXPixmap(x_display, x_info, x_pixmap);
@@ -111,7 +111,7 @@ void HeadlessView::resize(int width, int height) {
}
void HeadlessView::clear_buffers() {
#if LLMR_USE_CGL
#if MBGL_USE_CGL
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (fbo) {
@@ -130,7 +130,7 @@ void HeadlessView::clear_buffers() {
}
#endif
#if LLMR_USE_GLX
#if MBGL_USE_GLX
if (glx_pixmap) {
glXDestroyGLXPixmap(x_display, glx_pixmap);
glx_pixmap = 0;
@@ -146,24 +146,24 @@ void HeadlessView::clear_buffers() {
HeadlessView::~HeadlessView() {
clear_buffers();
#if LLMR_USE_CGL
#if MBGL_USE_CGL
CGLDestroyContext(gl_context);
#endif
}
void HeadlessView::notify_map_change(llmr::MapChange change, llmr::timestamp delay) {
void HeadlessView::notify_map_change(mbgl::MapChange change, mbgl::timestamp delay) {
// no-op
}
void HeadlessView::make_active() {
#if LLMR_USE_CGL
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(gl_context);
if (error) {
fprintf(stderr, "Switching OpenGL context failed\n");
}
#endif
#if LLMR_USE_GLX
#if MBGL_USE_GLX
if (!glXMakeCurrent(x_display, glx_pixmap, gl_context)) {
fprintf(stderr, "Switching OpenGL context failed\n");
}
@@ -173,7 +173,7 @@ void HeadlessView::make_active() {
void HeadlessView::swap() {}
unsigned int HeadlessView::root_fbo() {
#if LLMR_USE_CGL
#if MBGL_USE_CGL
return fbo;
#endif

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@@ -1,18 +1,18 @@
#ifndef LLMR_COMMON_HEADLESS_CGL
#define LLMR_COMMON_HEADLESS_CGL
#ifndef MBGL_COMMON_HEADLESS_CGL
#define MBGL_COMMON_HEADLESS_CGL
#ifdef __APPLE__
#define LLMR_USE_CGL 1
#define MBGL_USE_CGL 1
#else
#include <GL/glx.h>
#define LLMR_USE_GLX 1
#define MBGL_USE_GLX 1
#endif
#include <llmr/map/view.hpp>
#include <llmr/platform/gl.hpp>
#include <llmr/util/time.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/util/time.hpp>
namespace llmr {
namespace mbgl {
class HeadlessView : public View {
public:
@@ -31,14 +31,14 @@ private:
private:
#if LLMR_USE_CGL
#if MBGL_USE_CGL
CGLContextObj gl_context;
GLuint fbo = 0;
GLuint fbo_depth_stencil = 0;
GLuint fbo_color = 0;
#endif
#if LLMR_USE_GLX
#if MBGL_USE_GLX
GLXContext gl_context = nullptr;
XVisualInfo *x_info = nullptr;
Display *x_display = nullptr;

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@@ -1,9 +1,9 @@
#ifndef LLMR_COMMON_NSLOG_LOG
#define LLMR_COMMON_NSLOG_LOG
#ifndef MBGL_COMMON_NSLOG_LOG
#define MBGL_COMMON_NSLOG_LOG
#include <llmr/platform/log.hpp>
#include <mbgl/platform/log.hpp>
namespace llmr {
namespace mbgl {
class NSLogBackend : public LogBackend {
public:

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@@ -4,7 +4,7 @@
#include <cstdarg>
namespace llmr {
namespace mbgl {
void NSLogBackend::record(EventSeverity severity, Event event, const std::string &msg) {
NSLog(@"[%s] %s: %@", EventSeverityClass(severity).c_str(), EventClass(event).c_str(),

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@@ -4,12 +4,12 @@
#include <rapidjson/document.h>
#include <stdio.h>
using namespace llmr;
using namespace mbgl;
Settings_JSON::Settings_JSON() { load(); }
void Settings_JSON::load() {
FILE *settingsFile = fopen("/tmp/llmr-native.json", "r");
FILE *settingsFile = fopen("/tmp/mbgl-native.json", "r");
if (settingsFile != NULL) {
rapidjson::FileStream is(settingsFile);
rapidjson::Document document;
@@ -26,7 +26,7 @@ void Settings_JSON::load() {
void Settings_JSON::save() {
rapidjson::FileStream s(fopen("/tmp/llmr-native.json", "w"));
rapidjson::FileStream s(fopen("/tmp/mbgl-native.json", "w"));
rapidjson::PrettyWriter<rapidjson::FileStream> writer(s);
writer.StartArray();
writer.Double(longitude);

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@@ -1,7 +1,7 @@
#ifndef LLMR_JSON_SETTINGS
#define LLMR_JSON_SETTINGS
#ifndef MBGL_JSON_SETTINGS
#define MBGL_JSON_SETTINGS
namespace llmr {
namespace mbgl {
class Settings_JSON {
public:

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@@ -1,7 +1,7 @@
#ifndef LLMR_COMMON_SETTINGS_NSUSERDEFAULTS
#define LLMR_COMMON_SETTINGS_NSUSERDEFAULTS
#ifndef MBGL_COMMON_SETTINGS_NSUSERDEFAULTS
#define MBGL_COMMON_SETTINGS_NSUSERDEFAULTS
namespace llmr {
namespace mbgl {
class Settings_NSUserDefaults {
public:

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@@ -2,7 +2,7 @@
#include "settings_nsuserdefaults.hpp"
using namespace llmr;
using namespace mbgl;
Settings_NSUserDefaults::Settings_NSUserDefaults()
{

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@@ -3,7 +3,7 @@
#include <iostream>
#include <cstdarg>
namespace llmr {
namespace mbgl {
void StderrLogBackend::record(EventSeverity severity, Event event, const std::string &msg) {
std::cerr << "[" << severity << "] " << event << ": " << msg << std::endl;

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@@ -1,9 +1,9 @@
#ifndef LLMR_COMMON_STDERR_LOG
#define LLMR_COMMON_STDERR_LOG
#ifndef MBGL_COMMON_STDERR_LOG
#define MBGL_COMMON_STDERR_LOG
#include <llmr/platform/log.hpp>
#include <mbgl/platform/log.hpp>
namespace llmr {
namespace mbgl {
class StderrLogBackend : public LogBackend {
public:

