fix fill antialiasing for perspective views

This commit is contained in:
Ansis Brammanis
2015-08-14 17:14:51 +03:00
parent 3027f8c0aa
commit be36ce0198

View File

@@ -6,5 +6,5 @@ varying vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos = (gl_Position.xy + 1.0) / 2.0 * u_world;
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
}