fix LatLng --> point for perspective views
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@@ -1621,10 +1621,6 @@ mbgl::LatLngBounds MGLLatLngBoundsFromCoordinateBounds(MGLCoordinateBounds coord
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{
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CGPoint convertedPoint = [self convertPoint:point fromView:view];
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// flip y coordinate for iOS view origin top left
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//
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convertedPoint.y = self.bounds.size.height - convertedPoint.y;
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return MGLLocationCoordinate2DFromLatLng(_mbglMap->latLngForPixel(mbgl::vec2<double>(convertedPoint.x, convertedPoint.y)));
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}
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@@ -1632,10 +1628,6 @@ mbgl::LatLngBounds MGLLatLngBoundsFromCoordinateBounds(MGLCoordinateBounds coord
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{
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mbgl::vec2<double> pixel = _mbglMap->pixelForLatLng(MGLLatLngFromLocationCoordinate2D(coordinate));
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// flip y coordinate for iOS view origin in top left
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//
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pixel.y = self.bounds.size.height - pixel.y;
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return [self convertPoint:CGPointMake(pixel.x, pixel.y) toView:view];
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}
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@@ -304,11 +304,11 @@ const LatLng Map::latLngForProjectedMeters(const ProjectedMeters projectedMeters
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}
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const vec2<double> Map::pixelForLatLng(const LatLng latLng) const {
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return transform->getState().pixelForLatLng(latLng);
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return transform->getState().latLngToPoint(latLng);
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}
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const LatLng Map::latLngForPixel(const vec2<double> pixel) const {
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return transform->getState().latLngForPixel(pixel);
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return transform->getState().pointToLatLng(pixel);
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}
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#pragma mark - Annotations
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@@ -333,7 +333,7 @@ std::forward_list<TileID> Source::coveringTiles(const TransformState& state) con
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// Map four viewport corners to pixel coordinates
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box points = state.cornersToBox(z);
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const TileCoordinate center = state.pointCoordinate({ state.getWidth() / 2.0f, state.getHeight()/ 2.0f }).zoomTo(z);
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const TileCoordinate center = state.pointToCoordinate({ state.getWidth() / 2.0f, state.getHeight()/ 2.0f }).zoomTo(z);
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std::forward_list<TileID> covering_tiles = tileCover(z, points, reparseOverscaled ? actualZ : z);
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@@ -1,6 +1,5 @@
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#include <mbgl/map/transform_state.hpp>
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#include <mbgl/map/tile_id.hpp>
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#include <mbgl/util/projection.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/box.hpp>
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#include <mbgl/util/tile_coordinate.hpp>
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@@ -46,10 +45,10 @@ box TransformState::cornersToBox(uint32_t z) const {
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double w = width;
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double h = height;
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box b(
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pointCoordinate({ 0, 0 }).zoomTo(z),
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pointCoordinate({ w, 0 }).zoomTo(z),
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pointCoordinate({ w, h }).zoomTo(z),
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pointCoordinate({ 0, h }).zoomTo(z));
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pointToCoordinate({ 0, 0 }).zoomTo(z),
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pointToCoordinate({ w, 0 }).zoomTo(z),
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pointToCoordinate({ w, h }).zoomTo(z),
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pointToCoordinate({ 0, h }).zoomTo(z));
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return b;
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}
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@@ -158,94 +157,73 @@ float TransformState::getPitch() const {
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#pragma mark - Projection
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const vec2<double> TransformState::pixelForLatLng(const LatLng latLng) const {
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LatLng ll = getLatLng();
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double zoom = getZoom();
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const double centerX = static_cast<double>(width) / 2.0;
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const double centerY = static_cast<double>(height) / 2.0;
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const double m = Projection::getMetersPerPixelAtLatitude(0, zoom);
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const double angle_sin = std::sin(-angle);
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const double angle_cos = std::cos(-angle);
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const ProjectedMeters givenMeters = Projection::projectedMetersForLatLng(latLng);
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const double givenAbsoluteX = givenMeters.easting / m;
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const double givenAbsoluteY = givenMeters.northing / m;
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const ProjectedMeters centerMeters = Projection::projectedMetersForLatLng(ll);
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const double centerAbsoluteX = centerMeters.easting / m;
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const double centerAbsoluteY = centerMeters.northing / m;