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@@ -1,27 +1,27 @@
#include <llmr/util/constants.hpp>
#include <mbgl/util/constants.hpp>
const float llmr::util::tileSize = 512.0f;
const float mbgl::util::tileSize = 512.0f;
#if defined(DEBUG)
const bool llmr::debug::tileParseWarnings = false;
const bool llmr::debug::styleParseWarnings = false;
const bool llmr::debug::spriteWarnings = false;
const bool llmr::debug::renderWarnings = false;
const bool llmr::debug::renderTree = false;
const bool llmr::debug::labelTextMissingWarning = true;
const bool llmr::debug::missingFontStackWarning = true;
const bool llmr::debug::missingFontFaceWarning = true;
const bool llmr::debug::glyphWarning = true;
const bool llmr::debug::shapingWarning = true;
const bool mbgl::debug::tileParseWarnings = false;
const bool mbgl::debug::styleParseWarnings = false;
const bool mbgl::debug::spriteWarnings = false;
const bool mbgl::debug::renderWarnings = false;
const bool mbgl::debug::renderTree = false;
const bool mbgl::debug::labelTextMissingWarning = true;
const bool mbgl::debug::missingFontStackWarning = true;
const bool mbgl::debug::missingFontFaceWarning = true;
const bool mbgl::debug::glyphWarning = true;
const bool mbgl::debug::shapingWarning = true;
#else
const bool llmr::debug::tileParseWarnings = false;
const bool llmr::debug::styleParseWarnings = false;
const bool llmr::debug::spriteWarnings = false;
const bool llmr::debug::renderWarnings = false;
const bool llmr::debug::renderTree = false;
const bool llmr::debug::labelTextMissingWarning = false;
const bool llmr::debug::missingFontStackWarning = false;
const bool llmr::debug::missingFontFaceWarning = false;
const bool llmr::debug::glyphWarning = false;
const bool llmr::debug::shapingWarning = false;
const bool mbgl::debug::tileParseWarnings = false;
const bool mbgl::debug::styleParseWarnings = false;
const bool mbgl::debug::spriteWarnings = false;
const bool mbgl::debug::renderWarnings = false;
const bool mbgl::debug::renderTree = false;
const bool mbgl::debug::labelTextMissingWarning = false;
const bool mbgl::debug::missingFontStackWarning = false;
const bool mbgl::debug::missingFontFaceWarning = false;
const bool mbgl::debug::glyphWarning = false;
const bool mbgl::debug::shapingWarning = false;
#endif

4
configure vendored
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@@ -50,7 +50,7 @@ def pkg_config(pkg, pkgconfig_root):
return (libs, cflags)
def configure_llmr(o):
def configure_mbgl(o):
if options.boost_root:
o['variables']['boost_root'] = options.boost_root
else:
@@ -115,7 +115,7 @@ output = {
}
if __name__ == '__main__':
configure_llmr(output)
configure_mbgl(output)
configure_glfw3(output)
configure_uv(output)
configure_png(output)

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@@ -1,13 +0,0 @@
#ifndef LLMR_GEOMETRY_INTERPOLATE
#define LLMR_GEOMETRY_INTERPOLATE
#include <llmr/geometry/anchor.hpp>
#include <llmr/util/math.hpp>
namespace llmr {
Anchors interpolate(const std::vector<Coordinate> &vertices, float spacing,
float minScale = 0.0f, int start = 0);
}
#endif

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@@ -1,21 +0,0 @@
#ifndef LLMR_STYLE_PROPERTY_VALUE
#define LLMR_STYLE_PROPERTY_VALUE
#include <llmr/util/variant.hpp>
#include <llmr/style/function_properties.hpp>
#include <llmr/style/types.hpp>
namespace llmr {
typedef util::variant<
std::string,
TranslateAnchorType,
RotateAnchorType,
Function<bool>,
Function<float>,
Function<Color>
> PropertyValue;
}
#endif

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@@ -1,9 +1,9 @@
#ifndef LLMR_GEOMETRY_ANCHOR
#define LLMR_GEOMETRY_ANCHOR
#ifndef MBGL_GEOMETRY_ANCHOR
#define MBGL_GEOMETRY_ANCHOR
#include <vector>
namespace llmr {
namespace mbgl {
struct Anchor {
float x = 0.0f;

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@@ -1,12 +1,12 @@
#ifndef LLMR_GEOMETRY_BINPACK
#define LLMR_GEOMETRY_BINPACK
#ifndef MBGL_GEOMETRY_BINPACK
#define MBGL_GEOMETRY_BINPACK
#include <llmr/util/noncopyable.hpp>
#include <llmr/util/rect.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/rect.hpp>
#include <cstdint>
#include <list>
namespace llmr {
namespace mbgl {
template <typename T>
class BinPack : private util::noncopyable {

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@@ -1,14 +1,14 @@
#ifndef LLMR_GEOMETRY_BUFFER
#define LLMR_GEOMETRY_BUFFER
#ifndef MBGL_GEOMETRY_BUFFER
#define MBGL_GEOMETRY_BUFFER
#include <llmr/platform/gl.hpp>
#include <llmr/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdlib>
#include <cassert>
#include <stdexcept>
namespace llmr {
namespace mbgl {
template <
size_t item_size,

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@@ -1,9 +1,9 @@
#ifndef LLMR_GEOMETRY_DEBUG_FONT_BUFFER
#define LLMR_GEOMETRY_DEBUG_FONT_BUFFER
#ifndef MBGL_GEOMETRY_DEBUG_FONT_BUFFER
#define MBGL_GEOMETRY_DEBUG_FONT_BUFFER
#include "buffer.hpp"
namespace llmr {
namespace mbgl {
class DebugFontBuffer : public Buffer<
4 // 2 bytes per coordinate, 2 coordinates

