fix sprites for pixel ratios that are not 1 and 2

- OpenGL ES 2 doesn't allow NPOT textures with wrap-around
- The Sprite object reported the map's pixelRatio, even though it loaded @2x assets
- Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
This commit is contained in:
Konstantin Käfer
2015-03-16 19:30:08 +01:00
parent 0b1faba369
commit 48c55af5c1
19 changed files with 283 additions and 61 deletions

1
.gitignore vendored
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@@ -15,6 +15,7 @@
/ios/app/build
/test/build
/test/node_modules
/test/fixtures/*/*_actual.*
/include/mbgl/shader/shaders.hpp
/src/shader/shaders_gl.cpp
/src/shader/shaders_gles2.cpp

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@@ -10,12 +10,11 @@
'../platform/default/sqlite_cache.cpp',
'../platform/default/sqlite3.hpp',
'../platform/default/sqlite3.cpp',
'../platform/default/compression.hpp',
'../platform/default/compression.cpp',
],
'include_dirs': [
'../include',
'../src',
],
'variables': {

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@@ -24,10 +24,10 @@ const std::string &applicationRoot();
const std::string &assetRoot();
// Shows an alpha image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
void showDebugImage(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
void showColorDebugImage(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}

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@@ -5,10 +5,10 @@
#include <mbgl/util/util.hpp>
#include <mbgl/util/async_queue.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/compression.hpp>
#include <mbgl/platform/log.hpp>
#include "sqlite3.hpp"
#include "compression.hpp"
#include <uv.h>

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@@ -31,6 +31,9 @@ if [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
x11proto-xf86vidmode-dev libxxf86vm-dev \
libxcursor-dev libxinerama-dev \
llvm-3.4 # required for mesa
mapbox_time "install_mesa" \
mason install mesa 10.4.3
fi
mapbox_time "install_awscli" \

