Provide Image::copy, which handles copying rectangles from a source to a destination, with thorough bounds checking.
Also fixes an indexing error in SpriteAtlas, where the top row of pixels in a wrapped image was copied from the wrong source row.
The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency.
The previous sorting criteria would sometimes allow
C > B, B > A but A > C, making the internal std::sort
code sometimes point to an invalid reference.
Fixes#7737
It should be safe to invoke GeometryTileWorker::setData multiple times without invoking GeometryTileWorker::setLayers. Therefore GeometryTileWorker::redoLayout() must not consume the layers.
Ignore empty feature collections or non–feature collections for the purposes of clustering or tiling. A source’s clustering option can only be set when the source is constructed, but setGeoJSON() enables the developer to swap a clusterable feature for an unclusterable geometry and back.
Update only when, and just prior to, rendering, giving no opportunity to interleave unexpected state changes. This means that every time anything about the state is changed, we'll have to attempt a render to reflect that change. In the case of continuous rendering this has happened before this change as well, but it leaves no room for time to pass between an update and a render. In the case of still image rendering, a render call will only actually paint something to the view when all resources have been loaded.
- Put "breakable" punctuation (such as a hyphen) on the line that starts the break, not the line after the break.
- Process all characters with the line breaking algorithm, even if we don't have glyphs for them. Some fonts have glyph-less breakable characters (we end up treating them similarly to a "zero-width space").
- Don't include trailing white space in raggedness calculations
- Make the "favor short final lines" rule more aggressive (unlike the other changes, this one is purely an aesthetic choice)