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@@ -1,10 +1,10 @@
#ifndef LLMR_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#define LLMR_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#ifndef MBGL_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#define MBGL_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#include <llmr/geometry/buffer.hpp>
#include <llmr/geometry/vao.hpp>
#include <mbgl/geometry/buffer.hpp>
#include <mbgl/geometry/vao.hpp>
namespace llmr {
namespace mbgl {
struct ElementGroup {
VertexArrayObject array;

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@@ -1,11 +1,11 @@
#ifndef LLMR_GEOMETRY_FILL_BUFFER
#define LLMR_GEOMETRY_FILL_BUFFER
#ifndef MBGL_GEOMETRY_FILL_BUFFER
#define MBGL_GEOMETRY_FILL_BUFFER
#include "buffer.hpp"
#include <vector>
#include <cstdint>
namespace llmr {
namespace mbgl {
class FillVertexBuffer : public Buffer<
4 // bytes per coordinates (2 * unsigned short == 4 bytes)

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@@ -1,12 +1,12 @@
#ifndef LLMR_GEOMETRY_GEOMETRY
#define LLMR_GEOMETRY_GEOMETRY
#ifndef MBGL_GEOMETRY_GEOMETRY
#define MBGL_GEOMETRY_GEOMETRY
#include <llmr/util/pbf.hpp>
#include <llmr/util/noncopyable.hpp>
#include <mbgl/util/pbf.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdlib>
namespace llmr {
namespace mbgl {
class Geometry : private util::noncopyable {

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@@ -1,8 +1,8 @@
#ifndef LLMR_GEOMETRY_GLYPH_ATLAS
#define LLMR_GEOMETRY_GLYPH_ATLAS
#ifndef MBGL_GEOMETRY_GLYPH_ATLAS
#define MBGL_GEOMETRY_GLYPH_ATLAS
#include <llmr/geometry/binpack.hpp>
#include <llmr/text/glyph_store.hpp>
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <string>
#include <set>
@@ -10,7 +10,7 @@
#include <mutex>
#include <atomic>
namespace llmr {
namespace mbgl {
class GlyphAtlas {
public:

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@@ -1,9 +1,9 @@
#ifndef LLMR_GEOMETRY_ICON_BUFFER
#define LLMR_GEOMETRY_ICON_BUFFER
#ifndef MBGL_GEOMETRY_ICON_BUFFER
#define MBGL_GEOMETRY_ICON_BUFFER
#include "buffer.hpp"
namespace llmr {
namespace mbgl {
class IconVertexBuffer : public Buffer<
4 + // int16 x/y coordinates per vertex (== 4 bytes)

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@@ -0,0 +1,13 @@
#ifndef MBGL_GEOMETRY_INTERPOLATE
#define MBGL_GEOMETRY_INTERPOLATE
#include <mbgl/geometry/anchor.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
Anchors interpolate(const std::vector<Coordinate> &vertices, float spacing,
float minScale = 0.0f, int start = 0);
}
#endif

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_GEOMETRY_LINE_BUFFER
#define LLMR_GEOMETRY_LINE_BUFFER
#ifndef MBGL_GEOMETRY_LINE_BUFFER
#define MBGL_GEOMETRY_LINE_BUFFER
#include "buffer.hpp"
namespace llmr {
namespace mbgl {
class LineVertexBuffer : public Buffer<
8 // 2 coordinates per vertex + 1 linesofar + 1 extrude coord pair == 4 (== 8 bytes)

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@@ -1,7 +1,7 @@
#ifndef LLMR_GEOMETRY_SPRITE_ATLAS
#define LLMR_GEOMETRY_SPRITE_ATLAS
#ifndef MBGL_GEOMETRY_SPRITE_ATLAS
#define MBGL_GEOMETRY_SPRITE_ATLAS
#include <llmr/geometry/binpack.hpp>
#include <mbgl/geometry/binpack.hpp>
#include <string>
#include <map>
@@ -9,7 +9,7 @@
#include <atomic>
#include <set>
namespace llmr {
namespace mbgl {
class Sprite;
class SpritePosition;

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@@ -1,10 +1,10 @@
#ifndef LLMR_GEOMETRY_TEXT_BUFFER
#define LLMR_GEOMETRY_TEXT_BUFFER
#ifndef MBGL_GEOMETRY_TEXT_BUFFER
#define MBGL_GEOMETRY_TEXT_BUFFER
#include "buffer.hpp"
#include <array>
namespace llmr {
namespace mbgl {
class TextVertexBuffer : public Buffer <
16,

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@@ -1,11 +1,11 @@
#ifndef LLMR_GEOMETRY_VAO
#define LLMR_GEOMETRY_VAO
#ifndef MBGL_GEOMETRY_VAO
#define MBGL_GEOMETRY_VAO
#include <llmr/platform/gl.hpp>
#include <mbgl/platform/gl.hpp>
#include <stdexcept>
namespace llmr {
namespace mbgl {
class VertexArrayObject {
public:

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@@ -1,12 +1,12 @@
#ifndef LLMR_GEOMETRY_VERTEX_BUFFER
#define LLMR_GEOMETRY_VERTEX_BUFFER
#ifndef MBGL_GEOMETRY_VERTEX_BUFFER
#define MBGL_GEOMETRY_VERTEX_BUFFER
#include <vector>
#include <cstddef>
#include <cstdint>
#include <cmath>
namespace llmr {
namespace mbgl {
class VertexBuffer {
public:

View File

@@ -1,23 +1,23 @@
#ifndef LLMR_MAP_MAP
#define LLMR_MAP_MAP
#ifndef MBGL_MAP_MAP
#define MBGL_MAP_MAP
#include <uv.h>
#include <llmr/map/view.hpp>
#include <llmr/map/transform.hpp>
#include <llmr/style/style.hpp>
#include <llmr/geometry/glyph_atlas.hpp>
#include <llmr/text/glyph_store.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/util/texturepool.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/texturepool.hpp>
#include <cstdint>
#include <string>
#include <map>
namespace llmr {
namespace mbgl {
class Source;
class SpriteAtlas;

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_MAP_RASTER_TILE_DATA
#define LLMR_MAP_RASTER_TILE_DATA
#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <llmr/map/tile_data.hpp>
#include <mbgl/map/tile_data.hpp>
#include <llmr/renderer/raster_bucket.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace llmr {
namespace mbgl {
class RasterTileData : public TileData {
friend class TileParser;