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@@ -5,6 +5,7 @@
#include <mbgl/util/math.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/scaling.hpp>
#include <mbgl/map/sprite.hpp>
@@ -66,34 +67,6 @@ bool SpriteAtlas::resize(const float newRatio) {
return dirty;
}
void copy_bitmap(const uint32_t *src, const int src_stride, const int src_x, const int src_y,
uint32_t *dst, const int dst_stride, const int dst_height, const int dst_x, const int dst_y,
const int width, const int height, const bool wrap) {
if (wrap) {
for (int y = -1; y <= height; y++) {
int dst_y_wrapped = (y + dst_y + dst_height) % dst_height;
int src_y_wrapped = ((y + height) % height) + src_y;
int srcI = src_y_wrapped * src_stride + src_x;
int dstI = dst_y_wrapped * dst_stride;
for (int x = -1; x <= width; x++) {
int dst_x_wrapped = (x + dst_x + dst_stride) % dst_stride;
int src_x_wrapped = (x + width) % width;
dst[dstI + dst_x_wrapped] = src[srcI + src_x_wrapped];
}
}
} else {
dst += dst_y * dst_stride + dst_x;
src += src_y * src_stride + src_x;
for (int y = 0; y < height; y++, src += src_stride, dst += dst_stride) {
for (int x = 0; x < width; x++) {
dst[x] = src[x];
}
}
}
}
Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(const size_t pixel_width, const size_t pixel_height) {
// Increase to next number divisible by 4, but at least 1.
// This is so we can scale down the texture coordinates and pack them
@@ -176,25 +149,53 @@ void SpriteAtlas::allocate() {
void SpriteAtlas::copy(const Rect<dimension>& dst, const SpritePosition& src, const bool wrap) {
if (!sprite->raster) return;
const uint32_t *src_img = reinterpret_cast<const uint32_t *>(sprite->raster->getData());
if (!src_img) return;
allocate();
uint32_t *dst_img = reinterpret_cast<uint32_t *>(data);
copy_bitmap(
/* source buffer */ src_img,
/* source stride */ sprite->raster->getWidth(),
/* source x */ src.x,
/* source y */ src.y,
/* dest buffer */ dst_img,
/* dest stride */ width * pixelRatio,
/* dest height */ height * pixelRatio,
/* dest x */ dst.x * pixelRatio,
/* dest y */ dst.y * pixelRatio,
/* icon dimension */ src.width,
/* icon dimension */ src.height,
/* wrap padding */ wrap
);
const uint32_t *srcData = reinterpret_cast<const uint32_t *>(sprite->raster->getData());
if (!srcData) return;
const vec2<uint32_t> srcSize { sprite->raster->getWidth(), sprite->raster->getHeight() };
const Rect<uint32_t> srcPos { src.x, src.y, src.width, src.height };
allocate();
uint32_t *dstData = reinterpret_cast<uint32_t *>(data);
const vec2<uint32_t> dstSize { static_cast<unsigned int>(width * pixelRatio),
static_cast<unsigned int>(height * pixelRatio) };
const Rect<uint32_t> dstPos { static_cast<uint32_t>(dst.x * pixelRatio),
static_cast<uint32_t>(dst.y * pixelRatio),
static_cast<uint32_t>(dst.originalW * pixelRatio),
static_cast<uint32_t>(dst.originalH * pixelRatio) };
util::bilinearScale(srcData, srcSize, srcPos, dstData, dstSize, dstPos);
// Add borders around the copied image if required.
if (wrap) {
// We're copying from the same image so we don't have to scale again.
const uint32_t border = 1;
// Left border
if (dstPos.x >= border) {
util::nearestNeighborScale(
dstData, dstSize, { dstPos.x + dstPos.w - border - 1, dstPos.y, border, dstPos.h },
dstData, dstSize, { dstPos.x - border, dstPos.y, border, dstPos.h });
}
// Right border
util::nearestNeighborScale(dstData, dstSize, { dstPos.x, dstPos.y, border, dstPos.h },
dstData, dstSize,
{ dstPos.x + dstPos.w, dstPos.y, border, dstPos.h });
// Top border
if (dstPos.y >= border) {
util::nearestNeighborScale(
dstData, dstSize, { dstPos.x - border, dstPos.y + dstPos.h - border - 1,
dstPos.w + 2 * border, border },
dstData, dstSize,
{ dstPos.x - border, dstPos.y - border, dstPos.w + 2 * border, border });
}
// Bottom border
util::nearestNeighborScale(
dstData, dstSize, { dstPos.x - border, dstPos.y, dstPos.w + 2 * border, border },
dstData, dstSize,
{ dstPos.x - border, dstPos.y + dstPos.h, dstPos.w + 2 * border, border });
}
dirty = true;
}
@@ -236,8 +237,10 @@ void SpriteAtlas::bind(bool linear) {
#ifndef GL_ES_VERSION_2_0
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
#endif
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT));
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
// We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus.
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
first = true;
} else {
MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
@@ -255,7 +258,7 @@ void SpriteAtlas::bind(bool linear) {
allocate();
if (first) {
glTexImage2D(
MBGL_CHECK_ERROR(glTexImage2D(
GL_TEXTURE_2D, // GLenum target
0, // GLint level
GL_RGBA, // GLint internalformat
@@ -265,9 +268,9 @@ void SpriteAtlas::bind(bool linear) {
GL_RGBA, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
data // const GLvoid * data
);
));
} else {
glTexSubImage2D(
MBGL_CHECK_ERROR(glTexSubImage2D(
GL_TEXTURE_2D, // GLenum target
0, // GLint level
0, // GLint xoffset
@@ -277,12 +280,14 @@ void SpriteAtlas::bind(bool linear) {
GL_RGBA, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
data // const GLvoid *pixels
);
));
}
dirty = false;
// platform::show_color_debug_image("Sprite Atlas", reinterpret_cast<const char *>(data), width, height, width * pixelRatio, height * pixelRatio);
#ifndef GL_ES_VERSION_2_0
// platform::showColorDebugImage("Sprite Atlas", reinterpret_cast<const char *>(data), width * pixelRatio, height * pixelRatio, width * pixelRatio, height * pixelRatio);
#endif
}
};

