[core] fix rendering 180° line joins
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Submodule mapbox-gl-js updated: 8780088951...2663093c9d
@@ -49,7 +49,7 @@ struct LineAttributes : gl::Attributes<
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static_cast<int16_t>((p.y * 2) | t.y)
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},
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{
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// add 128 to store an byte in an unsigned byte
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// add 128 to store a byte in an unsigned byte
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static_cast<uint8_t>(::round(extrudeScale * e.x) + 128),
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static_cast<uint8_t>(::round(extrudeScale * e.y) + 128),
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@@ -139,7 +139,14 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates) {
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// Determine the normal of the join extrusion. It is the angle bisector
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// of the segments between the previous line and the next line.
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Point<double> joinNormal = util::unit(*prevNormal + *nextNormal);
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// In the case of 180° angles, the prev and next normals cancel each other out:
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// prevNormal + nextNormal = (0, 0), its magnitude is 0, so the unit vector would be
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// undefined. In that case, we're keeping the joinNormal at (0, 0), so that the cosHalfAngle
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// below will also become 0 and miterLength will become Infinity.
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Point<double> joinNormal = *prevNormal + *nextNormal;
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if (joinNormal.x != 0 || joinNormal.y != 0) {
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joinNormal = util::unit(joinNormal);
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}
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/* joinNormal prevNormal
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* ↖ ↑
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@@ -155,7 +162,8 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates) {
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// Find the cosine of the angle between the next and join normals
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// using dot product. The inverse of that is the miter length.
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const double cosHalfAngle = joinNormal.x * nextNormal->x + joinNormal.y * nextNormal->y;
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const double miterLength = cosHalfAngle != 0 ? 1 / cosHalfAngle: 1;
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const double miterLength =
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cosHalfAngle != 0 ? 1 / cosHalfAngle : std::numeric_limits<double>::infinity();
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const bool isSharpCorner = cosHalfAngle < COS_HALF_SHARP_CORNER && prevCoordinate && nextCoordinate;
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@@ -189,7 +197,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates) {
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if (currentJoin == LineJoinType::Bevel) {
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// The maximum extrude length is 128 / 63 = 2 times the width of the line
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// so if miterLength >= 2 we need to draw a different type of bevel where.
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// so if miterLength >= 2 we need to draw a different type of bevel here.
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if (miterLength > 2) {
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currentJoin = LineJoinType::FlipBevel;
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}
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@@ -216,7 +224,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates) {
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if (miterLength > 100) {
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// Almost parallel lines
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joinNormal = *nextNormal;
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joinNormal = *nextNormal * -1.0;
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} else {
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const double direction = prevNormal->x * nextNormal->y - prevNormal->y * nextNormal->x > 0 ? -1 : 1;
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const double bevelLength = miterLength * util::mag(*prevNormal + *nextNormal) /
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