Files
MapLibreParticleLab/src/mbgl/renderer/render_orchestrator.cpp
Aleksandar Stojiljkovic d7f28c3079 Fix wrong #15065 nit fix
Change in 3ffc14a325
was a typo while addresssing review nit: while it didn't affect render tests it doesn't work properly in all cases.

Fixes: #14844, #14779, #15039
2019-07-19 12:58:19 +03:00

656 lines
26 KiB
C++

#include <mbgl/renderer/render_orchestrator.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/upload_parameters.hpp>
#include <mbgl/renderer/pattern_atlas.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
using namespace style;
static RendererObserver& nullObserver() {
static RendererObserver observer;
return observer;
}
namespace {
class LayerRenderItem final : public RenderItem {
public:
LayerRenderItem(RenderLayer& layer_, RenderSource* source_, uint32_t index_)
: layer(layer_), source(source_), index(index_) {}
bool operator<(const LayerRenderItem& other) const { return index < other.index; }
std::reference_wrapper<RenderLayer> layer;
RenderSource* source;
private:
bool hasRenderPass(RenderPass pass) const override { return layer.get().hasRenderPass(pass); }
void upload(gfx::UploadPass& pass) const override { layer.get().upload(pass); }
void render(PaintParameters& parameters) const override { layer.get().render(parameters); }
const std::string& getName() const override { return layer.get().getID(); }
uint32_t index;
};
class RenderTreeImpl final : public RenderTree {
public:
RenderTreeImpl(std::unique_ptr<RenderTreeParameters> parameters_,
std::set<LayerRenderItem> layerRenderItems_,
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems_,
LineAtlas& lineAtlas_,
PatternAtlas& patternAtlas_)
: RenderTree(std::move(parameters_)),
layerRenderItems(std::move(layerRenderItems_)),
sourceRenderItems(std::move(sourceRenderItems_)),
lineAtlas(lineAtlas_),
patternAtlas(patternAtlas_) {
}
RenderItems getLayerRenderItems() const override {
return { layerRenderItems.begin(), layerRenderItems.end() };
}
RenderItems getSourceRenderItems() const override {
RenderItems result;
result.reserve(sourceRenderItems.size());
for (const auto& item : sourceRenderItems) result.emplace_back(*item);
return result;
}
LineAtlas& getLineAtlas() const override { return lineAtlas; }
PatternAtlas& getPatternAtlas() const override { return patternAtlas; }
std::set<LayerRenderItem> layerRenderItems;
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
std::reference_wrapper<LineAtlas> lineAtlas;
std::reference_wrapper<PatternAtlas> patternAtlas;
};
} // namespace
RenderOrchestrator::RenderOrchestrator(
bool backgroundLayerAsColor_,
optional<std::string> localFontFamily_)
: observer(&nullObserver())
, glyphManager(std::make_unique<GlyphManager>(std::make_unique<LocalGlyphRasterizer>(std::move(localFontFamily_))))
, imageManager(std::make_unique<ImageManager>())
, lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
, patternAtlas(std::make_unique<PatternAtlas>())
, imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
, sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
, renderLight(makeMutable<Light::Impl>())
, placement(std::make_unique<Placement>(TransformState{}, MapMode::Static, TransitionOptions{}, true))
, backgroundLayerAsColor(backgroundLayerAsColor_) {
glyphManager->setObserver(this);
imageManager->setObserver(this);
}
RenderOrchestrator::~RenderOrchestrator() {
if (contextLost) {
// Signal all RenderLayers that the context was lost
// before cleaning up. At the moment, only CustomLayer is
// interested whether rendering context is lost. However, it would be
// beneficial for dynamically loaded or other custom built-in plugins.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
layer.markContextDestroyed();
}
}
};
void RenderOrchestrator::setObserver(RendererObserver* observer_) {
observer = observer_ ? observer_ : &nullObserver();
}
std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdateParameters& updateParameters) {
const bool isMapModeContinuous = updateParameters.mode == MapMode::Continuous;
if (!isMapModeContinuous) {
// Reset zoom history state.
