Commit Graph

34 Commits

Author SHA1 Message Date
John Firebaugh
eb4f53cbed SDF icon support (fixes #404) 2014-09-08 15:12:32 -07:00
John Firebaugh
de720f3515 FrameHistory::getFadeProperties 2014-09-05 14:03:33 -07:00
John Firebaugh
f2391e25ea TextShader ⇢ SDFShader 2014-09-04 17:59:22 -07:00
John Firebaugh
1fedf0918a Less shader boilerplate 2014-09-04 16:22:25 -07:00
John Firebaugh
c14ae3c477 Fix text/icon-translate-anchor
These are style properties, not render properties.
2014-09-04 15:38:14 -07:00
Lauren Budorick
71c31cee24 linepattern in progress 2014-09-03 18:12:40 -07:00
John Firebaugh
e71a1a9077 Simplify 2014-08-28 17:16:37 -07:00
John Firebaugh
bfa0b7f009 Remove vtxMatrix state 2014-08-28 17:13:55 -07:00
John Firebaugh
c13cc4aa38 Record frame history in the correct place
Fixes numerous issues with rendering tests.
2014-08-28 16:43:03 -07:00
John Firebaugh
e2c2ab843e Render background with plain shader 2014-08-27 18:22:20 -07:00
Konstantin Käfer
312cae1a05 Merge pull request #451 from mapbox/noncopyable-vao
VertexArrayObject and ElementGroup should be noncopyable
2014-08-27 12:36:48 +02:00
Konstantin Käfer
c3cb458225 make ElementGroup and VertexArrayObject movable to avoid using unique_ptrs 2014-08-27 12:08:21 +02:00
John Firebaugh
489b664232 Remove unused 2014-08-26 15:15:33 -07:00
John Firebaugh
42d0740ef0 VertexArrayObject and ElementGroup should be noncopyable 2014-08-26 14:43:56 -07:00
Ansis Brammanis
32a1711d8c remove support for composite layers 2014-08-15 15:52:53 +02:00
Konstantin Käfer
8c3675755e base static vertexbuffer on buffer object 2014-08-15 13:39:49 +02:00
Konstantin Käfer
d6bfb4be65 fix binding to vaos 2014-08-14 18:30:45 +02:00
Konstantin Käfer
bfd1281285 only set changed glDepthRange values 2014-08-14 12:58:41 +02:00
Lauren Budorick
0d2724dec4 Raster styling all functional except brightness -- need to rework parsing 2014-08-12 18:27:35 -07:00
Konstantin Käfer
22e179aa37 remove trailing whitespace
[skip ci]
2014-08-12 16:30:27 +02:00
Konstantin Käfer
18b1469e9e use unified RenderPass type 2014-08-12 15:24:02 +02:00
Lauren Budorick
0263a9ffb7 minor access changes etc 2014-08-11 15:42:09 -07:00
Lauren Budorick
41165452bc some cleaning up, raster spin->hue-rotate rename 2014-08-11 12:13:24 -07:00
Lauren Budorick
1ad2f26b9d VICTORY 2014-08-11 12:13:23 -07:00
Lauren Budorick
ec7f7de5c4 still not working 2014-08-11 12:13:22 -07:00
Lauren Budorick
560cc112e1 rm rasterize_properties, should be close to working...doesn't work 2014-08-11 12:13:22 -07:00
Lauren Budorick
9e1156d660 take 2, still not working 2014-08-11 12:13:22 -07:00
Lauren Budorick
df925fe0e5 nonworking prerendering attempts 2014-08-11 12:12:43 -07:00
Konstantin Käfer
36181b0922 update symbol placement to be more like js 2014-08-04 18:24:22 +02:00
Konstantin Käfer
9dd50a29e1 update shaders and backport some collision changes 2014-08-04 12:59:22 +02:00
Konstantin Käfer
75c079adb1 move sprite to a use future loading 2014-07-31 18:14:26 +02:00
Konstantin Käfer
fa3a41136c merge text and icon buckets/styles
(we're not yet placing together!)
2014-07-29 18:27:59 +02:00
Konstantin Käfer
d47f11574e do not explicitly render matte; we already cleared the background with glClear 2014-07-22 17:18:38 +02:00
Konstantin Käfer
4ea281c750 rename llmr => mbgl 2014-07-16 18:53:56 -07:00