Commit Graph

23 Commits

Author SHA1 Message Date
Lucas Wojciechowski
e97662972f Support v8 sprite, glyph, and style mapbox:// urls 2015-08-21 14:39:26 -07:00
Thiago Marcos P. Santos
b33d5d8a95 Do not report isLoaded() if loading failed 2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
0ee9f21c56 Report Sprite parsing errors to Observers
Parsing errors will be reported to Observers. In practice this will
bubble all the way to the Map object.

This will make possible to identify possible corrupted data instead
of rendering without sprites like we do in case of semantic errors.
2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
f64ba78910 Merge Sprite loading notifications
Because they are pretty much the same thing.
2015-07-10 10:48:46 +03:00
Konstantin Käfer
a0e391c0cb make sure that Sprite isn't marked as loaded until we actually added everything to the SpriteStore 2015-07-08 19:46:01 +02:00
Konstantin Käfer
afaf74e41a use SpriteStore from the SpriteAtlas 2015-07-08 19:46:00 +02:00
Thiago Marcos P. Santos
f6b8dd4be9 Add simple static method to retrieve the current loop
In the lines of how we do for getting information of the
current thread.
2015-07-06 15:54:51 +03:00
Thiago Marcos P. Santos
be4cb6786b Make the FileSource available from the ThreadContext
For now we set the FileSource for the Worker context
but in the future after fixing #1664 we can assert()
that FileSource are set only for the Map thread context.
2015-06-25 16:26:21 +03:00
Konstantin Käfer
0f5ad29b4e propertly initialize the name 2015-06-19 12:35:14 +03:00
Thiago Marcos P. Santos
4819379020 Notify sprite parsing errors
Emit a signal when the JSON or the sprite image was not
parsed correctly.
2015-05-28 09:33:08 +03:00
Konstantin Käfer
f4707f72e0 Replace mbgl::util::make_unique<> with std::make_unique<> 2015-05-26 17:57:38 +02:00
Thiago Marcos P. Santos
7274d2e195 Notify failures when loading the sprite JSON and image 2015-05-22 10:44:18 +03:00
Thiago Marcos P. Santos
c487c521b4 Move the Sprite handling to ResourceLoader
This is the first concrete step to remove promises from the parsing
pipeline. Buckets depending on the Sprite (i.e. SymbolBucket) won't
be created if the Sprite is not loaded yet. When the Sprite finally gets
loaded, it will fire a signal that will ultimately trigger a reparse.

We still have to expose the Sprite to the Map object as it is needed
for getting offset pixels for annotation symbols, but we can probably
improve that.
2015-05-05 18:10:21 +03:00
John Firebaugh
f27641bcb5 Fully cancel the sprite requests 2015-04-28 14:32:24 -04:00
John Firebaugh
958142c512 Clean up Sprite
* Provide a callback so MapContext can re-render when it loads.
* Cancel in-progress loading rather than relying on keeping it
  alive with a shared_ptr.
* Remove / privatize as much as possible.
2015-04-28 14:32:23 -04:00
Konstantin Käfer
c88a60b1e5 remove unused includes 2015-04-28 14:32:18 -04:00
Konstantin Käfer
48c55af5c1 fix sprites for pixel ratios that are not 1 and 2
- OpenGL ES 2 doesn't allow NPOT textures with wrap-around
- The Sprite object reported the map's pixelRatio, even though it loaded @2x assets
- Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
2015-03-17 12:30:40 +01:00
Konstantin Käfer
74ef8840ce tolerate missing sprites
Do not try to fulfil the promise twice in case both requests to the sprite JSON and image fail. this will crash the program. Instead, we always continue with the promise, instead of throwing an exception. This allows the program to continue parsing tiles, but without an image sprite available. This means the map will render, but without the sprite images
2015-03-12 15:27:56 +01:00
Konstantin Käfer
9781785ab7 scope Requests to an Environment object for easier cancelation
we are now scoping all file requests to an environment object. The FileSource implementation treats
this as an opaque pointer, but allows canceling all Requests that are associated with that pointer.
This is necessary to abort all file requests that originated from a particular Map object. Aborting
a file request is different from canceling a file request: A canceled request doesn't have its
callback called, while an aborted request will have its callback called with an error, indicating
that the environment is going to be shut down.
2015-03-06 08:21:47 -08:00
Konstantin Käfer
b29bce0936 add ca bundle loading back to CURL 2015-02-17 11:42:47 -08:00
Konstantin Käfer
8a1fce547e rearrange tests and add storage tests 2015-02-04 10:49:05 +01:00
Konstantin Käfer
b9bf66e67e rewrite storage layer to be independent of the Map's event loop 2015-02-04 10:46:37 +01:00
Konstantin Käfer
abafb52f37 make most headers private 2014-12-04 20:02:50 +01:00