[core] Eliminate SpriteAtlas::updateDirty

Simplify internal datastructures. Properly remove rects from the bin pack when an image is removed.
This commit is contained in:
John Firebaugh
2017-02-13 15:19:44 -08:00
parent 3fa6a4f4ff
commit 5524506abd
5 changed files with 113 additions and 105 deletions

View File

@@ -222,12 +222,10 @@ void AnnotationManager::removeTile(AnnotationTile& tile) {
void AnnotationManager::addIcon(const std::string& name, std::shared_ptr<const SpriteImage> sprite) {
spriteAtlas.setSprite(name, sprite);
spriteAtlas.updateDirty();
}
void AnnotationManager::removeIcon(const std::string& name) {
spriteAtlas.removeSprite(name);
spriteAtlas.updateDirty();
}
double AnnotationManager::getTopOffsetPixelsForIcon(const std::string& name) {

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@@ -924,8 +924,6 @@ void Map::addImage(const std::string& name, std::unique_ptr<const SpriteImage> i
impl->styleMutated = true;
impl->style->spriteAtlas->setSprite(name, std::move(image));
impl->style->spriteAtlas->updateDirty();
impl->onUpdate(Update::Repaint);
}
@@ -936,8 +934,6 @@ void Map::removeImage(const std::string& name) {
impl->styleMutated = true;
impl->style->spriteAtlas->removeSprite(name);
impl->style->spriteAtlas->updateDirty();
impl->onUpdate(Update::Repaint);
}

