[core] fold HeadlessDisplay into the headless RenderBackend implementation
This commit is contained in:
@@ -1,5 +1,5 @@
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/headless_display.hpp>
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#include <mbgl/util/logging.hpp>
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#include <OpenGL/OpenGL.h>
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#include <CoreFoundation/CoreFoundation.h>
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@@ -9,11 +9,78 @@
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namespace mbgl {
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struct CGLImpl : public HeadlessBackend::Impl {
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CGLImpl(CGLContextObj glContext_) : glContext(glContext_) {
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// This class provides a singleton that contains information about the pixel format used for
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// instantiating new headless rendering contexts.
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class CGLDisplayConfig {
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private:
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// Key for singleton construction.
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struct Key { explicit Key() = default; };
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public:
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CGLDisplayConfig(Key) {
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// TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
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// If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_Legacy),
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// Not adding kCGLPFAAccelerated, as this will make headless rendering impossible when running in VMs.
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kCGLPFAClosestPolicy,
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kCGLPFAAccumSize, static_cast<CGLPixelFormatAttribute>(32),
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kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(24),
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kCGLPFAAlphaSize, static_cast<CGLPixelFormatAttribute>(8),
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kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(16),
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kCGLPFAStencilSize, static_cast<CGLPixelFormatAttribute>(8),
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kCGLPFASupportsAutomaticGraphicsSwitching,
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kCGLPFAAllowOfflineRenderers, // Allows using the integrated GPU
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static_cast<CGLPixelFormatAttribute>(0)
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};
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GLint num;
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// TODO: obtain all configurations and choose the best one.
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const CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error choosing pixel format:") + CGLErrorString(error) + "\n");
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}
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if (num <= 0) {
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throw std::runtime_error("No pixel formats found.");
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}
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}
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~CGLImpl() {
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~CGLDisplayConfig() {
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const CGLError error = CGLDestroyPixelFormat(pixelFormat);
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if (error != kCGLNoError) {
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Log::Error(Event::OpenGL, std::string("Error destroying pixel format:") + CGLErrorString(error));
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}
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}
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static std::shared_ptr<const CGLDisplayConfig> create() {
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static std::weak_ptr<const CGLDisplayConfig> instance;
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auto shared = instance.lock();
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if (!shared) {
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instance = shared = std::make_shared<CGLDisplayConfig>(Key{});
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}
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return shared;
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}
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public:
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CGLPixelFormatObj pixelFormat = nullptr;
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};
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struct CGLImpl : public HeadlessBackend::Impl {
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CGLImpl() {
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CGLError error = CGLCreateContext(cglDisplay->pixelFormat, nullptr, &glContext);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error creating GL context object:") +
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CGLErrorString(error) + "\n");
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}
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error = CGLEnable(glContext, kCGLCEMPEngine);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") +
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CGLErrorString(error) + "\n");
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}
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}
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~CGLImpl() final {
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CGLDestroyContext(glContext);
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}
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@@ -33,10 +100,13 @@ struct CGLImpl : public HeadlessBackend::Impl {
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}
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}
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private:
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const std::shared_ptr<const CGLDisplayConfig> cglDisplay = CGLDisplayConfig::create();
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CGLContextObj glContext = nullptr;
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};
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gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
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assert(hasContext());
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static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (!framework) {
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throw std::runtime_error("Failed to load OpenGL framework.");
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@@ -49,30 +119,9 @@ gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
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return reinterpret_cast<gl::ProcAddress>(symbol);
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}
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bool HeadlessBackend::hasDisplay() {
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if (!display) {
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display = HeadlessDisplay::create();
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}
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return bool(display);
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}
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void HeadlessBackend::createContext() {
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assert(!hasContext());
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CGLContextObj glContext = nullptr;
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CGLError error = CGLCreateContext(display->attribute<CGLPixelFormatObj>(), nullptr, &glContext);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error creating GL context object:") +
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CGLErrorString(error) + "\n");
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}
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error = CGLEnable(glContext, kCGLCEMPEngine);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") +
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CGLErrorString(error) + "\n");
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}
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impl.reset(new CGLImpl(glContext));
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impl = std::make_unique<CGLImpl>();
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}
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} // namespace mbgl
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@@ -7,23 +7,26 @@
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namespace mbgl {
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struct EAGLImpl : public HeadlessBackend::Impl {
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EAGLImpl(EAGLContext* glContext_) : glContext(glContext_) {
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[reinterpret_cast<EAGLContext*>(glContext) retain];
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reinterpret_cast<EAGLContext*>(glContext).multiThreaded = YES;
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EAGLImpl() {
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glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (glContext == nil) {
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throw std::runtime_error("Error creating GL context object");
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}
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glContext.multiThreaded = YES;
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}
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~EAGLImpl() {
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[glContext release];
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}
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// Required for ARC to deallocate correctly.
