Commit Graph

22 Commits

Author SHA1 Message Date
Konstantin Käfer
214f99673f fix variable shadowing 2014-10-22 18:19:01 +02:00
Konstantin Käfer
f26bb724dc use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness 2014-09-24 16:14:09 +02:00
Konstantin Käfer
22e179aa37 remove trailing whitespace
[skip ci]
2014-08-12 16:30:27 +02:00
Konstantin Käfer
213b6ad4dc Merge branch 'master' into rasterize
[skip ci]
2014-08-12 15:12:31 +02:00
Konstantin Käfer
6f80264291 remove uv.h dependency from header files 2014-08-12 11:45:30 +02:00
Lauren Budorick
ec7f7de5c4 still not working 2014-08-11 12:13:22 -07:00
Konstantin Käfer
4ea281c750 rename llmr => mbgl 2014-07-16 18:53:56 -07:00
Konstantin Käfer
6d9de75732 rename time => timestamp to avoid naming conflicts 2014-06-27 15:52:45 +02:00
Konstantin Käfer
78fda8bb62 make sure we retain shared state when destructing the map object
refs #261
2014-05-30 17:00:47 +02:00
Justin R. Miller
aa92e92595 support for style transitions 2014-05-22 12:46:53 -07:00
Konstantin Käfer
f848868c16 fix texture binding 2014-05-19 14:18:29 +02:00
Konstantin Käfer
0bfd7b0f43 Calculate clip IDs with a huffman prefix tree
This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.

TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)

refs #132
2014-05-09 18:10:28 +02:00
Konstantin Käfer
449f403e87 rename animation => transition 2014-04-30 14:46:28 +02:00
Konstantin Käfer
4afe20776d move animation time api to use nanoseconds 2014-04-30 14:20:15 +02:00
Konstantin Käfer
74768abeb8 make sure we call the sprite load callback 2014-04-30 12:58:38 +02:00
Konstantin Käfer
1216a061d3 move to libuv for the rendering loop 2014-04-30 12:01:26 +02:00
Konstantin Käfer
e7274c7866 fix compile on linux 2014-04-17 09:33:04 -07:00
Konstantin Käfer
49718ed60d clean up use of C99 2014-04-16 11:01:07 -04:00
Konstantin Käfer
9bb88711b8 always start animations with a common start time
fixes #134
2014-04-14 19:30:09 -04:00
Justin R. Miller
acd95168eb re-bind texture in right circumstances 2014-03-19 14:26:15 -07:00
Justin R. Miller
4dc6aa9aec don't attempt texture binding before the texture pool is setup 2014-03-19 14:22:00 -07:00
Justin R. Miller
00a3245ce8 fixes #70: raster tile rendering as toggleable mode from vector 2014-03-18 16:57:17 -07:00