Bruno de Oliveira Abinader
192bee256b
[build] GLFW version 2018-06-27-0be4f3f
2018-06-27 17:23:49 +03:00
Konstantin Käfer
9ebb504164
[node] hide all symbols from the Node.js addons
2018-06-04 10:43:21 +02:00
Konstantin Käfer
d232a7a6f3
[linux] link EGL backend against SwiftShader to avoid Mesa dependency
2018-06-04 10:43:21 +02:00
Konstantin Käfer
500cf3864e
[linux] load cURL dynamically for wider compatibility
2018-06-04 10:43:21 +02:00
Konstantin Käfer
0b305aca7d
[linux] statically link the C++ standard library
...
Most of the STL is header-only anyway, and statically linking it only has a small overhead. On the other hand, it allows us to build more portable executables.
2018-06-04 10:43:21 +02:00
John Firebaugh
e423ef5609
[linux] Don't compile linux mbgl-loop-uv against node headers
...
Previously, `target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})` always applied. Compiles were working by accident because node is always installed in CI. Instead, split and inline loop-uv.cmake contents: linux uses `target_add_mason_package(mbgl-loop-uv PUBLIC libuv)`, node uses `target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})`.
2018-05-04 07:19:36 -07:00
John Firebaugh
9a4b806fa8
[docs] Make per-platform installation docs self-contained
...
I've seen several issues where users followed platform-specific install docs, but were unaware of additional prerequisites spelled out in the top-level INSTALL.md. So let's try making each platform's installation documentation self contained.
2018-04-30 13:10:31 -07:00
Konstantin Käfer
1dd5e405c1
[build] Remove unused files, and cleanup directories
2018-01-03 01:07:41 +01:00
Bruno de Oliveira Abinader
6a838eeffb
[build] Replace boost_libprogram_options with args
2017-12-18 16:40:29 +02:00
Chris Loer
1661af1cb4
[core] Enable local glyph generation using TinySDF.
...
- Platform-specific LocalGlyphRasterizer is responsible for deciding which glyphs to rasterize locally and for implementing the rasterization.
- Default platform implementation doesn't locally generate any glyphs -> no behavior change
- Unit test uses StubLocalGlyphRasterizer, which returns a single fixed bitmap for all CJK glyphs
- Rename glyph_loader.test to glyph_manager.test
2017-12-11 10:43:00 -08:00
Konstantin Käfer
8757164ac8
[build] standardize on -fvisibility=hidden for all targets
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Enables -fvisibility=hidden for iOS and Linux, and adds a workaround for GCC 6.3-7.1
Adds a GCC 6 build
Enables diagnostics for C files
Fixes a shadow warning in parsedate.c
2017-11-29 17:31:33 +01:00
Konstantin Käfer
2eec5a1980
[core] move HeadlessBackend extension initialization code into Impl
2017-11-29 15:48:51 +01:00
Konstantin Käfer
335f04f7e1
[core] fold HeadlessDisplay into the headless RenderBackend implementation
2017-11-29 15:48:51 +01:00
Thiago Marcos P. Santos
9d87dc8cf1
[core] Make the OpenGL implementation platform specific
...
Split the headers, so each platform includes the most appropriated
header.
2017-10-25 18:08:28 +03:00
Konstantin Käfer
64c75b442c
[build] split out DefaultFileSource and dependents to a separate target
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We don't want to link it into the node bindings, so keep it in a separate target
2017-09-28 13:48:36 -04:00
Ivo van Dongen
abecfe2333
[linux] headless display - support opengl es 2
2017-08-30 17:18:37 +03:00
Anand Thakker
d436bcd56b
Add {Source,CompositeCamera}Function benchmarks ( #9838 )
2017-08-29 10:03:57 -04:00
John Firebaugh
32bd1d54fa
[node, tests] Consolidate headless rendering logic in HeadlessFrontend
2017-07-26 09:50:38 -07:00
Bruno de Oliveira Abinader
15c5bf359a
[build] Downgrade GCC support from 5.0 to 4.9
2017-07-19 19:24:30 +03:00
Ivo van Dongen
a5a0558bde
[test] allow only a single shared display to avoid egl errors
2017-07-18 10:45:12 +02:00
Bruno de Oliveira Abinader
d0be2ed2a6
[build] Update GLFW to 2017-07-13-67c9155
2017-07-13 14:59:06 +03:00
Thiago Marcos P. Santos
7c117281bc
[core] Isolate pthread-based tls implementation
2017-07-07 18:10:06 +03:00
Bruno de Oliveira Abinader
461387343d
[build] Switch from Travis CI to CircleCI
2017-06-22 13:33:16 -07:00
Bruno de Oliveira Abinader
17af488048
[tidy] modernize-make-unique
2017-05-12 18:07:36 +03:00
Bruno de Oliveira Abinader
1e1da36123
[tidy] modernize-use-equals-default
2017-05-12 18:07:36 +03:00
Bruno de Oliveira Abinader
9894e58047
[tidy] modernize-use-override
2017-05-12 18:07:36 +03:00
Bruno de Oliveira Abinader
fa36110dfb
[tidy] modernize-use-auto
2017-05-12 18:07:36 +03:00
Bruno de Oliveira Abinader
fd9e60c748
[build] Added 'shared_thread_pool.cpp' to 'mbgl-core' target on Linux
2017-05-02 12:54:37 +03:00
Konstantin Käfer
6fcac0f580
[core] always create a pixelbuffer surface in the EGL backend
...
