re-bind texture in right circumstances

This commit is contained in:
Justin R. Miller
2014-03-19 14:26:15 -07:00
parent 4dc6aa9aec
commit acd95168eb

View File

@@ -163,7 +163,7 @@ void Raster::bind(bool linear) {
free(img);
img = nullptr;
textured = true;
} else {
} else if (textured) {
glBindTexture(GL_TEXTURE_2D, texture);
}