Commit Graph

170 Commits

Author SHA1 Message Date
John Firebaugh
c13cc4aa38 Record frame history in the correct place
Fixes numerous issues with rendering tests.
2014-08-28 16:43:03 -07:00
John Firebaugh
9f734ee61d background-opacity support 2014-08-28 10:43:53 -07:00
John Firebaugh
e2c2ab843e Render background with plain shader 2014-08-27 18:22:20 -07:00
Konstantin Käfer
863b4577e4 compute unique clip ids per tile, taking covering children into account
fixes #206
fixes #220
refs #229
2014-08-21 15:02:08 +02:00
Ansis Brammanis
32a1711d8c remove support for composite layers 2014-08-15 15:52:53 +02:00
Konstantin Käfer
a81c2efba2 don't replace shaders on duplicate setup() call
fixes #408
2014-08-15 13:36:14 +02:00
Konstantin Käfer
bfd1281285 only set changed glDepthRange values 2014-08-14 12:58:41 +02:00
Konstantin Käfer
18b1469e9e use unified RenderPass type 2014-08-12 15:24:02 +02:00
Lauren Budorick
0263a9ffb7 minor access changes etc 2014-08-11 15:42:09 -07:00
Lauren Budorick
1ad2f26b9d VICTORY 2014-08-11 12:13:23 -07:00
Lauren Budorick
df925fe0e5 nonworking prerendering attempts 2014-08-11 12:12:43 -07:00
Konstantin Käfer
04bab1af76 more include what you use 2014-07-23 13:18:03 +02:00
Konstantin Käfer
d47f11574e do not explicitly render matte; we already cleared the background with glClear 2014-07-22 17:18:38 +02:00
Konstantin Käfer
4ea281c750 rename llmr => mbgl 2014-07-16 18:53:56 -07:00
Konstantin Käfer
ac57125bd5 fix background painting 2014-07-02 17:31:55 +02:00
Konstantin Käfer
d75f0075f3 even more refactoring 2014-06-27 16:42:44 +02:00
Konstantin Käfer
eb84492556 paint background when clearing 2014-06-24 16:47:55 +02:00
Konstantin Käfer
ba4294ae0c saving current state 2014-06-23 18:05:25 +02:00
Justin R. Miller
30aa378731 use a black matte instead of yellow 2014-06-01 19:37:56 -07:00
Dane Springmeyer
f5394a7638 release mode: silent debug output + ifdef any potentially expensive calls 2014-05-29 18:07:19 -07:00
Konstantin Käfer
e304f6629f only change pass parameters if we actually need to 2014-05-28 09:47:55 +02:00
Konstantin Käfer
889ef68b5b first draft at blurring 2014-05-23 18:30:49 +02:00
Konstantin Käfer
67ab9ff6f5 add cleanup call for destroying framebuffers 2014-05-22 12:41:17 +02:00
Konstantin Käfer
53a6992728 fix alpha blending + add depth/stencil buffers 2014-05-21 18:34:41 +02:00
Konstantin Käfer
13939b26d9 first shot at composited blending
still missing:
- stencil+depth mask
- alpha compositing
2014-05-21 10:55:09 +02:00
Konstantin Käfer
9bb0146875 Merge branch 'master' into outdoors-style
Conflicts:
	bin/style.js
2014-05-19 15:52:42 +02:00
Konstantin Käfer
01183a0a19 fix remaining cases of point => icon 2014-05-15 18:09:00 +02:00
Konstantin Käfer
fda64b67af rename point => icon 2014-05-15 14:51:02 +02:00
Konstantin Käfer
51f523ec14 Merge branch 'master' into outdoors-style
Conflicts:
	bin/style.js
	include/llmr/map/transform.hpp
	src/renderer/painter.cpp
	src/text/placement.cpp
2014-05-14 17:42:10 +02:00
Konstantin Käfer
a9d559fe51 return refs to avoid matrix allocation/deallocation for untranslated layers
refs #189
2014-05-14 17:21:51 +02:00
Konstantin Käfer
a27f8798ff add translate-anchor: viewport to lines + points
refs #189
2014-05-14 17:17:47 +02:00
Konstantin Käfer
b167a79c22 always use std:: namespace for math functions
fixes #201
2014-05-14 16:40:24 +02:00
Konstantin Käfer
24617da3ff don't factor in the pixelratio to achieve the same look
refs #189
2014-05-14 15:06:31 +02:00
Konstantin Käfer
22f70f9569 don't factor in the pixelratio to achieve the same look
refs #189
2014-05-14 14:52:37 +02:00
Konstantin Käfer
3514538719 make text layers respect the translate-anchor
you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"

refs #189
2014-05-14 10:31:57 +02:00
Konstantin Käfer
05a330f347 make translate property zoom independent
if you want a zoom-dependent translation, you can use a function

refs #189
2014-05-14 10:31:57 +02:00
Eden Halperin
ee230c1c98 revert pixel ratio multiplier 2014-05-13 16:11:45 -07:00
Eden Halperin
017cf45ee2 new tile endpoint, fix landcover 2014-05-13 16:04:47 -07:00
Konstantin Käfer
c8a3b916b3 make text layers respect the translate-anchor
you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"

refs #189
2014-05-13 19:02:22 +02:00
Konstantin Käfer
632c5f982c make translate property zoom independent
if you want a zoom-dependent translation, you can use a function

refs #189
2014-05-13 16:48:23 +02:00
Konstantin Käfer
7bfcde4025 split up painter into multiple files 2014-05-13 15:37:45 +02:00
Konstantin Käfer
2b14579986 only paint layer if it has data
refs #184
2014-05-12 19:08:59 +02:00
Konstantin Käfer
6ebb4c21f7 clean up gl::group() structure 2014-05-12 18:25:48 +02:00
Konstantin Käfer
6136ab6d21 draw by layer, not by tile
This is needed for correctly compositing raster imagery into the map

fixes #122
fixes #157
2014-05-12 17:13:26 +02:00
Konstantin Käfer
0bfd7b0f43 Calculate clip IDs with a huffman prefix tree
This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.

TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)

refs #132
2014-05-09 18:10:28 +02:00
Justin R. Miller
2b9fbb0731 squashed stylequest merge
* uses OSM Bright style
 * adds dot shader
 * adds layer translation
 * adds dashed line support
 * adds style array parsing
 * improves background layer parsing
 * improves style constant parsing
 * fixes sprite JSON pixel ratio parsing
2014-05-07 10:37:25 -07:00
Konstantin Käfer
52cd9a6561 update framehistory to use nanosecond timestamps 2014-04-30 14:25:57 +02:00
Konstantin Käfer
74768abeb8 make sure we call the sprite load callback 2014-04-30 12:58:38 +02:00
Konstantin Käfer
1216a061d3 move to libuv for the rendering loop 2014-04-30 12:01:26 +02:00
Konstantin Käfer
ddc359f006 add more timers to headless test 2014-04-25 17:04:22 +02:00