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~EAGLImpl() final = default;
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void activateContext() {
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void activateContext() final {
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[EAGLContext setCurrentContext:glContext];
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}
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void deactivateContext() {
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void deactivateContext() final {
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[EAGLContext setCurrentContext:nil];
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}
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private:
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EAGLContext* glContext = nullptr;
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};
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@@ -40,17 +43,9 @@ gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
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return reinterpret_cast<gl::ProcAddress>(symbol);
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}
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bool HeadlessBackend::hasDisplay() {
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return true;
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}
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void HeadlessBackend::createContext() {
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EAGLContext* glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (glContext == nil) {
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throw std::runtime_error("Error creating GL context object");
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}
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impl.reset(new EAGLImpl(glContext));
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assert(!hasContext());
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impl = std::make_unique<EAGLImpl>();
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}
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} // namespace mbgl
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@@ -1,60 +0,0 @@
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#include <mbgl/gl/headless_display.hpp>
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#include <OpenGL/OpenGL.h>
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#include <stdexcept>
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#include <string>
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namespace mbgl {
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class HeadlessDisplay::Impl {
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public:
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Impl();
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~Impl();
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CGLPixelFormatObj pixelFormat = nullptr;
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};
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HeadlessDisplay::Impl::Impl() {
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// TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
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// If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_Legacy),
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// Not adding kCGLPFAAccelerated, as this will make headless rendering impossible when running in VMs.
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kCGLPFAClosestPolicy,
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kCGLPFAAccumSize, static_cast<CGLPixelFormatAttribute>(32),
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kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(24),
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kCGLPFAAlphaSize, static_cast<CGLPixelFormatAttribute>(8),
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kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(16),
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kCGLPFAStencilSize, static_cast<CGLPixelFormatAttribute>(8),
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kCGLPFASupportsAutomaticGraphicsSwitching,
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kCGLPFAAllowOfflineRenderers, // Allows using the integrated GPU
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static_cast<CGLPixelFormatAttribute>(0)
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};
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GLint num;
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CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error choosing pixel format:") + CGLErrorString(error) + "\n");
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}
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if (num <= 0) {
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throw std::runtime_error("No pixel formats found.");
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}
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}
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HeadlessDisplay::Impl::~Impl() {
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CGLDestroyPixelFormat(pixelFormat);
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}
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template <>
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CGLPixelFormatObj HeadlessDisplay::attribute() const {
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return impl->pixelFormat;
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}
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HeadlessDisplay::HeadlessDisplay()
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: impl(std::make_unique<Impl>()) {
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}
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HeadlessDisplay::~HeadlessDisplay() {
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}
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} // namespace mbgl
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@@ -8,10 +8,18 @@
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namespace mbgl {
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struct OSMesaImpl : public HeadlessBackend::Impl {
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OSMesaImpl(OSMesaContext glContext_) : glContext(glContext_) {
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OSMesaImpl() {
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#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
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glContext = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, nullptr);
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#else
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glContext = OSMesaCreateContext(OSMESA_RGBA, nullptr);
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#endif
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if (glContext == nullptr) {
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throw std::runtime_error("Error creating GL context object.");
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}
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}
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~OSMesaImpl() {
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~OSMesaImpl() final {
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OSMesaDestroyContext(glContext);
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}
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@@ -21,6 +29,7 @@ struct OSMesaImpl : public HeadlessBackend::Impl {
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}
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}
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private:
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OSMesaContext glContext = nullptr;
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GLubyte fakeBuffer = 0;
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};
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@@ -29,23 +38,9 @@ gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
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return OSMesaGetProcAddress(name);
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}
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bool HeadlessBackend::hasDisplay() {
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return true;
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};
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void HeadlessBackend::createContext() {
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assert(!hasContext());
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#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
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OSMesaContext glContext = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, nullptr);
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#else
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OSMesaContext glContext = OSMesaCreateContext(OSMESA_RGBA, nullptr);
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#endif
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if (glContext == nullptr) {
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throw std::runtime_error("Error creating GL context object.");
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}
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impl.reset(new OSMesaImpl(glContext));
