John Firebaugh
c13cc4aa38
Record frame history in the correct place
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Fixes numerous issues with rendering tests.
2014-08-28 16:43:03 -07:00
John Firebaugh
9f734ee61d
background-opacity support
2014-08-28 10:43:53 -07:00
John Firebaugh
e2c2ab843e
Render background with plain shader
2014-08-27 18:22:20 -07:00
Konstantin Käfer
863b4577e4
compute unique clip ids per tile, taking covering children into account
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fixes #206
fixes #220
refs #229
2014-08-21 15:02:08 +02:00
Ansis Brammanis
32a1711d8c
remove support for composite layers
2014-08-15 15:52:53 +02:00
Konstantin Käfer
a81c2efba2
don't replace shaders on duplicate setup() call
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fixes #408
2014-08-15 13:36:14 +02:00
Konstantin Käfer
bfd1281285
only set changed glDepthRange values
2014-08-14 12:58:41 +02:00
Konstantin Käfer
18b1469e9e
use unified RenderPass type
2014-08-12 15:24:02 +02:00
Lauren Budorick
0263a9ffb7
minor access changes etc
2014-08-11 15:42:09 -07:00
Lauren Budorick
1ad2f26b9d
VICTORY
2014-08-11 12:13:23 -07:00
Lauren Budorick
df925fe0e5
nonworking prerendering attempts
2014-08-11 12:12:43 -07:00
Konstantin Käfer
04bab1af76
more include what you use
2014-07-23 13:18:03 +02:00
Konstantin Käfer
d47f11574e
do not explicitly render matte; we already cleared the background with glClear
2014-07-22 17:18:38 +02:00
Konstantin Käfer
4ea281c750
rename llmr => mbgl
2014-07-16 18:53:56 -07:00
Konstantin Käfer
ac57125bd5
fix background painting
2014-07-02 17:31:55 +02:00
Konstantin Käfer
d75f0075f3
even more refactoring
2014-06-27 16:42:44 +02:00
Konstantin Käfer
eb84492556
paint background when clearing
2014-06-24 16:47:55 +02:00
Konstantin Käfer
ba4294ae0c
saving current state
2014-06-23 18:05:25 +02:00
Justin R. Miller
30aa378731
use a black matte instead of yellow
2014-06-01 19:37:56 -07:00
Dane Springmeyer
f5394a7638
release mode: silent debug output + ifdef any potentially expensive calls
2014-05-29 18:07:19 -07:00
Konstantin Käfer
e304f6629f
only change pass parameters if we actually need to
2014-05-28 09:47:55 +02:00
Konstantin Käfer
889ef68b5b
first draft at blurring
2014-05-23 18:30:49 +02:00
Konstantin Käfer
67ab9ff6f5
add cleanup call for destroying framebuffers
2014-05-22 12:41:17 +02:00
Konstantin Käfer
53a6992728
fix alpha blending + add depth/stencil buffers
2014-05-21 18:34:41 +02:00
Konstantin Käfer
13939b26d9
first shot at composited blending
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still missing:
- stencil+depth mask
- alpha compositing
2014-05-21 10:55:09 +02:00
Konstantin Käfer
9bb0146875
Merge branch 'master' into outdoors-style
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Conflicts:
bin/style.js
2014-05-19 15:52:42 +02:00
Konstantin Käfer
01183a0a19
fix remaining cases of point => icon
2014-05-15 18:09:00 +02:00
Konstantin Käfer
fda64b67af
rename point => icon
2014-05-15 14:51:02 +02:00
Konstantin Käfer
51f523ec14
Merge branch 'master' into outdoors-style
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Conflicts:
bin/style.js
include/llmr/map/transform.hpp
src/renderer/painter.cpp
src/text/placement.cpp
2014-05-14 17:42:10 +02:00
Konstantin Käfer
a9d559fe51
return refs to avoid matrix allocation/deallocation for untranslated layers
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refs #189
2014-05-14 17:21:51 +02:00
Konstantin Käfer
a27f8798ff
add translate-anchor: viewport to lines + points
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refs #189
2014-05-14 17:17:47 +02:00
Konstantin Käfer
b167a79c22
always use std:: namespace for math functions
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fixes #201
2014-05-14 16:40:24 +02:00
Konstantin Käfer
24617da3ff
don't factor in the pixelratio to achieve the same look
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refs #189
2014-05-14 15:06:31 +02:00
Konstantin Käfer
22f70f9569
don't factor in the pixelratio to achieve the same look
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refs #189
2014-05-14 14:52:37 +02:00
Konstantin Käfer
3514538719
make text layers respect the translate-anchor
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you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"
refs #189
2014-05-14 10:31:57 +02:00
Konstantin Käfer
05a330f347
make translate property zoom independent
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if you want a zoom-dependent translation, you can use a function
refs #189
2014-05-14 10:31:57 +02:00
Eden Halperin
ee230c1c98
revert pixel ratio multiplier
2014-05-13 16:11:45 -07:00
Eden Halperin
017cf45ee2
new tile endpoint, fix landcover
2014-05-13 16:04:47 -07:00
Konstantin Käfer
c8a3b916b3
make text layers respect the translate-anchor
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you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"
refs #189
2014-05-13 19:02:22 +02:00
Konstantin Käfer
632c5f982c
make translate property zoom independent
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if you want a zoom-dependent translation, you can use a function
refs #189
2014-05-13 16:48:23 +02:00
Konstantin Käfer
7bfcde4025
split up painter into multiple files
2014-05-13 15:37:45 +02:00
Konstantin Käfer
2b14579986
only paint layer if it has data
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refs #184
2014-05-12 19:08:59 +02:00
Konstantin Käfer
6ebb4c21f7
clean up gl::group() structure
2014-05-12 18:25:48 +02:00
Konstantin Käfer
6136ab6d21
draw by layer, not by tile
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This is needed for correctly compositing raster imagery into the map
fixes #122
fixes #157
2014-05-12 17:13:26 +02:00
Konstantin Käfer
0bfd7b0f43
Calculate clip IDs with a huffman prefix tree
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This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.
TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)
refs #132
2014-05-09 18:10:28 +02:00
Justin R. Miller
2b9fbb0731
squashed stylequest merge
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* uses OSM Bright style
* adds dot shader
* adds layer translation
* adds dashed line support
* adds style array parsing
* improves background layer parsing
* improves style constant parsing
* fixes sprite JSON pixel ratio parsing
2014-05-07 10:37:25 -07:00
Konstantin Käfer
52cd9a6561
update framehistory to use nanosecond timestamps
2014-04-30 14:25:57 +02:00
Konstantin Käfer
74768abeb8
make sure we call the sprite load callback
2014-04-30 12:58:38 +02:00
Konstantin Käfer
1216a061d3
move to libuv for the rendering loop
2014-04-30 12:01:26 +02:00
Konstantin Käfer
ddc359f006
add more timers to headless test
2014-04-25 17:04:22 +02:00