Ansis Brammanis
1f2d439059
update test-suite
2015-07-10 12:52:51 +02:00
Nicki Dlugash
f27bd6b68f
Updates to labels along lines
...
Added a filter to remove anchors with the same text that are too close to each other.
Updates to spacing and offset of anchor placement along lines:
Takes into account icon size for calculating label length.
Recalculates spacing for long labels.
Adjusts offsets to first anchors if line is continued from outside the tile boundary.
2015-07-09 18:52:12 -04:00
Justin R. Miller
987d961e5b
Merge pull request #1868 from mapbox/xcode-6.4
...
move to Xcode 6.4
2015-07-09 13:56:43 -07:00
Justin R. Miller
f15fb9f8e7
Merge pull request #1866 from mapbox/1858-fix-shape-order
...
fixes #1858 : proper shape placement in style layers
2015-07-09 10:11:52 -07:00
Justin R. Miller
7892c50bcc
Merge pull request #1865 from mapbox/traditionalize-edge-insets
...
refs #1859 : use traditional struct declaration
2015-07-09 10:09:14 -07:00
Justin R. Miller
309eee35f3
refs #1859 : use traditional struct declaration
2015-07-09 09:48:09 -07:00
Justin R. Miller
cd7c3ddb9c
fixes #1858 : proper shape placement in style layers
2015-07-09 08:55:12 -07:00
Justin R. Miller
00f9a477b7
abbreviate syntax for unused parameters
2015-07-08 22:58:50 -07:00
Justin R. Miller
b70e6f518a
test on Xcode 6.4 / iOS 8.4
2015-07-08 22:30:52 -07:00
Minh Nguyễn
1a3ae88786
Defer initialization until app enters foreground
...
Defer the creation of EAGLEContext and GLKView and the loading of OpenGL ES extensions. It is GLKView that drives the background crash, and Apple documentation specifically warns not to initialize an EAGLContext in the background. All the while, it should be safe for client code to avail itself of any public methods on MGLMapView.
Fixes #1460 .
2015-07-08 14:53:11 -07:00
Justin R. Miller
c53610f6ee
Merge pull request #1854 from mapbox/1ec5-symbol-exception-1851
...
fixes #1851 : assert if -mapView:symbolNameForAnnotation: is implemented
2015-07-08 14:31:35 -07:00
Minh Nguyễn
8a971458a4
Removed documentation for unavailable method
...
So it doesn’t show up in the generated docset.
2015-07-08 13:49:07 -07:00
Minh Nguyễn
b3ea068e5d
Assert if -mapView:symbolNameForAnnotation: is implemented
...
Fixes #1851 .
2015-07-08 13:49:02 -07:00
Thiago Marcos P. Santos
1fbbedd47b
Make FixtureLogObserver thread-safe
...
We can log for different threads (main, map, workers, etc) so
we need to lock before adding the messages on the list.
This was causing few tests to randomly crash.
2015-07-08 23:48:05 +03:00
Thiago Marcos P. Santos
0014c0bd8d
Make MockFileSource behave more like the real one
...
This will help make some bugs more reproducible on the tests as
things will happen more asynchronously.
2015-07-08 23:48:05 +03:00
Justin R. Miller
aa51c15670
Merge pull request #1852 from mapbox/update-user-dot-once
...
refs #1125 , 1813: update user dot tracking in one place
2015-07-08 12:53:50 -07:00
Justin R. Miller
ed04e6d9f7
refs #1125 , 1813: update user dot tracking in one place
...
Now that we have cleanup around the map viewport change notifications,
this only needs to happen in one place: the GL frame draw loop.