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impl = std::make_unique<OSMesaImpl>();
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}
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} // namespace mbgl
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@@ -1,5 +1,4 @@
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/headless_display.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/renderer/backend_scope.hpp>
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@@ -36,9 +35,6 @@ void HeadlessBackend::activate() {
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active = true;
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if (!hasContext()) {
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if (!hasDisplay()) {
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throw std::runtime_error("Display is not set");
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}
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createContext();
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}
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@@ -7,8 +7,6 @@
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namespace mbgl {
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class HeadlessDisplay;
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class HeadlessBackend : public RendererBackend {
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public:
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HeadlessBackend(Size = { 256, 256 });
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@@ -35,11 +33,9 @@ private:
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void deactivate() override;
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bool hasContext() const { return bool(impl); }
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bool hasDisplay();
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void createContext();
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std::shared_ptr<HeadlessDisplay> display;
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std::unique_ptr<Impl> impl;
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Size size;
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@@ -1,15 +0,0 @@
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#include <mbgl/gl/headless_display.hpp>
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namespace mbgl {
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class HeadlessDisplay::Impl {};
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HeadlessDisplay::HeadlessDisplay() {
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// no-op
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}
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HeadlessDisplay::~HeadlessDisplay() {
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// no-op
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}
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} // namespace mbgl
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@@ -1,34 +0,0 @@
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#pragma once
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#include <memory>
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namespace mbgl {
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class HeadlessDisplay {
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public:
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static std::shared_ptr<HeadlessDisplay> create() {
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static std::weak_ptr<HeadlessDisplay> instance;
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auto shared = instance.lock();
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if (!shared) {
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instance = shared = std::shared_ptr<HeadlessDisplay>(new HeadlessDisplay());
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}
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return shared;
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}
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~HeadlessDisplay();
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template <typename DisplayAttribute>
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DisplayAttribute attribute() const;
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private:
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HeadlessDisplay();
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class Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace mbgl
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@@ -46,8 +46,6 @@ macro(mbgl_platform_core)
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PRIVATE platform/default/mbgl/gl/headless_backend.cpp
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PRIVATE platform/default/mbgl/gl/headless_backend.hpp
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PRIVATE platform/darwin/src/headless_backend_eagl.mm
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PRIVATE platform/default/mbgl/gl/headless_display.cpp
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PRIVATE platform/default/mbgl/gl/headless_display.hpp
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# Snapshotting
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PRIVATE platform/default/mbgl/map/map_snapshotter.cpp
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@@ -68,13 +66,6 @@ macro(mbgl_platform_core)
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PRIVATE -fvisibility=hidden
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)
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# TODO: Remove this by converting to ARC
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set_source_files_properties(
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platform/darwin/src/headless_backend_eagl.mm
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PROPERTIES
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COMPILE_FLAGS -fno-objc-arc
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)
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target_include_directories(mbgl-core
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PUBLIC platform/darwin
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PUBLIC platform/default
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@@ -19,7 +19,6 @@ macro(mbgl_platform_core)
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if(WITH_OSMESA)
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target_sources(mbgl-core
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PRIVATE platform/default/headless_backend_osmesa.cpp
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PRIVATE platform/default/mbgl/gl/headless_display.cpp
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)
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target_link_libraries(mbgl-core
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PUBLIC -lOSMesa
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@@ -27,7 +26,6 @@ macro(mbgl_platform_core)
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elseif(WITH_EGL)
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target_sources(mbgl-core
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PRIVATE platform/linux/src/headless_backend_egl.cpp
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PRIVATE platform/linux/src/headless_display_egl.cpp
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)
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target_link_libraries(mbgl-core
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PUBLIC -lGLESv2
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@@ -37,7 +35,6 @@ macro(mbgl_platform_core)
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else()
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target_sources(mbgl-core
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PRIVATE platform/linux/src/headless_backend_glx.cpp
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PRIVATE platform/linux/src/headless_display_glx.cpp
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)
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target_link_libraries(mbgl-core
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PUBLIC -lGL
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@@ -66,7 +63,6 @@ macro(mbgl_platform_core)
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PRIVATE platform/default/mbgl/gl/headless_frontend.hpp
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PRIVATE platform/default/mbgl/gl/headless_backend.cpp
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PRIVATE platform/default/mbgl/gl/headless_backend.hpp
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PRIVATE platform/default/mbgl/gl/headless_display.hpp
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# Thread pool
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PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
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@@ -1,5 +1,4 @@
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/headless_display.hpp>
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#include <mbgl/util/logging.hpp>
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@@ -9,11 +8,82 @@
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namespace mbgl {
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// This class provides a singleton that contains information about the configuration used for
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// instantiating new headless rendering contexts.
