Commit Graph

34 Commits

Author SHA1 Message Date
Mikhail Pozdnyakov
a9d04d7b1a [core] Do not index and place the off-screen symbols for overscaled tiles
For overscaled tiles the viewport might be showing only a small part of the
tile, so we filter out the off-screen symbols to improve the performance.
2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
4dac2f61c2 [core] Simplify Placement::addLayer() 2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
5a4568b2ac [core] Avoid repeated calculations in symbol placement 2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
f70cadf2e0 [core] Cache showCollisionBoxes in Placement 2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
769a822fec [core] Pass UpdateParameters to Placement constructor 2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
d24c1d625a [core] Pass std::shared_ptr<UpdateParameters> to the render orchestrator
So that it can retain ownership of the given parameters.
2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
5af128f205 [core] Pass placement commit parameters in constructor 2020-01-22 14:30:26 +02:00
Mikhail Pozdnyakov
1829fb5e40 [core] Placement::commit() handles absence of previuos placement 2019-12-09 17:32:49 +02:00
Mikhail Pozdnyakov
ffd378c68e [core] Simplify placement code path for still and tile modes 2019-12-09 17:32:49 +02:00
Konstantin Käfer
84f2ff1084 [core] use individual textures for line dash patterns
This moves the LineAtlas from a shared texture that contained SDF dash patterns to use individual textures.

Previously, the texture space was limited to a texture of 512 pixels height. Dash patterns were never removed (and are still never removed as of this patch), which means that this texture could fill up for styles that use a lot of different dash patterns. In particular, dash patterns for lines with a round line cap take up 15 pixels of texture height, limiting the amount of unique dash patterns to 34. While this was probably enough for rendering a single style, we quickly exhausted this number when reusing the Map object to render different styles.

Instead of a global shared texture, we're now creating individual textures for every dash pattern. These textures are still cached so that we don't need to re-upload the texture on every frame.
2019-10-29 11:27:24 +01:00
Mikhail Pozdnyakov
064c60cdca [core] Orchestration performance for styles with multiple sources
RenderOrchestrator holds a vector of ordered rendered layers,
in order to minimize calling of `getRenderLayer()`, which
could be quite expensive as it calculates hash of the layer Id.

This change improves orchestration performance in particular
for the styles that have multiple sources.

The `API_renderStill_multiple_sources` benchmark runs
approximately 70% faster with the changes applied.
2019-10-04 13:16:54 +03:00
Mikhail Pozdnyakov
097cf5fc39 [core] Clang format fix 2019-09-19 14:51:32 +03:00
Mikhail Pozdnyakov
f04efb69c0 [core] Immutable/Mutable pattern for Placement 2019-09-19 14:51:32 +03:00
Mikhail Pozdnyakov
870f306f68 [core] Update buckets in Renderer 2019-09-19 14:51:32 +03:00
Juha Alanen
6b13c42314 [build] Fix clang format and tidy checks 2019-09-18 14:29:15 +03:00
Juha Alanen
48f462bc7b [core] Add removeFeatureState API 2019-09-18 14:29:15 +03:00
Juha Alanen
8e19be9d9c [core] Add support for set/getFeatureState APIs 2019-09-18 14:29:15 +03:00
Mikhail Pozdnyakov
0d9e4afd20 [core] Coalesce buckets updates from several tiles 2019-09-13 13:45:48 +03:00
Mikhail Pozdnyakov
fc741cdd21 [core] Initiate new placement only when a new bucket appeares 2019-09-13 13:45:48 +03:00
Mikhail Pozdnyakov
f9c15f708e [core] Fix placement for updated buckets
Buckets update initiates new placement, so that
newly added symbols are placed and shown immediately.
2019-09-13 13:45:48 +03:00
Mikhail Pozdnyakov
ef3d04dee5 [core] Export symbol placement update status from MapObserver 2019-08-23 10:56:05 +03:00
Ansis Brammanis
7d9b54a573 [core] make symbols fade out faster while zooming out
Zooming outcan make symbols overlap quickly. The area previously covered
by the viewport is covered by a lot of colliding labels while the
surrounding area has no labels. This difference produces an unwanted
effect.