We need a surface to activate a context. Some implementation don't seem to error when passing EGL_NO_SURFACE, but it doesn't seem standards compliant.
2017-04-05 23:05:46 +02:00
Konstantin Käfer
7c69cfa6de
[core] destroy surface before context in EGL backend
2017-04-05 23:05:46 +02:00
Konstantin Käfer
c86b492bf7
[build] don't advertise headers that aren't used in public headers
2017-03-28 21:24:12 +02:00
John Firebaugh
321d820a87
[node] Eliminate src as an include path
2017-03-28 13:53:19 +02:00
Konstantin Käfer
234384ece9
[core] Move OpenGL extension initialization to Backend
2017-03-23 14:50:11 -07:00
John Firebaugh
3afae825c7
Use ICU compiled with -Os
2017-03-08 14:05:19 -08:00
Thiago Marcos P. Santos
d2469f4bdb
[build] Fix build on Ubuntu 16.04+
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gtest was broken because of lack of CXX11ABI support.
2017-02-23 18:39:40 +02:00
John Firebaugh
092213091b
[linux] Don't manually activate context before destroying it
2017-02-22 09:27:32 -08:00
Konstantin Käfer
e66f050b99
[glfw] use newer version that allows automated graphics switching on macOS
2017-02-10 17:55:57 +01:00
Konstantin Käfer
bb931505c5
[build] Remove Mason submodule in favor of CMake mason
2017-02-08 19:07:16 +01:00
Konstantin Käfer
a253a15a7c
[linux] update CA bundle and add script for automated updates
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also removes the ca-bundle.crt from the Android build, since it's entirely unused
2017-01-27 14:52:21 +01:00
Konstantin Käfer
1715bf9508
[core] replace encodePNG() with a version that doesn't use libpng
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rationale: encodePNG is only used in tests + sample apps, but shouldn't actually be part of the core library. In #7828 , we're removing the libpng dependency for Android, and using a libpng-free version of encodePNG allows us to run the core unit tests on Android without pulling in libpng just for the test suite. In a next step, we should remove encodePNG() from the image.hpp header, which is a public header.
2017-01-25 10:32:23 +01:00
John Firebaugh
0ccc255f0e
[linux] mesa 13.0.3
2017-01-23 11:13:42 -06:00
Thiago Marcos P. Santos
181b3635f1
[core][Qt] Use Qt for UTF16, since codecvt is not always available
2017-01-20 18:50:45 +01:00
Bruno de Oliveira Abinader
49da57393a
[core] Remove platform-specific main.cpp from MBGL_TEST_FILES
2017-01-18 19:06:32 +01:00
Thiago Marcos P. Santos
76301b252c
[build] Fix mbgl-offline tool build on recent Linux distros
2017-01-16 17:53:02 +02:00
John Firebaugh
a47600a41d
[linux] No need for CXXABI suffix for mesa
2017-01-12 13:10:24 -02:00
John Firebaugh
033c7a8d3e
Add cmake to linux README
2017-01-11 14:40:10 -08:00
Bruno de Oliveira Abinader
ce5ed9e649
[build] ICU is now configured per platform
2016-12-12 22:34:52 +02:00
John Firebaugh
385fbe6a07
[all] Upgrade to boost 1.62.0
2016-12-05 08:31:00 -08:00
Bruno de Oliveira Abinader
e987e406c7
[android] Use pBuffer for headless EGL backend
2016-11-27 18:50:24 +02:00
Konstantin Käfer
e76de05402
[build] move logging to util
2016-11-22 20:58:51 +01:00