Merge branch 'master' into perspective-without-y-flip

This commit is contained in:
Minh Nguyễn
2015-08-25 14:13:16 -07:00
9 changed files with 41 additions and 35 deletions

View File

@@ -1,5 +1,13 @@
# Changelog
## iOS 2.0.0
Repackaging 2.0.0-pre.1 as it contained no issues.
## iOS 2.0.0-pre.1
Repackaging 0.5.1 as the Mapbox iOS SDK 2.0.0 series.
## 0.5.1
### iOS

View File

@@ -19,11 +19,11 @@
<string name="styleDark">Dark</string>
<string name="styleSatellite">Satellite</string>
<string name="styleURLMapboxStreets">asset://styles/mapbox-streets-v7.json</string>
<string name="styleURLEmerald">asset://styles/emerald-v7.json</string>
<string name="styleURLLight">asset://styles/light-v7.json</string>
<string name="styleURLDark">asset://styles/dark-v7.json</string>
<string name="styleURLSatellite">asset://styles/satellite-v7.json</string>
<string name="styleURLMapboxStreets">asset://styles/streets-v8.json</string>
<string name="styleURLEmerald">asset://styles/emerald-v8.json</string>
<string name="styleURLLight">asset://styles/light-v8.json</string>
<string name="styleURLDark">asset://styles/dark-v8.json</string>
<string name="styleURLSatellite">asset://styles/satellite-v8.json</string>
<string-array name="outdoors_class_list">
<item>Day</item>

View File

@@ -1,7 +1,7 @@
Pod::Spec.new do |m|
m.name = 'Mapbox-iOS-SDK'
m.version = '2.0.0-pre.1-symbols'
m.version = '2.0.0-symbols'
m.summary = 'Open source vector map solution for iOS with full styling capabilities.'
m.description = 'Open source OpenGL-based vector map solution for iOS with full styling capabilities and Cocoa bindings.'

View File

@@ -111,7 +111,7 @@ if [ -z `which appledoc` ]; then
fi
DOCS_OUTPUT="${OUTPUT}/static/Docs"
git fetch --tags
DOCS_VERSION=$( git tag --sort -v:refname | grep -v '\-rc.' | sed -n '1p' | sed 's/^v//' )
DOCS_VERSION=$( git tag | sed 's/^ios-//' | sort -r | grep -v '\-rc.' | grep -v '\-pre.' | sed -n '1p' | sed 's/^v//' )
rm -rf /tmp/mbgl
mkdir -p /tmp/mbgl/
README=/tmp/mbgl/README.md

View File

@@ -334,7 +334,6 @@ bool MapContext::renderSync(const TransformState& state, const FrameData& frame)
if (!painter) {
painter = std::make_unique<Painter>(data);
painter->setup();
painter->updateRenderOrder(*style);
}
painter->setDebug(data.getDebug());
@@ -401,10 +400,6 @@ void MapContext::setSprite(const std::string& name, std::shared_ptr<const Sprite
void MapContext::onTileDataChanged() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
if (painter) {
painter->updateRenderOrder(*style);
}
updateFlags |= Update::Repaint;
asyncUpdate->send();
}

View File

@@ -530,14 +530,9 @@ void Source::invalidateTiles(const std::unordered_set<TileID, TileID::Hash>& ids
}
void Source::updateTilePtrs() {
std::vector<Tile*> newPtrs;
tilePtrs.clear();
for (const auto& pair : tiles) {
newPtrs.push_back(pair.second.get());
}
if (tilePtrs != newPtrs) {
tilePtrs = newPtrs;
emitTileLoaded(true);
tilePtrs.push_back(pair.second.get());
}
}

View File

@@ -5,6 +5,8 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>
#include <atomic>
#define BUFFER_OFFSET(i) ((char*)nullptr + (i))
namespace mbgl {
@@ -16,6 +18,8 @@ class CollisionTile;
class Bucket : private util::noncopyable {
public:
Bucket() : uploaded(false) {}
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
virtual void upload() = 0;
@@ -34,7 +38,7 @@ public:
virtual void swapRenderData() {}
protected:
bool uploaded = false;
std::atomic<bool> uploaded;
};

View File

@@ -178,6 +178,9 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
resize();
changeMatrix();
// Figure out what buckets we have to draw and what order we have to draw them in.
const auto order = determineRenderOrder(style);
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
@@ -196,6 +199,7 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
}
}
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
@@ -265,8 +269,6 @@ void Painter::renderPass(RenderPass pass_,
std::size_t i, int8_t increment) {
pass = pass_;
const double zoom = state.getZoom();
MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent");
if (debug::renderTree) {
@@ -280,13 +282,6 @@ void Painter::renderPass(RenderPass pass_,
currentLayer = i;
const auto& item = *it;
if (item.bucket && item.tile) {
// Skip this layer if it's outside the range of min/maxzoom.
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
// is set to a fractional value, or value that is larger than the source maxzoom.
if (item.layer.bucket->min_zoom > zoom ||
item.layer.bucket->max_zoom <= zoom) {
continue;
}
if (item.layer.hasRenderPass(pass)) {
MBGL_DEBUG_GROUP(item.layer.id + " - " + std::string(item.tile->id));
prepareTile(*item.tile);
@@ -303,8 +298,8 @@ void Painter::renderPass(RenderPass pass_,
}
}
void Painter::updateRenderOrder(const Style& style) {
order.clear();
std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
std::vector<RenderItem> order;
for (const auto& layerPtr : style.layers) {
const auto& layer = *layerPtr;
@@ -341,6 +336,15 @@ void Painter::updateRenderOrder(const Style& style) {
continue;
}
// Skip this layer if it's outside the range of min/maxzoom.
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
// is set to a fractional value, or value that is larger than the source maxzoom.
const double zoom = state.getZoom();
if (layer.bucket->min_zoom > zoom ||
layer.bucket->max_zoom <= zoom) {
continue;
}
const auto& tiles = source->getTiles();
for (auto tile : tiles) {
assert(tile);
@@ -354,6 +358,8 @@ void Painter::updateRenderOrder(const Style& style) {
}
}
}
return order;
}
void Painter::renderBackground(const StyleLayer &layer_desc) {

View File

@@ -134,12 +134,12 @@ public:
bool needsAnimation() const;
void updateRenderOrder(const Style& style);
private:
void setupShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
std::vector<RenderItem> determineRenderOrder(const Style& style);
template <class Iterator>
void renderPass(RenderPass,
Iterator it, Iterator end,
@@ -200,8 +200,6 @@ private:
RenderPass pass = RenderPass::Opaque;
Color background = {{ 0, 0, 0, 0 }};
std::vector<RenderItem> order;
int numSublayers = 3;
size_t currentLayer;
float depthRangeSize;