John Firebaugh
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32bd1d54fa
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[node, tests] Consolidate headless rendering logic in HeadlessFrontend
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2017-07-26 09:50:38 -07:00 |
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Ivo van Dongen
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a5a0558bde
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[test] allow only a single shared display to avoid egl errors
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2017-07-18 10:45:12 +02:00 |
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Ivo van Dongen
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46c43510d7
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[core] rename backend to renderer backend
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2017-07-18 10:45:12 +02:00 |
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Ivo van Dongen
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3832f8d0d8
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[core] renderer interface
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2017-07-18 10:45:12 +02:00 |
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Ivo van Dongen
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57351c068b
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[core] split backend from mapobserver
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2017-07-18 10:45:12 +02:00 |
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John Firebaugh
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40e4755621
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[core] Move setStyleJSON/URL to Style; add Map::setStyle
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2017-06-22 08:04:39 -07:00 |
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John Firebaugh
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6cf9d5cfbf
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[test] Lower memory ceiling
We gained a lot of overhead by reducing the initial SpriteAtlas size.
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2017-05-26 11:21:56 -07:00 |
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Bruno de Oliveira Abinader
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c6eb4afe0e
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[tidy] modernize-deprecated-headers
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2017-05-12 18:07:36 +03:00 |
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Konstantin Käfer
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8e5214144e
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[core] Ensure that a BackendScope exists when doing GL calls
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2017-03-23 14:50:11 -07:00 |
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John Firebaugh
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84aac92b4e
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[test] Increase memory test ceiling slightly
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2017-03-08 13:10:38 -08:00 |
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Anand Thakker
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4b81c924cc
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[core] Log Memory.Footprint test results (#8170)
* Log Memory.Footprint test output
* On CI, only run Memory.Footprint test with libjemalloc
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2017-02-28 14:11:35 -08:00 |
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Konstantin Käfer
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117863f111
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[build] move headless rendering files to platform/default
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2016-11-22 20:58:51 +01:00 |
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Konstantin Käfer
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3bc79e316e
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[build] move default ThreadPool implementation to platform/default
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2016-11-22 20:58:51 +01:00 |
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Bruno de Oliveira Abinader
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50f0f919c3
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[test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
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2016-11-17 01:01:15 +01:00 |
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Konstantin Käfer
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62b56b799a
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[core] change std::array<uint16_t, 2> to mbgl::Size
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2016-10-27 18:30:58 -07:00 |
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Konstantin Käfer
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a4d259c33f
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[core] move gl::Context to Backend and refactor View
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2016-10-25 13:52:36 -07:00 |
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Konstantin Käfer
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5cc390d694
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[core] separate Backend from View for headless rendering
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2016-10-25 13:52:36 -07:00 |
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Mike Morris
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817c26111a
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[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
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2016-10-20 14:37:36 -04:00 |
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Konstantin Käfer
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3f3fc7b772
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[test] add .test.cpp suffix to test case files
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2016-09-28 16:34:22 +02:00 |
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