- Decrease pixelmatch tolerance for local glyph rasterizer
- Add Korean symbols to test fixture
- Fix ifdefs, as the QT and Apple related blocks were using same results
- Add NotoSansCJK test for QT / Linux platform
Binary shader support has been removed in commit c2f974f2a5 ([core]
Remove binary shader support). This left-over parameter is not used
anywhere anymore.
* [core] fix icon symbol rendring when sdf and non-sdf icon in the same symbol layer
* fix build error
* fix typo
* revert renderableSegment change
* simplify codes
* fix build error
* refine sdf icon flag
* [core] fix mixed sdf + non-sdf icon rendering in one layer
* remove iconstatus getter in stymbol bucket
* fix review findings
* provide bitwise operator for SymbolContent enum
* use MBGL_MBGL_CONSTEXPR
* add one missing update for sdfIcon
* make renderer symbol type as enum
Remove unecessary tile coordinate unproject -> project step.
Unproject+project isn't always a noop and this was the issue leading to wrong cover calculation in high pitch values.
Fixes: https://github.com/mapbox/mapbox-gl-native/issues/15442
Before this change, the `RenderTileSetSource` implementation
ignored update calls for the sources whose description was not yet
loaded and it lead to missing of relayout requests.
Patch partly fixes#15163 in a way that it doesn't allow loading tens of thousands of tiles and attempt to show area above horizon:
Limit pitch based on edge insets. It is not too bad - current limit of 60 degrees stays active until center of perspective is moved towards the bottom, to 84% of screen height. The plan is to split removal of 60 degrees limit to follow up patch.
Fix max Z calculation in getProjMatrix. TransformState::getProjMatrix calculation of farZ was complex with possibility to lead to negative z values. Replacing it with simpler, precise calculation:
furthestDistance = cameraToCenterDistance / (1 - tanFovAboveCenter * std::tan(getPitch()));
TransformState::getProjMatrix calculation of farZ was an aproximation. Replacing it with simpler, but precise calculation.
Related to: #15163
- Removed this parameter from the constructor, now that we
have a method to set it.
- Add the method and enforce the limits if the ambient cache exceeds the
size.
The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges.
MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation.
iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set.
Tests:
ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests.
Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets.
LocalGlyphRasterizer: verify text rendering when applying padding.
Related to #11882: both use projection matrix elements [8] and [9].
Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area.
Fixes#12107, #12728, navigation-sdks/issues/120
The implementation is buggy and not worth maintaining anymore
because performance benefits are not substantial or sometimes
worse. Also, removing it saves about 150 ~ 180 KB in binary size.
Below timings are averages of minimum 5 runs.
```
Device Init launch Average relaunch
s10 1129.8 ms 700 ms
s10 - binary 1346.75 ms 694 ms
Pixel 1692 ms 723 ms
Pixel - binary 1883 ms 1039 ms
Kazam 17948 ms 1339 ms
Kazam - binary 19157 ms 1564 ms
Wiko 2060 ms 1278 ms
Wiko - binary 3876 ms 1136 ms
```
Fixes#14294
Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).