Commit Graph

10747 Commits

Author SHA1 Message Date
Thiago Marcos P. Santos
476975dbf3 [core] Convert LocalFileSource to ThreadedObject 2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
495f06ac4d [core] Convert AssetFileSource to ThreadedObject 2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
999de53f11 [core] Convert DefaultFileSource to ThreadedObject
Fixes #6426
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
c34d1cfaa7 [tests] Added tests for ThreadedObject 2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
0de17ea5f4 [core] Added the ThreadedObject
Actor model version of util::Thread.
2017-06-21 14:30:09 +03:00
Minh Nguyễn
2676ad05b0 [ios] Update SMCalloutView to fix iOS 10 build warnings
Reapplied 76a2a2db28, which was partially rolled back in f6e79d7073.
2017-06-20 18:04:10 -07:00
Lauren Budorick
87a70c4793 [core] Enable property functions for line-width (#9250) 2017-06-19 14:27:43 -07:00
Asheem Mamoowala
a33cad9855 [core] Trigger repaint on source changes 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
ca45974ff2 Update changelogs and iOS/macOS style guide for ImageSource bindings 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
7f36e0cf76 [iOS][macOS] Export MGLImageSource, add and update documentation. Use animated ImageSource demo in iOS test app 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
b7c7d3fdab [android] Add ImageSource bindings 2017-06-19 09:50:08 -07:00
Asheem Mamoowala
ab5b310a9e [iOS][macOS] Add ImageSource bindings 2017-06-19 09:50:08 -07:00
Lauren Budorick
7b05606464 [core] add DataDrivenPaintProperty uniform template class to generation script (#9297) 2017-06-16 16:21:16 -07:00
Ansis Brammanis
79c986a04c fix shader generation script
the main fix is switching from ifdef -> ifndef

The rest of the changes just make a cleaner diff.
2017-06-16 16:10:29 -07:00
Aaron Muir Hamilton
afabd2795c Disable misleading indentation warnings where boost is included. 2017-06-16 13:12:31 -07:00
John Firebaugh
e361bcf668 [core] Fix composite function approximation for non-integer stops 2017-06-16 12:46:12 -07:00
Konstantin Käfer
e1b0f94be0 [ios] add runtime styling command for adding building extrusions 2017-06-16 17:41:03 +02:00
Konstantin Käfer
0335351d9a [ios] add OpenGL.framework to enable the OpenGL ES debugger by default 2017-06-15 20:40:16 +02:00
John Firebaugh
cdc5f8ff14 [tests] Enable set-style-* integration tests 2017-06-15 07:43:51 -07:00
John Firebaugh
fe024bbdf6 [core] Implement "smart setStyle" 2017-06-15 07:43:51 -07:00
John Firebaugh
5a87291826 [core] Obey "transition" property from style and its default value 2017-06-15 07:43:51 -07:00
John Firebaugh
ae5b0391b6 [core] Skip calculations when we already know we need rendering or layout 2017-06-15 07:43:51 -07:00
Minh Nguyễn
2f83b32e95 [ios] Sprite images no longer limited
The total size of the sprite sheet is no longer limited as it was before. This change updates the guide that helps developers choose between the different annotation mechanisms.
2017-06-14 11:18:17 -07:00
John Firebaugh
f3bb99f919 [core] Eliminate constant attribute bindings
Rather than binding constant attributes that will never be used, just disable the attribute.
2017-06-14 11:14:05 -07:00
Konstantin Käfer
7a3f7980b0 [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect naming in the shader
not sure how this ever worked
2017-06-14 11:14:05 -07:00
John Firebaugh
174408ed11 [core] Remove unused SymbolPropertyValues members 2017-06-14 11:14:05 -07:00
John Firebaugh
fd45242d05 [core] Don't use "current" icon/text-size when binding
The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function.

Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
2017-06-14 11:14:05 -07:00
Bruno de Oliveira Abinader
12279b5dcc [glfw] Added extrusions (E) and route (R) shortcuts 2017-06-14 16:39:07 +03:00
John Firebaugh
5e0018cdc3 [core] Add consts 2017-06-13 14:35:13 -07:00
John Firebaugh
8902e28e9b [core] Don't upload the FrameHistory texture in frames where it's not changing 2017-06-13 14:35:13 -07:00
John Firebaugh
9d276f3b0f [core] Dynamic program compilation for data-driven properties 2017-06-13 12:21:50 -07:00
Konstantin Käfer
18b50f51b4 [core] cleanup ProgramParameters 2017-06-13 12:21:50 -07:00
Konstantin Käfer
1708b297a7 [core] add constant DDS values as uniforms 2017-06-13 12:21:50 -07:00
Konstantin Käfer
2c6fcd9f44 [core] add uniforms to DataDrivenPaintPropertys 2017-06-13 12:21:50 -07:00
Konstantin Käfer
2cbc3d3332 [core] add shader defines for enabling/disabling attributes/uniforms for DDS 2017-06-13 12:21:50 -07:00
Konstantin Käfer
978363a47f [core] only bind uniforms that exist in the program 2017-06-13 12:21:50 -07:00
Konstantin Käfer
7f8f75b1c9 [core] verify that the active uniform types match our assumed types 2017-06-13 19:21:46 +02:00
Konstantin Käfer
9a05ebac52 [core] store vertex attribute binding to prevent duplicate binds
We have an "oldBinding" value that we use for checking whether the vertex attribute was already
bound to the current VAO, but we never set the state. Additionally, we're also checking whether
the previous state was already any binding (optional is set), and don't re-enable the vertex
attribute array. Additionally, we now only disable the vertex attribute array when the previous
state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls,
but that's a little trickier.
2017-06-13 19:21:20 +02:00
John Firebaugh
bb544136f3 [core] Update to shelf-pack 2.1.0 2017-06-13 10:18:43 -07:00
John Firebaugh
244819f2da [core] Remove unused binpack.hppp 2017-06-13 10:18:43 -07:00
John Firebaugh
3270440f23 [core] Per-tile glyph/icon atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
f610e9bef9 [tests] Test updating icon and pattern images 2017-06-13 10:18:43 -07:00
John Firebaugh
0b68731207 [core] Per-bucket icon atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
92252849c1 [core] Per-bucket glyph atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
b201a7900f [core] glPixelStorei is in OpenGL ES 2 2017-06-13 10:18:43 -07:00
John Firebaugh
f5d3b850bf [core] Merge RenderLayer::uploadBuckets into RenderSource::startRender 2017-06-13 10:18:43 -07:00
John Firebaugh
17db460345 [core] Parallelism in {start,finish}Render parameters 2017-06-13 10:18:43 -07:00
John Firebaugh
31bf6719fc [core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
2017-06-13 08:41:39 -07:00
Tobrun
5a2dd1b5df [android] - snapshot bitmap contains view based content (#9252) 2017-06-13 15:23:31 +02:00
Bruno de Oliveira Abinader
a05f060153 [core] Added Backend::{assume,set}ScissorTest 2017-06-13 13:37:41 +03:00