Previously, we could first get a stale response from cache, then immediately a "connection error" response that overwrote the error state variable. In the tileLoadingCompleteCallback, we'd only see the second overwritten error state and abort. This could lead to the map sometimes not being rendered at all until the user interacts with the map.
Otherwise, this will remove them from the map and overwrite the old data. This could happen e.g. when we have connection trouble and a tile needs to be refreshed, or we're displaying stale information and the connection is down.
We're now supporting using stale TileJSON and GeoJSON data. When we receive a new answer with an updated TileJSON file, we're replacing the Source's metadata with the new one and trigger updates to make sure we're loading the correct tiles. Similarly, GeoJSON data will be reparsed.
If for whatever reason a source doesn’t cover all the zoom levels allowed by the style – for instance, if different sources have different zoom ranges – use the nearest available zoom level.
* Standardize on std::exception_ptr as the error representation
(fixes#2854).
* Don't format textual strings at the error source; pass on the
constituent data via observer method parameters instead.
* Use the null object pattern to simplify observer notification code.
* Further refactoring for ResourceLoading tests.
To encapsulate the differences, this introduces an abstract
GeometryTileMonitor class, with concrete VectorTileMonitor and
AnnotationTileMonitor implementations, and makes pbf parsing for
VectorTile data happen lazily in getLayer, since we want that to
happen on the worker thread, rather than when VectorTile is created.
Fixes#2792
We're now reparsing tiles when they expire. We're also swapping out buckets atomically to avoid flickering data; i.e. we're displaying the old data as long as we don't have a new parsed bucket for that layer yet. The parsed buckets now live in the *TileData objects rather than in the TileWorker; only partially parsed == pending buckets will remain in the TileWorker. Once they're parsed, they're moved to the *TileData object.
We're now returning stale responses from cache. Those responses will have the `stale` flag set to true. Currently, all requesters in the core code discard stale responses, and cancel the request immediately after they got a non-stale response.
By not automatically destroying Request objects after the result has been delivered, we are making sure that we can potentially fire the callback multiple times without adverse effects. This means that you have to hold on to the result of fs->request(), can explicitly cancel it if you don't want to be notified of data changes anymore. Not doing so will monitor the request indefinitely and will prevent the app from exiting.
First, move style mutation code out of StyleParser and into AnnotationManager,
coalescing it with the mutation code for shape layers.
Second, allow AnnotationManager to keep track of stale tiles entirely
internally. There's no reason to pass sets of TileIDs around.
Third, correct the logic for invalidating the shape source. Since
AnnotationManager does not track shape invalidations on a tile-by-tile basis,
don't try to invalidate the shape source tile-by-tile.
Fixes#1675Fixes#2322Fixes#2095
Annotation tiles may become partially parsed just like regular tiles,
for example if a point annotation is added to the map before the style's
sprite has been loaded. In such cases, they need to be reparsed or the
annotation will not be rendered. Previously, the code path for reparsing
would be short-circuited by a dynamic_cast<VectorTileData*> followed by
a null check. This commit removes that case and adds (back) a virtual
reparse method to the TileData interface.