[core] Synchronize render passes and render tiles

Before this change render passes were assigned for the
whole layer at properties evaluation stage.

This caused problems, as layer render data are bound
to the tile and these data might differ from tile to
tile, depending on which tile has been updated by the
tile worker and which has not been yet updated.

This change takes into consideration the actual render
passes required for each tile and combines them for
the layer render passes. Naturally, this change also
introduces render pass check for each render layer in
`RenderLayer::render()` implementations.
This commit is contained in:
Mikhail Pozdnyakov
2019-07-10 17:53:35 +03:00
parent 200af48754
commit fa5646d112
13 changed files with 49 additions and 22 deletions

View File

@@ -16,6 +16,8 @@ public:
// Returns constants mask for the data-driven properties.
virtual unsigned long constantsMask() const { return 0u; }
Immutable<Layer::Impl> baseImpl;
// Contains render passes used by the renderer, see `mbgl::RenderPass`.
uint8_t renderPasses = 0u;
protected:
LayerProperties(Immutable<Layer::Impl> impl) : baseImpl(std::move(impl)) {}

View File

@@ -39,6 +39,7 @@ void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &paramet
passes = properties->evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
: RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -133,8 +134,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters) {
}
optional<Color> RenderBackgroundLayer::getSolidBackground() const {
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
if (!evaluated.get<BackgroundPattern>().from.empty()) {
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().from.empty() || evaluated.get<style::BackgroundOpacity>() <= 0.0f) {
return nullopt;
}
@@ -152,7 +153,7 @@ void addPatternIfNeeded(const std::string& id, const LayerPrepareParameters& par
} // namespace
void RenderBackgroundLayer::prepare(const LayerPrepareParameters& params) {
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().to.empty()) {
// Ensures that the pattern bitmap gets copied to atlas bitmap.
// Atlas bitmap is uploaded to atlas texture in upload.

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@@ -41,6 +41,7 @@ void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -59,7 +60,7 @@ void RenderCircleLayer::render(PaintParameters& parameters) {
}
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}

View File

@@ -44,6 +44,7 @@ void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& para
passes = (properties->evaluated.get<style::FillExtrusionOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -67,7 +68,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
const auto& evaluated = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).evaluated;
const auto& crossfade = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).crossfade;
if (evaluated.get<FillExtrusionOpacity>() == 0) {
if (evaluatedProperties->renderPasses == mbgl::underlying_type(RenderPass::None)) {
return;
}
@@ -121,7 +122,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
// Draw solid color extrusions
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -168,7 +169,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""});
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}

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@@ -60,7 +60,7 @@ void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
} else {
passes |= RenderPass::Opaque;
}
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -77,7 +77,7 @@ void RenderFillLayer::render(PaintParameters& parameters) {
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -163,7 +163,7 @@ void RenderFillLayer::render(PaintParameters& parameters) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}

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@@ -43,7 +43,7 @@ void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters
passes = (properties->evaluated.get<style::HeatmapOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -95,7 +95,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) {
"heatmap texture", { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {} });
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}

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@@ -53,7 +53,7 @@ void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& paramete
passes = (properties->evaluated.get<style::HillshadeExaggeration >() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -66,7 +66,7 @@ bool RenderHillshadeLayer::hasCrossfade() const {
}
void RenderHillshadeLayer::prepare(const LayerPrepareParameters& params) {
RenderLayer::prepare(params);
renderTiles = params.source->getRenderTiles();
maxzoom = params.source->getMaxZoom();
}

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@@ -48,6 +48,7 @@ void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) {
&& evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
&& evaluated.get<style::LineWidth>().constantOr(1.0) > 0)
? RenderPass::Translucent : RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -92,7 +93,7 @@ void RenderLineLayer::render(PaintParameters& parameters) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}

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@@ -34,6 +34,7 @@ void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters)
staticImmutableCast<RasterLayer::Impl>(baseImpl),
unevaluated.evaluate(parameters));
passes = properties->evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}

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@@ -263,7 +263,7 @@ void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters)
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -350,7 +350,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters) {
};
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
@@ -495,7 +495,7 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
void RenderSymbolLayer::prepare(const LayerPrepareParameters& params) {
renderTiles = params.source->getRenderTilesSortedByYPosition();
assert(renderTiles);
addRenderPassesFromTiles();
placementData.clear();
for (const RenderTile& renderTile : *renderTiles) {

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@@ -48,7 +48,7 @@ bool RenderLayer::supportsZoom(float zoom) const {
void RenderLayer::prepare(const LayerPrepareParameters& params) {
assert(params.source);
renderTiles = params.source->getRenderTiles();
assert(renderTiles);
addRenderPassesFromTiles();
}
optional<Color> RenderLayer::getSolidBackground() const {
@@ -86,5 +86,21 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters,
}
}
void RenderLayer::addRenderPassesFromTiles() {
assert(renderTiles);
for (const RenderTile& tile : *renderTiles) {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
passes |= RenderPass(renderData->layerProperties->renderPasses);
}
}
}
const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
}
return nullptr;
}
} //namespace mbgl

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@@ -117,6 +117,10 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
void addRenderPassesFromTiles();
const LayerRenderData* getRenderDataForPass(const RenderTile&, RenderPass) const;
protected:
// Stores current set of tiles to be rendered for this layer.
RenderTiles renderTiles;

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@@ -292,14 +292,14 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
const Immutable<Layer::Impl>& layerImpl = *it;
RenderLayer* layer = getRenderLayer(layerImpl->id);
const auto* layerInfo = layerImpl->getTypeInfo();
const bool layerNeedsRendering = layer->needsRendering();
const bool layerIsVisible = layer->baseImpl->visibility != style::VisibilityType::None;
const bool zoomFitsLayer = layer->supportsZoom(zoomHistory.lastZoom);
renderTreeParameters->has3D |= (layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
if (layerImpl->source == sourceImpl->id) {
sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || constantsMaskChanged.count(layerImpl->id) || hasLayoutDifference(layerDiff, layerImpl->id));
if (layerNeedsRendering) {
if (layerIsVisible) {
filteredLayersForSource.push_back(layer->evaluatedProperties);
if (zoomFitsLayer) {
sourceNeedsRendering = true;
@@ -311,7 +311,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
}
// Handle layers without source.
if (layerNeedsRendering && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
if (layerIsVisible && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
if (backgroundLayerAsColor && layerImpl.get() == layerImpls->at(0).get()) {
const auto& solidBackground = layer->getSolidBackground();
if (solidBackground) {