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_MAP_SOURCE
#define LLMR_MAP_SOURCE
#ifndef MBGL_MAP_SOURCE
#define MBGL_MAP_SOURCE
#include <llmr/map/tile.hpp>
#include <llmr/map/tile_data.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/util/time.hpp>
#include <llmr/style/style_source.hpp>
#include <llmr/style/types.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/style/types.hpp>
#include <list>
#include <forward_list>
@@ -16,7 +16,7 @@
#include <map>
#include <set>
namespace llmr {
namespace mbgl {
class TransformState;
class Texturepool;

View File

@@ -1,8 +1,8 @@
#ifndef LLMR_STYLE_SPRITE
#define LLMR_STYLE_SPRITE
#ifndef MBGL_STYLE_SPRITE
#define MBGL_STYLE_SPRITE
#include <llmr/util/raster.hpp>
#include <llmr/util/vec.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/util/vec.hpp>
#include <string>
#include <mutex>
@@ -10,7 +10,7 @@
#include <atomic>
#include <unordered_map>
namespace llmr {
namespace mbgl {
class Map;

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_MAP_TILE
#define LLMR_MAP_TILE
#ifndef MBGL_MAP_TILE
#define MBGL_MAP_TILE
#include <llmr/util/vec.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/noncopyable.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>
#include <forward_list>
@@ -11,7 +11,7 @@
#include <bitset>
#include <memory>
namespace llmr {
namespace mbgl {
class TileData;

View File

@@ -1,18 +1,18 @@
#ifndef LLMR_MAP_TILE_DATA
#define LLMR_MAP_TILE_DATA
#ifndef MBGL_MAP_TILE_DATA
#define MBGL_MAP_TILE_DATA
#include <llmr/map/tile.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/renderer/debug_bucket.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
#include <cstdint>
#include <string>
#include <memory>
#include <atomic>
namespace llmr {
namespace mbgl {
class Map;
class Painter;

View File

@@ -1,14 +1,14 @@
#ifndef LLMR_MAP_TILE_PARSER
#define LLMR_MAP_TILE_PARSER
#ifndef MBGL_MAP_TILE_PARSER
#define MBGL_MAP_TILE_PARSER
#include <llmr/map/vector_tile.hpp>
#include <llmr/text/placement.hpp>
#include <llmr/text/glyph_store.hpp>
#include <llmr/text/glyph.hpp>
#include <llmr/util/utf.hpp>
#include <llmr/style/filter_expression.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/text/placement.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/utf.hpp>
#include <mbgl/style/filter_expression.hpp>
namespace llmr {
namespace mbgl {
class Style;
class GlyphAtlas;

View File

@@ -1,16 +1,16 @@
#ifndef LLMR_MAP_TRANSFORM
#define LLMR_MAP_TRANSFORM
#ifndef MBGL_MAP_TRANSFORM
#define MBGL_MAP_TRANSFORM
#include <llmr/util/transition.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/util/uv.hpp>
#include <mbgl/util/transition.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/uv.hpp>
#include "view.hpp"
#include "transform_state.hpp"
#include <forward_list>
namespace llmr {
namespace mbgl {
struct box;

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_MAP_TRANSFORM_STATE
#define LLMR_MAP_TRANSFORM_STATE
#ifndef MBGL_MAP_TRANSFORM_STATE
#define MBGL_MAP_TRANSFORM_STATE
#include <llmr/util/mat4.hpp>
#include <llmr/map/tile.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/map/tile.hpp>
#include <cstdint>
namespace llmr {
namespace mbgl {
class Transform;

View File

@@ -1,18 +1,18 @@
#ifndef LLMR_MAP_VECTOR_TILE
#define LLMR_MAP_VECTOR_TILE
#ifndef MBGL_MAP_VECTOR_TILE
#define MBGL_MAP_VECTOR_TILE
#include <llmr/util/pbf.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/style/value.hpp>
#include <llmr/text/glyph.hpp>
#include <llmr/style/filter_expression.hpp>
#include <mbgl/util/pbf.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/style/value.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <vector>
#include <map>
#include <unordered_map>
#include <set>
#include <limits>
namespace llmr {
namespace mbgl {
class BucketDescription;
class VectorTileLayer;

View File

@@ -1,22 +1,22 @@
#ifndef LLMR_MAP_VECTOR_TILE_DATA
#define LLMR_MAP_VECTOR_TILE_DATA
#ifndef MBGL_MAP_VECTOR_TILE_DATA
#define MBGL_MAP_VECTOR_TILE_DATA
#include <llmr/map/tile_data.hpp>
#include <mbgl/map/tile_data.hpp>
#include <llmr/renderer/bucket.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <llmr/geometry/vertex_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <llmr/geometry/icon_buffer.hpp>
#include <llmr/geometry/text_buffer.hpp>
#include <llmr/map/tile_parser.hpp>
#include <mbgl/geometry/vertex_buffer.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/geometry/text_buffer.hpp>
#include <mbgl/map/tile_parser.hpp>
#include <unordered_map>
namespace llmr {
namespace mbgl {
class VectorTileData : public TileData {

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_MAP_VIEW
#define LLMR_MAP_VIEW
#ifndef MBGL_MAP_VIEW
#define MBGL_MAP_VIEW
#include <llmr/util/time.hpp>
#include <mbgl/util/time.hpp>
namespace llmr {
namespace mbgl {
class Map;
@@ -47,7 +47,7 @@ public:
virtual void notify_map_change(MapChange change, timestamp delay = 0) = 0;
protected:
llmr::Map *map = nullptr;
mbgl::Map *map = nullptr;
};
}

View File

@@ -1,5 +1,5 @@
#ifndef LLMR_MAIN
#define LLMR_MAIN
#ifndef MBGL_MAIN
#define MBGL_MAIN
#include "map/map.hpp"
#include "map/view.hpp"

