Bruno de Oliveira Abinader
5fa144647d
[core] Added GLContextMode to MapData
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Adding new mbgl::GLContextMode enum to mbgl::Map ctor, which gets stored
in MapData. In shared GL context environments, we cannot assume that the
GL state that has been left since the last draw is the same, so we reset
the GL configurations to their default values.
2015-10-22 16:02:39 -07:00
Leith Bade
2ee7b02189
[core] [android] Fix InfoWindow topOffsetPixels adjustment when switching styles
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Fixes #2599
Make getTopOffsetPixelsForAnnotationSymbol private
Also implements MapChangeWillStartLoadingMap, MapChangeDidFinishLoadingMap
Paritally implements #630
2015-10-16 13:06:49 +11:00
Bruno de Oliveira Abinader
9a97333e85
[core] Set fade/transition duration to 0 if map mode is still
2015-10-14 11:49:18 -07:00
Leith Bade
b869771992
Correctly handle spurious wake-ups in Map::pause()
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Fixes #2522
2015-10-06 14:10:32 +11:00
John Firebaugh
0c4c7ed901
map/annotation.* ⇢ annotation/annotation_manager.*
2015-09-28 14:10:01 -07:00
Bruno de Oliveira Abinader
0ff7cf20e9
Get rid of MapData::{get,set}NeedsRepaint
2015-09-02 23:20:47 +03:00
Bruno de Oliveira Abinader
fa4636ffe4
Map::nudgeTransitions no longer depends on client information
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Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().
Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
0ea8a37cb0
Unify default transition values in MapData
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Relevant changes:
- Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
- Painter & StyleParser now receives a reference to MapData;
- As previously seen on the code: 300ms is the default fade duration
and 0ms is the default transition duration;
- We no longer pass the current time point to Style, since it now uses
MapData.animationTime, which gets updated in MapContext::update().
- Updated StyleParser check to use a mock MapData;
2015-07-14 16:58:32 +03:00
Bruno de Oliveira Abinader
2aad2f4e14
Pass {Duration,TimePoint} by const ref if possible
2015-07-14 16:48:34 +03:00
Konstantin Käfer
675ddddee7
Make pixelRatio constant across a Map object lifetime
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also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
John Firebaugh
f5f19d0eb0
External synchronization for AnnotationManager
2015-07-02 10:12:04 -07:00
John Firebaugh
37117dae00
Eliminate MapData::get/setFullyLoaded
2015-06-30 10:13:23 -07:00
John Firebaugh
07a6d2ef64
Move Transform from MapData to Map
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Pass current state to MapContext where needed. Remove mutex from
Transform.
2015-06-26 10:32:07 -07:00
Thiago Marcos P. Santos
07086981fe
Get rid of Environment et al.
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mbgl::Environment is not used anymore and can
removed.
2015-06-25 16:26:22 +03:00
Ansis Brammanis
ff6a5ce5bc
Merge remote-tracking branch 'origin/master' into new-labelling
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Conflicts:
src/mbgl/map/source.cpp
src/mbgl/map/source.hpp
src/mbgl/map/tile_data.cpp
src/mbgl/map/tile_parser.cpp
src/mbgl/map/vector_tile_data.cpp
src/mbgl/renderer/painter.cpp
src/mbgl/renderer/symbol_bucket.cpp
src/mbgl/text/glyph.hpp
src/mbgl/text/glyph_store.cpp
src/mbgl/text/placement.cpp
test/suite
2015-05-28 20:01:15 -04:00
Ansis Brammanis
8962442b1b
make collision debug boxes toggleable
2015-05-28 19:17:07 -04:00
John Firebaugh
87b1da7611
DefaultFileSource has responsibility for handling mapbox:// URLs
2015-05-26 12:14:10 +02:00
Konstantin Käfer
691c305467
add Map::isFullyLoaded()
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returns whether the Map is still loading/parsing any assets or whether everything is there and a render will likely be complete
2015-05-05 11:47:23 +02:00
John Firebaugh
f8db45f19a
Move still image callback to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
f0b229730f
Move style info to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
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Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
7cd55a3333
Enforce that transformState belongs to Map thread
2015-04-28 14:32:23 -04:00
John Firebaugh
75ae956b0e
WIP: Use Thread<MapContext>
2015-04-28 14:32:22 -04:00
John Firebaugh
025eb013d7
Privatize remaining MapContext members
2015-04-28 14:32:21 -04:00
John Firebaugh
424dae0a2c
Move run() to MapContext
2015-04-28 14:32:21 -04:00
Konstantin Käfer
9dc51e7f80
move rendering mode enum to MapData object
2015-04-28 14:32:20 -04:00
Konstantin Käfer
89167cbf8c
move Transform into MapData and make source unaware of the Map object
2015-04-28 14:32:18 -04:00
Konstantin Käfer
cc8f440c84
move TransformState to MapData object
2015-04-28 14:32:17 -04:00
John Firebaugh
9331acf8e6
Add typedefs for std::chrono::steady_clock types
2015-04-02 12:28:12 +02:00
Konstantin Käfer
d2faca1861
move style classes to MapData object and make thread safe
2015-03-23 11:02:21 +01:00
Konstantin Käfer
3d2dcbb6ef
move accessToken to MapData
2015-03-23 11:02:21 +01:00
Konstantin Käfer
9637176711
move defaultTransitionDuration to MapData
2015-03-23 11:02:19 +01:00
Konstantin Käfer
268975d4c2
move animationTime to MapData store
2015-03-23 11:01:39 +01:00
Konstantin Käfer
03e400e002
make the debug flag atomic and move to MapData
2015-03-23 11:01:02 +01:00
Konstantin Käfer
ebd2985f78
make style updates a little more threadsafe
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- we're now always loading and parsing styles in the map thread
- adds an atomic enum that stores the actual updates we need to perform
- adds a MapData object that mutexes access to variables used from both threads
2015-03-23 11:01:01 +01:00