zoomHistory.first = true;
}
if (LayerManager::annotationsEnabled) {
updateParameters.annotationManager.updateData();
}
const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
const TransitionOptions transitionOptions = isMapModeContinuous ? updateParameters.transitionOptions : TransitionOptions();
const TransitionParameters transitionParameters {
updateParameters.timePoint,
transitionOptions
};
const PropertyEvaluationParameters evaluationParameters {
zoomHistory,
updateParameters.timePoint,
transitionOptions.duration.value_or(isMapModeContinuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero())
};
const TileParameters tileParameters {
updateParameters.pixelRatio,
updateParameters.debugOptions,
updateParameters.transformState,
updateParameters.fileSource,
updateParameters.mode,
updateParameters.annotationManager,
*imageManager,
*glyphManager,
updateParameters.prefetchZoomDelta
};
glyphManager->setURL(updateParameters.glyphURL);
// Update light.
const bool lightChanged = renderLight.impl != updateParameters.light;
if (lightChanged) {
renderLight.impl = updateParameters.light;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
imageImpls = updateParameters.images;
// Only trigger tile reparse for changed images. Changed images only need a relayout when they have a different size.
bool hasImageDiff = !imageDiff.removed.empty();
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
imageManager->removeImage(entry.first);
patternAtlas->removePattern(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
imageManager->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
if (imageManager->updateImage(entry.second.after)) {
patternAtlas->removePattern(entry.first);
hasImageDiff = true;
}
}
imageManager->notifyIfMissingImageAdded();
imageManager->setLoaded(updateParameters.spriteLoaded);
const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
layerImpls = updateParameters.layers;
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
auto renderLayer = LayerManager::get()->createRenderLayer(entry.second);
renderLayer->transition(transitionParameters);
renderLayers.emplace(entry.first, std::move(renderLayer));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->transition(transitionParameters, entry.second.after);
}
if (!layerDiff.removed.empty() || !layerDiff.added.empty() || !layerDiff.changed.empty()) {
glyphManager->evict(fontStacks(*updateParameters.layers));
}
// Update layers for class and zoom changes.
std::unordered_set<std::string> constantsMaskChanged;
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
const bool layerAddedOrChanged = layerDiff.added.count(entry.first) || layerDiff.changed.count(entry.first);
if (layerAddedOrChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) {
auto previousMask = layer.evaluatedProperties->constantsMask();
layer.evaluate(evaluationParameters);
if (previousMask != layer.evaluatedProperties->constantsMask()) {
constantsMaskChanged.insert(layer.getID());
}
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
sourceImpls = updateParameters.sources;
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
transformState = updateParameters.transformState;
// Create parameters for the render tree.
auto renderTreeParameters = std::make_unique<RenderTreeParameters>(
updateParameters.transformState,
updateParameters.mode,
updateParameters.debugOptions,
updateParameters.timePoint,
renderLight.getEvaluated());
std::set<LayerRenderItem> layerRenderItems;
std::vector<std::reference_wrapper<RenderLayer>> layersNeedPlacement;
auto renderItemsEmplaceHint = layerRenderItems.begin();
// Reserve size for filteredLayersForSource if there are sources.
if (!sourceImpls->empty()) {
filteredLayersForSource.reserve(layerImpls->size());
if (filteredLayersForSource.capacity() > layerImpls->size()) {
filteredLayersForSource.shrink_to_fit();
}
}
// Update all sources and initialize renderItems.
for (const auto& sourceImpl : *sourceImpls) {
RenderSource* source = renderSources.at(sourceImpl->id).get();
bool sourceNeedsRendering = false;
bool sourceNeedsRelayout = false;
uint32_t index = 0u;
const auto begin = layerImpls->begin();
const auto end = layerImpls->end();
for (auto it = begin; it != end; ++it, ++index) {
const Immutable<Layer::Impl>& layerImpl = *it;
RenderLayer* layer = getRenderLayer(layerImpl->id);
const auto* layerInfo = layerImpl->getTypeInfo();
const bool layerIsVisible = layer->baseImpl->visibility != style::VisibilityType::None;
const bool zoomFitsLayer = layer->supportsZoom(zoomHistory.lastZoom);
renderTreeParameters->has3D |= (layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
if (layerImpl->source == sourceImpl->id) {
sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || constantsMaskChanged.count(layerImpl->id) || hasLayoutDifference(layerDiff, layerImpl->id));
if (layerIsVisible) {
filteredLayersForSource.push_back(layer->evaluatedProperties);
if (zoomFitsLayer) {
sourceNeedsRendering = true;
renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, source, index);
}
}
}
continue;
}
// Handle layers without source.
