[core] Merge RenderLayer::uploadBuckets into RenderSource::startRender

This commit is contained in:
John Firebaugh
2017-06-08 14:44:47 -07:00
parent 17db460345
commit f5d3b850bf
13 changed files with 41 additions and 35 deletions

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@@ -36,16 +36,6 @@ bool RenderRasterLayer::hasTransition() const {
return unevaluated.hasTransition();
}
void RenderRasterLayer::uploadBuckets(gl::Context& context, RenderSource* source) {
RenderLayer::uploadBuckets(context, source);
if (renderTiles.empty()) {
RenderImageSource* imageSource = source->as<RenderImageSource>();
if (imageSource) {
imageSource->upload(context);
}
}
}
void RenderRasterLayer::render(Painter& painter, PaintParameters& parameters, RenderSource* source) {
RenderLayer::render(painter, parameters, source);
if (renderTiles.empty()) {

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@@ -15,8 +15,7 @@ public:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
void uploadBuckets(gl::Context&, RenderSource*) override;
void render(Painter& , PaintParameters& , RenderSource*) override;
void render(Painter&, PaintParameters&, RenderSource*) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;

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@@ -174,10 +174,6 @@ void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
lineAtlas->upload(context, 0);
glyphAtlas->upload(context, 0);
frameHistory.upload(context, 0);
for (const auto& item : order) {
item.layer.uploadBuckets(context, item.source);
}
}
// - CLEAR -------------------------------------------------------------------------------------

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@@ -68,15 +68,6 @@ void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>
renderTiles = std::move(tiles);
}
void RenderLayer::uploadBuckets(gl::Context& context, RenderSource*) {
for (const auto& tileRef : renderTiles) {
const auto& bucket = tileRef.get().tile.getBucket(*baseImpl);
if (bucket && bucket->needsUpload()) {
bucket->upload(context);
}
}
}
void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
for (auto& tileRef : renderTiles) {
auto& tile = tileRef.get();

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@@ -66,8 +66,8 @@ public:
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
virtual void uploadBuckets(gl::Context&, RenderSource* source);
virtual void render(Painter& , PaintParameters& , RenderSource* source);
virtual void render(Painter&, PaintParameters&, RenderSource*);
// Check wether the given geometry intersects
// with the feature
virtual bool queryIntersectsFeature(

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@@ -1,6 +1,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -46,6 +47,8 @@ mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
}
void RenderTile::startRender(Painter& painter) {
tile.upload(painter.context);
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// clips the near plane to 100 to save depth buffer precision
painter.state.matrixFor(matrix, id);

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@@ -27,10 +27,10 @@ bool RenderImageSource::isLoaded() const {
}
void RenderImageSource::startRender(Painter& painter) {
if (!isLoaded()) {
return;
}
matrices.clear();
for (size_t i = 0; i < tileIds.size(); i++) {
@@ -40,6 +40,10 @@ void RenderImageSource::startRender(Painter& painter) {
matrix::multiply(matrix, painter.projMatrix, matrix);
matrices.push_back(matrix);
}
if (bucket->needsUpload() && shouldRender) {
bucket->upload(painter.context);
}
}
void RenderImageSource::finishRender(Painter& painter) {
@@ -63,12 +67,6 @@ std::vector<Feature> RenderImageSource::querySourceFeatures(const SourceQueryOpt
return {};
}
void RenderImageSource::upload(gl::Context& context) {
if (isLoaded() && bucket->needsUpload() && shouldRender) {
bucket->upload(context);
}
}
void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
const std::vector<Immutable<Layer::Impl>>&,
const bool needsRendering,

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@@ -19,7 +19,6 @@ public:
~RenderImageSource() override;
bool isLoaded() const final;
void upload(gl::Context&);
void startRender(Painter&) final;
void render(Painter&, PaintParameters&, const RenderLayer&);

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@@ -161,6 +161,22 @@ void GeometryTile::getIcons(IconDependencies iconDependencies) {
spriteAtlas.getIcons(*this, std::move(iconDependencies));
}
void GeometryTile::upload(gl::Context& context) {
auto upload = [&] (Bucket& bucket) {
if (bucket.needsUpload()) {
bucket.upload(context);
}
};
for (auto& entry : nonSymbolBuckets) {
upload(*entry.second);
}
for (auto& entry : symbolBuckets) {
upload(*entry.second);
}
}
Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
const auto& buckets = layer.type == LayerType::Symbol ? symbolBuckets : nonSymbolBuckets;
const auto it = buckets.find(layer.id);

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@@ -44,6 +44,7 @@ public:
void getGlyphs(GlyphDependencies);
void getIcons(IconDependencies);
void upload(gl::Context&) override;
Bucket* getBucket(const style::Layer::Impl&) const override;
void queryRenderedFeatures(

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@@ -55,6 +55,12 @@ void RasterTile::onError(std::exception_ptr err) {
observer->onTileError(*this, err);
}
void RasterTile::upload(gl::Context& context) {
if (bucket) {
bucket->upload(context);
}
}
Bucket* RasterTile::getBucket(const style::Layer::Impl&) const {
return bucket.get();
}

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@@ -29,6 +29,8 @@ public:
optional<Timestamp> expires_);
void cancel() override;
void upload(gl::Context&) override;
Bucket* getBucket(const style::Layer::Impl&) const override;
void onParsed(std::unique_ptr<Bucket> result);

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@@ -26,6 +26,10 @@ class RenderStyle;
class RenderedQueryOptions;
class SourceQueryOptions;
namespace gl {
class Context;
} // namespace gl
class Tile : private util::noncopyable {
public:
Tile(OverscaledTileID);
@@ -45,6 +49,7 @@ public:
// Mark this tile as no longer needed and cancel any pending work.
virtual void cancel() = 0;
virtual void upload(gl::Context&) = 0;
virtual Bucket* getBucket(const style::Layer::Impl&) const = 0;
virtual void setPlacementConfig(const PlacementConfig&) {}