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const double deltaX = givenAbsoluteX - centerAbsoluteX;
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const double deltaY = givenAbsoluteY - centerAbsoluteY;
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const double translatedX = deltaX + centerX;
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const double translatedY = deltaY + centerY;
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const double rotatedX = translatedX * angle_cos - translatedY * angle_sin;
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const double rotatedY = translatedX * angle_sin + translatedY * angle_cos;
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const double rotatedCenterX = centerX * angle_cos - centerY * angle_sin;
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const double rotatedCenterY = centerX * angle_sin + centerY * angle_cos;
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double x_ = rotatedX + (centerX - rotatedCenterX);
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double y_ = rotatedY + (centerY - rotatedCenterY);
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return vec2<double>(x_, y_);
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float TransformState::lngX(float lng) const {
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return (180.0f + lng) * worldSize() / 360.0f;
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}
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const LatLng TransformState::latLngForPixel(const vec2<double> pixel) const {
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LatLng ll = getLatLng();
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double zoom = getZoom();
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const double centerX = static_cast<double>(width) / 2.0;
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const double centerY = static_cast<double>(height) / 2.0;
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const double m = Projection::getMetersPerPixelAtLatitude(0, zoom);
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const double angle_sin = std::sin(angle);
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const double angle_cos = std::cos(angle);
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const double unrotatedCenterX = centerX * angle_cos - centerY * angle_sin;
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const double unrotatedCenterY = centerX * angle_sin + centerY * angle_cos;
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const double unrotatedX = pixel.x * angle_cos - pixel.y * angle_sin;
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const double unrotatedY = pixel.x * angle_sin + pixel.y * angle_cos;
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const double givenX = unrotatedX + (centerX - unrotatedCenterX);
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const double givenY = unrotatedY + (centerY - unrotatedCenterY);
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const ProjectedMeters centerMeters = Projection::projectedMetersForLatLng(ll);
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const double centerAbsoluteX = centerMeters.easting / m;
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const double centerAbsoluteY = centerMeters.northing / m;
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const double givenAbsoluteX = givenX + centerAbsoluteX - centerX;
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const double givenAbsoluteY = givenY + centerAbsoluteY - centerY;
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ProjectedMeters givenMeters = ProjectedMeters(givenAbsoluteY * m, givenAbsoluteX * m);
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// adjust for date line
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ProjectedMeters sw, ne;
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Projection::getWorldBoundsMeters(sw, ne);
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double d = ne.easting - sw.easting;
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if (ll.longitude > 0 && givenMeters.easting > centerMeters.easting) givenMeters.easting -= d;
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// adjust for world wrap
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while (givenMeters.easting < sw.easting) givenMeters.easting += d;
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while (givenMeters.easting > ne.easting) givenMeters.easting -= d;
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return Projection::latLngForProjectedMeters(givenMeters);
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float TransformState::latY(float lat) const {
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float y_ = 180.0f / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360.0f));
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return (180.0f - y_) * worldSize() / 360.0f;
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}
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TileCoordinate TransformState::pointCoordinate(const vec2<double> point) const {
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float TransformState::xLng(float x_, float worldSize_) const {
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return x_ * 360.0f / worldSize_ - 180.0f;
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}
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float TransformState::yLat(float y_, float worldSize_) const {
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float y2 = 180.0f - y_ * 360.0f / worldSize_;
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return 360.0f / M_PI * std::atan(std::exp(y2 * M_PI / 180.0f)) - 90.0f;
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}
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float TransformState::zoomScale(float zoom) const {
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return std::pow(2.0f, zoom);
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}
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float TransformState::worldSize() const {
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return util::tileSize * scale;
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}
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vec2<double> TransformState::latLngToPoint(const LatLng& latLng) const {
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return coordinateToPoint(latLngToCoordinate(latLng));
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}
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LatLng TransformState::pointToLatLng(const vec2<double> point) const {
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return coordinateToLatLng(pointToCoordinate(point));
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}
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TileCoordinate TransformState::latLngToCoordinate(const LatLng& latLng) const {