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@@ -102,56 +102,72 @@ void SpriteAtlas::dumpDebugLogs() const {
}
void SpriteAtlas::setSprites(const Sprites& newSprites) {
std::lock_guard<std::mutex> lock(mutex);
std::lock_guard<std::recursive_mutex> lock(mutex);
for (const auto& pair : newSprites) {
_setSprite(pair.first, pair.second);
}
}
void SpriteAtlas::setSprite(const std::string& name, std::shared_ptr<const SpriteImage> sprite) {
std::lock_guard<std::mutex> lock(mutex);
std::lock_guard<std::recursive_mutex> lock(mutex);
_setSprite(name, sprite);
}
void SpriteAtlas::removeSprite(const std::string& name) {
std::lock_guard<std::mutex> lock(mutex);
_setSprite(name);
std::lock_guard<std::recursive_mutex> lock(mutex);
auto it = entries.find(name);
if (it == entries.end()) {
return;
}
Entry& entry = it->second;
if (entry.iconRect) {
bin.release(*entry.iconRect);
}
if (entry.patternRect) {
bin.release(*entry.patternRect);
}
entries.erase(it);
}
void SpriteAtlas::_setSprite(const std::string& name,
const std::shared_ptr<const SpriteImage>& sprite) {
if (sprite) {
auto it = sprites.find(name);
if (it != sprites.end()) {
// There is already a sprite with that name in our store.
if (it->second->image.size != sprite->image.size) {
Log::Warning(Event::Sprite, "Can't change sprite dimensions for '%s'", name.c_str());
return;
}
it->second = sprite;
} else {
sprites.emplace(name, sprite);
}
auto it = entries.find(name);
if (it == entries.end()) {
entries.emplace(name, Entry { sprite, {}, {} });
return;
}
// Always add/replace the value in the dirty list.
auto dirty_it = dirtySprites.find(name);
if (dirty_it != dirtySprites.end()) {
dirty_it->second = sprite;
} else {
dirtySprites.emplace(name, sprite);
}
} else if (sprites.erase(name) > 0) {
dirtySprites.emplace(name, nullptr);
Entry& entry = it->second;
// There is already a sprite with that name in our store.
if (entry.spriteImage->image.size != sprite->image.size) {
Log::Warning(Event::Sprite, "Can't change sprite dimensions for '%s'", name.c_str());
return;
}
entry.spriteImage = sprite;
if (entry.iconRect) {
copy(entry.spriteImage->image, *entry.iconRect, SpritePatternMode::Single);
}
if (entry.patternRect) {
copy(entry.spriteImage->image, *entry.patternRect, SpritePatternMode::Repeating);
}
}
std::shared_ptr<const SpriteImage> SpriteAtlas::getSprite(const std::string& name) {
std::lock_guard<std::mutex> lock(mutex);
const auto it = sprites.find(name);
if (it != sprites.end()) {
return it->second;
std::lock_guard<std::recursive_mutex> lock(mutex);
const auto it = entries.find(name);
if (it != entries.end()) {
return it->second.spriteImage;
} else {
if (!sprites.empty()) {
if (!entries.empty()) {
Log::Info(Event::Sprite, "Can't find sprite named '%s'", name.c_str());
}
return nullptr;
@@ -181,19 +197,35 @@ Rect<uint16_t> SpriteAtlas::allocateImage(const SpriteImage& spriteImage) {
optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& name,
const SpritePatternMode mode) {
std::lock_guard<std::recursive_mutex> lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mutex);
auto it = images.find({ name, mode });
if (it != images.end()) {
return it->second;
}
auto sprite = getSprite(name);
if (!sprite) {
auto it = entries.find(name);
if (it == entries.end()) {
if (!entries.empty()) {
Log::Info(Event::Sprite, "Can't find sprite named '%s'", name.c_str());
}
return {};
}
Rect<uint16_t> rect = allocateImage(*sprite);
Entry& entry = it->second;
if (mode == SpritePatternMode::Single && entry.iconRect) {
return SpriteAtlasElement {
*entry.iconRect,
entry.spriteImage,
entry.spriteImage->pixelRatio / pixelRatio
};
}
if (mode == SpritePatternMode::Repeating && entry.patternRect) {
return SpriteAtlasElement {
*entry.patternRect,
entry.spriteImage,
entry.spriteImage->pixelRatio / pixelRatio
};
}
Rect<uint16_t> rect = allocateImage(*entry.spriteImage);
if (rect.w == 0) {
if (debug::spriteWarnings) {
Log::Warning(Event::Sprite, "sprite atlas bitmap overflow");
@@ -201,17 +233,24 @@ optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& name,
return {};
}
SpriteAtlasElement element { rect, sprite, sprite->pixelRatio / pixelRatio };
copy(entry.spriteImage->image, rect, mode);
images.emplace(Key{ name, mode }, element);
copy(sprite->image, rect, mode);
if (mode == SpritePatternMode::Single) {
entry.iconRect = rect;
} else {
entry.patternRect = rect;
}
return element;
return SpriteAtlasElement {
rect,
entry.spriteImage,
entry.spriteImage->pixelRatio / pixelRatio
};
}
optional<SpriteAtlasPosition> SpriteAtlas::getPosition(const std::string& name,
const SpritePatternMode mode) {
std::lock_guard<std::recursive_mutex> lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mutex);
auto img = getImage(name, mode);
if (!img) {
@@ -263,34 +302,6 @@ void SpriteAtlas::copy(const PremultipliedImage& src, Rect<uint16_t> pos, const
dirty = true;
}
void SpriteAtlas::updateDirty() {
std::lock_guard<std::recursive_mutex> lock(mtx);
auto imageIterator = images.begin();
auto spriteIterator = dirtySprites.begin();
while (imageIterator != images.end() && spriteIterator != dirtySprites.end()) {
if (imageIterator->first.first < spriteIterator->first) {
++imageIterator;
} else if (spriteIterator->first < imageIterator->first.first) {
++spriteIterator;
} else {
// The two names match;
auto& element = imageIterator->second;
element.spriteImage = spriteIterator->second;
if (element.spriteImage != nullptr) {
copy(element.spriteImage->image, element.pos, imageIterator->first.second);
++imageIterator;
} else {
images.erase(imageIterator++);
}
// Don't advance the spriteIterator because there might be another sprite with the same
// name, but a different wrap value.
}
}
dirtySprites.clear();
}
void SpriteAtlas::upload(gl::Context& context, gl::TextureUnit unit) {
if (!texture) {
texture = context.createTexture(image, unit);

