[core] Initiate new placement only when a new bucket appeares

This commit is contained in:
Mikhail Pozdnyakov
2019-09-10 16:25:14 +03:00
parent 796cc3a4d6
commit fc741cdd21
3 changed files with 23 additions and 14 deletions

View File

@@ -360,11 +360,14 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
crossTileSymbolIndex.reset();
}
bool symbolBucketsAdded = false;
bool symbolBucketsChanged = false;
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
if (crossTileSymbolIndex.addLayer(*it, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
auto result = crossTileSymbolIndex.addLayer(*it, updateParameters.transformState.getLatLng().longitude());
symbolBucketsAdded = symbolBucketsAdded || (result & CrossTileSymbolIndex::AddLayerResult::BucketsAdded);
symbolBucketsChanged = symbolBucketsChanged || (result != CrossTileSymbolIndex::AddLayerResult::NoChanges);
}
renderTreeParameters->placementChanged = !placement->stillRecent(updateParameters.timePoint, updateParameters.transformState.getZoom()) || symbolBucketsChanged;
renderTreeParameters->placementChanged = !placement->stillRecent(updateParameters.timePoint, updateParameters.transformState.getZoom()) || symbolBucketsAdded;
std::set<std::string> usedSymbolLayers;
if (renderTreeParameters->placementChanged) {
@@ -389,7 +392,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(const UpdatePar
}
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
placement->updateLayerBuckets(*it, updateParameters.transformState, renderTreeParameters->placementChanged);
placement->updateLayerBuckets(*it, updateParameters.transformState, renderTreeParameters->placementChanged || symbolBucketsChanged);
}
renderTreeParameters->symbolFadeChange = placement->symbolFadeChange(updateParameters.timePoint);

View File

@@ -163,10 +163,10 @@ bool CrossTileSymbolLayerIndex::removeStaleBuckets(const std::unordered_set<uint
CrossTileSymbolIndex::CrossTileSymbolIndex() = default;
bool CrossTileSymbolIndex::addLayer(const RenderLayer& layer, float lng) {
auto CrossTileSymbolIndex::addLayer(const RenderLayer& layer, float lng) -> AddLayerResult {
auto& layerIndex = layerIndexes[layer.getID()];
bool symbolBucketsChanged = false;
AddLayerResult result = AddLayerResult::NoChanges;
std::unordered_set<uint32_t> currentBucketIDs;
layerIndex.handleWrapJump(lng);
@@ -174,16 +174,15 @@ bool CrossTileSymbolIndex::addLayer(const RenderLayer& layer, float lng) {
for (const auto& item : layer.getPlacementData()) {
const RenderTile& renderTile = item.tile;
Bucket& bucket = item.bucket;
auto result = bucket.registerAtCrossTileIndex(layerIndex, renderTile.getOverscaledTileID(), maxCrossTileID);
assert(result.first != 0u);
symbolBucketsChanged = symbolBucketsChanged || result.second;
currentBucketIDs.insert(result.first);
auto pair = bucket.registerAtCrossTileIndex(layerIndex, renderTile.getOverscaledTileID(), maxCrossTileID);
assert(pair.first != 0u);
if (pair.second) result |= AddLayerResult::BucketsAdded;
currentBucketIDs.insert(pair.first);
}
if (layerIndex.removeStaleBuckets(currentBucketIDs)) {
symbolBucketsChanged = true;
}
return symbolBucketsChanged;
if (layerIndex.removeStaleBuckets(currentBucketIDs)) result |= AddLayerResult::BucketsRemoved;
return result;
}
void CrossTileSymbolIndex::pruneUnusedLayers(const std::set<std::string>& usedLayers) {

View File

@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/bitmask_operations.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/optional.hpp>
@@ -58,7 +59,13 @@ class CrossTileSymbolIndex {
public:
CrossTileSymbolIndex();
bool addLayer(const RenderLayer& layer, float lng);
enum class AddLayerResult : uint8_t {
NoChanges = 0,
BucketsAdded = 1 << 0,
BucketsRemoved = 1 << 1
};
AddLayerResult addLayer(const RenderLayer& layer, float lng);
void pruneUnusedLayers(const std::set<std::string>&);
void reset();