if (layerIsVisible && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
if (backgroundLayerAsColor && layerImpl.get() == layerImpls->at(0).get()) {
const auto& solidBackground = layer->getSolidBackground();
if (solidBackground) {
renderTreeParameters->backgroundColor = *solidBackground;
continue; // This layer is shown with background color, and it shall not be added to render items.
}
}
renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, nullptr, index);
}
}
source->update(sourceImpl,
filteredLayersForSource,
sourceNeedsRendering,
sourceNeedsRelayout,
tileParameters);
filteredLayersForSource.clear();
}
renderTreeParameters->loaded = updateParameters.styleLoaded && isLoaded();
if (!isMapModeContinuous && !renderTreeParameters->loaded) {
return nullptr;
}
// Prepare. Update all matrices and generate data that we should upload to the GPU.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
entry.second->prepare({renderTreeParameters->transformParams, updateParameters.debugOptions, *imageManager});
}
}
auto opaquePassCutOffEstimation = layerRenderItems.size();
for (auto& renderItem : layerRenderItems) {
RenderLayer& renderLayer = renderItem.layer;
renderLayer.prepare({renderItem.source, *imageManager, *patternAtlas, *lineAtlas, updateParameters.transformState});
if (renderLayer.needsPlacement()) {
layersNeedPlacement.emplace_back(renderLayer);
}
if (renderTreeParameters->opaquePassCutOff == 0) {
--opaquePassCutOffEstimation;
if (renderLayer.is3D()) {
renderTreeParameters->opaquePassCutOff = uint32_t(opaquePassCutOffEstimation);
}
}
}
// Symbol placement.
{
if (!isMapModeContinuous) {
// TODO: Think about right way for symbol index to handle still rendering
crossTileSymbolIndex.reset();
}
bool symbolBucketsChanged = false;
const bool placementChanged = !placement->stillRecent(updateParameters.timePoint);
std::set<std::string> usedSymbolLayers;
if (placementChanged) {
placement = std::make_unique<Placement>(
updateParameters.transformState, updateParameters.mode,
updateParameters.transitionOptions, updateParameters.crossSourceCollisions,
std::move(placement));
}
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
const RenderLayer& layer = *it;
if (crossTileSymbolIndex.addLayer(layer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
if (placementChanged) {
usedSymbolLayers.insert(layer.getID());
placement->placeLayer(layer, renderTreeParameters->transformParams.projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
}
}
if (placementChanged) {
placement->commit(updateParameters.timePoint);
crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
for (const auto& entry : renderSources) {
entry.second->updateFadingTiles();
}
} else {
placement->setStale();
}
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
placement->updateLayerBuckets(*it, updateParameters.transformState, placementChanged || symbolBucketsChanged);
}
renderTreeParameters->symbolFadeChange = placement->symbolFadeChange(updateParameters.timePoint);
}
renderTreeParameters->needsRepaint = isMapModeContinuous && hasTransitions(updateParameters.timePoint);
if (!renderTreeParameters->needsRepaint && renderTreeParameters->loaded) {
// Notify observer about unused images when map is fully loaded
// and there are no ongoing transitions.
