Mikhail Pozdnyakov
da3b7749b0
[core] RenderSource creates render items
2019-07-04 16:56:43 +03:00
Mikhail Pozdnyakov
d570834975
[core] Remove orchestration methods from RenderTile
2019-07-04 16:56:43 +03:00
Thiago Marcos P. Santos
2125080dc3
[core] Change severity of too many data-driven properties to "Info"
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So it can be filtered by the SDKs using a Log::Observer.
2019-06-15 03:39:45 +03:00
Mikhail Pozdnyakov
1edebf0035
[core] TilePyramid::getRenderTiles -> getRenderedTiles
2019-06-10 19:36:47 +03:00
Mikhail Pozdnyakov
a03f7b166b
[core] RenderTile does not expose Tile
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RenderTile and Tile will be split when ochestration movces to a separate thread.
This PR improves encapsulation of Tiles management: now performed within TilePyramid.
2019-05-28 16:16:42 +03:00
Mikhail Pozdnyakov
25093370e2
[core] RenderLayer::setRenderTiles(RenderTiles) -> prepare(LayerPrepareParameters)
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RenderLayer::prepare() is responsible for the complete initialization of a render
layer, so that it can render.
2019-05-22 16:41:10 +03:00
Mikhail Pozdnyakov
f2ad89c463
[core] Remove RenderLayerSymbolInterface
2019-05-19 18:15:33 +03:00
Mikhail Pozdnyakov
81823e35a6
[core] RenderTile shall never be created for a not renderable tile
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A RenderTile is already never created for a not renderable tile, guarantied by the checks in `updateRenderables()`.
However, the client code had plenty of `isRenderable()` checks in the render path, which complicated the code and affected rendering performance.
This patch removes the unneeded checks from the client code and puts an assertion to `TilePyramid::addRenderTile()`.
2019-05-14 11:19:56 +03:00
Mikhail Pozdnyakov
4c8295e672
[core] Less strict rules for adding render layers to sources
2019-04-29 17:03:23 +03:00
Konstantin Käfer
08163713e2
[core] change approach to stencil clipping to (almost) match JS
2019-04-29 11:37:39 +02:00
Mikhail Pozdnyakov
b96d824b2d
[core] Simplify RenderLayer interface.
2019-04-17 17:21:41 +03:00
Mikhail Pozdnyakov
150b427300
[core] Update style::LayerProperties instances in tiles
2019-04-17 17:21:41 +03:00
Mikhail Pozdnyakov
4b21560cf5
[core] Use style::LayerProperties in render layers, buckets and layouts.
2019-04-17 17:21:41 +03:00
Mikhail Pozdnyakov
45e8154d33
[core] Simplify render symbol layer initialization
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Obviate few extra calls from the renderer impl parts initializing symbol layers.
2019-04-02 17:40:53 +03:00
Konstantin Käfer
9ee1de575a
[core] expose vertex binding count in gfx::Context
2019-03-20 15:40:47 +01:00
Konstantin Käfer
52cf9a1af3
[core] remove gl/context.hpp from more files, cast where necessary
2019-03-20 15:40:47 +01:00
Konstantin Käfer
95deab32ce
[core] extract attribute structs and gl::Vertex to separate namespace
2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
ac3d59862a
[core] TilePyramid has sorted render tiles
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Thus we obviate unneeded extra sorting of render tiles at each render layer.
2019-01-16 16:16:18 +02:00
Mikhail Pozdnyakov
2bdab82ded
[core] shader program must always match bucket in render symbol layer
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Before this change, `RenderSymbolLayer` with updated style was trying to render
symbols using the previous bucket (with paint property binders that matched a previous program).
Now, symbol bucket caches the latest corresponding paint properties (caching is happening on
complete tiles only). As a result, `RenderSymbolLayer` always picks the shader program and
its parameters in sync with the obtained bucket.
2019-01-11 11:30:04 +02:00
Mikhail Pozdnyakov
361982fef8
[core][Android][Darwin] LayerManager creates RenderLayer instances
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`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.
The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Alexander Shalamov
77911f1cc9
[core] Replace RenderSymbolLayer downcast with symbol interface
2018-11-19 14:06:21 +02:00
Alexander Shalamov
767745e8b8
[core] Remove casts for Custom and Background render layers
2018-11-19 14:06:21 +02:00
Alexander Shalamov
a7274f66d0
[core] Move layer specific color ramp updates behind common update() method
2018-11-19 14:06:21 +02:00
Alexander Shalamov
f6ad5f378e
[core] Move RenderTile filtering / sorting logic to render layers
2018-11-19 14:06:21 +02:00
Alexander Shalamov
006ee8b003
[core] Move markContextDestroyed() to the RenderLayer
2018-11-19 14:06:21 +02:00
Konstantin Käfer
1b4398f7aa
[core] downgrade event severity for erroneous DDS rendering to Warning
2018-08-20 18:05:33 +02:00
Konstantin Käfer
c3346f473a
[core] Don't crash when attribute count is exceeded
2018-05-03 16:31:43 -07:00
Vladimir Agafonkin
82de856c94
[core, ios, macos, android, node] Heatmap layer ( #11046 )
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Co-Authored-By: Konstantin Käfer <mail@kkaefer.com >
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com >
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com >
2018-02-15 17:38:23 +02:00
Molly Lloyd
f3294200c6
[core] add raster-dem source type and hillshade layer type ( #10642 )
2018-01-23 10:49:23 -08:00
John Firebaugh
5c24636c26
[core] Eliminate Bucket::render
2017-07-19 09:31:07 -07:00
John Firebaugh
f5d3b850bf
[core] Merge RenderLayer::uploadBuckets into RenderSource::startRender
2017-06-13 10:18:43 -07:00
Asheem Mamoowala
f0d0e7423b
Refactor RenderLayer and RenderSource to be more friendly for Non-tiled sources ( #9058 )
2017-05-26 16:54:36 -07:00
Asheem Mamoowala
84e39611a0
[core] Move renderer/* files into sub-folders ( #8983 )
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Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
John Firebaugh
095dc7b167
[core] Replace createRender{Source,Layer} with Render{Source,Layer}::create
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* Eliminates the need for EnableImmutableFromThis
* Eliminates the dependency of {Source,Layer}::Impl on corresponding Render class (circular dependency)
2017-05-12 11:26:27 -07:00
John Firebaugh
c2a5894f2d
[core] Immutable Impls
2017-05-12 11:26:27 -07:00
Bruno de Oliveira Abinader
f709d7b055
[tidy] llvm-namespace-comment
2017-05-12 18:07:36 +03:00
Ivo van Dongen
3c175adf30
[core] split off render layers
2017-04-25 17:23:54 -07:00