Commit Graph

79 Commits

Author SHA1 Message Date
Juha Alanen
6b13c42314 [build] Fix clang format and tidy checks 2019-09-18 14:29:15 +03:00
Juha Alanen
599fa581f4 [tests] Update bucket unit test for feature state 2019-09-18 14:29:15 +03:00
zmiao
6ef2710e5c [core] fix collisionBox alignment when Icon/text translation is enabled (#15467)
* add initial fix

* fix bug for collision circle

* refind code structure

* fix indentation

* update test

* refind code structure

* Add changelog

* Add comment for boolean
2019-08-30 08:24:03 +03:00
Ander Conselvan de Oliveira
21632a66f8 [core] Remove programCacheDir parameter from ProgramParameters
Binary shader support has been removed in commit c2f974f2a5 ([core]
Remove binary shader support). This left-over parameter is not used
anywhere anymore.
2019-08-27 16:23:48 +03:00
zmiao
c770c23262 [core] fix mixed sdf + non-sdf icon rendering in one layer (#15456)
* [core] fix icon symbol rendring when sdf and non-sdf icon in the same symbol layer

* fix build error

* fix typo

* revert renderableSegment change

* simplify codes

* fix build error

* refine sdf icon flag

* [core] fix mixed sdf + non-sdf icon rendering in one layer

* remove iconstatus getter in stymbol bucket

* fix review findings

* provide bitwise operator for SymbolContent enum

* use MBGL_MBGL_CONSTEXPR

* add one missing update for sdfIcon

* make renderer symbol type as enum
2019-08-26 21:54:59 +03:00
Alexander Shalamov
e9ca844d66 [core] Update unit tests 2019-08-13 13:32:56 +03:00
Mikhail Pozdnyakov
2c2e8589c3 [core] GeometryCollection must not be implicitly copied 2019-07-24 21:04:56 +03:00
Mikhail Pozdnyakov
11bfe23981 [core] Symbol bucket uses shared layout
sizeof(SymbolBucket): 2296 -> 1024
2019-07-22 12:23:39 +03:00
Konstantin Käfer
7f9274035b [core] refactor program object creation 2019-05-28 16:11:05 +02:00
Aleksandar Stojiljkovic
3cd8c6c1fd [core] Refactor HeadlessFrontend/Backend: GL separation and factory (#14692)
Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).
2019-05-21 07:37:49 +03:00
Konstantin Käfer
3a6ff7710f [core] add gfx::UploadPass, split startRender into prepare and upload 2019-05-15 11:57:43 -07:00
Thiago Marcos P. Santos
06f1dc48a2 [core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
  instance anyway and the lifecycle is pretty much the app lifecycle
  from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
  do tasks in the background, we don't make assumptions if it is a
  thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
2019-05-10 14:20:38 +03:00
Konstantin Käfer
5cc3d7a733 [core] move GLContextMode to RendererBackend 2019-04-05 11:49:17 +02:00
Konstantin Käfer
66c020034e [core] refactor RendererBackend 2019-04-05 11:49:17 +02:00
Konstantin Käfer
a782a6d15b [core] move BackendScope to gfx namespace 2019-04-05 11:49:17 +02:00
Mikhail Pozdnyakov
b39c71eea8 [core] Introduce variable text placement for point labels - Layout part 2019-03-29 16:18:41 +02:00
Sudarsana Babu Nagineni
7af00a404f [core] Include pixelRatio property in MapOptions
Move pixelRatio property from Map constructor to MapOptions.
2019-03-28 16:41:15 +02:00
Sudarsana Babu Nagineni
1cc1d4ea08 [core] Add setter/getter for size property in MapOptions 2019-03-28 16:41:15 +02:00
Bruno de Oliveira Abinader
d5868d3da8 [core] Remove file source from public Map ctor 2019-03-20 21:30:08 +02:00
Konstantin Käfer
c8cfdb1ced Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
2019-03-15 20:31:12 +01:00
Bruno de Oliveira Abinader
8cc100bfd5 [core] Get FileSource via UpdateParameters in Renderer::Impl 2019-03-13 17:56:44 +02:00
Konstantin Käfer
a7f151ab48 [core] move Texture to the gfx namespace 2019-03-12 11:03:54 +01:00
Sudarsana Babu Nagineni
5e2b6bf636 [core] Add MapOptions to define properties of Map
To simplify the Map constructor, introduce MapOptions
interface to define the properties that can be set on
a Map.
2019-03-08 18:20:55 +02:00
Bruno de Oliveira Abinader
f5f10ec119 [core] Remove map zoom setters/getters 2019-03-04 14:45:32 +02:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00
Thiago Marcos P. Santos
992a955fc3 [tests] Add unit tests for the GLFunctions 2019-02-12 19:42:08 +02:00
Thiago Marcos P. Santos
690833ef92 [core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Mikhail Pozdnyakov
56808731b6 Remove style::Layer::is()/as() 2018-10-31 11:22:46 +02:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Chris Loer
27b21363e6 [core] Only run placement for first layer per SymbolBucket
Native version of mapbox/mapbox-gl-js#6548.
Port of mapbox/mapbox-gl-js#6550.
Prevents symbols that share the same layout properties from colliding against each other.

