Ansis Brammanis
22c07596a0
[core] Split MapMode::Still into Static and Tile
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`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Chris Loer
54b990eb33
[core] Update unit tests for viewport collision.
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Add 'GridIndex' unit test.
2017-11-17 10:05:15 -08:00
Bruno de Oliveira Abinader
0ef7b7154f
[test] Added GLContextMode.Shared utest
2017-11-01 17:45:37 +02:00
Thiago Marcos P. Santos
84e0f8a3a0
[tests] Create a HeadlessBackend for tests using gl::Context
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Qt needs a valid surface before doing any OpenGL call.
2017-10-25 18:08:28 +03:00
Molly Lloyd
ba7574ec51
[core] modify texture coordinate scaling ( #9153 )
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ignore unsupported dds property tests
fix tests
remove unneeded texture extent variable
bump gl-js to master
2017-07-27 14:54:03 -07:00
John Firebaugh
32bd1d54fa
[node, tests] Consolidate headless rendering logic in HeadlessFrontend
2017-07-26 09:50:38 -07:00
Konstantin Käfer
c0efad5de2
[core] generate masks for raster tiles to avoid painting over children
2017-07-24 12:10:45 +02:00
Ivo van Dongen
a5a0558bde
[test] allow only a single shared display to avoid egl errors
2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7
[core] rename backend to renderer backend
2017-07-18 10:45:12 +02:00
Asheem Mamoowala
8ae7010546
[core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending
2017-07-17 12:20:03 -07:00
Bruno de Oliveira Abinader
4014aa6721
[core] GCC 4.9 bracket initialization issues
2017-07-12 20:42:29 +03:00
Bruno de Oliveira Abinader
06a0c4ad15
[test] Added bucket feature insertion tests
2017-07-06 16:17:58 +03:00
Bruno de Oliveira Abinader
a1ed9f8794
[core] Don't upload empty buckets
2017-07-06 16:17:58 +03:00
Asheem Mamoowala
5ff9d6e31b
[core] Reuse RasterBucket for ImageSource
2017-06-01 15:38:01 -07:00
John Firebaugh
1759603e12
[core] Simplify and fix sprite atlas coordinate calculations
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* Always return image metrics exclusive of padding
* Work with integer coordinates whenever possible
* Eliminate redundant SpriteAtlasElement members
* Fix asymmetric re-padding in getIconQuad when pixelRatio != 1
* Add explanatory comments
2017-05-23 12:59:27 -07:00
Asheem Mamoowala
84e39611a0
[core] Move renderer/* files into sub-folders ( #8983 )
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Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Ivo van Dongen
3c175adf30
[core] split off render layers
2017-04-25 17:23:54 -07:00
Anand Thakker
693c9f3641
[core] Add DDS support for {text,icon}-size ( #8593 )
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* Update gl-js and generate style code
* Factor out packUint8Pair() helper function
* Draft implementation of DDS for {text,icon}-size
Ports https://github.com/mapbox/mapbox-gl-js/pull/4455
* Fix text-size/composite-function-line-placement test
* Refactor to PaintPropertyBinders-like strategy
* Dedupe gl::Program construction
* Use exponential function base for interpolation
* Dedupe coveringZoomStops method
* Fixup tests
* Fix CI errors (hidden within #if block)
2017-04-06 15:29:59 -04:00
John Firebaugh
d7a55a4be1
[core] Introduce a fully-evaluated tuple type for layout properties
2017-03-31 13:26:27 -07:00
Konstantin Käfer
14bf47c296
[glfw] Remove GL state restoration
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We're doing all of this in our own context anyway, so no need to restore the state
2017-03-28 13:53:19 +02:00
Konstantin Käfer
8e5214144e
[core] Ensure that a BackendScope exists when doing GL calls
2017-03-23 14:50:11 -07:00
John Firebaugh
5354572620
[core] Eliminate manual HeadlessBackend activation management
2017-02-20 12:04:21 -08:00
John Firebaugh
141e995806
[core] Add support for data-driven styling
2017-02-02 09:44:42 -08:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
John Firebaugh
38fcbe21d4
[core] Convert style properties to a tuple-based approach
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This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md .
The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily.
Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
2016-11-17 15:13:38 -08:00
Bruno de Oliveira Abinader
50f0f919c3
[test] Use shared headless display
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Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00
John Firebaugh
66bdbc3b96
[core] Introduce gl::Program template
2016-11-08 08:09:29 -08:00
Konstantin Käfer
afd43eea3a
[core] remove gl.hpp from all headers that don't need it
2016-11-04 21:24:05 +01:00
Bruno de Oliveira Abinader
549929cefd
[core] Set bucket segments to initialize empty
2016-11-02 18:12:28 +02:00
John Firebaugh
39d5cb3250
[core] Use VAOs internally
2016-10-28 17:14:07 -07:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
John Firebaugh
7a3bef091e
[core] Refactor Buffer
2016-10-05 10:52:19 -07:00
Konstantin Käfer
15aece8a30
[core] introduces types for GL objects
2016-09-29 10:17:47 -07:00
Konstantin Käfer
d1a84d9b51
[core] rename VAO => VertexArray, FBO => Framebuffer
2016-09-29 10:17:47 -07:00
Konstantin Käfer
3f3fc7b772
[test] add .test.cpp suffix to test case files
2016-09-28 16:34:22 +02:00
Konstantin Käfer
44c7e9d05e
[core] merge gl::ObjectStore into gl::Context
2016-09-27 11:03:29 -07:00
Konstantin Käfer
ce42d22984
[core] rename gl::Config to gl::Context
2016-09-27 11:03:29 -07:00
Konstantin Käfer
21386b3146
[core] move GL value accessors to gl::value namespace
2016-09-27 11:03:29 -07:00
Thiago Marcos P. Santos
cb3b2997ea
[tests] Include what we use
2016-08-22 16:52:02 +03:00
Konstantin Käfer
2e10c0a866
[core] don't force GL state to be set when calling .reset()
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We are using Value::reset() to change a piece of GL state to its default value. However, the current implementation always executes the GL call, even if our state tracking system knows that it's already at that value. The new implementation of Value::reset() now respects that, resulting in a lot fewer GL calls.
2016-07-07 16:29:34 +02:00
John Firebaugh
8956179ce0
[core] Merge TexturePool into ObjectStore; pool all textures ( #5477 )
2016-06-27 13:44:46 -07:00
Konstantin Käfer
2bdecdf9f9
[core] fix pedantic warning messages
2016-06-13 11:16:19 +02:00
Bruno de Oliveira Abinader
cfac924606
[core] s/SharedTexture/PooledTexture/
2016-06-07 22:42:18 +03:00
Bruno de Oliveira Abinader
83d349ee16
[core] Use RAII for TexturePool textures
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TexturePool now disposes acquirable ids via SharedTexture, which
guarantees that these are going back to TexturePool once released.
2016-06-07 13:01:58 +03:00
Bruno de Oliveira Abinader
623da8bfeb
[test] Added mbgl::gl::TexturePool tests
2016-06-03 11:03:16 +03:00
Bruno de Oliveira Abinader
31753583da
[test] Added GL objects tests
2016-06-01 15:28:59 +03:00