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@@ -1,11 +1,11 @@
#ifndef LLMR_PLATFORM_EVENT
#define LLMR_PLATFORM_EVENT
#ifndef MBGL_PLATFORM_EVENT
#define MBGL_PLATFORM_EVENT
#include <llmr/util/enum.hpp>
#include <mbgl/util/enum.hpp>
#include <cstdint>
namespace llmr {
namespace mbgl {
enum class EventSeverity : uint8_t {
Debug,
@@ -15,7 +15,7 @@ enum class EventSeverity : uint8_t {
Error,
};
LLMR_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
{ EventSeverity::Debug, "DEBUG" },
{ EventSeverity::Info, "INFO" },
{ EventSeverity::Test, "TEST" },
@@ -35,7 +35,7 @@ enum class Event : uint8_t {
Sprite,
};
LLMR_DEFINE_ENUM_CLASS(EventClass, Event, {
MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
{ Event::General, "General" },
{ Event::Setup, "Setup" },
{ Event::Shader, "Shader" },

View File

@@ -1,5 +1,5 @@
#ifndef LLMR_RENDERER_GL
#define LLMR_RENDERER_GL
#ifndef MBGL_RENDERER_GL
#define MBGL_RENDERER_GL
#include <string>
@@ -39,7 +39,7 @@
#include <GL/glext.h>
#endif
namespace llmr {
namespace mbgl {
namespace gl {
// Debug group markers, useful for debuggin on iOS
#if defined(__APPLE__) && defined(DEBUG) && defined(GL_EXT_debug_marker)

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@@ -1,12 +1,12 @@
#ifndef LLMR_PLATFORM_LOG
#define LLMR_PLATFORM_LOG
#ifndef MBGL_PLATFORM_LOG
#define MBGL_PLATFORM_LOG
#include "event.hpp"
#include <memory>
#include <string>
namespace llmr {
namespace mbgl {
class LogBackend {
public:

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@@ -1,5 +1,5 @@
#ifndef LLMR_PLATFORM_PLATFORM
#define LLMR_PLATFORM_PLATFORM
#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <memory>
#include <functional>
@@ -11,7 +11,7 @@ namespace uv {
class loop;
}
namespace llmr {
namespace mbgl {
namespace platform {
class Request;

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_PLATFORM_REQUEST
#define LLMR_PLATFORM_REQUEST
#ifndef MBGL_PLATFORM_REQUEST
#define MBGL_PLATFORM_REQUEST
#include <string>
#include <functional>
#include <memory>
#include <atomic>
#include <llmr/util/noncopyable.hpp>
#include <mbgl/util/noncopyable.hpp>
// Forward definition.
typedef struct uv_loop_s uv_loop_t;
@@ -16,7 +16,7 @@ namespace uv {
class loop;
}
namespace llmr {
namespace mbgl {
namespace platform {
struct Response;

View File

@@ -1,13 +1,13 @@
#ifndef LLMR_RENDERER_BUCKET
#define LLMR_RENDERER_BUCKET
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
#include <string>
#include <memory>
#include <llmr/map/tile.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/renderer/prerendered_texture.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/renderer/prerendered_texture.hpp>
namespace llmr {
namespace mbgl {
class Painter;
class StyleLayer;

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_RENDERER_DEBUGBUCKET
#define LLMR_RENDERER_DEBUGBUCKET
#ifndef MBGL_RENDERER_DEBUGBUCKET
#define MBGL_RENDERER_DEBUGBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/geometry/debug_font_buffer.hpp>
#include <llmr/geometry/vao.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <vector>
#include <memory>
@@ -12,7 +12,7 @@
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace llmr {
namespace mbgl {
class PlainShader;

View File

@@ -1,10 +1,10 @@
#ifndef LLMR_RENDERER_FILLBUCKET
#define LLMR_RENDERER_FILLBUCKET
#ifndef MBGL_RENDERER_FILLBUCKET
#define MBGL_RENDERER_FILLBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/style/style_bucket.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <clipper/clipper.hpp>
#include <libtess2/tesselator.h>
@@ -16,7 +16,7 @@
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace llmr {
namespace mbgl {
class Style;
class FillVertexBuffer;

View File

@@ -1,14 +1,14 @@
#ifndef LLMR_RENDERER_FRAME_HISTORY
#define LLMR_RENDERER_FRAME_HISTORY
#ifndef MBGL_RENDERER_FRAME_HISTORY
#define MBGL_RENDERER_FRAME_HISTORY
#include <deque>
#include <cassert>
#include <cmath>
#include <llmr/platform/platform.hpp>
#include <llmr/util/time.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/time.hpp>
namespace llmr {
namespace mbgl {
struct FrameSnapshot {
explicit inline FrameSnapshot(timestamp t, float z) : t(t), z(z) {}

View File

@@ -1,10 +1,10 @@
#ifndef LLMR_RENDERER_ICONBUCKET
#define LLMR_RENDERER_ICONBUCKET
#ifndef MBGL_RENDERER_ICONBUCKET
#define MBGL_RENDERER_ICONBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/icon_buffer.hpp>
#include <llmr/style/style_bucket.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <vector>
#include <memory>
@@ -13,7 +13,7 @@
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace llmr {
namespace mbgl {
class Style;
class IconVertexBuffer;

View File

@@ -1,16 +1,16 @@
#ifndef LLMR_RENDERER_LINEBUCKET
#define LLMR_RENDERER_LINEBUCKET
#ifndef MBGL_RENDERER_LINEBUCKET
#define MBGL_RENDERER_LINEBUCKET
#include "bucket.hpp"
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <llmr/style/style_bucket.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <memory>
#include <vector>
namespace llmr {
namespace mbgl {
class Style;
class LineVertexBuffer;