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class EGLDisplayConfig {
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private:
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// Key for singleton construction.
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struct Key { explicit Key() = default; };
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public:
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EGLDisplayConfig(Key) {
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (display == EGL_NO_DISPLAY) {
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throw std::runtime_error("Failed to obtain a valid EGL display.\n");
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}
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EGLint major, minor, numConfigs;
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if (!eglInitialize(display, &major, &minor)) {
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throw std::runtime_error("eglInitialize() failed.\n");
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}
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if (!eglBindAPI(EGL_OPENGL_ES_API)) {
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mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d",
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eglGetError());
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throw std::runtime_error("eglBindAPI() failed");
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}
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||||
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const EGLint attribs[] = {
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#if MBGL_USE_GLES2
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
#endif
|
||||
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
// Note: we're choosing an arbitrary pixel format, since we're not using the default surface
|
||||
// anyway; all rendering will be directed to framebuffers which have their own configuration.
|
||||
if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
|
||||
throw std::runtime_error("Failed to choose ARGB config.\n");
|
||||
}
|
||||
}
|
||||
|
||||
~EGLDisplayConfig() {
|
||||
eglTerminate(display);
|
||||
}
|
||||
|
||||
static std::shared_ptr<const EGLDisplayConfig> create() {
|
||||
static std::weak_ptr<const EGLDisplayConfig> instance;
|
||||
auto shared = instance.lock();
|
||||
if (!shared) {
|
||||
instance = shared = std::make_shared<EGLDisplayConfig>(Key{});
|
||||
}
|
||||
return shared;
|
||||
}
|
||||
|
||||
public:
|
||||
EGLDisplay display = EGL_NO_DISPLAY;
|
||||
EGLConfig config = 0;
|
||||
};
|
||||
|
||||
struct EGLImpl : public HeadlessBackend::Impl {
|
||||
EGLImpl(EGLContext glContext_, EGLDisplay display_, EGLConfig config_)
|
||||
: glContext(glContext_),
|
||||
display(display_),
|
||||
config(config_) {
|
||||
EGLImpl() {
|
||||
// EGL initializes the context client version to 1 by default. We want to
|
||||
// use OpenGL ES 2.0 which has the ability to create shader and program
|
||||
// objects and also to write vertex and fragment shaders in the OpenGL ES
|
||||
// Shading Language.
|
||||
const EGLint attribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
eglContext = eglCreateContext(eglDisplay->display, eglDisplay->config, EGL_NO_CONTEXT, attribs);
|
||||
if (eglContext == EGL_NO_CONTEXT) {
|
||||
mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
|
||||
eglGetError());
|
||||
throw std::runtime_error("Error creating the EGL context object.\n");
|
||||
}
|
||||
|
||||
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
|
||||
// activate the context.