imageManager->reduceMemoryUseIfCacheSizeExceedsLimit();
}
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
sourceRenderItems.emplace_back(entry.second->createRenderItem());
}
}
return std::make_unique<RenderTreeImpl>(
std::move(renderTreeParameters),
std::move(layerRenderItems),
std::move(sourceRenderItems),
*lineAtlas,
*patternAtlas);
}
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
std::unordered_map<std::string, const RenderLayer*> layers;
if (options.layerIDs) {
for (const auto& layerID : *options.layerIDs) {
if (const RenderLayer* layer = getRenderLayer(layerID)) {
layers.emplace(layer->getID(), layer);
}
}
} else {
for (const auto& entry : renderLayers) {
layers.emplace(entry.second->getID(), entry.second.get());
}
}
return queryRenderedFeatures(geometry, options, layers);
}
void RenderOrchestrator::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
const ScreenLineString& geometry,
const std::unordered_map<std::string, const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
const auto hasCrossTileIndex = [] (const auto& pair) {
return pair.second->baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required;
};
std::unordered_map<std::string, const RenderLayer*> crossTileSymbolIndexLayers;
std::copy_if(layers.begin(),
layers.end(),
std::inserter(crossTileSymbolIndexLayers, crossTileSymbolIndexLayers.begin()),
hasCrossTileIndex);
if (crossTileSymbolIndexLayers.empty()) {
return;
}
auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry);
std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
for (auto entry : renderedSymbols) {
bucketQueryData.emplace_back(placement->getQueryData(entry.first));
}
// Although symbol query is global, symbol results are only sortable within a bucket
// For a predictable global sort renderItems, we sort the buckets based on their corresponding tile position
std::sort(bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) {
return
std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) <
std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x);
});
for (auto wrappedQueryData : bucketQueryData) {
auto& queryData = wrappedQueryData.get();
auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId],
options,
crossTileSymbolIndexLayers,
queryData.tileID,
queryData.featureSortOrder);
for (auto layer : bucketSymbols) {
auto& resultFeatures = resultsByLayer[layer.first];
std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end()));
}
}
}
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::unordered_map<std::string, const RenderLayer*>& layers) const {
std::unordered_set<std::string> sourceIDs;
for (const auto& pair : layers) {
sourceIDs.emplace(pair.second->baseImpl->source);
}
mat4 projMatrix;
transformState.getProjMatrix(projMatrix);
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
queryRenderedSymbols(resultsByLayer, geometry, layers, options);
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer renderItems.
for (const auto& pair : layers) {
if (!pair.second->needsRendering() || !pair.second->supportsZoom(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(pair.second->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
std::vector<Feature> RenderOrchestrator::queryShapeAnnotations(const ScreenLineString& geometry) const {
assert(LayerManager::annotationsEnabled);
std::unordered_map<std::string, const RenderLayer*> shapeAnnotationLayers;
RenderedQueryOptions options;
for (const auto& layerImpl : *layerImpls) {
if (std::mismatch(layerImpl->id.begin(), layerImpl->id.end(),
AnnotationManager::ShapeLayerID.begin(), AnnotationManager::ShapeLayerID.end()).second == AnnotationManager::ShapeLayerID.end()) {
if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) {
shapeAnnotationLayers.emplace(layer->getID(), layer);
}
}
}
return queryRenderedFeatures(geometry, options, shapeAnnotationLayers);
}
std::vector<Feature> RenderOrchestrator::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
const RenderSource* source = getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
}
FeatureExtensionValue RenderOrchestrator::queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const optional<std::map<std::string, Value>>& args) const {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
return renderSource->queryFeatureExtensions(feature, extension, extensionField, args);
}
return {};
}
void RenderOrchestrator::reduceMemoryUse() {
for (const auto& entry : renderSources) {
entry.second->reduceMemoryUse();
}
imageManager->reduceMemoryUse();
observer->onInvalidate();
}
void RenderOrchestrator::dumpDebugLogs() {
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
}
imageManager->dumpDebugLogs();
}
RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
RenderSource* RenderOrchestrator::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool RenderOrchestrator::hasTransitions(TimePoint timePoint) const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
if (placement->hasTransitions(timePoint)) {
return true;
}
for (const auto& entry : renderSources) {
if (entry.second->hasFadingTiles()) {
return true;
}
}
return false;
}
bool RenderOrchestrator::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
if (!imageManager->isLoaded()) {
return false;
}
return true;
}
void RenderOrchestrator::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderOrchestrator::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderOrchestrator::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onInvalidate();
}
void RenderOrchestrator::onStyleImageMissing(const std::string& id, std::function<void()> done) {
observer->onStyleImageMissing(id, std::move(done));
}
void RenderOrchestrator::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) {
observer->onRemoveUnusedStyleImages(unusedImageIDs);
}
} // namespace mbgl