[ios] add OpenGL.framework to enable the OpenGL ES debugger by default

This commit is contained in:
Konstantin Käfer
2017-06-15 11:14:48 +02:00
parent cdc5f8ff14
commit 0335351d9a

View File

@@ -182,6 +182,8 @@
40F887701D7A1E58008ECB67 /* MGLShapeSource_Private.h in Headers */ = {isa = PBXBuildFile; fileRef = 40F8876F1D7A1DB8008ECB67 /* MGLShapeSource_Private.h */; };
40F887711D7A1E59008ECB67 /* MGLShapeSource_Private.h in Headers */ = {isa = PBXBuildFile; fileRef = 40F8876F1D7A1DB8008ECB67 /* MGLShapeSource_Private.h */; };
40FDA76B1CCAAA6800442548 /* MBXAnnotationView.m in Sources */ = {isa = PBXBuildFile; fileRef = 40FDA76A1CCAAA6800442548 /* MBXAnnotationView.m */; };
5549A0391EF2877100073113 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 554180411D2E97DE00012372 /* OpenGLES.framework */; };
5549A03A1EF2877500073113 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 554180411D2E97DE00012372 /* OpenGLES.framework */; };
556660CA1E1BF3A900E2C41B /* MGLFoundation.h in Headers */ = {isa = PBXBuildFile; fileRef = 556660C91E1BF3A900E2C41B /* MGLFoundation.h */; settings = {ATTRIBUTES = (Public, ); }; };
556660D81E1D085500E2C41B /* MGLVersionNumber.m in Sources */ = {isa = PBXBuildFile; fileRef = 556660D71E1D085500E2C41B /* MGLVersionNumber.m */; };
556660DB1E1D8E8D00E2C41B /* MGLFoundation.h in Headers */ = {isa = PBXBuildFile; fileRef = 556660C91E1BF3A900E2C41B /* MGLFoundation.h */; settings = {ATTRIBUTES = (Public, ); }; };
@@ -930,6 +932,7 @@
buildActionMask = 2147483647;
files = (
DA8847D91CBAF91600AB86E3 /* Mapbox.framework in Frameworks */,
5549A0391EF2877100073113 /* OpenGLES.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -963,6 +966,7 @@
buildActionMask = 2147483647;
files = (
DAA4E4081CBB6C9500178DFB /* Mapbox.framework in Frameworks */,
5549A03A1EF2877500073113 /* OpenGLES.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};