|
||||
// Note that to be able to create pbuffer surfaces, we need to choose a config that
|
||||
@@ -25,77 +95,49 @@ struct EGLImpl : public HeadlessBackend::Impl {
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
glSurface = eglCreatePbufferSurface(display, config, surfAttribs);
|
||||
if (glSurface == EGL_NO_SURFACE) {
|
||||
eglSurface = eglCreatePbufferSurface(eglDisplay->display, eglDisplay->config, surfAttribs);
|
||||
if (eglSurface == EGL_NO_SURFACE) {
|
||||
throw std::runtime_error("Could not create surface: " + std::to_string(eglGetError()));
|
||||
}
|
||||
}
|
||||
|
||||
~EGLImpl() {
|
||||
if (glSurface != EGL_NO_SURFACE) {
|
||||
if (!eglDestroySurface(display, glSurface)) {
|
||||
throw std::runtime_error("Failed to destroy EGL surface.\n");
|
||||
~EGLImpl() final {
|
||||
if (eglSurface != EGL_NO_SURFACE) {
|
||||
if (!eglDestroySurface(eglDisplay->display, eglSurface)) {
|
||||
Log::Error(Event::OpenGL, "Failed to destroy EGL surface.");
|
||||
}
|
||||
glSurface = EGL_NO_SURFACE;
|
||||
eglSurface = EGL_NO_SURFACE;
|
||||
}
|
||||
if (!eglDestroyContext(display, glContext)) {
|
||||
throw std::runtime_error("Failed to destroy EGL context.\n");
|
||||
if (!eglDestroyContext(eglDisplay->display, eglContext)) {
|
||||
Log::Error(Event::OpenGL, "Failed to destroy EGL context.");
|
||||
}
|
||||
}
|
||||
|
||||
void activateContext() final {
|
||||
if (!eglMakeCurrent(display, glSurface, glSurface, glContext)) {
|
||||
if (!eglMakeCurrent(eglDisplay->display, eglSurface, eglSurface, eglContext)) {
|
||||
throw std::runtime_error("Switching OpenGL context failed.\n");
|
||||
}
|
||||
}
|
||||
|
||||
void deactivateContext() final {
|
||||
if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
|
||||
if (!eglMakeCurrent(eglDisplay->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
|
||||
throw std::runtime_error("Removing OpenGL context failed.\n");
|
||||
}
|
||||
}
|
||||
|
||||
EGLContext glContext = EGL_NO_CONTEXT;
|
||||
EGLDisplay display = EGL_NO_DISPLAY;
|
||||
EGLConfig config = 0;
|
||||
EGLSurface glSurface = EGL_NO_SURFACE;
|
||||
private:
|
||||
const std::shared_ptr<const EGLDisplayConfig> eglDisplay = EGLDisplayConfig::create();
|
||||
EGLContext eglContext = EGL_NO_CONTEXT;
|
||||
EGLSurface eglSurface = EGL_NO_SURFACE;
|
||||
};
|
||||
|
||||
gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
|
||||
return eglGetProcAddress(name);
|
||||
}
|
||||
|
||||
bool HeadlessBackend::hasDisplay() {
|
||||
if (!display) {
|
||||
display = HeadlessDisplay::create();
|
||||
}
|
||||
return bool(display);
|
||||
};
|
||||
|
||||
void HeadlessBackend::createContext() {
|
||||
assert(!hasContext());
|
||||
assert(hasDisplay());
|
||||
|
||||
EGLDisplay display_ = display->attribute<EGLDisplay>();
|
||||
EGLConfig& config = display->attribute<EGLConfig&>();
|
||||
|
||||
// EGL initializes the context client version to 1 by default. We want to
|
||||
// use OpenGL ES 2.0 which has the ability to create shader and program
|
||||
// objects and also to write vertex and fragment shaders in the OpenGL ES
|
||||
// Shading Language.
|
||||
const EGLint attribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, attribs);
|
||||
if (glContext == EGL_NO_CONTEXT) {
|
||||
mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
|
||||
eglGetError());
|
||||
throw std::runtime_error("Error creating the EGL context object.\n");
|
||||
}
|
||||
|
||||
impl.reset(new EGLImpl(glContext, display_, config));
|
||||
impl = std::make_unique<EGLImpl>();
|
||||
}
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include <mbgl/gl/headless_backend.hpp>
|
||||
#include <mbgl/gl/headless_display.hpp>
|
||||
|
||||
#include <mbgl/util/logging.hpp>
|
||||
|
||||
@@ -9,79 +8,122 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
struct GLXImpl : public HeadlessBackend::Impl {
|
||||
GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
|
||||
: glContext(glContext_),
|
||||
glxPbuffer(glxPbuffer_),
|
||||
xDisplay(xDisplay_),
|
||||
fbConfigs(fbConfigs_) {
|
||||
// This class provides a singleton that contains information about the configuration used for
|
||||
// instantiating new headless rendering contexts.
|
||||
class GLXDisplayConfig {
|
||||
private:
|
||||
// Key for singleton construction.