Bump GL JS pin to get regression test.
Rename "bucketName" -> "bucketLeaderID" to make it clearer what it represents.
2018-05-03 14:17:25 -07:00
Ansis Brammanis
22c07596a0 [core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Chris Loer
54b990eb33 [core] Update unit tests for viewport collision.
Add 'GridIndex' unit test.
2017-11-17 10:05:15 -08:00
Bruno de Oliveira Abinader
0ef7b7154f [test] Added GLContextMode.Shared utest 2017-11-01 17:45:37 +02:00
Thiago Marcos P. Santos
84e0f8a3a0 [tests] Create a HeadlessBackend for tests using gl::Context
Qt needs a valid surface before doing any OpenGL call.
2017-10-25 18:08:28 +03:00
Molly Lloyd
ba7574ec51 [core] modify texture coordinate scaling (#9153)
ignore unsupported dds property tests

fix tests

remove unneeded texture extent variable

bump gl-js to master
2017-07-27 14:54:03 -07:00
John Firebaugh
32bd1d54fa [node, tests] Consolidate headless rendering logic in HeadlessFrontend 2017-07-26 09:50:38 -07:00
Konstantin Käfer
c0efad5de2 [core] generate masks for raster tiles to avoid painting over children 2017-07-24 12:10:45 +02:00
Ivo van Dongen
a5a0558bde [test] allow only a single shared display to avoid egl errors 2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
Asheem Mamoowala
8ae7010546 [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending 2017-07-17 12:20:03 -07:00
Bruno de Oliveira Abinader
4014aa6721 [core] GCC 4.9 bracket initialization issues 2017-07-12 20:42:29 +03:00
Bruno de Oliveira Abinader
06a0c4ad15 [test] Added bucket feature insertion tests 2017-07-06 16:17:58 +03:00
Bruno de Oliveira Abinader
a1ed9f8794 [core] Don't upload empty buckets 2017-07-06 16:17:58 +03:00
Asheem Mamoowala
5ff9d6e31b [core] Reuse RasterBucket for ImageSource 2017-06-01 15:38:01 -07:00
John Firebaugh
1759603e12 [core] Simplify and fix sprite atlas coordinate calculations
* Always return image metrics exclusive of padding
* Work with integer coordinates whenever possible
* Eliminate redundant SpriteAtlasElement members
* Fix asymmetric re-padding in getIconQuad when pixelRatio != 1
* Add explanatory comments
2017-05-23 12:59:27 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Ivo van Dongen
3c175adf30 [core] split off render layers 2017-04-25 17:23:54 -07:00
Anand Thakker
693c9f3641 [core] Add DDS support for {text,icon}-size (#8593)
* Update gl-js and generate style code

* Factor out packUint8Pair() helper function

* Draft implementation of DDS for {text,icon}-size

Ports https://github.com/mapbox/mapbox-gl-js/pull/4455

* Fix text-size/composite-function-line-placement test

* Refactor to PaintPropertyBinders-like strategy

* Dedupe gl::Program construction

* Use exponential function base for interpolation

* Dedupe coveringZoomStops method

* Fixup tests

* Fix CI errors (hidden within #if block)
2017-04-06 15:29:59 -04:00