View File

@@ -1,33 +1,33 @@
#ifndef LLMR_RENDERER_PAINTER
#define LLMR_RENDERER_PAINTER
#ifndef MBGL_RENDERER_PAINTER
#define MBGL_RENDERER_PAINTER
#include <llmr/map/tile_data.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/vertex_buffer.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/renderer/frame_history.hpp>
#include <llmr/style/types.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/vertex_buffer.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/style/types.hpp>
#include <llmr/shader/plain_shader.hpp>
#include <llmr/shader/outline_shader.hpp>
#include <llmr/shader/pattern_shader.hpp>
#include <llmr/shader/line_shader.hpp>
#include <llmr/shader/linejoin_shader.hpp>
#include <llmr/shader/icon_shader.hpp>
#include <llmr/shader/raster_shader.hpp>
#include <llmr/shader/text_shader.hpp>
#include <llmr/shader/dot_shader.hpp>
#include <llmr/shader/composite_shader.hpp>
#include <llmr/shader/gaussian_shader.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/outline_shader.hpp>
#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/linejoin_shader.hpp>
#include <mbgl/shader/icon_shader.hpp>
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/text_shader.hpp>
#include <mbgl/shader/dot_shader.hpp>
#include <mbgl/shader/composite_shader.hpp>
#include <mbgl/shader/gaussian_shader.hpp>
#include <llmr/map/transform_state.hpp>
#include <mbgl/map/transform_state.hpp>
#include <map>
#include <unordered_map>
#include <set>
namespace llmr {
namespace mbgl {
class Transform;
class Style;

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@@ -1,11 +1,11 @@
#ifndef LLMR_RENDERER_PRERENDERED_TEXTURE
#define LLMR_RENDERER_PRERENDERED_TEXTURE
#ifndef MBGL_RENDERER_PRERENDERED_TEXTURE
#define MBGL_RENDERER_PRERENDERED_TEXTURE
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/gl.hpp>
#include <llmr/style/rasterize_properties.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/style/rasterize_properties.hpp>
namespace llmr {
namespace mbgl {
class Painter;

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@@ -1,10 +1,10 @@
#ifndef LLMR_RENDERER_RASTERBUCKET
#define LLMR_RENDERER_RASTERBUCKET
#ifndef MBGL_RENDERER_RASTERBUCKET
#define MBGL_RENDERER_RASTERBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/util/raster.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/raster.hpp>
namespace llmr {
namespace mbgl {
class RasterShader;
class VertexBuffer;

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@@ -1,19 +1,19 @@
#ifndef LLMR_RENDERER_TEXTBUCKET
#define LLMR_RENDERER_TEXTBUCKET
#ifndef MBGL_RENDERER_TEXTBUCKET
#define MBGL_RENDERER_TEXTBUCKET
#include "bucket.hpp"
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/text/types.hpp>
#include <llmr/text/glyph.hpp>
#include <llmr/style/style_bucket.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/text/types.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <memory>
#include <map>
#include <vector>
namespace llmr {
namespace mbgl {
class Style;
class TextVertexBuffer;

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@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_COMPOSITE_SHADER
#define LLMR_SHADER_COMPOSITE_SHADER
#ifndef MBGL_SHADER_COMPOSITE_SHADER
#define MBGL_SHADER_COMPOSITE_SHADER
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class CompositeShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_DOT
#define LLMR_SHADER_SHADER_DOT
#ifndef MBGL_SHADER_SHADER_DOT
#define MBGL_SHADER_SHADER_DOT
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class DotShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_RENDERER_SHADER_GAUSSIAN
#define LLMR_RENDERER_SHADER_GAUSSIAN
#ifndef MBGL_RENDERER_SHADER_GAUSSIAN
#define MBGL_RENDERER_SHADER_GAUSSIAN
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class GaussianShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_ICON
#define LLMR_SHADER_SHADER_ICON
#ifndef MBGL_SHADER_SHADER_ICON
#define MBGL_SHADER_SHADER_ICON
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class IconShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_LINE
#define LLMR_SHADER_SHADER_LINE
#ifndef MBGL_SHADER_SHADER_LINE
#define MBGL_SHADER_SHADER_LINE
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class LineShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_LINEJOIN
#define LLMR_SHADER_SHADER_LINEJOIN
#ifndef MBGL_SHADER_SHADER_LINEJOIN
#define MBGL_SHADER_SHADER_LINEJOIN
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class LinejoinShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_OUTLINE
#define LLMR_SHADER_SHADER_OUTLINE
#ifndef MBGL_SHADER_SHADER_OUTLINE
#define MBGL_SHADER_SHADER_OUTLINE
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class OutlineShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_PATTERN
#define LLMR_SHADER_SHADER_PATTERN
#ifndef MBGL_SHADER_SHADER_PATTERN
#define MBGL_SHADER_SHADER_PATTERN
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class PatternShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_SHADER_PLAIN
#define LLMR_SHADER_SHADER_PLAIN
#ifndef MBGL_SHADER_SHADER_PLAIN
#define MBGL_SHADER_SHADER_PLAIN
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class PlainShader : public Shader {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_RENDERER_SHADER_RASTER
#define LLMR_RENDERER_SHADER_RASTER
#ifndef MBGL_RENDERER_SHADER_RASTER
#define MBGL_RENDERER_SHADER_RASTER
#include <llmr/shader/shader.hpp>
#include <mbgl/shader/shader.hpp>
namespace llmr {
namespace mbgl {
class RasterShader : public Shader {
public:

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_RENDERER_SHADER
#define LLMR_RENDERER_SHADER
#ifndef MBGL_RENDERER_SHADER
#define MBGL_RENDERER_SHADER
#include <cstdint>
#include <array>
#include <llmr/util/noncopyable.hpp>
#include <mbgl/util/noncopyable.hpp>
namespace llmr {
namespace mbgl {
class Shader : private util::noncopyable {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_SHADER_TEXT_SHADER
#define LLMR_SHADER_TEXT_SHADER
#ifndef MBGL_SHADER_TEXT_SHADER
#define MBGL_SHADER_TEXT_SHADER
#include "shader.hpp"
namespace llmr {
namespace mbgl {
class TextShader : public Shader {
public:

View File

@@ -1,13 +1,13 @@
#ifndef LLMR_STYLE_APPLIED_CLASS_PROPERTIES
#define LLMR_STYLE_APPLIED_CLASS_PROPERTIES
#ifndef MBGL_STYLE_APPLIED_CLASS_PROPERTIES
#define MBGL_STYLE_APPLIED_CLASS_PROPERTIES
#include <llmr/style/property_value.hpp>
#include <llmr/style/class_dictionary.hpp>
#include <llmr/util/time.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/class_dictionary.hpp>
#include <mbgl/util/time.hpp>
#include <list>
namespace llmr {
namespace mbgl {
class AppliedClassProperty {
public:

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_CLASS_DICTIONARY
#define LLMR_STYLE_CLASS_DICTIONARY
#ifndef MBGL_STYLE_CLASS_DICTIONARY
#define MBGL_STYLE_CLASS_DICTIONARY
#include <cstdint>
#include <string>
#include <unordered_map>
namespace llmr {
namespace mbgl {
enum class ClassID : uint32_t {
Fallback = 0, // These values are from the fallback properties

View File

@@ -1,13 +1,13 @@
#ifndef LLMR_STYLE_CLASS_PROPERTIES
#define LLMR_STYLE_CLASS_PROPERTIES
#ifndef MBGL_STYLE_CLASS_PROPERTIES
#define MBGL_STYLE_CLASS_PROPERTIES
#include <llmr/style/property_key.hpp>
#include <llmr/style/property_value.hpp>
#include <llmr/style/property_transition.hpp>
#include <mbgl/style/property_key.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/property_transition.hpp>
#include <map>
namespace llmr {
namespace mbgl {
class ClassProperties {
public:

View File

@@ -1,13 +1,13 @@
#ifndef LLMR_STYLE_FILTER_COMPARISON
#define LLMR_STYLE_FILTER_COMPARISON
#ifndef MBGL_STYLE_FILTER_COMPARISON
#define MBGL_STYLE_FILTER_COMPARISON
#include <llmr/style/value.hpp>
#include <mbgl/style/value.hpp>
#include <vector>
#include <string>
#include <iosfwd>
namespace llmr {
namespace mbgl {
class FilterComparison {
public:

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_STYLE_FILTER_COMPARISON_PRIVATE
#define LLMR_STYLE_FILTER_COMPARISON_PRIVATE
#ifndef MBGL_STYLE_FILTER_COMPARISON_PRIVATE
#define MBGL_STYLE_FILTER_COMPARISON_PRIVATE
#include "filter_comparison.hpp"
namespace llmr {
namespace mbgl {
template <typename Extractor>
inline bool FilterComparison::compare(const Extractor &extractor) const {

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_STYLE_FILTER_EXPRESSION
#define LLMR_STYLE_FILTER_EXPRESSION
#ifndef MBGL_STYLE_FILTER_EXPRESSION
#define MBGL_STYLE_FILTER_EXPRESSION
#include <llmr/style/filter_comparison.hpp>
#include <llmr/util/recursive_wrapper.hpp>
#include <mbgl/style/filter_comparison.hpp>
#include <mbgl/util/recursive_wrapper.hpp>
#include <iosfwd>
namespace llmr {
namespace mbgl {
class FilterExpression {
public:

View File

@@ -1,10 +1,10 @@
#ifndef LLMR_STYLE_FILTER_EXPRESSION_PRIVATE
#define LLMR_STYLE_FILTER_EXPRESSION_PRIVATE
#ifndef MBGL_STYLE_FILTER_EXPRESSION_PRIVATE
#define MBGL_STYLE_FILTER_EXPRESSION_PRIVATE
#include "filter_expression.hpp"
#include "filter_comparison_private.hpp"
namespace llmr {
namespace mbgl {
template <typename Extractor>
bool FilterExpression::compare(const Extractor &extractor) const {

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_FUNCTION_PROPERTIES
#define LLMR_STYLE_FUNCTION_PROPERTIES
#ifndef MBGL_STYLE_FUNCTION_PROPERTIES
#define MBGL_STYLE_FUNCTION_PROPERTIES
#include <llmr/util/variant.hpp>
#include <mbgl/util/variant.hpp>
#include <vector>
namespace llmr {
namespace mbgl {
template <typename T>
struct ConstantFunction {

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_STYLE_PROPERTY_FALLBACK
#define LLMR_STYLE_PROPERTY_FALLBACK
#ifndef MBGL_STYLE_PROPERTY_FALLBACK
#define MBGL_STYLE_PROPERTY_FALLBACK
#include <llmr/style/property_key.hpp>
#include <llmr/style/property_value.hpp>
#include <mbgl/style/property_key.hpp>
#include <mbgl/style/property_value.hpp>
#include <map>
namespace llmr {
namespace mbgl {
class PropertyFallbackValue {
public:

View File

@@ -1,7 +1,7 @@
#ifndef LLMR_STYLE_PROPERTY_KEY
#define LLMR_STYLE_PROPERTY_KEY
#ifndef MBGL_STYLE_PROPERTY_KEY
#define MBGL_STYLE_PROPERTY_KEY
namespace llmr {
namespace mbgl {
enum class PropertyKey {
FillAntialias,

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_STYLE_PROPERTY_TRANSITION
#define LLMR_STYLE_PROPERTY_TRANSITION
#ifndef MBGL_STYLE_PROPERTY_TRANSITION
#define MBGL_STYLE_PROPERTY_TRANSITION
#include <cstdint>
namespace llmr {
namespace mbgl {
struct PropertyTransition {
uint16_t duration = 0;

View File

@@ -0,0 +1,21 @@
#ifndef MBGL_STYLE_PROPERTY_VALUE
#define MBGL_STYLE_PROPERTY_VALUE
#include <mbgl/util/variant.hpp>
#include <mbgl/style/function_properties.hpp>
#include <mbgl/style/types.hpp>
namespace mbgl {
typedef util::variant<
std::string,
TranslateAnchorType,
RotateAnchorType,
Function<bool>,
Function<float>,
Function<Color>
> PropertyValue;
}
#endif

View File

@@ -1,9 +1,9 @@
#ifndef LLMR_STYLE_RASTERIZE_PROPERTIES
#define LLMR_STYLE_RASTERIZE_PROPERTIES
#ifndef MBGL_STYLE_RASTERIZE_PROPERTIES
#define MBGL_STYLE_RASTERIZE_PROPERTIES
#include <llmr/style/function_properties.hpp>
#include <mbgl/style/function_properties.hpp>
namespace llmr {
namespace mbgl {
// The calculated properties for a layer in a tile.
class RasterizedProperties {