|
||||
struct Key { explicit Key() = default; };
|
||||
|
||||
public:
|
||||
GLXDisplayConfig(Key) {
|
||||
if (!XInitThreads()) {
|
||||
throw std::runtime_error("Failed to XInitThreads.");
|
||||
}
|
||||
|
||||
xDisplay = XOpenDisplay(nullptr);
|
||||
if (xDisplay == nullptr) {
|
||||
throw std::runtime_error("Failed to open X display.");
|
||||
}
|
||||
|
||||
const auto* extensions = reinterpret_cast<const char*>(
|
||||
glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
|
||||
if (!extensions) {
|
||||
throw std::runtime_error("Cannot read GLX extensions.");
|
||||
}
|
||||
if (!strstr(extensions, "GLX_SGIX_fbconfig")) {
|
||||
throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
|
||||
}
|
||||
if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
|
||||
throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
|
||||
}
|
||||
|
||||
// We're creating a dummy pbuffer anyway that we're not using.
|
||||
static int pixelFormat[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, None };
|
||||
|
||||
int configs = 0;
|
||||
fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
|
||||
if (fbConfigs == nullptr) {
|
||||
throw std::runtime_error("Failed to glXChooseFBConfig.");
|
||||
}
|
||||
if (configs <= 0) {
|
||||
throw std::runtime_error("No Framebuffer configurations.");
|
||||
}
|
||||
}
|
||||
|
||||
~GLXImpl() override {
|
||||
if (glxPbuffer) {
|
||||
glXDestroyPbuffer(xDisplay, glxPbuffer);
|
||||
~GLXDisplayConfig() {
|
||||
XFree(fbConfigs);
|
||||
XCloseDisplay(xDisplay);
|
||||
}
|
||||
|
||||
static std::shared_ptr<const GLXDisplayConfig> create() {
|
||||
static std::weak_ptr<const GLXDisplayConfig> instance;
|
||||
auto shared = instance.lock();
|
||||
if (!shared) {
|
||||
instance = shared = std::make_shared<GLXDisplayConfig>(Key{});
|
||||
}
|
||||
glXDestroyContext(xDisplay, glContext);
|
||||
return shared;
|
||||
}
|
||||
|
||||
public:
|
||||
Display* xDisplay = nullptr;
|
||||
GLXFBConfig* fbConfigs = nullptr;
|
||||
};
|
||||
|
||||
struct GLXImpl : public HeadlessBackend::Impl {
|
||||
GLXImpl() {
|
||||
// Try to create a legacy context.
|
||||
glContext = glXCreateNewContext(glxDisplay->xDisplay, glxDisplay->fbConfigs[0],
|
||||
GLX_RGBA_TYPE, None, True);
|
||||
if (glContext && !glXIsDirect(glxDisplay->xDisplay, glContext)) {
|
||||
Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
|
||||
glXDestroyContext(glxDisplay->xDisplay, glContext);
|
||||
glContext = nullptr;
|
||||
}
|
||||
if (glContext == nullptr) {
|
||||
throw std::runtime_error("Error creating GL context object.");
|
||||
}
|
||||
|
||||
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
|
||||
// activate the context.
|
||||
int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None };
|
||||
glxPbuffer =
|
||||
glXCreatePbuffer(glxDisplay->xDisplay, glxDisplay->fbConfigs[0], pbufferAttributes);
|
||||
}
|
||||
|
||||
~GLXImpl() final {
|
||||
if (glxPbuffer) {
|
||||
glXDestroyPbuffer(glxDisplay->xDisplay, glxPbuffer);
|
||||
}
|
||||
glXDestroyContext(glxDisplay->xDisplay, glContext);
|
||||
}
|
||||
|
||||
void activateContext() final {
|
||||
if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
|
||||
if (!glXMakeContextCurrent(glxDisplay->xDisplay, glxPbuffer, glxPbuffer, glContext)) {
|
||||
throw std::runtime_error("Switching OpenGL context failed.\n");
|
||||
}
|
||||
}
|
||||
|
||||
void deactivateContext() final {
|
||||
if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
|
||||
if (!glXMakeContextCurrent(glxDisplay->xDisplay, 0, 0, nullptr)) {
|
||||
throw std::runtime_error("Removing OpenGL context failed.\n");
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const std::shared_ptr<const GLXDisplayConfig> glxDisplay = GLXDisplayConfig::create();
|
||||
|
||||
GLXContext glContext = nullptr;
|
||||
GLXPbuffer glxPbuffer = 0;
|
||||
|
||||
// Needed for ImplDeleter.
