First, move style mutation code out of StyleParser and into AnnotationManager,
coalescing it with the mutation code for shape layers.
Second, allow AnnotationManager to keep track of stale tiles entirely
internally. There's no reason to pass sets of TileIDs around.
Third, correct the logic for invalidating the shape source. Since
AnnotationManager does not track shape invalidations on a tile-by-tile basis,
don't try to invalidate the shape source tile-by-tile.
Fixes#1675Fixes#2322Fixes#2095
Plumbed camera options all the way through to MGLMapView. Added a method that lets you specify a direction in addition to center point and zoom level.
Added Map::jumpTo() for parity with mapbox-gl-js. Replaced usage of Map::setLatLng() and Map::setLatLngZoom() with Map::jumpTo() or Map::easeTo() within MGLMapView. Replaced MGLMapView.pitch with MGLMapCamera for setting all supported degrees of freedom simultaneously. Simultaneously move and rotate with course.
Support customizable timing functions on iOS.
iosapp now persists an archived MGLMapCamera instead of separate viewpoint properties and also synchronizes user defaults on termination. This change implements persistence entirely in Objective-C, eliminating the use of the Objective-C++ implementation.
Fixes#1643, fixes#1834. Ref #1581.
Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().
Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
Whoever determined the boundaries of the District of Columbia did not have fit-to-bounds implementations in mind. With this change, shapes that are not unrotated rectangles fit much, much better.
Each side of the bounding box is specified independently, allowing more flexibility than the offset + padding construct supported in mapbox/mapbox-gl-js’ Camera.
The new implementation is now public and takes advantage of MGLCoordinateBounds. It is re-ported from `Camera.prototype.fitBounds()` in mapbox/mapbox-gl-js to ensure correct behavior. A new function, MGLCoordinateBoundsMake(), makes it easier to create an MGLCoordinateBounds for use with this method.
mbgl::Thread will keep a ThreadContext for each running instance
in a thread_local so we don't need to lookup a man in the Environment
every time we need some info about the current thread.
This patch is moving the ::currentlyOn check used on Debug build from
the Environment class to the ThreadContext.
The util::Thread will call the stop() method of the MapContext's RunLoop
which will wait for the pending tasks tied to it to complete.
If we have a request that is timeout'ing, this could mean a really long
wait. Instead, we now send a cleanup message that will reset all the
attributes first (canceling the pending requests) so the the MapContext
gets destructed quickly.