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_STYLE
#define LLMR_STYLE_STYLE
#ifndef MBGL_STYLE_STYLE
#define MBGL_STYLE_STYLE
#include <llmr/style/property_transition.hpp>
#include <llmr/style/style_source.hpp>
#include <mbgl/style/property_transition.hpp>
#include <mbgl/style/style_source.hpp>
#include <llmr/util/time.hpp>
#include <llmr/util/uv.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <cstdint>
#include <map>
@@ -15,7 +15,7 @@
#include <set>
#include <memory>
namespace llmr {
namespace mbgl {
class Sprite;
class StyleLayer;

View File

@@ -1,16 +1,16 @@
#ifndef LLMR_STYLE_STYLE_BUCKET
#define LLMR_STYLE_STYLE_BUCKET
#ifndef MBGL_STYLE_STYLE_BUCKET
#define MBGL_STYLE_STYLE_BUCKET
#include <llmr/style/types.hpp>
#include <llmr/style/filter_expression.hpp>
#include <llmr/style/style_source.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/util/variant.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/variant.hpp>
#include <memory>
#include <forward_list>
namespace llmr {
namespace mbgl {
class Source;

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_STYLE_LAYER
#define LLMR_STYLE_STYLE_LAYER
#ifndef MBGL_STYLE_STYLE_LAYER
#define MBGL_STYLE_STYLE_LAYER
#include <llmr/style/class_dictionary.hpp>
#include <llmr/style/class_properties.hpp>
#include <llmr/style/style_properties.hpp>
#include <llmr/style/rasterize_properties.hpp>
#include <llmr/style/applied_class_properties.hpp>
#include <mbgl/style/class_dictionary.hpp>
#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/style_properties.hpp>
#include <mbgl/style/rasterize_properties.hpp>
#include <mbgl/style/applied_class_properties.hpp>
#include <vector>
#include <memory>
@@ -13,7 +13,7 @@
#include <map>
#include <set>
namespace llmr {
namespace mbgl {
class StyleBucket;
class StyleLayerGroup;

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_STYLE_LAYER_GROUP
#define LLMR_STYLE_STYLE_LAYER_GROUP
#ifndef MBGL_STYLE_STYLE_LAYER_GROUP
#define MBGL_STYLE_STYLE_LAYER_GROUP
#include <llmr/style/style_layer.hpp>
#include <mbgl/style/style_layer.hpp>
#include <vector>
namespace llmr {
namespace mbgl {
class StyleLayerGroup {
public:

View File

@@ -1,19 +1,19 @@
#ifndef LLMR_STYLE_STYLE_PARSER
#define LLMR_STYLE_STYLE_PARSER
#ifndef MBGL_STYLE_STYLE_PARSER
#define MBGL_STYLE_STYLE_PARSER
#include <rapidjson/document.h>
#include <llmr/style/style.hpp>
#include <llmr/style/style_source.hpp>
#include <llmr/style/filter_expression.hpp>
#include <llmr/style/class_properties.hpp>
#include <llmr/style/rasterize_properties.hpp>
#include <llmr/style/style_bucket.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/rasterize_properties.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <unordered_map>
#include <forward_list>
#include <tuple>
namespace llmr {
namespace mbgl {
enum class ClassID : uint32_t;

View File

@@ -1,16 +1,16 @@
#ifndef LLMR_STYLE_STYLE_PROPERTIES
#define LLMR_STYLE_STYLE_PROPERTIES
#ifndef MBGL_STYLE_STYLE_PROPERTIES
#define MBGL_STYLE_STYLE_PROPERTIES
#include <llmr/util/variant.hpp>
#include <llmr/style/types.hpp>
#include <llmr/style/function_properties.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/function_properties.hpp>
#include <array>
#include <string>
#include <type_traits>
#include <memory>
namespace llmr {
namespace mbgl {
struct FillProperties {
FillProperties() {}

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_STYLE_SOURCE
#define LLMR_STYLE_STYLE_SOURCE
#ifndef MBGL_STYLE_STYLE_SOURCE
#define MBGL_STYLE_STYLE_SOURCE
#include <llmr/style/types.hpp>
#include <mbgl/style/types.hpp>
#include <memory>
namespace llmr {
namespace mbgl {
class Source;

View File

@@ -1,12 +1,12 @@
#ifndef LLMR_STYLE_TYPES
#define LLMR_STYLE_TYPES
#ifndef MBGL_STYLE_TYPES
#define MBGL_STYLE_TYPES
#include <llmr/util/enum.hpp>
#include <mbgl/util/enum.hpp>
#include <string>
#include <array>
namespace llmr {
namespace mbgl {
// Stores a premultiplied color, with all four channels ranging from 0..1
typedef std::array<float, 4> Color;
@@ -22,7 +22,7 @@ enum class StyleLayerType : uint8_t {
Background
};
LLMR_DEFINE_ENUM_CLASS(StyleLayerTypeClass, StyleLayerType, {
MBGL_DEFINE_ENUM_CLASS(StyleLayerTypeClass, StyleLayerType, {
{ StyleLayerType::Unknown, "unknown" },
{ StyleLayerType::Fill, "fill" },
{ StyleLayerType::Line, "line" },

View File

@@ -1,13 +1,13 @@
#ifndef LLMR_STYLE_VALUE
#define LLMR_STYLE_VALUE
#ifndef MBGL_STYLE_VALUE
#define MBGL_STYLE_VALUE
#include <llmr/util/variant.hpp>
#include <llmr/util/pbf.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/pbf.hpp>
#include <cstdlib>
#include <cerrno>
namespace llmr {
namespace mbgl {
typedef util::variant<bool, int64_t, uint64_t, double, std::string> Value;

View File

@@ -1,11 +1,11 @@
#ifndef LLMR_STYLE_VALUE_COMPARISON
#define LLMR_STYLE_VALUE_COMPARISON
#ifndef MBGL_STYLE_VALUE_COMPARISON
#define MBGL_STYLE_VALUE_COMPARISON
#include "value.hpp"
#include <cstdlib>
#include <cerrno>
namespace llmr {
namespace mbgl {
namespace util {

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