|
||||
Display* xDisplay = nullptr;
|
||||
GLXFBConfig* fbConfigs = nullptr;
|
||||
};
|
||||
|
||||
gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
|
||||
return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
|
||||
}
|
||||
|
||||
bool HeadlessBackend::hasDisplay() {
|
||||
if (!display) {
|
||||
display = HeadlessDisplay::create();
|
||||
}
|
||||
return bool(display);
|
||||
};
|
||||
|
||||
void HeadlessBackend::createContext() {
|
||||
assert(!hasContext());
|
||||
|
||||
auto* xDisplay = display->attribute<Display*>();
|
||||
auto* fbConfigs = display->attribute<GLXFBConfig*>();
|
||||
|
||||
// Try to create a legacy context.
|
||||
GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
|
||||
if (glContext && !glXIsDirect(xDisplay, glContext)) {
|
||||
Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
|
||||
glXDestroyContext(xDisplay, glContext);
|
||||
glContext = nullptr;
|
||||
}
|
||||
if (glContext == nullptr) {
|
||||
throw std::runtime_error("Error creating GL context object.");
|
||||
}
|
||||
|
||||
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
|
||||
// activate the context.
|
||||
int pbufferAttributes[] = {
|
||||
GLX_PBUFFER_WIDTH, 8,
|
||||
GLX_PBUFFER_HEIGHT, 8,
|
||||
None
|
||||
};
|
||||
GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
|
||||
|
||||
impl = std::make_unique<mbgl::GLXImpl>(glContext, glxPbuffer, xDisplay, fbConfigs);
|
||||
impl = std::make_unique<GLXImpl>();
|
||||
}
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
#include <mbgl/gl/headless_display.hpp>
|
||||
#include <mbgl/util/logging.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
class HeadlessDisplay::Impl {
|
||||
public:
|
||||
Impl();
|
||||
~Impl();
|
||||
|
||||
EGLDisplay display = EGL_NO_DISPLAY;
|
||||
EGLConfig config = 0;
|
||||
};
|
||||
|
||||
HeadlessDisplay::Impl::Impl() {
|
||||
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
throw std::runtime_error("Failed to obtain a valid EGL display.\n");
|
||||
}
|
||||
|
||||
EGLint major, minor, numConfigs;
|
||||
if (!eglInitialize(display, &major, &minor)) {
|
||||
throw std::runtime_error("eglInitialize() failed.\n");
|
||||
}
|
||||
|
||||
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
|
||||
mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d", eglGetError());
|
||||
throw std::runtime_error("eglBindAPI() failed");
|
||||
}
|
||||
|
||||
const EGLint attribs[] = {
|
||||
#if MBGL_USE_GLES2
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
#endif
|
||||
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
|
||||
throw std::runtime_error("Failed to choose ARGB config.\n");
|
||||
}
|
||||
}
|
||||
|
||||
HeadlessDisplay::Impl::~Impl() {
|
||||
eglTerminate(display);
|
||||
}
|
||||
|
||||
template <>
|
||||
EGLDisplay HeadlessDisplay::attribute() const {
|
||||
return impl->display;
|
||||
}
|
||||
|
||||
template <>
|
||||
EGLConfig& HeadlessDisplay::attribute() const {
|
||||
return impl->config;
|
||||
}
|
||||
|
||||
HeadlessDisplay::HeadlessDisplay()
|
||||
: impl(std::make_unique<Impl>()) {
|
||||
}
|
||||
|
||||
HeadlessDisplay::~HeadlessDisplay() {
|
||||
}
|
||||
|
||||
} // namespace mbgl
|
||||
@@ -1,78 +0,0 @@
|
||||
#include <mbgl/gl/headless_display.hpp>
|
||||
|
||||
#include <GL/glx.h>
|
||||
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
class HeadlessDisplay::Impl {
|
||||
public:
|
||||
Impl();
|
||||
~Impl();
|
||||
|
||||
Display* xDisplay = nullptr;
|
||||
GLXFBConfig* fbConfigs = nullptr;
|
||||
};
|
||||
|
||||
HeadlessDisplay::Impl::Impl() {
|
||||
if (!XInitThreads()) {
|
||||
throw std::runtime_error("Failed to XInitThreads.");
|
||||
}
|
||||
|
||||
xDisplay = XOpenDisplay(nullptr);
|
||||
if (xDisplay == nullptr) {
|
||||
throw std::runtime_error("Failed to open X display.");
|
||||
}
|
||||
|
||||
const auto *extensions = reinterpret_cast<const char *>(glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
|
||||
if (!extensions) {
|
||||
throw std::runtime_error("Cannot read GLX extensions.");
|
||||
}
|
||||
if (!strstr(extensions,"GLX_SGIX_fbconfig")) {
|
||||
throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
|
||||
}
|
||||
if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
|
||||
throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
|
||||
}
|
||||
|
||||
// We're creating a dummy pbuffer anyway that we're not using.