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@@ -374,7 +374,7 @@ std::string Map::getStyleJSON() const {
util::ptr<Sprite> Map::getSprite() {
const float pixelRatio = state.getPixelRatio();
const std::string &sprite_url = style->getSpriteURL();
if (!sprite || sprite->pixelRatio != pixelRatio) {
if (!sprite || !sprite->hasPixelRatio(pixelRatio)) {
sprite = Sprite::Create(sprite_url, pixelRatio, *env);
}

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@@ -32,7 +32,7 @@ util::ptr<Sprite> Sprite::Create(const std::string &base_url, float pixelRatio,
Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio_)
: valid(base_url.length() > 0),
pixelRatio(pixelRatio_),
pixelRatio(pixelRatio_ > 1 ? 2 : 1),
spriteURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".png"),
jsonURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".json"),
raster(),
@@ -41,6 +41,11 @@ Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio_)
future(promise.get_future()) {
}
bool Sprite::hasPixelRatio(float ratio) const {
return pixelRatio == (ratio > 1 ? 2 : 1);
}
void Sprite::waitUntilLoaded() const {
future.wait();
}

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@@ -43,6 +43,8 @@ public:
const SpritePosition &getSpritePosition(const std::string& name) const;
bool hasPixelRatio(float ratio) const;
void waitUntilLoaded() const;
bool isLoaded() const;

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@@ -87,7 +87,7 @@ std::string decompress(const std::string &raw) {
inflateEnd(&inflate_stream);
if (code != Z_STREAM_END) {
throw std::runtime_error(inflate_stream.msg);
throw std::runtime_error(inflate_stream.msg ? inflate_stream.msg : "decompression error");
}
return result;