2015-07-08 12:21:40 -07:00
Justin R. Miller
fb230dda51
clean up remainder of sprite removal for now
2015-07-08 19:46:04 +02:00
Justin R. Miller
c7011345c9
remove logging
2015-07-08 19:46:04 +02:00
Justin R. Miller
a1c2529e33
runtime imagery based on annotation title
2015-07-08 19:46:04 +02:00
Justin R. Miller
e0384a98f7
explicitly bring in header
2015-07-08 19:46:04 +02:00
Justin R. Miller
445d3afa4f
fix nullability
2015-07-08 19:46:04 +02:00
Justin R. Miller
e0da13dbfd
fixes for runtime Cocoa imagery
2015-07-08 19:46:04 +02:00
Justin R. Miller
e3b823b11b
nullability for MGLAnnotationImage
2015-07-08 19:46:03 +02:00
Justin R. Miller
5f9e675ee0
stub annotation symbol cleanup
2015-07-08 19:46:03 +02:00
Justin R. Miller
5ab58deb44
Cocoa custom marker imagery API
2015-07-08 19:46:03 +02:00
Konstantin Käfer
1f4b5e7736
add custom imagery visual test
2015-07-08 19:46:03 +02:00
Konstantin Käfer
c66ec8739b
show info message when Sprite does not exist
2015-07-08 19:46:03 +02:00
Konstantin Käfer
493c72b1f4
move crc64() to test fixture
2015-07-08 19:46:03 +02:00
Konstantin Käfer
74b744a656
test SpriteAtlas updates when SpriteStore was updated
2015-07-08 19:46:03 +02:00
Konstantin Käfer
0d4cfd5bd6
test for sprite image that doesn't exist
2015-07-08 19:46:02 +02:00
Konstantin Käfer
d37bd549bc
make sure that the SpriteStore object correctly replaces the SpriteImages
2015-07-08 19:46:02 +02:00
Konstantin Käfer
32699333e6
add image to odd pixelRatio atlas
2015-07-08 19:46:02 +02:00
Konstantin Käfer
d08ec53a0e
add test for fractional pixel ratios
2015-07-08 19:46:02 +02:00
Konstantin Käfer
a57f3ddceb
add basic SpriteAtlas test
2015-07-08 19:46:02 +02:00
Konstantin Käfer
c5ed00ae7a
fix sprite debug window code
2015-07-08 19:46:02 +02:00
Konstantin Käfer
746e4d20ee
explicitly name the sprite that couldn't be changed
2015-07-08 19:46:02 +02:00
Konstantin Käfer
62ac43a85b
add ability to add random custom markers to test app
2015-07-08 19:46:02 +02:00
Konstantin Käfer
b2a3314192
replace Style object immediately
...
this makes sure that adding custom sprite imagery will add them to the new Style object rather than
the old one in case a user adds new custom sprites immediately after changing a stylesheet
2015-07-08 19:46:01 +02:00
Konstantin Käfer
f9601ae685
add ability to set custom sprites on the Map object
2015-07-08 19:46:01 +02:00
Konstantin Käfer
70d0a26f98
key sprites in sprite atlas by name and wrap value
2015-07-08 19:46:01 +02:00
Konstantin Käfer
a0e391c0cb
make sure that Sprite isn't marked as loaded until we actually added everything to the SpriteStore
2015-07-08 19:46:01 +02:00
Konstantin Käfer
6271f8e546
mark Image constructor as explicit to avoid accidental implicit argument conversion
...
when passing a std::string instead of an Image, the parameter gets implicitly and automatically converted (== parsed) to a temporary Image object. Since parsing an Image shouldn't be a frequent operation
2015-07-08 19:46:01 +02:00
Konstantin Käfer
bc41d3cf6d
don't restrict pixelRatio in SpriteStore
...
this is required so that devices that aren't using 1x or 2x (like the iPhone 6 Plus with a pixelRatio of 3x) still show icons, albeit bilinearly scaled to the correct size in the SpriteAtlas
2015-07-08 19:46:01 +02:00
Konstantin Käfer
4f48874ef0
we're no longer throwing exceptions when loading invalid sprite resources
2015-07-08 19:46:01 +02:00
Konstantin Käfer
afaf74e41a
use SpriteStore from the SpriteAtlas
2015-07-08 19:46:00 +02:00
Konstantin Käfer
d2ee014c6e
move SpriteAtlas to the SpriteStore backend
2015-07-08 19:46:00 +02:00
Konstantin Käfer
aa2dcf1968
disallow changing an existing Sprite's size
2015-07-08 19:46:00 +02:00
Konstantin Käfer
086e72afe3
use a 64 bit CRC value instead of std::hash
2015-07-08 19:46:00 +02:00
Konstantin Käfer
d880507f84
add missing headers
2015-07-08 19:46:00 +02:00