This reduces that effect by:
- reducing the fade duration while zooming out
- doing placement more frequently while zooming out
2019-08-20 13:34:22 +03:00
Mikhail Pozdnyakov
41e30343f7 [core] Shrink RenderOrchestrator::filteredLayersForSource in reduceMemoryUse()
Before this change, `RenderOrchestrator::filteredLayersForSource` shrank inside
`createRenderTree()`, which potentially might have affected rendering performance.
2019-07-29 12:59:10 +03:00
Mikhail Pozdnyakov
0051fcdbb8 [core] Optimize Query Rendered Features API
This PR filters out invisible layers before quering features
(rather than after, like it happened before).

With this change `API_queryRenderedFeaturesAll` performance test
passes almost two times faster.
2019-07-25 12:58:27 +03:00
Aleksandar Stojiljkovic
d7f28c3079 Fix wrong #15065 nit fix
Change in 3ffc14a325
was a typo while addresssing review nit: while it didn't affect render tests it doesn't work properly in all cases.

Fixes: #14844, #14779, #15039
2019-07-19 12:58:19 +03:00
Mikhail Pozdnyakov
fa5646d112 [core] Synchronize render passes and render tiles
Before this change render passes were assigned for the
whole layer at properties evaluation stage.

This caused problems, as layer render data are bound
to the tile and these data might differ from tile to
tile, depending on which tile has been updated by the
tile worker and which has not been yet updated.

This change takes into consideration the actual render
passes required for each tile and combines them for
the layer render passes. Naturally, this change also
introduces render pass check for each render layer in
`RenderLayer::render()` implementations.
2019-07-11 15:36:28 +03:00
Aleksandar Stojiljkovic
286bc66ba4 Issue #15065 changelogs and nit fix. 2019-07-09 15:13:38 +02:00
Aleksandar Stojiljkovic
2c5528e691 Fix layers rendering after fill-extrusion
This fixes following issues:
* Fix some false passing combinations/fill-extrusion-translucent--XXXX tests
* Fix and enable other, failing but ignored, combinations/fill-extrusion-translucent--XXXX tests
* Fix rendering of layers that are on top of fill-extrusion layers

state.getProjMatrix(nearClippedProjMatrix, 100) caused that tests with size 64x64 were not
rendering fill extrusions: far plane calculated as 96.9 and near plane set to 100 was the cause.
near plane is changed from hardcoded 100 to depend on state.getCameraToCenterDistance() - producing
similar value but one that follows max zoom.

This caused that e.g. combinations/fill-extrusion-translucent--fill-opaque was falsely passing as
only fill-opaque layer got rendered.

combinations/fill-extrusion-translucent--XXXX tests expose regression https://github.com/mapbox/mapbox-gl-native/issues/14844#issuecomment-503600034 in #14844, #14779.

Fix (opaquePassCutoff, is3D) is ported from https://github.com/mapbox/mapbox-gl-js/pull/7821

Fixes: #14844, #14779, #15039
2019-07-09 15:13:38 +02:00
Alexander Shalamov
8d94bb1be0 [core] Reserve size for filtered render layers 2019-07-09 11:43:46 +03:00
Alexander Shalamov
57402314e1 [core] Improve performance for query rendered features
- query rendered symbols only from layers that support it
- remove unnecessary iterations over vectors
2019-07-09 11:43:46 +03:00
Mikhail Pozdnyakov
da3b7749b0 [core] RenderSource creates render items 2019-07-04 16:56:43 +03:00
Mikhail Pozdnyakov
e797e31831 [core] ImageManager is not used at tile upload stage 2019-07-04 16:56:43 +03:00
Mikhail Pozdnyakov
0687460033 [core] RenderSource does re-layout if layer's data-driven properties change. 2019-07-02 16:05:09 +03:00
Mikhail Pozdnyakov
658d68e38c [core] Introduce RenderOrchestrator 2019-06-25 12:53:52 +03:00