111
src/mbgl/util/scaling.cpp Normal file
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@@ -0,0 +1,111 @@
#include "scaling.hpp"
namespace {
using namespace mbgl;
inline uint8_t bilinearInterpolate(uint8_t tl, uint8_t tr, uint8_t bl, uint8_t br, double dx, double dy) {
const double t = dx * (tr - tl) + tl;
const double b = dx * (br - bl) + bl;
return t + dy * (b - t);
}
template <size_t i>
inline const uint8_t& b(const uint32_t& w) {
return reinterpret_cast<const uint8_t*>(&w)[i];
}
template <size_t i>
inline uint8_t& b(uint32_t& w) {
return reinterpret_cast<uint8_t*>(&w)[i];
}
vec2<double> getFactor(const Rect<uint32_t>& srcPos, const Rect<uint32_t>& dstPos) {
return {
double(srcPos.w) / dstPos.w,
double(srcPos.h) / dstPos.h
};
}
vec2<uint32_t> getBounds(const vec2<uint32_t>& srcSize, const Rect<uint32_t>& srcPos,
const vec2<uint32_t>& dstSize, const Rect<uint32_t>& dstPos,
const vec2<double>& factor) {
if (srcPos.x > srcSize.x || srcPos.y > srcSize.y ||
dstPos.x > dstSize.x || dstPos.y > dstSize.y) {
// Source or destination position is out of range.
return { 0, 0 };
}
// Make sure we don't read/write values out of range.
return { std::min(uint32_t(double(srcSize.x - srcPos.x) / factor.x),
std::min(dstSize.x - dstPos.x, dstPos.w)),
std::min(uint32_t(double(srcSize.y - srcPos.y) / factor.y),
std::min(dstSize.y - dstPos.y, dstPos.h)) };
}
}
namespace mbgl {
namespace util {
void bilinearScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData, const vec2<uint32_t>& dstSize,
const Rect<uint32_t>& dstPos) {
const auto factor = getFactor(srcPos, dstPos);
const auto bounds = getBounds(srcSize, srcPos, dstSize, dstPos, factor);
double fractSrcY = srcPos.y;
double fractSrcX;
uint32_t x, y;
size_t i = dstSize.x * dstPos.y + dstPos.x;
for (y = 0; y < bounds.y; y++) {
fractSrcX = srcPos.x;
const uint32_t srcY0 = fractSrcY;
const uint32_t srcY1 = std::min(srcY0 + 1, srcSize.y - 1);
for (x = 0; x < bounds.x; x++) {
const uint32_t srcX0 = fractSrcX;
const uint32_t srcX1 = std::min(srcX0 + 1, srcSize.x - 1);
const uint32_t tl = srcData[srcSize.x * srcY0 + srcX0];
const uint32_t tr = srcData[srcSize.x * srcY0 + srcX1];
const uint32_t bl = srcData[srcSize.x * srcY1 + srcX0];
const uint32_t br = srcData[srcSize.x * srcY1 + srcX1];
const double dx = fractSrcX - srcX0;
const double dy = fractSrcY - srcY0;
uint32_t& dst = dstData[i + x];
b<0>(dst) = bilinearInterpolate(b<0>(tl), b<0>(tr), b<0>(bl), b<0>(br), dx, dy);
b<1>(dst) = bilinearInterpolate(b<1>(tl), b<1>(tr), b<1>(bl), b<1>(br), dx, dy);
b<2>(dst) = bilinearInterpolate(b<2>(tl), b<2>(tr), b<2>(bl), b<2>(br), dx, dy);
b<3>(dst) = bilinearInterpolate(b<3>(tl), b<3>(tr), b<3>(bl), b<3>(br), dx, dy);
fractSrcX += factor.x;
}
i += dstSize.x;
fractSrcY += factor.y;
}
}
void nearestNeighborScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData,
const vec2<uint32_t>& dstSize, const Rect<uint32_t>& dstPos) {
const auto factor = getFactor(srcPos, dstPos);
const auto bounds = getBounds(srcSize, srcPos, dstSize, dstPos, factor);
double fractSrcY = srcPos.y;
double fractSrcX;
size_t i = dstSize.x * dstPos.y + dstPos.x;
uint32_t srcY;
uint32_t x, y;
for (y = 0; y < bounds.y; y++) {
fractSrcX = srcPos.x;
srcY = srcSize.x * uint32_t(fractSrcY);
for (x = 0; x < bounds.x; x++) {
dstData[i + x] = srcData[srcY + uint32_t(fractSrcX)];
fractSrcX += factor.x;
}
i += dstSize.x;
fractSrcY += factor.y;
}
}
}
}

23
src/mbgl/util/scaling.hpp Normal file
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@@ -0,0 +1,23 @@
#ifndef MBGL_UTIL_SCALING
#define MBGL_UTIL_SCALING
#include <mbgl/util/vec.hpp>
#include <mbgl/util/rect.hpp>
#include <cstdint>
namespace mbgl {
namespace util {
void bilinearScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData, const vec2<uint32_t>& dstSize,
const Rect<uint32_t>& dstPos);
void nearestNeighborScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData,
const vec2<uint32_t>& dstSize, const Rect<uint32_t>& dstPos);
}
}
#endif

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19
test/fixtures/sprites/convert_sprite.js vendored Normal file
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@@ -0,0 +1,19 @@
// Converts a PNG image to a custom "image format" that has a uint32_t width/height prefix and then
// raw RGBA data. We can't use the built-in PNG reading routines because they are reading
// premultiplied images by default.
var fs = require('fs');
var zlib = require('zlib');
var PNG = require('png-js');
var png = PNG.load('styles/sprites/bright.png');
png.decodePixels(function(data) {
var result = new Buffer(8 + data.length);
result.writeUInt32BE(png.width, 0);
result.writeUInt32BE(png.height, 4);
data.copy(result, 8);
zlib.deflate(result, function(err, data) {
if (err) throw err;
fs.writeFileSync('test/fixtures/sprites/bright.bin', data);
});
});