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const float tileZoom = getIntegerZoom();
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const float k = zoomScale(tileZoom) / worldSize();
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return {
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lngX(latLng.longitude) * k,
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latY(latLng.latitude) * k,
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tileZoom
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};
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}
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LatLng TransformState::coordinateToLatLng(const TileCoordinate& coord) const {
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const float worldSize_ = zoomScale(coord.zoom);
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LatLng latLng = {
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yLat(coord.row, worldSize_),
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xLng(coord.column, worldSize_)
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};
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while (latLng.longitude < 180.0f) latLng.longitude += 360.0f;
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while (latLng.longitude > 180.0f) latLng.longitude -= 360.0f;
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return latLng;
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}
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vec2<double> TransformState::coordinateToPoint(const TileCoordinate& coord) const {
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mat4 mat = coordinatePointMatrix(coord.zoom);
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matrix::vec4 p;
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matrix::vec4 c = {{ coord.column, coord.row, 0, 1 }};
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matrix::transformMat4(p, c, mat);
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return { p[0] / p[3], p[1] / p[3] };
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}
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TileCoordinate TransformState::pointToCoordinate(const vec2<double> point) const {
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float targetZ = 0;
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float tileZoom = std::floor(getZoom());
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const float tileZoom = getIntegerZoom();
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mat4 mat = coordinatePointMatrix(tileZoom);
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@@ -31,9 +31,6 @@ public:
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uint16_t getWidth() const;
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uint16_t getHeight() const;
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float worldSize() const;
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float lngX(float lon) const;
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float latY(float lat) const;
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std::array<float, 2> locationCoordinate(float lon, float lat) const;
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void getLonLat(double &lon, double &lat) const;
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@@ -55,18 +52,22 @@ public:
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float getAltitude() const;
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float getPitch() const;
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// Projection
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const vec2<double> pixelForLatLng(const LatLng latLng) const;
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const LatLng latLngForPixel(const vec2<double> pixel) const;
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// Changing
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bool isChanging() const;
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double pixel_x() const;
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double pixel_y() const;
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// Conversions
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TileCoordinate pointCoordinate(const vec2<double> point) const;
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// Conversion and projection
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vec2<double> latLngToPoint(const LatLng& latLng) const;
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LatLng pointToLatLng(const vec2<double> point) const;
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TileCoordinate latLngToCoordinate(const LatLng& latLng) const;
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LatLng coordinateToLatLng(const TileCoordinate& coord) const;
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vec2<double> coordinateToPoint(const TileCoordinate& coord) const;
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TileCoordinate pointToCoordinate(const vec2<double> point) const;
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private:
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void constrain(double& scale, double& y) const;
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@@ -78,6 +79,13 @@ private:
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// logical dimensions
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uint16_t width = 0, height = 0;
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float xLng(float x, float worldSize) const;
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float yLat(float y, float worldSize) const;
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float lngX(float lon) const;
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float latY(float lat) const;
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float zoomScale(float zoom) const;
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float worldSize() const;
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mat4 coordinatePointMatrix(float z) const;
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mat4 getPixelMatrix() const;
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@@ -379,7 +379,7 @@ void Painter::renderBackground(const StyleLayer &layer_desc) {
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patternShader->u_opacity = properties.opacity;
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LatLng latLng = state.getLatLng();
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vec2<double> center = state.pixelForLatLng(latLng);
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vec2<double> center = state.latLngToPoint(latLng);
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float scale = 1 / std::pow(2, zoomFraction);
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std::array<float, 2> sizeA = imagePosA.size;
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