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@@ -10,7 +10,7 @@
#include <string>
#include <map>
#include <mutex>
#include <unordered_set>
#include <unordered_map>
#include <array>
#include <memory>
@@ -85,9 +85,6 @@ public:
// Binds the atlas texture to the GPU, and uploads data if it is out of date.
void bind(bool linear, gl::Context&, gl::TextureUnit unit);
// Updates sprites in the atlas texture that may have changed.
void updateDirty();
// Uploads the texture to the GPU to be available when we need it. This is a lazy operation;
// the texture is only bound when the data is out of date (=dirty).
void upload(gl::Context&, gl::TextureUnit unit);
@@ -104,6 +101,9 @@ private:
void _setSprite(const std::string&, const std::shared_ptr<const SpriteImage>& = nullptr);
void emitSpriteLoadedIfComplete();
Rect<uint16_t> allocateImage(const SpriteImage&);
void copy(const PremultipliedImage&, Rect<uint16_t>, SpritePatternMode);
const Size size;
const float pixelRatio;
@@ -114,28 +114,18 @@ private:
SpriteAtlasObserver* observer = nullptr;
// Lock for sprites and dirty maps.
std::mutex mutex;
struct Entry {
std::shared_ptr<const SpriteImage> spriteImage;
optional<Rect<uint16_t>> iconRect;
optional<Rect<uint16_t>> patternRect;
};
// Stores all current sprites.
Sprites sprites;
// Stores all Sprite IDs that changed since the last invocation.
Sprites dirtySprites;
using Key = std::pair<std::string, SpritePatternMode>;
Rect<uint16_t> allocateImage(const SpriteImage&);
void copy(const PremultipliedImage&, Rect<uint16_t>, SpritePatternMode);
std::recursive_mutex mtx;
std::recursive_mutex mutex;
std::unordered_map<std::string, Entry> entries;
BinPack<uint16_t> bin;
std::map<Key, SpriteAtlasElement> images;
std::unordered_set<std::string> uninitialized;
PremultipliedImage image;
mbgl::optional<gl::Texture> texture;
std::atomic<bool> dirty;
static const int buffer = 1;
};
} // namespace mbgl

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@@ -133,12 +133,6 @@ TEST(SpriteAtlas, Updates) {
atlas.setSprite("one", newSprite);
ASSERT_EQ(newSprite, atlas.getSprite("one"));
// Atlas texture hasn't changed yet.
test::checkImage("test/fixtures/sprite_atlas/updates_before", atlas.getAtlasImage());
atlas.updateDirty();
// Now the atlas texture has changed.
test::checkImage("test/fixtures/sprite_atlas/updates_after", atlas.getAtlasImage());
}
@@ -187,6 +181,25 @@ TEST(SpriteAtlas, AddRemove) {
atlas.setSprite("three", sprite1);
}
TEST(SpriteAtlas, RemoveReleasesBinPackRect) {
FixtureLog log;
SpriteAtlas atlas({ 36, 36 }, 1);
const auto big = std::make_shared<SpriteImage>(PremultipliedImage({ 32, 32 }), 1);
atlas.setSprite("big", big);
EXPECT_TRUE(atlas.getImage("big", SpritePatternMode::Single));
atlas.removeSprite("big");
atlas.setSprite("big", big);
EXPECT_TRUE(atlas.getImage("big", SpritePatternMode::Single));
EXPECT_EQ(big, atlas.getSprite("big"));
EXPECT_TRUE(log.empty());
}
TEST(SpriteAtlas, OtherPixelRatio) {
FixtureLog log;