|
||||
static int pixelFormat[] = {
|
||||
GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
|
||||
None
|
||||
};
|
||||
|
||||
int configs = 0;
|
||||
fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
|
||||
if (fbConfigs == nullptr) {
|
||||
throw std::runtime_error("Failed to glXChooseFBConfig.");
|
||||
}
|
||||
if (configs <= 0) {
|
||||
throw std::runtime_error("No Framebuffer configurations.");
|
||||
}
|
||||
}
|
||||
|
||||
HeadlessDisplay::Impl::~Impl() {
|
||||
XFree(fbConfigs);
|
||||
XCloseDisplay(xDisplay);
|
||||
}
|
||||
|
||||
template <>
|
||||
Display* HeadlessDisplay::attribute() const {
|
||||
return impl->xDisplay;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLXFBConfig* HeadlessDisplay::attribute() const {
|
||||
return impl->fbConfigs;
|
||||
}
|
||||
|
||||
HeadlessDisplay::HeadlessDisplay()
|
||||
: impl(std::make_unique<Impl>()) {
|
||||
}
|
||||
|
||||
HeadlessDisplay::~HeadlessDisplay() = default;
|
||||
|
||||
} // namespace mbgl
|
||||
@@ -32,8 +32,6 @@ macro(mbgl_platform_core)
|
||||
PRIVATE platform/default/mbgl/gl/headless_backend.cpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_backend.hpp
|
||||
PRIVATE platform/darwin/src/headless_backend_cgl.cpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_display.hpp
|
||||
PRIVATE platform/darwin/src/headless_display_cgl.cpp
|
||||
|
||||
# Snapshotting
|
||||
PRIVATE platform/default/mbgl/map/map_snapshotter.cpp
|
||||
|
||||
@@ -17,8 +17,6 @@ set(MBGL_QT_CORE_FILES
|
||||
PRIVATE platform/default/mbgl/gl/headless_frontend.hpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_backend.cpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_backend.hpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_display.cpp
|
||||
PRIVATE platform/default/mbgl/gl/headless_display.hpp
|
||||
PRIVATE platform/qt/src/headless_backend_qt.cpp
|
||||
|
||||
# Thread pool
|
||||
|
||||
@@ -12,7 +12,10 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
struct QtImpl : public HeadlessBackend::Impl {
|
||||
class QtImpl : public HeadlessBackend::Impl {
|
||||
public:
|
||||
~QtImpl() final = default;
|
||||
|
||||
void activateContext() final {
|
||||
widget.makeCurrent();
|
||||
}
|
||||
@@ -21,6 +24,7 @@ struct QtImpl : public HeadlessBackend::Impl {
|
||||
widget.doneCurrent();
|
||||
}
|
||||
|
||||
private:
|
||||
QGLWidget widget;
|
||||
};
|
||||
|
||||
@@ -34,13 +38,9 @@ gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
|
||||
#endif
|
||||
}
|
||||
|
||||
bool HeadlessBackend::hasDisplay() {
|
||||
return true;
|
||||
};
|
||||
|
||||
void HeadlessBackend::createContext() {
|
||||
assert(!hasContext());
|
||||
impl.reset(new QtImpl);
|
||||
impl = std::make_unique<QtImpl>();
|
||||
}
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
Reference in New Issue
Block a user