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@@ -0,0 +1,53 @@
#include "../fixtures/util.hpp"
#include <mbgl/util/compression.hpp>
#include <mbgl/util/scaling.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/std.hpp>
#include <algorithm>
#include <cstring>
using namespace mbgl;
TEST(Bilinear, Scaling) {
// We're reading from a custom "image format" that has a uint32_t width/height prefix and then
// raw RGBA data. We can't use the built-in PNG reading routines because they are reading
// premultiplied images by default.
const std::string sprite = util::decompress(util::read_file("test/fixtures/sprites/bright.bin"));
const uint8_t *src = reinterpret_cast<const uint8_t *>(sprite.data());
ASSERT_GT(sprite.length(), 8u);
const uint32_t width = src[0] << 24 | src[1] << 16 | src[2] << 8 | src[3];
const uint32_t height = src[4] << 24 | src[5] << 16 | src[6] << 8 | src[7];
ASSERT_EQ(sprite.length(), 2 * sizeof(uint32_t) + width * height * sizeof(uint32_t));
const uint32_t *srcData = reinterpret_cast<const uint32_t *>(src + 8);
const vec2<uint32_t> srcSize { width, height };
const vec2<uint32_t> dstSize { 128, 128 };
auto dst = util::make_unique<uint32_t[]>(dstSize.x * dstSize.y);
uint32_t *dstData = dst.get();
std::fill(dstData, dstData + dstSize.x * dstSize.y, 0xFFFF00FF);
util::bilinearScale(srcData, srcSize, { 0, 0, 24, 24 }, dstData, dstSize, { 8, 8, 24, 24 });
util::bilinearScale(srcData, srcSize, { 26, 0, 24, 24 }, dstData, dstSize, { 0, 40, 48, 48 });
util::bilinearScale(srcData, srcSize, { 26, 26, 24, 24 }, dstData, dstSize, { 52, 40, 36, 36 });
util::bilinearScale(srcData, srcSize, { 26, 26, 24, 24 }, dstData, dstSize, { 52, 40, 36, 36 });
util::bilinearScale(srcData, srcSize, { 104, 0, 24, 24 }, dstData, dstSize, { 96, 0, 48, 48 });
util::bilinearScale(srcData, srcSize, { 52, 260, 24, 24 }, dstData, dstSize, { 108, 108, 38, 38 });
util::bilinearScale(srcData, srcSize, { 380, 0, 24, 24 }, dstData, dstSize, { 36, 0, 24, 24 });
util::bilinearScale(srcData, srcSize, { 396, 396, 24, 24 }, dstData, dstSize, { 0, 0, 50, 50 });
util::bilinearScale(srcData, srcSize, { 380, 182, 12, 12 }, dstData, dstSize, { 52, 80, 24, 24 });
// From the bottom
util::bilinearScale(srcData, srcSize, { 252, 380, 12, 12 }, dstData, dstSize, { 0, 90, 12, 12 });
util::bilinearScale(srcData, srcSize, { 252, 380, 12, 12 }, dstData, dstSize, { 18, 90, 24, 24 });
const std::string data { reinterpret_cast<char *>(dstData), dstSize.x * dstSize.y * sizeof(uint32_t) };
util::write_file("test/fixtures/sprites/atlas_actual.png", util::compress_png(dstSize.x, dstSize.y, dstData));
util::write_file("test/fixtures/sprites/atlas_actual.bin", util::compress(data));
const std::string reference = util::decompress(util::read_file("test/fixtures/sprites/atlas_reference.bin"));
EXPECT_EQ(reference.size(), data.size());
EXPECT_TRUE(0 == std::memcmp(data.data(), reference.data(), data.size()));
}

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@@ -38,6 +38,7 @@
'headless/headless.cpp',
'miscellaneous/clip_ids.cpp',
'miscellaneous/bilinear.cpp',
'miscellaneous/comparisons.cpp',
'miscellaneous/enums.cpp',
'miscellaneous/functions.cpp',