Files
MapLibreParticleLab/src/mbgl/map/map_data.hpp
Bruno de Oliveira Abinader fa4636ffe4 Map::nudgeTransitions no longer depends on client information
Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().

Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
2015-08-05 15:19:00 +03:00

147 lines
4.0 KiB
C++

#ifndef MBGL_MAP_MAP_DATA
#define MBGL_MAP_MAP_DATA
#include <mbgl/util/chrono.hpp>
#include <string>
#include <mutex>
#include <atomic>
#include <vector>
#include <cassert>
#include <condition_variable>
#include <mbgl/map/mode.hpp>
#include <mbgl/map/annotation.hpp>
#include <mbgl/util/exclusive.hpp>
namespace mbgl {
class MapData {
using Lock = std::lock_guard<std::mutex>;
public:
inline MapData(MapMode mode_, const float pixelRatio_)
: mode(mode_)
, pixelRatio(pixelRatio_)
, animationTime(Duration::zero())
, defaultFadeDuration(std::chrono::milliseconds(300))
, defaultTransitionDuration(Duration::zero())
, defaultTransitionDelay(Duration::zero()) {
assert(pixelRatio > 0);
}
// Adds the class if it's not yet set. Returns true when it added the class, and false when it
// was already present.
bool addClass(const std::string& klass);
// Removes the class if it's present. Returns true when it remvoed the class, and false when it
// was not present.
bool removeClass(const std::string& klass);
// Returns true when class is present in the list of currently set classes.
bool hasClass(const std::string& klass) const;
// Changes the list of currently set classes to the new list.
void setClasses(const std::vector<std::string>& klasses);
// Returns a list of all currently set classes.
std::vector<std::string> getClasses() const;
inline bool getDebug() const {
return debug;
}
inline bool toggleDebug() {
return debug ^= 1u;
}
inline void setDebug(bool value) {
debug = value;
}
inline bool getCollisionDebug() const {
return collisionDebug;
}
inline bool toggleCollisionDebug() {
return collisionDebug ^= 1u;
}
inline void setCollisionDebug(bool value) {
collisionDebug = value;
}
inline TimePoint getAnimationTime() const {
// We're casting the TimePoint to and from a Duration because libstdc++
// has a bug that doesn't allow TimePoints to be atomic.
return TimePoint(animationTime);
}
inline void setAnimationTime(const TimePoint& timePoint) {
animationTime = timePoint.time_since_epoch();
};
inline Duration getDefaultFadeDuration() const {
return defaultFadeDuration;
}
inline void setDefaultFadeDuration(const Duration& duration) {
defaultFadeDuration = duration;
}
inline Duration getDefaultTransitionDuration() const {
return defaultTransitionDuration;
}
inline void setDefaultTransitionDuration(const Duration& duration) {
defaultTransitionDuration = duration;
}
inline Duration getDefaultTransitionDelay() const {
return defaultTransitionDelay;
}
inline void setDefaultTransitionDelay(const Duration& delay) {
defaultTransitionDelay = delay;
}
inline bool getNeedsRepaint() const {
return needsRepaint;
}
inline void setNeedsRepaint(const bool needsRepaint_) {
needsRepaint = needsRepaint_;
}
util::exclusive<AnnotationManager> getAnnotationManager() {
return util::exclusive<AnnotationManager>(
&annotationManager,
std::make_unique<std::lock_guard<std::mutex>>(annotationManagerMutex));
}
public:
const MapMode mode;
const float pixelRatio;
private:
mutable std::mutex annotationManagerMutex;
AnnotationManager annotationManager;
mutable std::mutex mtx;
std::vector<std::string> classes;
std::atomic<uint8_t> debug { false };
std::atomic<uint8_t> collisionDebug { false };
std::atomic<Duration> animationTime;
std::atomic<Duration> defaultFadeDuration;
std::atomic<Duration> defaultTransitionDuration;
std::atomic<Duration> defaultTransitionDelay;
std::atomic<bool> needsRepaint;
// TODO: make private
public:
std::mutex mutexPause;
std::condition_variable condPaused;
std::condition_variable condResume;
};
}
#endif